View Full Version : A simple solution to the SK agro generation problem
<div></div>1) Fix Pariah's Mark. Why does it only have 52 thread at Adept 1 50? It needs more like 500. 2) Remove stifle/stun from destructive slam. There's no need for it, and it only makes it unusable on epics. Voila. An extra 1000 threat per round that we should of had to begin with. <div></div><p>Message Edited by Kilopy on <span class=date_text>04-21-2005</span> <span class=time_text>07:56 PM</span>
Siner
04-22-2005, 08:07 AM
Well if they fixed our broken life taps, then we would get extra aggro from these "mini-heals."
TheGeneral
04-22-2005, 01:30 PM
<BR> <BLOCKQUOTE> <HR> Sineri2 wrote:<BR>Well if they fixed our broken life taps, then we would get extra aggro from these "mini-heals."<BR> <HR> </BLOCKQUOTE><BR>Correction: Micro-Heals
Shadame
04-22-2005, 04:25 PM
Yeah, nothing like getting 60 HP back every 30 seconds when mobs hit you for 200+ every 3 seconds or so. <div></div>
I like the idea about Pariah's Mark, 400-500 would be good although it helped me to get agro back a few times. But don't remove the stifle. 4.5 sec without a hit from the mob is a lifesaver. Instead the should remove the "Does not effect Epic targets" from Soulrend. Spiked boot does a stun like Soulrend and a micro <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> mana drain that isn't worth using on normal mobs. <BR>Coercer get a mana drain DoT that does around 60 every 4 sek so why is our drain so low?
Ixnay
04-22-2005, 06:31 PM
I strongly agree with the OP. I'd gladly give up the stifle in exchange for the ability to use this spell on more mobs, and with both one hand and two hand weaps.
<BR> <BLOCKQUOTE> <HR> TheGeneral wrote:<BR><BR> <BLOCKQUOTE> <HR> Sineri2 wrote:<BR>Well if they fixed our broken life taps, then we would get extra aggro from these "mini-heals."<BR> <HR> </BLOCKQUOTE><BR>Correction: Micro-Heals <BR> <HR> </BLOCKQUOTE><BR>Your still being too kind about our LTs :smileyvery-happy:
Mistmoore-Milaga
04-23-2005, 11:53 PM
<BR> <BLOCKQUOTE> <HR> Tamian wrote:<BR><BR> <BLOCKQUOTE> <HR> TheGeneral wrote:<BR><BR> <BLOCKQUOTE> <HR> Sineri2 wrote:<BR>Well if they fixed our broken life taps, then we would get extra aggro from these "mini-heals."<BR> <HR> </BLOCKQUOTE><BR>Correction: Micro-Heals <BR> <HR> </BLOCKQUOTE><BR>Your still being too kind about our LTs :smileyvery-happy: <BR> <HR> </BLOCKQUOTE><BR>Nano-heals?
<BR> <BLOCKQUOTE> <HR> Kilopy wrote:<BR> <BR>2) Remove stifle/stun from destructive slam. There's no need for it, and it only makes it unusable on epics.<BR><BR> <HR> </BLOCKQUOTE><BR> <DIV>You dont have to remove the effect, just disable the stun/stifle effect against Epic mobs and keep the other effects.</DIV> <DIV>Stun/stifle is still useful in normal gameplay.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
I have Master 1 soulrend and its useless on raids <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I sugest keep the stifle on that and add a stun then remove stifle/stun from Slam so I can still taunt the ^^^ with it- as it is now we have 2 useful skills that can not be used on any ^^^.
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