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View Full Version : Test Update #6: March 31, 2005 - Fighter / Crusader / Shadowknight fixes


Pheeb
04-01-2005, 05:58 AM
<div></div><div></div><div></div>If you haven't seen it yet...on TEST server now<p><strong><font color="#ffff33" size="4">Fighter changes</font>:</strong></p><p>- The proc effects on the following spells or combat arts now deal direct damage instead of granting an additional attack:</p><p><span> </span>- Bixie Master's Rage</p><p><span> </span>- Centaur Master's Rage</p><p><span> </span>- Drakota Master's Rage</p><p><span> </span>- Efreeti Master's Rage</p><p><span> </span>- Elemental Master's Rage</p><p><span> </span>- Evil Eye Master's Rage</p><p><span> </span>- Fairy Master's Rage</p><p><span> </span>- Ghost Master's Rage</p><p><span> </span>- Giant Master's Rage</p><p><span> </span>- Gnoll Master's Rage</p><p><span> </span>- Goblin Master's Rage</p><p><span> </span>- Golem Master's Rage</p><p><span> </span>- Lizardfolk Master's Rage</p><p><span> </span>- Nightblood Master's Rage</p><p><span> </span>- Orc Master's Rage</p><p><span> </span>- Shadowman Master's Rage</p><p><span> </span>- Siren Master's Rage</p><p><span> </span>- Skeleton Master's Rage</p><p><span> </span>- Treant Master's Rage</p><p><span> </span>- Zombie Master's Rage</p><p>- The following spells or combat arts no longer expire:</p><p><span> </span>- Intervene</p><p><span> </span><strong><font color="#ffff33" size="4">Crusader changes</font>:</strong></p><p>- Doom Judgment no longer shares its reuse timer with other Paladin/Shadowknight spells and arts.</p><p>- The following spells or combat arts no longer target the caster, do not expire, and the reuse timer has been removed:</p><p><span> </span>- Offering of Armament</p><p><span> </span>- Grant of Armament</p><p><span> </span>- Gift of Armament</p><p>- The following spells or combat arts no longer expire and had their reuse timer removed:</p><p><span> </span>- Blessed Weapon</p><p><span> </span>- Ancient Pledge</p><p><strong><strong><font color="#ffcc00" size="5">Shadowknight changes</font>:</strong></strong></p><p><strong>- Genux's Dark Embrace no longer targets the caster, does not expire, and the reuse timer has been removed.</strong></p><p><strong>- Sorrow now has an AoE effect. It also includes a slashing DoT effect.</strong></p><p><strong>- Lucan's Infernal Bargain will now appear in the Combat Arts area of the Knowledge Book rather than the Spells area.</strong></p><p><strong>- Lucan's Infernal Pact will now provide increased agility.</strong></p><p><strong>- Swarming Spirits will now return health to the Shadowknight in the form of a lifetap.</strong></p><p><strong>- The following spells or combat arts no longer expire:</strong></p><p><span><strong> </strong></span><strong>- Unholy Steed</strong></p><p><strong>- The following spells or combat arts had their reuse timer removed:</strong></p><p><span><strong> </strong></span><strong>- Draw Strength</strong></p><p><span><strong> </strong></span><strong>- Siphon Strength</strong></p><p><strong>- The following spells or combat arts no longer toggle:</strong></p><p><span><strong> </strong></span><strong>- Tainted Sacrament</strong></p><p><span><strong> </strong></span><strong>- Cursed Sacrament</strong></p><p><strong>- The following spells or combat arts no longer expire and had their reuse timer removed:</strong></p><p><span><strong> </strong></span><strong>- Grim Harbinger</strong></p><p><span><strong> </strong></span><strong>- Evasive Maneuvers</strong></p><p><span><strong> </strong></span><strong>- Unholy Aura</strong></p><p><span><strong> </strong></span><strong>- Calculated Evasion</strong></p><p><span><strong> </strong></span><strong>- Summon Squire</strong></p><p><span><strong> </strong></span><strong>- Ulraz's Horrid Curse </strong></p><font color="#ccff66"><i>Now what's <strong>Genux's Dark Embrace?</strong></i></font><div></div><p>Message Edited by Pheebau on <span class=date_text>03-31-2005</span> <span class=time_text>05:01 PM</span>

Gontho
04-01-2005, 06:30 AM
<DIV><STRONG>The following spells or combat arts no longer expire:</STRONG> <P><STRONG><SPAN> </SPAN>- Unholy Steed</STRONG></P> <P><STRONG></STRONG> </P> <P><STRONG>Does This mean we will now NOT have to recast our horse after each zone????? AND NOT have to recast after going into water ?????</STRONG></P> <P><STRONG></STRONG> </P> <P><STRONG>If so then GREAT!!</STRONG></P> <P><STRONG>Oh and the other fixes look good to, no reuse timer on draw strength, thats nice, mastery training looks nice, everything there is nice, a step in the right direction indeed <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></STRONG></P></DIV>

xnoo
04-01-2005, 06:58 AM
<P>yeah, looks good. finaly we have something rolling <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>a long way to go still. but it's a good start</P>

pyroglyph
04-01-2005, 07:37 AM
<P>Eh, most of this crap is fixing issues caused by the patch that enabled us to recast spells over that required concentration.</P> <P>They're across the board as far as spell types, nothing really affects any of our specific issues.</P>

The_Witchfind
04-01-2005, 12:27 PM
<BLOCKQUOTE> <HR> pyroglyphix wrote:<BR> <P>Eh, most of this crap is fixing issues caused by the patch that enabled us to recast spells over that required concentration.<BR></P> <HR> </BLOCKQUOTE> <DIV>Indeed.  I see little (if anything) to cross off the list here.</DIV>

Siner
04-01-2005, 01:09 PM
The only real substantive changes i see are: <p><strong>- Lucan's Infernal Pact will now provide increased agility.</strong></p> <p><strong>- Swarming Spirits will now return health to the Shadowknight in the form of a lifetap. </strong></p> <p><strong>but since agility and strength seem to cap for our self buff (strength taps and agility increases from calc. evasion etc. only work if you haven't buffed yourself to the cap already) so i am skeptical the agi component of lucan's pact will actually work. </strong></p>

Rylight
04-01-2005, 03:34 PM
<DIV>I agree with Sineri, if we are already fully buffed then draw strength does not benifit the caster wether or not it has a reuse time. though It should still weaken the mob.</DIV> <DIV> </DIV> <DIV>Good to see swarming spirits is working now, Im quite happy about that.</DIV> <DIV> </DIV> <DIV>Also glad to see I dont have to cast grant of armanent every ten minutes, that gets to be a real pain and throws off my concentration ( pain in the butt chasing the MT down in the middle of the pull just to give him some AC)</DIV>

Xiene
04-01-2005, 11:20 PM
Sorrow is..an AoE attack... now this really going to suck.

vwlsskng
04-01-2005, 11:37 PM
It's nice to see that Unholy Aura is now a permanent buff. It was a pain in the [Removed for Content] having to keep casting it.

Haf
04-02-2005, 02:29 AM
<DIV>- Doom Judgment no longer shares its reuse timer with other Paladin/Shadowknight spells and arts.</DIV> <DIV> </DIV> <DIV>Thats is a good one too!</DIV>

strath
04-02-2005, 08:35 AM
Have to say i was somewhat disapointed in the lack of meaningful fixes to our abilities...sorrow AE was sposed to be fixed several updates ago...and other than swarming spirits i see little else that is changed in the area we need to have changes in...

Sasaki Koji
04-06-2005, 07:01 PM
<DIV>Sorrow - Still Didnt do the dot when they said it did, and the AOE just made it anoying</DIV> <DIV>Draw/Siphon Strength - Dont stack with other SK Str buffs</DIV> <DIV>Agonizing Cry - Doesnt do the AOE or the dot, at least its less anoying than sorrow in this way</DIV> <DIV>pariahs mark - rediculous, but it looks cool</DIV> <DIV>Destructive slam - Tank Epics [Removed for Content] 2h now?</DIV> <DIV>Grim/Vile/Wicked Coil - Said they are adding mitigation towards dots, now these will be even less effective.</DIV> <DIV>Ancient Pledge, Evasive Manuvers, Calculated Evasion</DIV> <DIV> - None of these show a significant increase in a palyers evasion. bug?</DIV> <DIV>All of our DD spells - should be adding cripling effects, The last DD in our Rightious anger line only does damage, and really not alot of it.</DIV> <DIV>Assault line - Why the 3sec cast time to spin in a circle? 1sec like Cry of conviction would be sensable</DIV> <DIV>All life taps - not equal to the paladins healing capability</DIV> <DIV> </DIV> <DIV>Im an alchemist so ive read the discriptions for other fights skills, and im very dissapointed in how much they can do over us. We are suspot to be good at bringing pain to our enemies, weather in great damage or cripling effects. the only ones we get so far are Pain Bringer (a whole 2 str reduction), Agonizing Cry (a whopping 5 agi), Parias Mark (3 str reduction, much better than painbringer!), unendging pain (a good 29 Agi reduction, but how long does this last?) Decree of decay (insignificant disease mit reduction), Shriek of terror (another insignificant Disease mit reduction), and Destructive slam (4.5sec stifle for 30sec recast.. right)</DIV> <DIV> </DIV> <DIV>SK should be able to mess the enemy up a lot more than this.</DIV>

Siner
04-07-2005, 04:38 AM
As i predicted above, Lucan's does not add AGI.  Time to get back to hammering /feedback and /bug <div></div>

vwlsskng
04-07-2005, 09:23 AM
<DIV> <P>Whoops.</P></DIV><p>Message Edited by vwlssknght on <span class=date_text>04-06-2005</span> <span class=time_text>10:26 PM</span>

Sardunos
04-07-2005, 09:48 AM
I logged in today to find NONE of these "fixes" working.  Unholy Aura and all our concentrations still have a timer.  Sorrow does AOE? Lucans Pact...not Agi raise. Did someone forget to upload the SK file with this update?   <div></div>

Genag
04-07-2005, 09:59 AM
<DIV>There is only misspelation in change log. </DIV> <DIV> </DIV> <DIV>Not <STRONG>Lucan's Infernal Pact</STRONG>  should buff AGI but <STRONG>Lucan's Infernal Bargain</STRONG> have to buff AGI. And it is working after the patch (thanx SOE).</DIV>

Joxer
04-07-2005, 05:40 PM
<DIV>Second place you post this crap, how do you know they made a typo?</DIV> <DIV>why cant they mean lucans will have increased AGI aswell?</DIV> <DIV>As it is Lucans is only mediocre upgrade to Knights stance, the added AGI would make it alot better.</DIV>

Siner
04-08-2005, 03:58 AM
<blockquote><hr>Genagen wrote:<DIV>There is only misspelation in change log. </div> <DIV> </div> <DIV>Not <STRONG>Lucan's Infernal Pact</strong> should buff AGI but <STRONG>Lucan's Infernal Bargain</strong> have to buff AGI. And it is working after the patch (thanx SOE).</div><hr></blockquote>You are correct that we do not have a spell called "Lucan's Infernal Pact." We have 2 spells - 1 called "Lucan's Pact" and 1 called "Infernal Pact." However, i just tested Adept 1 of both and neither gives any AGI.

Morog
04-08-2005, 07:39 PM
No, there is a spell called Lucan's Infernal Bargain. It was one of a few training choices offered at level 40 (or 41 ,can't remember). One of its features was that it increased agility which, until this last patch, it did not do. It is working now.