View Full Version : Tank Balance solutions Thread
Ebenezaire
03-17-2005, 12:53 PM
<DIV>FACT :</DIV> <DIV>As we raise in level , it is obvious that actually , we' re not a viable tank again. so we cant do our job "equally" to any other fighter class.</DIV> <DIV>we got aggro problems (we cant trick this a bit , but as you raise in level it get sharder and harder), and we got mitigation and avoidance problems.</DIV> <DIV>Post level 40, actually there is NO REASON why a group or a raid would like to have a SK...unless to fill a spot ..</DIV> <DIV> </DIV> <DIV>In this thread lets try to post "suggestion to fix" , its not a "whinning" thread , try to keep that in mind while you post.</DIV> <DIV>Keep in mind that we re not Guardians , so we have to keep our flavor.</DIV> <DIV> </DIV> <DIV>AGGRO :</DIV> <DIV>adding a bit aggro on our spells designed to maintain them would be more than useful.</DIV> <DIV> </DIV> <DIV>TANKING :</DIV> <DIV>The difference between Kite shield and tower shield is HUGE , let us use tower shield to compete with berzekers // guardians.</DIV> <DIV>Augment quantity healed by lifetaps.</DIV> <DIV>Add a DS component to our Wards.</DIV> <DIV>add a "defense" tap, raising our defense , lowering the mob one.</DIV> <DIV> </DIV> <DIV>i m persuaded devs read this forum , and that they know we have problems ...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <P> </P> <P> </P>
SageMarrow
03-17-2005, 05:17 PM
<P>well i will kick the party off by saying in raid situations the fighter classes should have a leadership ability. all fighter types/</P> <P>guardians/zerkers should lead preist</P> <P>shadowknights/paladin should lead mages</P> <P>bruiser/monk should lead scouts</P> <P>thereby making the archetypes members that we lead better in some functional way. maxing out caster damage Potential with a shadowknight or paladin in group. melee damage for scouts - and healing capability for preist types. so it makes sense to have one of each on raid. and for each member of a class that is present, the leader in that position gets a bonus stat buff to his core statistic.</P> <P>OR</P> <P>Raid specific spells such as a damage spell that deals 1/2 of all damage healed by a casters in the party for shadowknights.</P> <P>combat training for bruisers that makes all attacks hit in the upper arche of their damage capability or just a 50% chance to critical strike. (if a weapon has a damage read out of 25-85 dmg - instead of hitting for 25-45 consistently it would hit for the upper arch of that being 45-85 consistently.)</P> <P>and on down that line with unique things like that for the most part.</P> <P>(these are pertaining to the end game...so other than that - for the most part on a day to day level ... just fix whats bugged and not working for the most part and the alternative balance will come to pass either way. (that and shadowknights lifetaps need to be worth something.)</P>
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