View Full Version : Welcome to Planes of Prophecy Beta - Dev Team Message
Kander
10-17-2017, 07:20 PM
Hello everyone!<br /> <br />And welcome to the Planes of Prophecy beta. Here are some details about what we are doing and where our goals are to accomplish beta testing.<br /> <br />For the first week, only the overland zone will be available, and of course all quests, collections, etc in the overland. To get to the Plane of Magic, you will need to use any of the spires available in Norrath. If you need gear or buffing, this will also be provided.<br /> <br />To get gear, see Tishan’s Lockbox. This feature will actually be staying in game as a feature for alts and new and returning players to utilize for starting gear.<br /> <br />Planes of Prophecy Quests will reward Tithe Points and Ascension Scrolls throughout the large lines.<br /> <br />Many profession spells from level 101 to 110 have been reworked, please make sure to test and give feedback via. /feedback.<br /> <br /> <br />The experience curve from 100 to 110 has been greatly increased and there has been a corresponding PoP experience increase coming from PoP quests and completed PoP dungeons. There greatest amount of XP should come from here. Experience multipliers will also now modify quest experience. For example your vitality will now increase the amount of experience from all sources.
wiouxev2
10-19-2017, 09:40 AM
<span style="font-size: 13px"><div style="padding-left: 30px"> <br /><br /><div class="bbCodeBlock bbCodeQuote"> <aside> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Many profession spells from level 101 to 110 have been reworked, please make sure to test and give feedback via. /feedback.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Are these currently live?<br /><br /><br /></div></span>
Ingerimm
10-20-2017, 06:38 AM
<div class="bbCodeBlock bbCodeQuote" data-author="wiouxev2"> <aside> <div class="attribution type">wiouxev2 said: <a href="index.php?goto/post&id=6469302#post-6469302" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><span style="font-size: 13px">Are these currently live?</span></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div><div align="left"><span style="font-size: 16px"><span style="font-family: 'arial'"><span style="color: #222222"><span style="font-size: 16px"><span style="color: #222222">It does not seem so, I see no change in my spells and martial arts at the moment.</span></span></span></span></span></div>
Gninja
10-20-2017, 07:40 PM
You will not likely see any chance in the functionality of abilities but the damage should be a much more realistic when compared to ascension stuff. We will be keeping a close eye on parses during testing to make sure they are where they should be. You should WANT to use the abilities that differentiate your character from others. I.e. stuff like assassinate etc.
Ingerimm
10-21-2017, 08:33 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6469856#post-6469856" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">You will not likely see any change in the functionality of abilities but the damage should be a much more realistic when compared to ascension stuff. We will be keeping a close eye on parses during testing to make sure they are where they should be. You should WANT to use the abilities that differentiate your character from others. I.e. stuff like assassinate etc.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div><div align="left"><span style="font-size: small"><span style="font-family: 'arial'"><span style="color: #222222"><span style="color: #222222">Hello Carlos,</span></span></span></span></div><div align="left"><br /></div><div align="left"><span style="color: #222222">ok good to know, thank you for your reply.</span></div><div align="left"><br /></div><div align="left"><span style="color: #222222">But I think times I'm feeling a bit like many, which we had assumed the outdated components of the spells and CA's adjusted and not only to damage level alone.</span></div><div align="left"><br /></div><div align="left"><span style="color: #222222">I mean things like the paladin healing spell "Prayer of Healing" the component that buffs this for 15 seconds of the group 1428 hitpoints.</span></div><div align="left"><br /></div><div align="left"><span style="color: #222222">I mean these shortbuff components have an absolutely negligible effect at an average HP of the players from 25,000,000 to 100,000,000 hitpoints.</span></div><div align="left"><br /></div><div align="left"><span style="color: #222222">Furthermore, it is so, for example, that the repair of the effect of the classes foci and AA improvements should result in point with the AddOn. </span><span style="color: #222222">For the tanks for example the improvements of our Heals and deathprevents work again. </span><span style="color: #222222"><span style="font-size: small"><span style="font-family: 'arial'"><span style="color: #222222">These have now been broken for about 6 months and out of order. </span></span></span></span><span style="color: #222222">So far this does not seem to be the case?</span></div><div align="left"><br /></div><div align="left"><span style="color: #222222">Therefore the question whether the whole is already active.</span></div><div align="left"><br /></div><div align="left"><span style="color: #222222">Furthermore, there should be some extent to a combination of some spells, at least did we understand this or not? </span><span style="color: #222222">Also, nothing is to be seen.</span></div>
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