View Full Version : Consolidated List of Shadowknight Issues
Blackdog183
02-08-2005, 08:35 AM
<DIV>Edit: cleaned up and added the issues other shadowknights have posted here, as requested.</DIV> <DIV> </DIV> <DIV><STRONG><U>Lifetaps</U></STRONG>: Currently they are percieved as "woefully inadequate" when compared to the paladin heals. At level 22 paladins get a heal that is for over 200 hitpoints, at level 27 my lifetap hits for 9-11 hitpoints. There have been multiple reports of Skadowknights at lvl 50 having a lifetap that hits for 98 hps....this is a huge class imbalance.</DIV> <DIV> </DIV> <DIV><STRONG><U>Power consumption:</U></STRONG> It is currently the "popular opinion" amongst shadowknights that our power consumtion rates are too high, in many cases we run out of power halfway to 3/4 of the way thru a fight, this should not be the case, as once we are out of power, we become combat innefective. A fight against 1-6 mobs that con yellow to me at 27 should not cost me an entire power bar just to maintain aggro(in some cases even that is not enough), especially with a chanter in the group.</DIV> <DIV> </DIV> <DIV><STRONG><U>Harm touch:</U></STRONG> Harm touch is widely seen as underpowered for a 1/2 hour recharge timer. It is commonly resisted entirely too much and does not scale as the shadowknight levels. Good suggestions are: Increase the power of HT(placing a mob lock of sorts to prevent 6 SK's from dropping high end mobs by HTing it repeatedly), or reduce the timer on HT.</DIV> <DIV> </DIV> <DIV><STRONG><U>Tainted Essense:</U></STRONG> At current it does not "proc" nearely enough....an entire day of fighting and using the spell should yield more than 14 or 15 essense. Also the essense is going to other members of the group, and in most cases it is difficult for the SK to obtain them, being that they are worth money at the vendor, and most people dont understand the purpose of the item. Current suggestions are as follows: Increase the proc rate, make them no-value, and make them goto the SK only.</DIV> <DIV><STRONG><EM><U>Update: as of publish 3, this spell is completly non-functioning. Devs need to fix this immediatly, as it is a serious issue.</U></EM></STRONG></DIV> <DIV> </DIV> <DIV><STRONG><U>Infernal Pact:</U></STRONG> As it stands this spell is largely a waste of power, the spell states as follows "Wards a target group member and adds a chance to lifetap proc" at current it does give the ward to the target, but the ward actually for less than Demonstration of faith that is granted at level 18(ish), this is not scaled prperly with the shadowknights level. Also the lifetap proc as it stands is completly non-functioning.</DIV> <DIV> </DIV> <DIV><STRONG><U>Taunts:</U></STRONG> It is currently the opinion that taunts<A href="" target=_blank></A><A href="" target=_blank></A> work </A>good for maintaining aggro, and are horrible for getting aggro back if it is lost. As it stands atm, it sometimes takes 5+ taunts to pull a mob off a member of the group. This is entirely unacceptable when combined with the power cinsumption issues, the graven embrace timer, and the recent buffs that mobs are receiving.</DIV> <DIV> </DIV> <DIV><STRONG><U>Graven embrace:</U></STRONG> Currently the timer is set to 30 minutes, this should not be the case, as it is supposed to be on a 5 minute timer. This was changed when GE was made group only. To date there has been no mention of GE being set back to a 30 minute recast timer anywhere in patch notes. We need a definitive reponse from the devs on this issue. Please change it back to 5 minutes or let us know that it will not be changes so that we can begin debating the issue. Another excellent point is that GE does not scale with the shadowknights levle, similar to brawler classes, that get improvements as they level, after about level 35, im told GE is useless.</DIV> <DIV> </DIV> <DIV><STRONG><U>Weapon selection:</U></STRONG> As stated below by <SPAN>vwlssknght</SPAN>, shadowknights are supposed to be able to use axes, polearms etc, this is as posted in the updates EQII manual located at [<A href="http://eq2players.station.sony.com/pdfs/EQII%20Revised%20Manual%20FINAL.PDF" target=_blank><FONT color=#c8c1b5>http://eq2players.station.sony.com/pdfs/EQII%20Revised%20Manual%20FINAL.PDF</FONT></A>]. Please give us the ability to use the weapons we are supposed to be allowed to use, or update the manual, and inform is of the change.</DIV> <DIV> </DIV> <DIV><STRONG><U>Error messages: </U></STRONG>At current we get tremendous spam from our horse, as stated by Vwlssknght below we get the following, this also occurs with lucans:</DIV> <DIV> </DIV> <DIV>Regardless of whether or not Shadowknights are mounted, the following three "update messages" occur repeatedly.</DIV> <UL> <LI>You cannot do that while in this form. (This occurs while any illusion, namely Lucan's Pact, is worn.)</LI> <LI>You cannot do that while sitting. (This occurs while sitting, camping or otherwise.)</LI> <LI>You cannot do that, the water is too deep. (This occurs while wading/swimming through water.)</LI></UL> <P><STRONG><U>Sorrow:</U> <U>update: </U></STRONG>Is supposed to add an extra attack and an AoE disease DoT, as current the DoT is non-functional, Thank you Boo4you for the correction.<BR></P> <DIV> </DIV> <DIV><STRONG><U>Draw strength:</U></STRONG> If upgraded past app1 it stops working alltogether. This is a serious issue, please fix it.</DIV> <DIV> </DIV> <DIV><STRONG><U>Swarming spirits:</U></STRONG> As stated below by <SPAN>IBSomnifer</SPAN>, this spell is supposed to be an AE lifetap, at current it does not lifetap, and only effects 4 mobs within range.</DIV> <DIV> </DIV> <DIV><STRONG><U>Vile Coil:</U></STRONG> Currently not seen as aan acceptable upgrade, as stated by <SPAN>IBSomnifer</SPAN> below "Isn't a good upgrade to grim coil..It doesnt do much more damage then the one its replacing...and I have master spell. Should be 4 ticks instead of three for an increase."</DIV> <DIV> </DIV> <DIV><STRONG><U>Vigor of trust:</U></STRONG> Cannot be crafted, Please add this spell to the appropriate crafting book at the right level so that we can upgrade this spell. As reported below the spell does drop, but is entirely too rare considering that it cannot be crafted.</DIV> <DIV> </DIV> <DIV><STRONG><U>Tainted sacrament:</U></STRONG> At current the issues are that the pet does the same type of damage as the Shadowknight, the pet window persists after death, forcing the SK to zone or log to get rid of it. It is also suggested to make the pet last thru the entire encounter, not die after the mob it was summoned against perishes. Also some form of graphical improvent has been requested. Also the pet removes all debuffs from the target MoB, thus making it very useless in grp combat, this was reported to me by Tathus.</DIV> <DIV><STRONG><EM><U>When coupled with the broken tainted essense, this spell is now broken for lower level shadowknights(until they get the upgraded version at lvl 40+)</U></EM></STRONG></DIV> <DIV> </DIV> <DIV><STRONG><U>Rescue:</U></STRONG> This skill/spell is largely viewed as "not working" as it is resisted and/or does not get aggro as intended.</DIV> <DIV> </DIV> <DIV><STRONG><U>Dreadful Wraith:</U></STRONG> Does not incease movemtn speed of the target as stated in the description.</DIV> <DIV> </DIV> <DIV><STRONG><U>Lucans Pact:</U></STRONG> Cannot be used in conjunction with a mount, and many have also requested that the laugh effect be reduced, it does tend to get annoying.</DIV> <DIV> </DIV> <DIV><STRONG><U>Dreadful Wraith:</U></STRONG> As hown below in a screenshot by Sineri2, the spell icon does not dissapear form maintained spell window. Please fix this issue.</DIV> <DIV> </DIV> <DIV>Just to update everyone on the status of our issues, I cleaned up the list and added the issues that you have brought up as requested by Blackguard. I will remain in contact with him (hopefully) and keep you updated as applicable. Thank you all again for your input/suggestions. Please PM me if I have missed anything, or post below. Hopefully we can get the dev/person that is reponsable for Shadowknights in here to read this thread and post a reasonable reponse outlining his plans or suggested plans. If this happens, everyone realize that these arent always a "promise" but are his/her intentions, sometimes the powers that be wont that come to pass. Blackguard has "passed this along" to the appropriate person(s), not we just wait and see I guess. Please keep it positive and post your issues. </DIV> <DIV> </DIV> <DIV>Update: Feb 16: added Lucans pact on the end of the list, also will be posting and linking in one of the mainstream forum areas. Please go there and show your support. Added Dreaful wraith issue to the list</DIV> <DIV> </DIV> <DIV><BR><BR> </DIV> <DIV> </DIV> <P>Message Edited by Blackdog183 on <SPAN class=date_text>02-07-2005</SPAN><SPAN class=time_text>07:37 PM</SPAN></P> <P>Message Edited by Blackguard on <SPAN class=date_text>02-08-2005</SPAN><SPAN class=time_text>10:09 AM</SPAN></P> <P>Message Edited by Blackdog183 on <SPAN class=date_text>02-08-2005</SPAN><SPAN class=time_text>11:07 AM</SPAN></P> <P>Message Edited by Blackdog183 on <SPAN class=date_text>02-08-2005</SPAN><SPAN class=time_text>11:07 AM</SPAN></P> <P>Message Edited by Blackdog183 on <SPAN class=date_text>02-08-2005</SPAN><SPAN class=time_text>11:07 AM</SPAN></P> <P>Message Edited by Blackdog183 on <SPAN class=date_text>02-08-2005</SPAN><SPAN class=time_text>11:14 AM</SPAN></P> <P>Message Edited by Blackdog183 on <SPAN class=date_text>02-08-2005</SPAN> <SPAN class=time_text>11:15 AM</SPAN> <P><SPAN class=time_text>Edit: updates HT timer to 1/2 hours not 1 hour(oops)</SPAN></P> <P>Message Edited by Blackdog183 on <SPAN class=date_text>02-08-2005</SPAN> <SPAN class=time_text>12:09 PM</SPAN></P> <P>Message Edited by Blackdog183 on <SPAN class=date_text>02-08-2005</SPAN> <SPAN class=time_text>12:17 PM</SPAN></P> <P>Message Edited by Blackdog183 on <SPAN class=date_text>02-08-2005</SPAN> <SPAN class=time_text>02:12 PM</SPAN></P> <P>Message Edited by Blackdog183 on <SPAN class=date_text>02-15-2005</SPAN> <SPAN class=time_text>11:13 PM</SPAN></P> <P>Message Edited by Blackdog183 on <SPAN class=date_text>02-16-2005</SPAN> <SPAN class=time_text>09:13 AM</SPAN></P><p>Message Edited by Blackdog183 on <span class=date_text>02-18-2005</span> <span class=time_text>12:40 AM</span>
Shadame
02-08-2005, 09:41 AM
<DIV>Harm touch is also woefully underpowered. It's only useable once per 30 minutes, and especially with how easily it resists, it's nearly worthless. 500 to 1000 damage against a mob with 33k+ hitpoints doesn't make a noticeable dent. I understand their concern with having, say, a group of 6 SK's harmtouching a super powerful mob and dropping it, but right now 6 lvl 30 SK's couldnt drop pythus the rogue with 6 harm touches!</DIV>
Agree on most parts, parts I don't are miniscule. It gets much better at higher levels, so not much to complain about.<p>Message Edited by Kilopy on <span class=date_text>02-07-2005</span> <span class=time_text>09:29 PM</span>
Nymphetamine
02-08-2005, 12:03 PM
<DIV>Plus my pet at level 26 says it cant do anything when it's doing it :S</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I float above my horse!</DIV> <DIV> </DIV> <DIV>Invisible reigns :S</DIV> <DIV> </DIV> <DIV>Tainted essense's can be sold <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> If we produced alot more it could lead to making money from them :</DIV><p>Message Edited by Nymphetamine on <span class=date_text>02-07-2005</span> <span class=time_text>11:04 PM</span>
<DIV>Lots of good points here i agree in alot Blackdog183</DIV>
Seolta
02-08-2005, 05:05 PM
<DIV>Last I checked, these issues were still active:</DIV> <DIV> </DIV> <DIV>1. Our strenght debuffs don't stack with other classes debuffs</DIV> <DIV>2. Rescue can be resisted and barely ever pulls aggro back to the SK</DIV> <DIV>3. Dreadful Wrath doesn't decrease the movement speed of your target as it says in the description</DIV> <DIV>4. The dropped verson of "Unholy Aura" is named "Unhallowed Aura" and reverts to the proper name when you scribe it(ok, im a stickler)</DIV> <DIV>5. Berzerkers and most Rogue classes can pull aggro away from us easily (through normal fighting)even when we are chain taunting/dotting/slamming/nuking.</DIV> <DIV>6. Blasphemy (lvl 50 AE taunt) does AE damage as well, which makes it incredibly inappropriate to use when a mezer is in the group...would be great to have the dmg portion removed.</DIV> <DIV> </DIV> <DIV>If I think of any others i'll just post here again.</DIV>
Adonae_Perpet
02-08-2005, 05:09 PM
Just a general idea, but if you're making an official reply I'd clean up the presentation a bit, (also including my comments):1.<b>Lifetaps</b>Lifetaps are presently underpowered, in the opinion of the Shadowknight community.[include power cost for average damage done, average health gained for extra relevance]2.<b>Power Consumption</b>We, as a class, seem to run out of power quite often - we may be not be in line with other classes in this regard.[include ratios of DPP for SK abilities as compared to other tank class abilities, for most relevance]3.<b>Harm Touch</b>Without a resist adjustment, harm touch is quite often resisted, which is frustrating when the ability has such a long recast time.<i>My additional input:</i> HT doesn't scale properly, in my opinion. We don't need a death touch or anything like it, as EQ1 has shown what a group of SKs with giant HTs can do - however as it works at present, it's quite nearly useless - damage as related to average mob hp at level needs to be examined.</i>4.<b>Tainted Essence</b>The 'proc' of this ability seems to be entirely too rare for it to be effective, and the 'proc' creating the items in group mates' inventories can be troublesome (for both them and us).5.<b>Wards</b>The efficiency of our wards should be examined, as presently they do not scale appropriately with level. Similarly, the lifetap effect noted in the spell's description does not seem to be functioning.6.<b>Taunts</b>'Taunt' abilities seem to allow a class to <i>maintain</i> aggro reasonably well, however <i>taking</i> aggro seems to be unreasonably difficult, especially with regard to how time-sensitive such a task can be.7.<b>Graven Embrace</b>It has previously been stated that our spell 'Graven Embrace' having it's timer changed to 30 minutes was unintentional, however approximately one month has passed since this change happened, and we have yet to hear anything additional regarding it.8.<b>Weapon Selection</b>Not allowing Shadowknights to use axes or great spears does not seem particularly necessary - while it is understood that there are some limitations imposed to allow for indirect class balancing, there is presently a rather unfortunate dispairity in regard to weapon availability and quality at certain level ranges (<i>the 'Mammoth' axe coming to mind as a good example</i>).9.<b>Error Messages</b>Presently, Shadowknights are still continually spammed with error messages while sitting or swimming due to problems with our 'Unholy Steed', similar errors occur whenever in the skeleton form afforded by 'Lucan's Pact' in a zone that would normally allow summoning of the 'Unholy Steed'.10.<b>Our Pet</b><i>you'd need to clean this one up on your own, as I never use the pet and am not familiar with the problem.</i>Anyhow, that's just my opinion, good to see people actually contributing~
<BR> <BLOCKQUOTE> <HR> Nymphetamine wrote:<BR> <DIV> </DIV> <DIV>Tainted essense's can be sold <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> If we produced alot more it could lead to making money from them :<BR></DIV> <HR> </BLOCKQUOTE><BR> <DIV>An easy fix to that is to make them no value (possibly no trade as well if they make it so only the SK receives them).</DIV>
Siner
02-08-2005, 06:03 PM
<blockquote><hr>Xekrn wrote:<BR><BLOCKQUOTE><HR>Nymphetamine wrote:<BR><DIV></div><DIV> </div><DIV>Tainted essense's can be sold <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> If we produced alot more it could lead to making money from them :<BR></div><HR></blockquote><BR><DIV>An easy fix to that is to make them no value (possibly no trade as well if they make it so only the SK receives them).</div><hr></blockquote>still boggles the mind that pally's essences go just to them and according to a guildie they have no problem getting.
DrAtla
02-08-2005, 06:25 PM
My additions:1. The combat ability "Sorrow" and the next spell in the same line that is meant to be a quick recast low damage AE attack for two handed weapons do not do any AE damage. The description claims that it should.2. None of our debuffs including Unending Pain and Painbringer show up in the maintained spells window, so it is impossible to tell whether it is working or not. As far as I am concerned, as of right now, none of our debuffs are working.3. I can't stress enough how underpowered Harm Touch is. First, it is resisted about half of the time. Second, at lvl 48 with an adept HT, I max out at maybe 1,100 damage when it isn't resisted. My regular group that spams Heroic Opportunities does about 1000 damage every 10-15 seconds with a certain HO that we like to use. Brigands do over 2,000 damage every minute with ruse. Assassins get a lvl 50 spell that does 5000 damage called Assassinate (our harm touch should be similar to this in my opinion). At my level, in the 40's, my Harm Touch does not noticably damage any group mobs. It drops their life by about 1/5 of a bubble maybe.4. I agree with the lifetap business, at 48 my lifetap heals for 250 or so. This would be fine except that mobs hit for 400+ every few seconds... I don't even use my lifetap anymore unless I am in some sticky situation and just want to squeeze out a little more HP.
Bannon
02-08-2005, 07:12 PM
<DIV> <DIV>1. Your only level 27, your on the borderline for getting better and better skills...one more level and you get consume vitae. You really dont understand how even our insignificant lifetaps make other tanks jealous. I really dont think our lifetaps are that bad, but I do think they should be braught in line with paladins. Damage+lifetape = paladin heal. AT MOST. And I think we are darn close to that.</DIV> <DIV> </DIV> <DIV>2. Use more efficient skills. Some skills just aren't efficient to use in every encounter. Get better drink as well....thats a definate plus. Over all, I think our mana consumption is fine.</DIV> <DIV> </DIV> <DIV>3. I've had my HT resisted about 10 times since I got it 10 levels ago. It's not entirely too much, however, sucks when a grey resist it.</DIV> <DIV> </DIV> <DIV>4. AMEN! This thing should proc like the necromancer's spell that goes off WHEN THE MOB DIES. Your gauranteed one when the mob dies.</DIV> <DIV> </DIV> <DIV>5. Our Infernal Pact is freaking awesome. Upgrade it, it's 10X better than the DoF. Mine at level 30 stops 302 damage at app4....you can get an app4 for cheap. And the lifetap DOES work. It absorbs 11 damage for me at level 30. About once every other time I use it.</DIV> <DIV> </DIV> <DIV>6. All tanks share this problem. Although, our's is probably the worst. Don't forget to upgrade your taunts either...that does help.</DIV> <DIV> </DIV> <DIV>7. A few bad apples ruined the bunch....a few people messed with GE and got it nerfed to uselessness this. The best use I have for this spell right now is to kill people's pets, or jump off of things and use it to make people think I died. Oh and killing the griffon.</DIV> <DIV> </DIV> <DIV>8. Although lack of weapons is one of the trade-offs we get for being crusader class....I wish I'd have known that when I created. The false information in the handbook and the game website really ticks me off. Although, I'd prefer great spears than axes =P. Or better yet, both. However, I dont think we will ever get anymore weapons than what we have.</DIV> <DIV> </DIV> <DIV>9. Agreed, horse spam needs to go...this is horrendously annoying.</DIV> <DIV> </DIV> <DIV>10. I've never had a problem with my pet not attacking the intended target....HOWEVER, it totally sucks that he dies after the mob he is on dies...This thing should stay the whole encounter....for groups of mobs...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>And don't forget about number 11 and 12.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>11. Vigor of Trust from the Crusader line is not upgradeable via player crafted. I've never seen a drop for it either. I had a coral and kept trying to get the skill upgraded....low and behold....it can't be done....at all. This would be a nice spell upgrade.</DIV> <DIV> </DIV> <DIV>12. Draw Strength. When upgraded this spell stops working. At APP1, the skill gives you 7 str. Upgrade it any higher and you get 0. Now thats a bug.</DIV></DIV>
IBSomnifer
02-08-2005, 07:20 PM
I aggree with all points so far...here a few of my own.**35 - Swarming Spirits : AE lifetapDoesn't life tap as it describes in the spell. Also damamges only 4 out of the group in aoe range.**Spam messages on and off horse, and in skeleton form. Also unable to ride a horse while skeleton but necro's can.**36 - Vile Coil : Disease damage over timeIsn't a good upgrade to grim coil..It doesnt do much more damage then the one its replacing...and I have master spell. Should be 4 ticks instead of three for an increase.Edit: To the guys post above mine. The main problem with the ward that i have seen is that the ward's block is calculated before taking your AC in mind. I would normally take a hit of 200 if anything...but it takes 400 and clicks off. It takes a hit even if you would dodge the hit. Its a 1 hit wonder and its gone.<p>Message Edited by IBSomnifer on <span class=date_text>02-08-2005</span> <span class=time_text>09:25 AM</span>
vwlsskng
02-08-2005, 07:46 PM
<DIV>Presentation is key, as are actual numbers—saying x spell isn't as good as y spell without any hard data isn't going to get us anywhere.</DIV> <DIV> </DIV> <DIV><STRONG>Unholy Steed</STRONG> (Level 20)</DIV> <DIV> </DIV> <DIV>Regardless of whether or not Shadowknights are mounted, the following three "update messages" occur repeatedly.</DIV> <UL> <LI>You cannot do that while in this form. (This occurs while any illusion, namely Lucan's Pact, is worn.)</LI> <LI>You cannot do that while sitting. (This occurs while sitting, camping or otherwise.)</LI> <LI>You cannot do that, the water is too deep. (This occurs while wading/swimming through water.)</LI></UL><p>Message Edited by vwlssknght on <span class=date_text>02-08-2005</span> <span class=time_text>07:03 AM</span>
vwlsskng
02-08-2005, 07:54 PM
<DIV>Shadowknight: Weapon Selection</DIV> <DIV> </DIV> <DIV>EQII Manual (revised, final [<A href="http://eq2players.station.sony.com/pdfs/EQII%20Revised%20Manual%20FINAL.PDF" target=_blank>http://eq2players.station.sony.com/pdfs/EQII%20Revised%20Manual%20FINAL.PDF</A>])</DIV> <DIV> </DIV> <DIV>Page 29</DIV> <DIV> </DIV> <DIV>Shadowknight (Paladin)</DIV> <DIV> </DIV> <DIV>Shadowknights are insidious dark crusaders who use the power of evil to advance their causes. They live to inflict fear, hate, and despair on all who cross their paths.</DIV> <DIV> </DIV> <DIV>Armour: Heavy Vanguard</DIV> <DIV>Weapons: <STRONG>Axe</STRONG>, Sword, <STRONG>Polearm</STRONG>, Flail, Hammer, Mace, Staff, <STRONG>and more</STRONG>.</DIV> <DIV> </DIV> <DIV>It was intended for Shadowknights (and Paladins) to be able to wield axes, polearms "and more," as indicated in the original and revised printings of the EverQuest II Manual, though they cannot, nor have they ever been able to.</DIV><p>Message Edited by vwlssknght on <span class=date_text>02-08-2005</span> <span class=time_text>06:55 AM</span>
vwlsskng
02-08-2005, 08:00 PM
<DIV><STRONG>Tainted Sacrament </STRONG>(Level 26)</DIV> <DIV> </DIV> <DIV>The summoned "pet" replies, "I'm sorry, Master (character name), I cannot do that." when the attack button (/pet attack) is clicked in the pet window.</DIV> <DIV> </DIV> <DIV>If the "soul" was not intended to be a "pet," then these commands should not exist for it.</DIV> <DIV> </DIV> <DIV>Additionally, if a pet has been summoned and the Shadowknight zones the pet window remains active and cannot be closed without camping and re-entering the world.</DIV><p>Message Edited by vwlssknght on <span class=date_text>02-08-2005</span> <span class=time_text>07:04 AM</span>
vwlsskng
02-08-2005, 08:05 PM
<P><STRONG>Graven Embrace</STRONG> (Level 21)</P> <P>The original reuse timer of 5:00 has been changed to 30:00. I believe this change was made when Graven Embrace had been modified to group-only.<BR></P> <p>Message Edited by vwlssknght on <span class=date_text>02-08-2005</span> <span class=time_text>07:06 AM</span>
vwlsskng
02-08-2005, 08:18 PM
<DIV><STRONG>Tainted Caress</STRONG> (Level 24)</DIV> <DIV> </DIV> <DIV>The official, SoE, definition of the spell is thus:</DIV> <DIV> </DIV> <DIV>Sends a deathly essence to cage your target. Sometimes a fragment of its soul is drawn to anyone that damages it.</DIV> <DIV> </DIV> <DIV>The Tainted Essences, acquired from the spell's process, and as indicated by the spell's description, can go to anyone in the group that damages the NPC. These items can be sold to vendors, as they have a coin value. All this has accomplished is causing dissention among players as Shadowknights have to explain what the item is, why the spells works the way it does and, in most cases, they have to plead with their fellow groupmates to give the items to them as they feel they deserve them, though not everyone is quite so generous.</DIV> <DIV> </DIV> <DIV>Now, I'm going to assume that the answer to the Shadowknight's Tainted Caress (Tainted Essence) is the Paladin's Blessing of the Penitent (also Level 24) (Penitent Essence), though the description of that spell doesn't indicate any such means of acquiring an essence, yet the essences appear in the Paladin's inventory.</DIV> <DIV> </DIV> <DIV>As far as I'm concerned, as well as many others, these spells should be similar, at least insofar as the essences being self-only throughout. This would save much confusion and aggrevation.</DIV>
Baelzharon
02-08-2005, 08:28 PM
I would also like to add in the following:Optional Items for using in the Ranged Slot. I don't mind not having a bow and arrow, however we are missing out on the stats those items offer to other fighters. To balance it out either remove the stats from those items, or provide equipable items for the ranged slot for all other classes.
Blackdog183
02-08-2005, 08:31 PM
<DIV>Some excelent input so far, keep it guys and girls. I would like to add in a couple of things here for claritfication purposes......</DIV> <DIV> </DIV> <DIV>1. The GE timer being set back to 30 minutes was not supposed to happen, it was supposed to remain at 5 mins (this issue was adressed once and never fixed)</DIV> <DIV> </DIV> <DIV>2. The power consumption mentioned by many is even when using the appropriate tier player crafted drink, which really does not effect you "that much" when you are actually in combat, its effects are alot more noticable outside of combat between fights, the core issue with power is during the actual fight...a powerless tank=an innefective tank IMHO, and fighting a group of say patchworkmen at my level should not completly drain me to nothing every fight, 1-6 mobs, with a chanter, i should walk away with 50% power remaining, being that Im simply trying to hold aggro. The core issue here is power cost of our skills and abilities.</DIV> <DIV> </DIV> <DIV>Thanks everyone for the time youve spent bringing up your issues, later on today I will make another post here consolodating all the issues that you are bringing to light. Thanks again for keeping this thread mature.</DIV> <DIV> </DIV>
vwlsskng
02-08-2005, 08:43 PM
<DIV>Tower Shields</DIV> <DIV> </DIV> <DIV>I fail to understand why Berserkers can equip tower shield, having been designed as the top DPS Fighter archtype (nor do I understand their ability to wear vanguard armor, but that's beside the point).</DIV> <DIV> </DIV> <DIV>One would assume that Guardians, being able to absorb the most damage, would be able to equip tower shields. One would assume that Berserkers, being able to deal the most damage would be able to equip all weapon types. Having made those two assumptions, it would be logical for the Shadowknight to absorb less, but deal more, damage than the Guardian; absorb more, but deal less, damage than the Berserker.</DIV> <DIV> </DIV> <DIV>If you're going to bless the Guardians with all weapons, armor and shields, why extend that same blessing to the Berserker and not the Shadowknight? Wouldn't it make sense that the tradeoff for having such a wide selection of weapons and being able to deal so much damage would hinder the ability to equip a Tower Shield? </DIV> <DIV> </DIV> <DIV>Perhaps I'm being dramatic, but it seems that Berserkers have the best of all worlds.</DIV> <DIV> </DIV> <DIV>Allow knights to equip tower shields.</DIV>
1. Sorrow: I am a little confused here... from my experience, it does aoe, but the range is very small. But the slashing DOT does not seem to work at all. Also, if I am using a crushing weapon, it does crushing damage and no slashing.2. Draw Strength is my biggest disapointment (I unfortunatly updated it) and it does not increase my strength and is a rather costly spell.3. Harm Touch / Malific Touch is just outright resisted too often (perhapes having the effect 'linger' on the mob for 5 minutes, as in it would be immune to HT for that amount of time afterward, could prevent the fear of 6 shadowknights taking down high leveled mobs in seconds)4. Lifetaps are underpowered and therefore pointless, and seem that they are there more for 'flavour' than actual functionality5. Disease clouds DOT lasts 3 extra ticks that happen in about 1-2 seconds. Might be intened, but I am not sure.My addition to the list: 1. Painbringer: needs either a better spell explaination (if it is working as intended) or there needs to be some sort of indictation that it is really doing as the desciption says "reduce the enemy's strength" (there is no maintained spell, if it really does reduce strength). Currently, it looks as though Painbringer is yet another underpowered melee lifetap, with improportionate power consumption.2. Cruel intent: Seems to work fine, except that the description says it does 'slashing damage over time' , but when using a chrushing weapon it actually does crushing damage.3. The tainted sacrament pet: always does the same type of damage that I am doing (crushing, slashin, or piercing) depending on the weapon I am wielding.
Shadame
02-08-2005, 09:02 PM
Graven Embrace does not scale like the bruiser monk feign death line.Frankly, Graven Embrace is worthless almost as soon as you recieve it.AOE taunts SHOULD NOT DO AOE DAMAGE. While its ok on single damage taunts, aoe damage taunts make it impossible to get control of a group agro situation with an enchanter on board.
Collaud
02-08-2005, 11:02 PM
<DIV>Great thread.</DIV> <DIV> </DIV> <DIV>I'm honestly surprised there isn't a bigger outcry about our pets.</DIV> <DIV> </DIV> <DIV>(1) The pet cancels all debuffs on its target. This is a major problem especially in groups.</DIV> <DIV> </DIV> <DIV>(2) The pet lasts for only 3 minutes and tainted essences are way too hard to acquire.</DIV> <DIV> </DIV> <DIV>(3) The pet graphics are very disappointing... a wisp and hawk? I thought we were shadowknights? The pet graphic reminds me of our old brown pony... completely uninspiring. Why not a skeleton, zombie, ghost, or even undead hound? I can think of 100 better graphic choices than a floating [Removed for Content] or ghost hawk.</DIV> <DIV> </DIV> <DIV> </DIV>
Blackguard
02-08-2005, 11:10 PM
Thanks for the list! I'll pass this along.
Bannon
02-08-2005, 11:22 PM
<DIV>Yay =P</DIV>
IBSomnifer
02-08-2005, 11:25 PM
<blockquote><hr>Collaudus wrote:<DIV>Great thread.</DIV><DIV> </DIV><DIV>I'm honestly surprised there isn't a bigger outcry about our pets.</DIV><DIV> </DIV><DIV>(1) The pet cancels all debuffs on its target. This is a major problem especially in groups.</DIV><DIV> </DIV><DIV>(2) The pet lasts for only 3 minutes and tainted essences are way too hard to acquire.</DIV><DIV> </DIV><DIV>(3) The pet graphics are very disappointing... a wisp and hawk? I thought we were shadowknights? The pet graphic reminds me of our old brown pony... completely uninspiring. Why not a skeleton, zombie, ghost, or even undead hound? I can think of 100 better graphic choices than a floating [Removed for Content] or ghost hawk.</DIV><DIV> </DIV><DIV> </DIV><hr></blockquote>Thats because I gave up on my pet as soon as i got it. I havn't used it since. They are pretty useless.
knightk
02-08-2005, 11:25 PM
<DIV>awesome thank you Blackguard!</DIV>
vwlsskng
02-08-2005, 11:25 PM
<BR> <BLOCKQUOTE> <HR> Blackguard wrote:<BR>Thanks for the list! I'll pass this along.<BR> <HR> </BLOCKQUOTE><BR> <DIV> </DIV>Praise be!<p>Message Edited by vwlssknght on <span class=date_text>02-08-2005</span> <span class=time_text>10:26 AM</span>
boo4y
02-08-2005, 11:30 PM
<BR> <BLOCKQUOTE> <HR> Aion wrote:<BR>1. Sorrow: I am a little confused here... from my experience, it does aoe, but the range is very small. But the slashing DOT does not seem to work at all. Also, if I am using a crushing weapon, it does crushing damage and no slashing.<BR> <HR> </BLOCKQUOTE><BR> <DIV> </DIV> <DIV>This is incorrect.</DIV> <DIV>It says, does an additional attack and relaeses an AoE disease dot. </DIV> <DIV> </DIV> <DIV>AoE doesn't work, at all. </DIV>
DuneWarrior
02-09-2005, 12:14 AM
Wondering if this is still the case - havent used my GE and im currently at work - but doesnt Graven Embrace also cause any and all spells cast by the person being the target of Graven Embrace to drop, ie GE'ing someone would cause all maintained spells by that person to vaporize... This in my oppinion needs to go as well for GE to be even slightly useful, otherwise the impact of GE'ing a group member simply is TO potentially damaging..Dune
Blackdog183
02-09-2005, 12:18 AM
<DIV>UPDATE: I cleaned up the original list as requsted by blackguard, please g back and take a look.</DIV> <DIV> </DIV> <DIV>Dunewarrior, the reason that GE causes maintained spells to stop is "probably" due to the way the spell works, it "Causes an ally to die" this would explain why the spells drop. This ability is best used as a last resort to save a group member from imminent death.</DIV>
Damia
02-09-2005, 12:28 AM
<DIV>Incidentally, fellow lovers of Shadowknights and trackers of 'issues', I happened to have an Adept I Vigor of Trust, and can confirm that it *did* drop at one point, and thus, may still drop. If I can recall, I've had it for 3 weeks or more.. perhaps it has stopped dropping since.</DIV> <DIV> </DIV> <DIV>Hope this helps. There are some odd 'issues' with Adept drops. Perhaps some are specific to zone spots, or mobs, not just randomly dropped by all mobs.</DIV> <DIV> </DIV> <DIV>And on another note, excellent thread, impressed by the cool headed representation.</DIV> <DIV> </DIV> <DIV>- Damiani</DIV> <DIV>Nektulos Server</DIV> <DIV> </DIV> <DIV>ps: If Vigor of Trust is a lv15 'ability', there currently appears to be NO Advanced Scholar Spells 15 drop out there, for the Adept III. This may explain things across the board for the spell range.</DIV><p>Message Edited by Damiani on <span class=date_text>02-08-2005</span> <span class=time_text>11:30 AM</span>
Bannon
02-09-2005, 12:39 AM
<DIV>Vigor of Trust is a level 19 skill I believe. It's not upgradeable, I've got a scholar friend with all the books, it's not on the list.</DIV> <DIV> </DIV> <DIV>As far as the adept 1 goes...never seen an upgrade for this on my server...consider yourself VERY lucky.</DIV>
Bannon
02-09-2005, 12:44 AM
<DIV>Quick corrections for the main post:</DIV> <DIV> </DIV> <DIV>1. HT is a 30min recast...not 1 hour. Does it not scale properly? Probably not, but at level 28 I hit 701 damage with it against a blue mob. The first level of this is fine in my opinion. The upgrades for it later, could probably use some upgrading.</DIV> <DIV> </DIV> <DIV>2. Infernal pact App4 compared to DoF App4. Infernal pact is better. They start off at first level DoF is a bit higher...20 points at most. At mast level my App4 Infernal pact stops 302 damage, this is beat only by the level 30 training which stops 350 at level 30. And the lifetap does work...hits 11 for infernal pact at level 30, and the level 30 training one hits for 10.</DIV>
Blackdog183
02-09-2005, 01:11 AM
<BR> <BLOCKQUOTE> <HR> Bannon9k wrote:<BR> <DIV>Quick corrections for the main post:</DIV> <DIV> </DIV> <DIV>1. HT is a 30min recast...not 1 hour. Does it not scale properly? Probably not, but at level 28 I hit 701 damage with it against a blue mob. The first level of this is fine in my opinion. The upgrades for it later, could probably use some upgrading.</DIV> <DIV> </DIV> <DIV>2. Infernal pact App4 compared to DoF App4. Infernal pact is better. They start off at first level DoF is a bit higher...20 points at most. At mast level my App4 Infernal pact stops 302 damage, this is beat only by the level 30 training which stops 350 at level 30. And the lifetap does work...hits 11 for infernal pact at level 30, and the level 30 training one hits for 10.</DIV><BR> <HR> </BLOCKQUOTE><BR> Updates the post to read 1/2 hour recast timer, not 1 hour, thanks for the good eye Bannon
vwlsskng
02-09-2005, 01:13 AM
<BR> <BLOCKQUOTE> <HR> Bannon9k wrote:<BR> <DIV>Vigor of Trust is a level 19 skill I believe. It's not upgradeable, I've got a scholar friend with all the books, it's not on the list.</DIV> <DIV> </DIV> <DIV>As far as the adept 1 goes...never seen an upgrade for this on my server...consider yourself VERY lucky.</DIV><BR> <HR> </BLOCKQUOTE><BR> For what it's worth, I check the broker for spell upgrade every single day. I've *NEVER* seen Vigor of Trust (Adept I) on Freeport brokers, but have found two copies on the black market broker for 1gp each. I'm not sure where it drops.
Blackdog183
02-09-2005, 01:16 AM
<BR> <BLOCKQUOTE> <HR> vwlssknght wrote:<BR><BR> <BLOCKQUOTE> <HR> Bannon9k wrote:<BR> <DIV>Vigor of Trust is a level 19 skill I believe. It's not upgradeable, I've got a scholar friend with all the books, it's not on the list.</DIV> <DIV> </DIV> <DIV>As far as the adept 1 goes...never seen an upgrade for this on my server...consider yourself VERY lucky.</DIV><BR> <HR> </BLOCKQUOTE><BR> For what it's worth, I check the broker for spell upgrade every single day. I've *NEVER* seen Vigor of Trust (Adept I) on Freeport brokers, but have found two copies on the black market broker for 1gp each. I'm not sure where it drops.<BR> <HR> </BLOCKQUOTE><BR> Will update the list to read " Vigor of trust drops are entirely too rare considering they cant be crafted"
rolan
02-09-2005, 01:55 AM
<DIV>at level 40 unholy blessing, the new ward, seems to do absorb about 450. but the real issue with the ward is that when you use the ward you know longer mitigate damge, thus makeing the ward worth less for the most part, what i mean is if you are getting hit lets say for 150 when you put the ward on you are now getting hit for 300 plus or for the full hit because of know mitagation, so the ward will only last for two maybe three hits, which makes it worth less. also unholy blessing says that the effect on it is a increase in damge output, i have not seen this at all, your atk rateing does not go up and my dps did not go up, but when the thing only last for secounds it is very hard to tell if it is working, since this is one of are biggest ways to heal it would make alot more sense to put a effect on the ward such as regen say 6 to 8 hp per tick as long as the ward is on, also the ward either needs to be beefed up or a change to mitigation so the ward last longer than a couple of secounds.</DIV> <DIV> </DIV> <DIV> also at level 40 we get a spell called dreadful wrath, up to this level this is the highest damge special atk we have ( other than ht) and i love this spell it is great, but if you compare this to speacil atks of other classes it is way underpowered, i group with a zerker and bruiser alot all are level 40 plus, they both hit well over 400 and 500 with there speacil atks the most i have done is just over 300, this needs to be looked at, dreadful wrath also has an effect it says that it slows the movement of the enemy, this is not working, i understand that soe does not want kiting in the game but why put a effect on the spell that does not work, if any thing remove the so called effect or better change it to slows atk speed of the mob this would make up for the low damge of the spell and give the sk a bit of utility, one more thing about this spell , you get a icon in your debuff window when you cast it on a mob the thing is the icon stays in that window even after the mob is dead, this is a real pain in the butt i have had as many as four in the window at a time and they stay until i click them and hit cancel, this needs to be fixed.</DIV> <DIV> </DIV> <DIV> i think it is at level 38 but we get a upgrade to tainted caress ( can not think of the name) but this new spell seems to work a lot better since i have gotten that spell i get tainted essecnce all the time, i now have almost 300 on me at this time.</DIV> <DIV> </DIV> <DIV> decrpit slam the stun effect seems to do nothing at all.</DIV> <DIV> </DIV> <DIV> draw strength, gets resited way to much, but i also see this spell doing nothing, it says takes strenght from the target and gives a part to the caster, but i have never seen any str return to me, my strenght has not gone up my atk has not gone up my power has not gone up, a little help from a dev here would be nice, is the str you get so little it does not show ? or is it not working as intended? if the str you get back is so little it makes know difference in your atk and power then the spell is not of much use.</DIV> <DIV> </DIV> <DIV> i have not checked here lately but pain bringer had the wrong description on it. it said that it took strength from the enemy and gave to you, but what it does do is take a bit of health and gives to you. ( this might have been fixed but a sk was shouting in ooc the other day asking why he did not get any str from it )</DIV> <DIV> </DIV> <DIV> rescue needs to be looked at also, this spell should never fail, it has a long reuse timer and it is called rescue but about half the time i cast it, it does not pull the mob off of its target, and that is the only thing the spell is suppose to do, and if it does not do that all the time it is a waste with the long recast, if it is working as intended then the recast should be looked at.</DIV> <DIV> </DIV> <DIV> the lack of weapon selection has already been talked about, but it is not just that it is the damge we do with those weapons, as i have already said i group with a zerker and bruiser all the time and both will hit much much harder than i do with a weapon of the same stats, there has been times when the zerker and i have used the same weapon and he will always hit as twice as hard as i do and i have more str than him, this needs to be address also, i understand that a zerker is some what of a dps class, but he has the same gear as me the same ac as me the same hp and with a tower shield he can get more ac, it does not make sense useing the same weapon he should hit twice as hard as the sk.</DIV> <DIV> </DIV> <DIV> heritage weapons should also be looked at, you have the sbh which we can not use the sbd which we can not use the ghoulbane that we can use but is very hard for evils to get there is the granit tomahawk ( name is not right) that is a great weapon which we can not use ( the process on this is over powered) there is the ssoy which we can use but is a duel weild weapon so is low damge and is of know use to us, there is the screaming mace which is also duel weild and again of know use to us, i guess i am wondering where is the weapon for the sk and paly? maybe it is the flaming sword quest from lava, but from what i have heard this is the hardest hertage quest yet and know one has even finished it maybe it can not even be finished, i think all the heritage items need to be looked at.</DIV> <DIV> </DIV> <DIV> there are some other things i have noticed, some have been said already, but if i can think of some others or see some when i am on later i will make some notes and come here and post about them.</DIV> <DIV> </DIV> <DIV> i love this game and i love playing a sk i would not change to play another class, but the bottom line is the sk needs help there is alot of underpowered spells, weak ht, weak lifetaps, broken effects on spells, power cost are to much and a lack of utilty for groups, if you fix alot of these issues, like life taps and wards and ht and change the weapons choices you can make the sk a much more enjoyable class to play, and since most of these things just need to be tweaks it will not effect class balance at all.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>darknite 40 sk</DIV> <DIV> </DIV> <DIV> ps sorry for the bad spelling</DIV> <DIV> </DIV> <DIV> </DIV>
vwlsskng
02-09-2005, 02:14 AM
<DIV>Whoops.</FONT></DIV><p>Message Edited by vwlssknght on <span class=date_text>02-08-2005</span> <span class=time_text>01:15 PM</span>
vwlsskng
02-09-2005, 02:14 AM
<BLOCKQUOTE> <HR> rolanty wrote: <DIV> i think it is at level 38 but we get a upgrade to tainted caress ( can not think of the name) but this new spell seems to work a lot better since i have gotten that spell i get tainted essecnce all the time, i now have almost 300 on me at this time. <HR> </DIV></BLOCKQUOTE> <DIV><STRONG>Cursed Caress</STRONG> (Level 38.6)</DIV> <DIV> </DIV>Sends a deathly essence to cage your target. Sometimes a fragment of its soul is drawn to anyone that damages it.<p>Message Edited by vwlssknght on <span class=date_text>02-08-2005</span> <span class=time_text>01:16 PM</span>
rolan
02-09-2005, 02:16 AM
<DIV>thank you, i am old my memery is not what it use to be hehe.</DIV> <DIV> </DIV> <DIV>darknite</DIV>
IBSomnifer
02-09-2005, 02:37 AM
Rolanty i'm glad i'm not the only one who sees that problem with our wards not working properly. Other classes wards seem to work as intended....except ours. I wish this was looked at to make it more usefull.
Bannon
02-09-2005, 02:49 AM
<DIV>I thought the intended use of wards was to work before mitigation. I believe defiler and mystic wards also work this way. Which makes defilers/mystics better suited for duoing with a monk as they dont get as often and mitigate less.</DIV> <DIV> </DIV> <DIV>Although, I will admit that a ward for a plate wearing class that stops damage before mitigation is a bit odd...and rather useless. Such that our ward says its stops 350 damage, when in reality, if the hit was to go through and hit us anyway...it would only be about 200 damage. </DIV><p>Message Edited by Bannon9k on <span class=date_text>02-08-2005</span> <span class=time_text>01:50 PM</span>
Hysteric
02-09-2005, 06:06 AM
<DIV>Excellant post, you hit all of the issues I have been enduring with my 31st lvl SK. I do hope SOE can fix the majority of these items in the very near future.</DIV>
comfortablynu
02-09-2005, 06:44 AM
<DIV>My biggest problem is this. When I talk to paladins and compare DPS spells, they do sometimes twice as much dmg for just about the same amount of mana. I don't know if the paladin class is overpowered or we're underpowered. For instance, I think its Oath Strike, Adept III, lvl 43 paladin, does 500dmg and 5ticks of 100dmg from what I'm told. I believe the power cost was 110. Another spell did about 500 dmg average straight DD. My best spell is dreadful wrath at adept 1, soon to be adept 3, and I average about 300dmg with it for 70mana. Guildie SK has the adept III version and it averages 350 dmg I believe. Whats up with that? And our DOT spells? I thought DOTs were spose to be mana efficient, they arent.... So granted, yes, I can keep my DPS up there with a paladin because the recast timers on my spells are quicker, but I have to spend a hell of a lot more power to do it. Another thing that made me mad. Unholy Strength, 1 concentration, gives str, agi, stam. The paladin version, dunno what its called, 1 concentration, gives str, agi, stam and wis.... It's like every decent spell we have, they have a better version.</DIV><p>Message Edited by comfortablynumb on <span class=date_text>02-08-2005</span> <span class=time_text>05:44 PM</span>
rolan
02-09-2005, 08:24 AM
<DIV>this promblem is not just with sk spells compared to paly spells, it is with all the tank classes. for example i read some where that a zerker, has a spell i belive called rampage or does rampage damge any ways it is 8 hits for a max hit of 200 each,and this hits 5 mobs now of course they do not always hit for 200 but think about the potental damge that spell can do, and then look at the line of sk spells. there is nothing and i mean nothing not even ht that compares to that, as it is the paly spell sounds like the zerker spell, so why do sk not get something alone thiis line of spells ? checking the zerker boards i found a spell that sounds like this one it hits 5 mobs 8 times for 170 to 200 damge, the spell is on a hours timer but based on what they say it does 6800 damge for that one spell in a hour. again we have nothing like this at all. look at ht are biggest hitter, it is a half hour timer and at level 40 i have done 908 damge, two ht in a hour for 1800 damge does know way in hell compare to 6800 damge.</DIV> <DIV> </DIV> <DIV> alos a thought on life taps, at level 40 consume vitae adept one gives me 78 hit points for around i think 93 power ( might be 103) this is terrible, the spell cost more power than hit points return, and to make it worse the spell CAN BE RESISTED and is a good part of the time. now look at the palys heal it heals 200 hit points , not sure on the power but i can bet you it does not cost more than the hit points that it heals for and it can NOT BE RESISTED i think the only benifit the sk spell has is a shorter recast time. but the bottom line is the numbers just do not add up, it does not make sense for a life tap to take more power than hp return and also to have a chance to be resisted. it is not a guaranted heal, and it should not be but it should return more hp than the power it costs to make up for the chance to fail.</DIV> <DIV> </DIV> <DIV>darknite InShinningArmor 40 sk</DIV><p>Message Edited by rolanty on <span class=date_text>02-08-2005</span> <span class=time_text>07:53 PM</span>
I've done some research on HT, Malefic, and Ruinous scaling.Harm touch @ Adept 1, maxed out at 700(rounded)Malefic Touch @ Adept 1, maxed out at 1200(necro debuffs+rounded)Ruinous Touch @ App 1, maxed out at 750(rounded)All of them are rounded to the nearest ten, in the case of HT, hundreds, because I don't have a parse for HT.That doesn't scale up well. I was doing more than 750 with Malefix App 1 fighting even con mobs. I'm doing my best to get ahold of Ruinous Touch adept, but it's a little hard to find currently.<p>Message Edited by Kilopy on <span class=date_text>02-08-2005</span> <span class=time_text>08:24 PM</span>
Blackdog183
02-09-2005, 01:41 PM
<DIV>I think at this point it is important for me to chime in and let everyone know, This thread should not become and is not intended as a nerf call against paladins. That is not and never will be my intention. The purpose of this thread is to get OUR issues fixed. With that said, basically shadowknights are meant to be the "evil" paladin, our skills/abilities should be on par with theirs. I would love to see our issues get fixed, so please everyone rembemer it is perfectly okay to compare our class against palading...we are afterall "dark knights" Please remember this is not a nerf call ladies and gents. Last thing we need is the paladins coming into our thread and flaming bcause they get the impression that we are trying to nerf them. Again many thanks to everyone for your well thought out and very mature postings thus far.</DIV>
Bannon
02-09-2005, 07:05 PM
<DIV>Got a new one for you Blackdog.</DIV> <DIV> </DIV> <DIV>1. Lucan's Pact- I did some playing around with this skill last night and compared it to knight's stance. Knights stance gave me +5 to kite shield, round shield, and defense. It also gave a -5 to crushing and slashing and approximately 10 AC. Now, lucan's Pact, a levle 30.6 upgrade to that skill. +5 defense, -5 crushing, +300 poison resist, +27ac. No shield bonus what so ever.</DIV> <DIV> </DIV> <DIV>When compared together knight's stance appears to be far superior to lucan's pact. The fact that the shield skills arent given any benefit, but poison resist is? Shouldn't it be disease resist anyway?</DIV> <DIV> </DIV> <DIV>In addition to this, we have to put up with the irritating skeleton cackling over and over every time we hit in melee. The frequency of the cackle needs to be SERIOUSLY reduced in melee combat. It's annoying =P.</DIV> <DIV> </DIV> <DIV>Basically, lucan's pact needs to have the same benefits of knight's stance...only stronger...other wise it's not an upgrade, but a downgrade.</DIV>
Siner
02-09-2005, 07:16 PM
<blockquote><hr>Blackguard wrote:Thanks for the list! I'll pass this along.<hr></blockquote>Thank you so much Blackguard. Just a simple post like this means a lot to the community.
Siner
02-09-2005, 07:30 PM
<blockquote><hr>Bannon9k wrote:<DIV>Got a new one for you Blackdog.</div><DIV> </div><DIV>1. Lucan's Pact- I did some playing around with this skill last night and compared it to knight's stance. Knights stance gave me +5 to kite shield, round shield, and defense. It also gave a -5 to crushing and slashing and approximately 10 AC. Now, lucan's Pact, a levle 30.6 upgrade to that skill. +5 defense, -5 crushing, +300 poison resist, +27ac. No shield bonus what so ever.</div><DIV> </div><DIV>When compared together knight's stance appears to be far superior to lucan's pact. The fact that the shield skills arent given any benefit, but poison resist is? Shouldn't it be disease resist anyway?</div><DIV> </div><DIV>In addition to this, we have to put up with the irritating skeleton cackling over and over every time we hit in melee. The frequency of the cackle needs to be SERIOUSLY reduced in melee combat. It's annoying =P.</div><DIV> </div><DIV>Basically, lucan's pact needs to have the same benefits of knight's stance...only stronger...other wise it's not an upgrade, but a downgrade.</div><hr></blockquote>In all fairness the pally 30.6 version, Shining Beacon, [http://eq2players.station.sony.com/en/classes/index.vm?classId=10] is similar to Lucan's in that it doesn't increase their shield skill. However from talking to a pally in the guild, they get around this by using their pledge line (upgrade to Ancient pledge). Their version increases <i>their</i> shield skill; while, our version, evasive manuvers, increase another person's parry skill. Thus they get the benefits of KS + extra hate.
Blackdog183
02-09-2005, 08:00 PM
<BR> <BLOCKQUOTE> <HR> Sineri2 wrote:<BR><BR> <BLOCKQUOTE> <HR> Bannon9k wrote:<BR> <DIV>Got a new one for you Blackdog.</DIV> <DIV>1. Lucan's Pact- I did some playing around with this skill last night and compared it to knight's stance. Knights stance gave me +5 to kite shield, round shield, and defense. It also gave a -5 to crushing and slashing and approximately 10 AC. Now, lucan's Pact, a levle 30.6 upgrade to that skill. +5 defense, -5 crushing, +300 poison resist, +27ac. No shield bonus what so ever.</DIV> <DIV>When compared together knight's stance appears to be far superior to lucan's pact. The fact that the shield skills arent given any benefit, but poison resist is? Shouldn't it be disease resist anyway?</DIV> <DIV>In addition to this, we have to put up with the irritating skeleton cackling over and over every time we hit in melee. The frequency of the cackle needs to be SERIOUSLY reduced in melee combat. It's annoying =P.</DIV> <DIV>Basically, lucan's pact needs to have the same benefits of knight's stance...only stronger...other wise it's not an upgrade, but a downgrade.</DIV><BR> <HR> </BLOCKQUOTE><BR><BR><BR>In all fairness the pally 30.6 version, Shining Beacon, [http://eq2players.station.sony.com/en/classes/index.vm?classId=10] is similar to Lucan's in that it doesn't increase their shield skill. However from talking to a pally in the guild, they get around this by using their pledge line (upgrade to Ancient pledge). Their version increases <I>their</I> shield skill; while, our version, evasive manuvers, increase another person's parry skill. Thus they get the benefits of KS + extra hate.<BR> <HR> </BLOCKQUOTE>Thanks for the info Bannon, I will run some checks of the exact number, over all defense, atk rating etc today ad modify the main the main post as needed, again thanks for the attention to detail here guys.<BR>
strath
02-09-2005, 08:18 PM
<DIV>Excellent,the only thing i have to add is..</DIV> <DIV> </DIV> <DIV>Sorrow, the AE does work, its a 2 tick dot, happens very fast, like disease cloud, hard to see if your not looking for it</DIV> <DIV> </DIV>
Blackdog183
02-09-2005, 08:26 PM
<BR> <BLOCKQUOTE> <HR> strathas wrote:<BR> <DIV>Excellent,the only thing i have to add is..</DIV> <DIV> </DIV> <DIV>Sorrow, the AE does work, its a 2 tick dot, happens very fast, like disease cloud, hard to see if your not looking for it</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE>Strathas, could you please post the exact spell description from your knowledge book, also my understanding(being that I dont have the spell yet myself) is that it is an AE DoT lifetap, and the lifetap isnt working atm, also reported that it only effects 4 mobs within range. Is there any problem with the way I have it worded on the main post, please let me know asap. Previous posters made no comment of the DoT being broke(that i saw, sometimes im a lil blind tho), so if Im wrong please let me know.<BR>
vwlsskng
02-09-2005, 09:42 PM
<BLOCKQUOTE> <HR> Blackdog183 wrote: <BLOCKQUOTE> <HR> strathas wrote: <DIV>Excellent,the only thing i have to add is..</DIV> <DIV> </DIV> <DIV>Sorrow, the AE does work, its a 2 tick dot, happens very fast, like disease cloud, hard to see if your not looking for it</DIV> <DIV> </DIV> <HR> </BLOCKQUOTE>Strathas, could you please post the exact spell description from your knowledge book, also my understanding(being that I dont have the spell yet myself) is that it is an AE DoT lifetap, and the lifetap isnt working atm, also reported that it only effects 4 mobs within range. Is there any problem with the way I have it worded on the main post, please let me know asap. Previous posters made no comment of the DoT being broke(that i saw, sometimes im a lil blind tho), so if Im wrong please let me know. <HR> </BLOCKQUOTE> <P><STRONG>Sorrow</STRONG> (Level 29)</P> <DIV>"Requires a two handed weapon. Deals slashing damage over time to the enemy and releases an area of effect disease attack."</DIV>
<DIV>What about the ranged slot we have? So far i haven't been able to find anything which i can put in :/</DIV> <DIV>I think we should be able to.</DIV>
Kanfo
02-10-2005, 12:23 AM
Another Dreadful Wrath problem, though mostly cosmetic.If you kill a mob currently under the effect of Dreadful Wrath, the spell icon will remain on your maintained spells window, and will not disappear unless removed manually.
Axxon
02-10-2005, 12:26 AM
<DIV><FONT color=#ffffff>Thanks for doing this, Blackdog. Nice to see you got some CSR attention. </FONT></DIV>
The_Witchfind
02-10-2005, 01:41 PM
<DIV>Some observations of my own:</DIV> <DIV> </DIV> <DIV>My Apprentice IV Infernal Pact gives a ward of approximately 300. My Adept I Demonstration of Faith wards for about 230. I'm not convinced this ability is "a waste of power" as stated (although I've never seen any "lifetap proc", which might qualify as a bug).</DIV> <DIV> </DIV> <DIV>I've never EVER seen Rescue work.</DIV> <DIV> </DIV> <DIV>Lifetaps seems to be woefully inadequate.</DIV> <DIV> </DIV> <DIV>The quantity of one-handed slashing weapons could do with improving.</DIV> <DIV> </DIV> <DIV> </DIV>
Bannon
02-10-2005, 07:59 PM
<DIV>I think we need to push weapon selection to our primary concern.</DIV> <DIV> </DIV> <DIV>According to test center changes, green weapons will be less effective in combat. As a level 30 SK I'm stuck at a problem. My next weapon I looted from the zek boat ride requires level 31 to use. Mean while, my skullcrusher is green but does more damage than any related crafted weapons at my level. This leaves only the starfall hammer...which is blue to me at this level...and I don't actually have due to it's rarity.</DIV> <DIV> </DIV> <DIV>Basically, which such a few number of good weapons available, we run into level gaps where we have no choice but to downgrade to continually do damage.</DIV> <DIV> </DIV> <DIV>Nerf the horse, give us our weapons. Sounds like a fair trade to me.</DIV>
vwlsskng
02-10-2005, 08:32 PM
<BR> <BLOCKQUOTE> <HR> Bannon9k wrote:<BR> <DIV>I think we need to push weapon selection to our primary concern.</DIV> <DIV> </DIV> <DIV>According to test center changes, green weapons will be less effective in combat. As a level 30 SK I'm stuck at a problem. My next weapon I looted from the zek boat ride requires level 31 to use. Mean while, my skullcrusher is green but does more damage than any related crafted weapons at my level. This leaves only the starfall hammer...which is blue to me at this level...and I don't actually have due to it's rarity.</DIV> <DIV> </DIV> <DIV>Basically, which such a few number of good weapons available, we run into level gaps where we have no choice but to downgrade to continually do damage.</DIV> <DIV> </DIV> <DIV>Nerf the horse, give us our weapons. Sounds like a fair trade to me.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>There are more weapons available to you, you just haven't spent enough to trying to find them.<BR></DIV> <DIV>What about the Feysteel Battle Hammer (the drop, not the crafted version)?</DIV> <DIV> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/item.vm?itemId=10334" target=_blank>http://eq2players.station.sony.com/en/item.vm?itemId=10334</A></DIV> <DIV> </DIV> <DIV>The minimum skill requirement for that is 145 (Level 29). I bought one for 1 gold piece and have seen many since then for around the same price.</DIV> <DIV> </DIV> <DIV>What about the Pristine Forged Feysteel Battle Hammer?</DIV> <DIV> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/item.vm?itemId=17460" target=_blank>http://eq2players.station.sony.com/en/item.vm?itemId=17460</A></DIV> <DIV> </DIV> <DIV>What about the Pristine Forged Feysteel Long Sword?</DIV> <DIV> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/item.vm?itemId=17306" target=_blank>http://eq2players.station.sony.com/en/item.vm?itemId=17306</A></DIV> <DIV> </DIV> <DIV>What about the Pristine Forged Feysteel Morningstar?</DIV> <DIV> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/item.vm?itemId=17376" target=_blank>http://eq2players.station.sony.com/en/item.vm?itemId=17376</A></DIV> <DIV> </DIV> <DIV>The list goes on, and on, but I think you get the point . . .</DIV> <DIV> </DIV> <DIV>If you're Level 30, you shouldn't have Skullcrusher equipped.</DIV> <DIV> </DIV> <DIV> </DIV>
Bannon
02-10-2005, 08:46 PM
<DIV>Correct me if I'm wrong, but isnt' feysteel a rare harvest? Even more rare than starfall hammer drop?</DIV> <DIV> </DIV> <DIV>If you mean feyiron, I may be wrong, but I believe the damage on those to start with is lower than that of the skullcrusher. I also think the stats are much worse. </DIV> <DIV> </DIV> <DIV>The feysteel stuff is good, but I havent seen much of it on my server....</DIV> <DIV> </DIV> <DIV>However, I still think having even one more weapon type would open up a bit more options for us...</DIV>
vwlsskng
02-10-2005, 08:50 PM
<BR> <BLOCKQUOTE> <HR> Bannon9k wrote:<BR> <DIV>Correct me if I'm wrong, but isnt' feysteel a rare harvest? Even more rare than starfall hammer drop?</DIV> <DIV> </DIV> <DIV>If you mean feyiron, I may be wrong, but I believe the damage on those to start with is lower than that of the skullcrusher. I also think the stats are much worse. </DIV> <DIV> </DIV> <DIV>The feysteel stuff is good, but I havent seen much of it on my server....</DIV> <DIV> </DIV> <DIV>However, I still think having even one more weapon type would open up a bit more options for us...</DIV><BR> <HR> </BLOCKQUOTE> <P>Yes, feysteel, the rare harvest . . . but the feysteel battle hammer (the first on my list) is dropped by NPCs, and usually readily available for low prices.</P> <P>I do agree with you, though, I would like to have axes added to our arsenal.<BR></P>
Bannon
02-10-2005, 08:51 PM
<DIV>Axes and Great axes for Shadown Knights, Spears and Great Spears for Paladins.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I personally havent seen that first weapon you mentioned, I'll look it up when I get on next(just got KotoR 2 for pc last night). And is that a two handed or a one handed?</DIV>
vwlsskng
02-10-2005, 08:54 PM
<DIV>It's one-handed. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
Greggthegrmreapr
02-11-2005, 08:14 AM
<BR> <BLOCKQUOTE> <HR> Blackguard wrote:<BR>Thanks for the list! I'll pass this along.<BR> <HR> </BLOCKQUOTE><BR> Please do. I recieved word from a GM that it was bugged (Have screenshots to prove it) yet no patch message of why it was changed, or even mention of it (that i have seen, but its still at 30 minutes). This was close to a month ago.
Blackdog183
02-11-2005, 01:01 PM
<DIV>Well after seeing the upcoming changes currently on test, I must say I am dissapointed at best, there were no fixes in the patch for us....and they nerfed our horse, althought the speed boost of the horse was never intended, it was a benifit in a "somewhat" broken class to put it lightly. I will be PMing Blackguard in the morning, requesting some type of reponse beyond "I will pass this along". With the reduction in speed of the pally/SK horse, it is making our issues stand out even more than before, I dearly hope that they get around to fixing our long list of issues that arent new by any means. I appreciate everyones input thus far, thank you for keeping this thread mature and flame free. As it stands right now, we are soon to become the bottom of the barrel as far as tank classes go, so be ready. Brawlers are getting their mitigation increased, we have yet to see if the changes will fix brawlers, I hope they do. Our armor is receiving an additional 11% mitigation which is good news, but doesent even come close to offsetting the broken elements of our class....</DIV> <DIV> </DIV> <DIV>It is currently my intent to give SoE 1 week from the date of the original post to come up with some sort of fixes, or at least a plan, and to make it public. After which point im afraid I will have to resort to the flame war I was having with blackguard and Faarwolf that got them here in the first place. I hate having to do that, but it seems to me that flaming the devs into next week, creating multiple whining posts, and a general lack of maturity is about the only way that got/will get our issues looked at....just take a look at the nice thread that finnaly got our horses nerfed.</DIV> <DIV> </DIV> <DIV>To the nerf callers, I hope you enjoy the changes that are coming about with horses, as usual SoE went above and beyond the call of a proper nerf, and nerfed ALL mounts, you can thank yourselves for that.</DIV> <DIV> </DIV> <DIV>Good luck all, and hope to hear your thoughts about our class.</DIV>
Bronz13
02-11-2005, 01:14 PM
<DIV>After reading the entire thread about live3, I've just concluded one thing.</DIV> <DIV> </DIV> <DIV>I may just give up. I have a 32SK, was enjoying my class until I get to see a Guardian tank, having the increased AC from tower, stats from ranged, and buffs for ac/hate. Was enjoying my class until I got to see a Berserker tank, with better AC and higher DPS. </DIV> <DIV> </DIV> <DIV>Now, what made me enjoy my class still was my horse. Our one and only advantage. Now that that has been reduced to JBoots, WITHOUT sprint, we need a fix and fast. The skills listed are all broken, we can't generate as much hate as any other tank class, our utility in a group is limited to secondary tank if another is there, there's no competition. And now that this next patch will make having another tank almost useless, I think we will be having a hard, hard time finding a group.</DIV> <DIV> </DIV> <DIV>And Im a 4th tier alchy too, go figure.</DIV>
Blackdog183
02-11-2005, 01:41 PM
<BR> <BLOCKQUOTE> <HR> Bronz1369 wrote:<BR> <DIV>After reading the entire thread about live3, I've just concluded one thing.</DIV> <DIV> </DIV> <DIV>I may just give up. I have a 32SK, was enjoying my class until I get to see a Guardian tank, having the increased AC from tower, stats from ranged, and buffs for ac/hate. Was enjoying my class until I got to see a Berserker tank, with better AC and higher DPS. </DIV> <DIV> </DIV> <DIV>Now, what made me enjoy my class still was my horse. Our one and only advantage. Now that that has been reduced to JBoots, WITHOUT sprint, we need a fix and fast. The skills listed are all broken, we can't generate as much hate as any other tank class, our utility in a group is limited to secondary tank if another is there, there's no competition. And now that this next patch will make having another tank almost useless, I think we will be having a hard, hard time finding a group.</DIV> <DIV> </DIV> <DIV>And Im a 4th tier alchy too, go figure.</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>lol im 27 alchemist, we must be a glutton for punishment eh?</P> <P> </P>
Leatherface77
02-11-2005, 02:09 PM
<DIV>I would like to thank you blackdog and everyone else thats been working hard trying to get some answers. I must say im not looking forward to this patch and not just because of the horse change. I fear its going to be harder then ever to find a group and when i do find one it will probaly be becaus ethe guardian lfg wa safk. Then Ill get booted because the casters are over nuking and i lose aggro and cant get it back and taht will be my fault. So ill see you guys on the beach killing turtles in our skelly forms striking fear in the half shelled critters.</DIV>
Timepan
02-11-2005, 05:16 PM
<BR> <BLOCKQUOTE> <HR> Blackguard wrote:<BR>Thanks for the list! I'll pass this along.<BR> <HR> </BLOCKQUOTE><BR> <P><FONT size=3>Thanx Blackguard! And awsome job Blackdog183, nice list. That about sums up the frustration I somtimes feel. Hopefully some fixin will occur sooner than later. It would have been nice to have some fixes when they brough in the horse speed reduction. U know, kindda soften the blow <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </FONT></P> <P><FONT size=3></FONT> </P> <P><FONT size=3>P.S You might soon have to add, that SK's will not be able to sprint while on the horse. Not ranting for ANY over </FONT>power on this horse issue, but just so that when in danger i wont have to frantaclly find and disable my horse spell to sprint. </P>
Siner
02-11-2005, 06:06 PM
Black please add to thelist the removal or at the very least toning down of the laugh for Lucan's pact. That skellie laugh every time I attack is driving me, and my groups, crazy. Even thought Lucan's keep scaling at you level and becomes better then KS (at least in my opinion), I won't go to it b/c of that laugh.
syphon strengh uses way to much power for a 30second strengh buff that only sucks around 10str from the mob with contract of shadows and unhuly aura on.100 power for 30seconds worth of +10 strengh? you should steal some of the mobs strength for the rest of the fight or atleast 3 minutes.i also believe gift of armerment and evasive manouvers line of spells need to be relooked at.gift of armerment line only gives the main tank 100-300 points of the backup tanks armor class which is pretty weak considering people have 7000ac.evasive manouvers doesnt really seem to make much difference in a fight at all i had the main tank run a parser with and without it on a lvl 50mob and he took almost exactly the same damage each fight broken? (it should increase parrying skill)harm touch line of spells needs to be looked itno again when u originally got harm touch it did a nice amount of damage to a ^^ mob ,malefic touch at lvl 45 only hits for around 2-3% of the mobs hitpoints which seems very low for a skill with such a long recast time 1800 seconds and makes almost no difference in a fight at all unless your fighting solo mobs (if it was a high damage lifetap that gave back 20% or so of the damage dealt then i think it would actually make a difference in groups probably not going to happen).<p>Message Edited by Raknor on <span class=date_text>02-11-2005</span> <span class=time_text>05:45 AM</span>
Profe
02-14-2005, 04:20 PM
<blockquote><hr>Blackdog183 wrote:It is currently my intent to give SoE 1 week from the date of the original post to come up with some sort of fixes, or at least a plan, and to make it public. After which point im afraid I will have to resort to the flame war I was having with blackguard and Faarwolf that got them here in the first place. I hate having to do that, but it seems to me that flaming the devs into next week, creating multiple whining posts, and a general lack of maturity is about the only way that got/will get our issues looked at....just take a look at the nice thread that finnaly got our horses nerfed.</DIV><DIV> </DIV><DIV>To the nerf callers, I hope you enjoy the changes that are coming about with horses, as usual SoE went above and beyond the call of a proper nerf, and nerfed ALL mounts, you can thank yourselves for that.</DIV><DIV> </DIV><DIV>Good luck all, and hope to hear your thoughts about our class.</DIV><hr></blockquote>Don't resort to the immaturity that other classes display. :/I think a good thing knights have always had going for us, EQ1 included, is that a good amount of people in our class that happen to visit the boards seem to be pretty intelligent and mature when it comes to dealing with our class issues. For the most part I don't see us making huge, whiny posts (ahem, wizards) (horse nerfing [Removed for Content]) and being stupid on our own board. No reason to start now. /shrug
Pero Salm
02-14-2005, 07:41 PM
<DIV>Heres another to add to your list. </DIV> <DIV> </DIV> <DIV>Pariah's Mark (43) An extra attack that increases the hate towards the shadowknight.</DIV> <DIV> </DIV> <DIV>This doesnt do what it says, I notice my health bar increase slightly noting that it actually lifetaping the mob instead of doing like it says. Personally I like to stay as it is but change the description.</DIV>
Turkeyme
02-14-2005, 08:20 PM
<BR> <BLOCKQUOTE> <HR> The_Witchfinder wrote:<BR> <DIV>Some observations of my own:</DIV> <DIV> </DIV> <DIV>My Apprentice IV Infernal Pact gives a ward of approximately 300. My Adept I Demonstration of Faith wards for about 230. I'm not convinced this ability is "a waste of power" as stated (although I've never seen any "lifetap proc", which might qualify as a bug).</DIV> <DIV> </DIV> <DIV>I've never EVER seen Rescue work.</DIV> <DIV> </DIV> <DIV>Lifetaps seems to be woefully inadequate.</DIV> <DIV> </DIV> <DIV>The quantity of one-handed slashing weapons could do with improving.</DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Wow, my <STRONG><U>ADEPT III</U></STRONG> gives 319 worth of ward at level 30........................ and uses about 80 power...................</P> <P>Lifetaps are sad, yes... and from what I've seen theres absolutely no point in using 2 handed weapons. I haven't seen any parse higher then Berik or Starfall at all... feysteel 2handers and a Maul of Judgement were just worthless compared to the stats and damage a 1hander gives. I don't even carry a 2hander anymore. But all that is neither here nor there, I just want to see our ward improved or at least lower the power cost.... and maybe a pet that doesn't make an SK comic relief in a group.</P>
SinIsLaw
02-14-2005, 09:00 PM
well this surely is minor, and I hope I'm not alone with this, the description of Unholy aura (lvl3<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> reads: ****Surrounds the shadowknight in an unholy aura, granting some strength and sometimes striking enemies with disease damage.***So I'd think that this would cause also a graphical effect, right?? Apperently it doesn't at the moment and no aura is surrounding me ... Not sure if we should be happy or sad about it, since I have no clue how an unholy aura would look like ;o)
vwlsskng
02-14-2005, 09:32 PM
<DIV>I've been using a copy of this:</DIV> <DIV> </DIV> <DIV><A href="http://www.amazon.com/exec/obidos/tg/detail/-/0875420133/qid=1108398739/sr=8-6/ref=pd_ka_1/104-5517784-8494347?v=glance&s=books&n=507846" target=_blank>http://www.amazon.com/exec/obidos/tg/detail/-/0875420133/qid=1108398739/sr=8-6/ref=pd_ka_1/104-5517784-8494347?v=glance&s=books&n=507846</A></DIV> <DIV> </DIV> <DIV>It works wonders, mate.</DIV><p>Message Edited by vwlssknght on <span class=date_text>02-14-2005</span> <span class=time_text>08:33 AM</span>
Bannon
02-14-2005, 10:45 PM
<DIV>ROFL ^</DIV>
firefl
02-14-2005, 11:47 PM
<DIV>I agree with most of the points raised here, honestly as a 35 SK I can tank adequatly, but only if i only use my group buffs (call line) my ward (too much power consumption, but i need the hate it generates) and spam my taunts and the 2 power efficient dd abilities, condeming spirit and fetid grasp. Other SK abilities are essentially worthless when trying to tank due to power consumption rates. mabye grim sword will scale up at some point... but for now its ~60 power for about 10-20 more damage than the ~15 power condeming spirit and fetid grasp make it essentially worthless too.</DIV> <DIV> </DIV> <DIV>Anyway I think what annoys me the most is i get a spell "upgrade" and then in mabye 5 levels it is actually better than the one i have had for 10+ levels... but often it isnt simply due to either the large power consumption increase, or for example in the case of spiked boot, charge has a knock down effect... its upgrade... spiked boot, well it does not... how is that an "upgrade" at the level i got it it cost more power did less damage and didn't stun... sweet</DIV> <DIV> </DIV> <DIV>that and according to the OFFICIAL web page at 23 our encounter taunt is supposed to have a disease resistance debuff... I don't recall ever getting a spell anywhere near that useful... why the [expletive ninja'd by Faarbot] is there a skill ON THE [expletive ninja'd by Faarbot] OFFICIAL WEB PAGE that we don't have... it is as bad as the weapon selection thing... what, does sony think knights are so bad they have to use bait and switch scams to get anyone to play them???</DIV>
<DIV>Sure wish SOE would take a look at this.</DIV>
strath
02-15-2005, 05:49 AM
<DIV>Ok havent really tested sorrow as of yet, but what i remember of it (been outa commission for a week) it hits my target once, hard, bout 80-100 damage, then it will tick off two ticks of about 25 damage on the surroundimg mobs, i cant verify as of yet if it hits more than 4 mobs, but seems to me from teh description that the dot should be single target and the big hit should be AE....it works the opposite of that, ill try and test it out properly when i go out next, less someone else already has.</DIV>
Collaud
02-15-2005, 07:50 PM
<DIV>This list is depressing enough that I've shelved my 24 SK for the forseeable future. I don't have endless hours to play and I don't want to waste them on a class that is subpar at higher levels. SOE doesn't have a good track record for fixing classes in a timely manner either.</DIV> <DIV> </DIV> <DIV>Unfortunately, the bugs, nerfs, etc. have nearly worn me out. Every MMORPG has problems, but SOE has been dragging its feet and misallocating resources (why waste time nerfing the horse and food when so many of our core skills are broken or useless?) to the nth degree. I know the mention of WoW is not appreciated in these forums, but I finally found a copy this week. EQ2 has awesome potential, but SOE is just about to lose my subscription.</DIV><p>Message Edited by Collaudus on <span class=date_text>02-15-2005</span> <span class=time_text>06:53 AM</span>
Bad_Mojo
02-15-2005, 09:16 PM
<DIV>Very nice list! I don't play an SK, but I like to come in and show my support for all classes in getting their broken abilities and spells fixed. I think every class has some issues mid/late game, and the only way we are going to get anything fixed in a timely manner is to come together as a community. Good luck and I hope you get some answers soon!</DIV> <DIV> </DIV> <DIV>EDIT: I'd also like to point out that I noticed a some of your secondary effects weren't working (inferal pact comes to mind), it seems that most classes are given stuff like this, I hope SOE takes some time to seriously look at some of the supposed secondary proc's and stuff, becasue IMO, a lot of them just simply aren't there.</DIV><p>Message Edited by Bad_Mojo on <span class=date_text>02-15-2005</span> <span class=time_text>11:22 AM</span>
Vilyadhos
02-15-2005, 10:43 PM
An extremely well composed and thorough list. I agree our class is working well enough to play but these are some fine points that need addressing to tidy us up.
Seolta
02-16-2005, 01:07 AM
<DIV>Update on Dreadful Wrath - </DIV> <DIV> </DIV> <DIV>I was playing in a group with an SK 2 levels higher than me main tanking (SK's are pretty tight on my server and we try to group each other as much as we can)</DIV> <DIV>When I would cast Dreadful Wrath i'd get an error msg of "A higher level version of this effect is already affecting your target" (paraphrased). ie. the movement speed reduction effect!</DIV> <DIV> </DIV> <DIV>To test this I went solo mode and while in combat I moved backward away from my target...the target was moving slower than I was! I'm going to test this on some more mobs of different types just to be sure, but it looks like Dreadful Wrath may have been fixed <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I'd never seen nor heard of this msg before and I group with other SK's frequently, so i'm assuming it's new. If anyone has info to the contrary pls post it.</DIV> <DIV> </DIV> <DIV>p.s. If it indeed was fixed then GG SoE, I give credit when credit is due <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
Siner
02-16-2005, 01:32 AM
Black, can you update the list to have them remove laugh form lucan's pact adn make so you can use it while riding a horse. The pally 30.6 stance has no such mounted restriction.
pyroglyph
02-16-2005, 10:47 AM
<DIV>I'm seriously hoping that SOE will take a real good look at what we have to say after toasting our horses.</DIV>
Blackdog183
02-16-2005, 12:21 PM
<DIV>I added the issues with lucan pact, and posted a new thread in races and player charecters, please go support this thread, located at</DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=chars&message.id=7610" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=chars&message.id=7610</A></DIV>
Also, I've seen Pally's wearing Kite Shields. If paladins can wear kite shields, I think shadowknights should too.The weapons thing is quite annoying, but I don't mind too much considering I have been working towards the Sword of Thunder for a while and I can use that.Great topic!
The_Witchfind
02-16-2005, 01:45 PM
<BLOCKQUOTE> <HR> zacrom wrote:<BR>Also, I've seen Pally's wearing Kite Shields. If paladins can wear kite shields, I think shadowknights should too.<BR> <HR> </BLOCKQUOTE> <DIV>Shadowknights can use kite shields. The only shields we cannot use are tower shields.</DIV>
Siner
02-16-2005, 08:33 PM
great job Black. Please add this issue with Dreadful Wrath. For some reason it is sometimes doesn't delete the icon in sustained spell and they can accumulate. See picture below.<img src="http://webpages.charter.net/russw/EQ2_000046a.JPG">
Sardunos
02-16-2005, 09:30 PM
Not sure if this has been said, but something needs to be done about the lack of personality of the class. There is nothing that makes us really "evil". Put me next to a bezerker, no shields of course, and we both look the same. We need better traits and abilities.How about:"Summon Corpse" - The SK has the ability to summon the shard of a group member if it resides in a place of heavy aggro."Umholy Fire" - Does heat damage to target. If target is group the spell has a 30-50% chance of spreading to the other grouped mobs"Unholy Stallion" - Lvl 50 class horse. Runspeed 32% buff. (and it REALLY looks Unholy.)"Hellish Scream" - Immediately breaks encounter, sending mobs fleeing from the SK."Control undead" - SK has the ability to take an Undead Mob under his control to use as a pet for a period of time. Takes 2 concentration slots. Reuse timer 20 min."Eyes of Innorruuk" - Allows SK infrared vision that penetrates walls. Lasts for only 35 seconds, reuse timer is 15 min."Dark Ritual" - Removes Str and Init from target and grants to entire party. Effect lasts until mob is defeated. Reuse timer = 3 min.
vwlsskng
02-16-2005, 09:40 PM
<DIV>Hmm, a fear spell that breaks the encounter . . . I like that idea. And we definitely need a "Summon Corpse," at least for ourselves.</DIV>
Blackdog183
02-16-2005, 10:14 PM
<DIV>Added Dreadful wraith to the list of issues, thanks for the nice screenie Sineri2</DIV>
SinIsLaw
02-16-2005, 10:49 PM
<DIV>May have overlooked this, if so my apps for double posting another minor issue:</DIV> <DIV> </DIV> <DIV>Contract of Shadows</DIV> <DIV>-> if casted on a party memeber, concentration is not removed after leaving the group or logging. needs 2 be manually disabled/ canceled.</DIV><p>Message Edited by SinIsLaw on <span class=date_text>02-16-2005</span> <span class=time_text>05:51 PM</span>
Hooster
02-16-2005, 11:46 PM
<BLOCKQUOTE dir=ltr> <DIV> <DIV><STRONG><U>Tainted Essense:</U></STRONG> At current it does not "proc" nearely enough....an entire day of fighting and using the spell should yield more than 14 or 15 essense. Also the essense is going to other members of the group, and in most cases it is difficult for the SK to obtain them, being that they are worth money at the vendor, and most people dont understand the purpose of the item. Current suggestions are as follows: Increase the proc rate, make them no-value, and make them goto the SK only.</DIV> <DIV> </DIV></DIV></BLOCKQUOTE> <DIV>Would it be possible to get an icon for this? It procs so infrequently, I wonder if it expires after a little while, and I'm hoping for the spell to grant me an essense when it has already gone away.</DIV> <DIV> </DIV> <DIV>I have recast this part way through a long fight, and recieved an essense. Of course, that could just be luck, but without an indicator, we just don't know.</DIV>
Seolta
02-17-2005, 12:40 AM
<DIV>Did some more testing with dreadful wrath...</DIV> <DIV> </DIV> <DIV>Went to nektulos and picked 2mob groups to test it on. </DIV> <DIV> </DIV> <DIV>I'd hit one of the mobs with Dreadful Wrath then run with camera turned backward...</DIV> <DIV> </DIV> <DIV>Every time, both mobs stayed neck and neck with each other with one mob falling behind about one step every 10sec or so...(but this may have just been a lag/mob warping/pathing thing).</DIV> <DIV> </DIV> <DIV>SO....to sum up, I can't see any noticeable difference in runspeed between the mob tagged with Dreadful Wrath and the one not affected.</DIV> <DIV> </DIV> <DIV>If some others could test this as well i'd appreciate it.</DIV>
strath
02-17-2005, 06:16 AM
<DIV>Tested sorrow, and i had this one confused with cruel intent, there is no AE in sorrow, and oddly, the large deases hit happens before the smaller dot hit in the numbers above the mob, but the dot hit happens before the disease hit in the chat text...no clue what that means.there is no DoT, there is no AE.</DIV>
comfortablynu
02-17-2005, 08:18 AM
Is anything being done about these issues, or did Blackguard just give us some attention to calm the storm>?
Blackdog183
02-17-2005, 03:41 PM
<BR> <BLOCKQUOTE> <HR> comfortablynumb wrote:<BR>Is anything being done about these issues, or did Blackguard just give us some attention to calm the storm>?<BR> <HR> </BLOCKQUOTE><BR> No word as yet, and as promised I left the devs alone for a week, now Im back to ranting at them again, as much as I hate to do it, seems to be the only thing that works*shrug*
The_Witchfind
02-17-2005, 05:22 PM
<BLOCKQUOTE> <HR> Blackdog183 wrote:<BR> No word as yet, and as promised I left the devs alone for a week, now Im back to ranting at them again, as much as I hate to do it, seems to be the only thing that works*shrug*<BR> <HR> </BLOCKQUOTE><BR> <DIV>To paraphrase Minsc: "Squeaky wheel gets da kick!"</DIV> <DIV> </DIV> <DIV>Go for the eyes Boo!</DIV>
vwlsskng
02-17-2005, 07:09 PM
<BR> <BLOCKQUOTE> <HR> Hooster wrote:<BR> <BLOCKQUOTE dir=ltr> <DIV> <DIV><STRONG><U>Tainted Essense:</U></STRONG> At current it does not "proc" nearely enough....an entire day of fighting and using the spell should yield more than 14 or 15 essense. Also the essense is going to other members of the group, and in most cases it is difficult for the SK to obtain them, being that they are worth money at the vendor, and most people dont understand the purpose of the item. Current suggestions are as follows: Increase the proc rate, make them no-value, and make them goto the SK only.</DIV> <DIV> </DIV></DIV></BLOCKQUOTE> <DIV>Would it be possible to get an icon for this? It procs so infrequently, I wonder if it expires after a little while, and I'm hoping for the spell to grant me an essense when it has already gone away.</DIV> <DIV> </DIV> <DIV>I have recast this part way through a long fight, and recieved an essense. Of course, that could just be luck, but without an indicator, we just don't know.</DIV><BR> <HR> </BLOCKQUOTE><BR> We have an icon for Tainted Caress. It does, indeed, wear off. If you want another chance at it proc'ing on the mob you're fighting after it has done so, you're going to have to cast it again.
Blackdog183
02-18-2005, 12:38 AM
<DIV>Okay, changes went live today, to include the horse nerf. Now we get to examine our spells and see the numbers, IE how much it lifetaps for, the % chance of a lifetap, etc.... I will be updating the main list with these numbers, up thru level 28. If your 29+ folks could post the new spell descriptions that are listed as issues in the original post, I will update those as well. Now, is it just me, or are we woefully underpowered, I mean cmon 5% change to lifetap? thats so low its not even laughable, its non-existant. Another wonderful example if our lifetap line....consume vitae is laughable....61 power, heal for 50! cmon.</DIV> <DIV> </DIV> <DIV>Okay I just talked to a level 29 paladin ingame...</DIV> <DIV> </DIV> <DIV>Blessed Aid</DIV> <DIV>Heals target for 319....power cost of 78, this is at app4</DIV> <DIV>This spell is opbatined at level 22 as a paladin</DIV> <DIV> </DIV> <DIV>Decree of decay</DIV> <DIV>has a 33% chance to heal the caster for 9-11 points, power cost 28</DIV> <DIV>this is obtained at level 22 as a shadowknigt.</DIV> <DIV> </DIV> <DIV>Consume vitae</DIV> <DIV>heals caster for 50 points of damage, power cost 61</DIV> <DIV>this is obtained at level 28</DIV> <DIV> </DIV> <DIV>Faithful swing</DIV> <DIV>Heals for 20, power cost 23</DIV> <DIV> </DIV> <DIV>Infernal pact</DIV> <DIV>Has a 5%(lol) chance to heal caster for 45-55 points, power cost...74</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Does anyone else see a problem here, or am I just totally blind?</DIV><p>Message Edited by Blackdog183 on <span class=date_text>02-17-2005</span> <span class=time_text>11:49 AM</span>
BaronFun
02-18-2005, 12:49 AM
<DIV>How about the fact that power pool is now based on Wis ONLY, not Str & Wis?</DIV> <DIV> </DIV> <DIV>My power between yesterday and today went from 1900 to 1200.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Funke</DIV> <DIV>42 SK, Crushbone</DIV>
Crani
02-18-2005, 04:54 AM
<DIV><FONT face=Century size=2>Please fix our broken class!! </FONT></DIV>
Roukl
02-18-2005, 05:25 AM
<DIV>As I posted on the popular thread about the patch , I'm downing tools , no way I'm attuning gear to my broken SK , do yourselfs a favor avoid the pain and reroll a guardian. Maybe if everyone stops playing the class they will take a look at it.</DIV>
The_Witchfind
02-18-2005, 01:28 PM
<DIV>To be honest, Decree of Decay could do with improving slightly, but you're forgetting the taunt it does (and for far less power cost than the paladin heal).</DIV> <DIV> </DIV> <DIV>This list needs a big update. It looks like Tainted Essence is now broken (didn't get any last night), our power pool got drastically reduced, Graven Embrace is even worse than before (doesn't work on lvl 22 trash).</DIV> <DIV> </DIV> <DIV>I'll be sticking to non-combat questing for now, because this patch did very strange and unpleasant things to my character!</DIV><p>Message Edited by The_Witchfinder on <span class=date_text>02-18-2005</span> <span class=time_text>12:32 AM</span>
Blackdog183
02-18-2005, 01:36 PM
<BR> <BLOCKQUOTE> <HR> The_Witchfinder wrote:<BR> <DIV>To be honest, Decree of Decay could do with improving slightly, but you're forgetting the damage it does (and for far less power cost than the paladin heal).</DIV> <DIV> </DIV> <DIV>This list needs a big update. It looks like Tainted Essence is now broken (didn't get any last night), our power pool got drastically reduced, Graven Embrace is even worse than before (doesn't work on lvl 22 trash).</DIV> <DIV> </DIV> <DIV>I'll be sticking to non-combat questing for now, because this patch did very strange and unpleasant things to my character!</DIV><BR> <HR> </BLOCKQUOTE> <P>Just to update you, the power loss is a bug, and will be fixed with the next server reset(so they say)</P> <P>Graven embrace- Was working for me today just fine on lvl 27+ mobs, but I may have just been in the lucky. Could we get some more feedback on this please, people if you see this, please post here, listing mob level, your level, and the level of the person(if not yourself) that you cast it on. Not that the PC's level should matter, but I like to give the devs a complete picture(if they listen)</P> <P>Tainted essense- I updated the list as such, It would appear that it is now broken.<BR></P>
Pyrokinet
02-18-2005, 07:50 PM
<DIV>Aside from the power bug, which has been addressed...</DIV> <DIV> </DIV> <DIV><STRONG>Grave Embrace </STRONG>still not working on mobs 40+.</DIV> <DIV> </DIV> <DIV><STRONG>Plague Sword </STRONG>still not hitting for more than 240. Ever. Period. Right-click/examine claims up to 450 or so. I have yet to see it.</DIV> <DIV> </DIV> <DIV><STRONG>Dreadful Wrath</STRONG>. Recast too long by 2.3-2.7 seconds from parses. That is, IF we're compaing ourselves to Paladins. Also not interuppting most mobs, with limited exceptions.</DIV> <DIV> </DIV> <DIV><STRONG>Ruinous Touch</STRONG>. According to right-click/examine, should do 1360 damage. Got resisted this morning by a level 17 mob. Same type of mob, 30 minutes later, got hit for 727 damage. Resistance from higher mobs (read as: mobs level 50+) on parses shows 75% or better total block/resist, 20% of the time its 50% mitigated (read as only doing 700 damage), 5% of the time does 1232 (which seems to be the damage cap). So either Sony posted the wrong max damage, or the spell isn't 100% functional. Recast time, for the damage it does, against mobs in the Draconic line render it pointless (read as: 750 damage against a mob parsed at 750,000+ hp (Moljoni, Darathar, etc.) is pointless).</DIV> <DIV> </DIV> <DIV><STRONG>Wicked Coil</STRONG>. Damage out of line with power cost of spell. 75 damage per 3 seconds for the cost in power is inefficient at best, also considering its lack of noticeable stat or resistance debuff.</DIV> <DIV> </DIV> <DIV><STRONG>Siphon Strength</STRONG>. With the nerf on strength returns post-200, and the fact that removing 40 strength from a mob that, without special hits, hits for 3000+, this spell needs to be brought online with other classes debuffs. It should either be greatly increased in power (gives the Shadowknight 40 strength but removes 100 from the target) OR also needs to decrease mob DPS by X%.</DIV> <DIV> </DIV> <DIV><STRONG>Destructive Slam</STRONG>. We need an alternative stun spell. Paladins recieved another line that does not require a shield to stun the mob; we require something similar to compensate for aggro.</DIV> <DIV> </DIV> <DIV><STRONG>Blasphemy</STRONG> is not doing Group Mob damage. I believe it was intended to do so, originally. Did this change? Its doing group hate increase, but only 1 target gets hit for 37.</DIV> <DIV> </DIV> <DIV><STRONG>Malevolent Circle</STRONG>. No skellie form still. Parry/block buff aspect needs to be increased. Disease/poison mitigation still no help against Venekor; utterly pointless buff anyway with the overall lack of mobs that hit with disease or poison. I would rather have a greater increase in overall defense/block/parry. Or perhaps add small power regen buff.</DIV> <DIV> </DIV> <DIV>For the Berserkers: 85% group haste, Rampage and Anarchy (600+ damage a proc!) stacking, mitigation and defense of the Guardians, and now, due to the recent patch, Berserk state/stance no longer inhibits their ability to hold aggro. Seriously, ladies and gents, I think we rolled the wrong class.</DIV>
Kimkim Team`Zeb
02-18-2005, 09:56 PM
<DIV>Guess we were over looked ... and ninja nerfed a bit once again</DIV>
firefl
02-18-2005, 10:25 PM
I love how as they "fix" other classes they keep making us worse and worse =(, both relativly and absolutly =(
The_Witchfind
02-19-2005, 07:17 PM
<DIV>Another bug I've noticed (although I can't see it being SK specific) is regarding skill increases. The text in the chat box, the large text on screen, and the skill window never seem to tally. Which is the correct value?</FONT></DIV> <DIV> </DIV> <DIV>EG:</DIV> <DIV>Your skill at slashing improved (142)</DIV> <DIV>Slashing skill improved (137)</DIV> <DIV> </DIV> <DIV>On skill screen:</DIV> <DIV>Slashing 140/142</DIV>
Siner
02-19-2005, 11:26 PM
<DIV>it maybe that unholy aura is showing your skill higher then it actually is.</DIV>
Seolta
02-20-2005, 03:38 AM
<DIV>Sarzec,</DIV> <DIV> </DIV> <DIV>Malevolent Circle - Honestly why would you want skellie form? It keeps you from using the buff while mounted and the cackling is annoying. Thank GOD we aren't chained into using skellie form post 44. </DIV> <DIV> </DIV> <DIV>Blasphemy - We don't WANT it to do ae dmg which can break mezes.</DIV>
Seolta
02-20-2005, 03:39 AM
<DIV>While mounted...well if you're lucky enough to have the $ for a real horse. </DIV> <DIV> </DIV> <DIV>PLUS...can't ride bird with skellie form up. </DIV>
Pyrokinet
02-20-2005, 04:28 AM
<DIV>Mobs don't need to be mezzed too often. Stuff dies fast when your group is SK, serker, mystic, dirge, swashbuckler, >random class>. So having an AE taunt that does damage isn't necessarily bad. Hell, I'd settle for having three taunt lines, or an AE version of Pariah's to coincide with with our 3/4 other AE lines.</DIV> <DIV> </DIV> <DIV>As for mounts...really. Who uses the 20 mount now? I don't. And most players don't have the plat (or guild status) to afford the truly good mounts. Comparing Lucan's to Mal Circle...the former gives saves across the board as well as general defence in crease, the other gives disease and poisoned based AC while giving some general across the board defence. Master 1 Lucan's > Adept 4 Mal Circle, which shouldn't be the case considering the level gap between them. Skelly form is merely a nice touch to have...similar to Hand of Lucan. An aesthetic touch, if you will.</DIV>
<DIV><FONT size=1>Id like to say that I agree this post needs stickyness, and that sks should have a Line of Single Target Taunt, AoE taunt, and AoE dot taunts to help us micromanage aggro in groups. Also since SKs seem to be more along the lines of the plague bringer rather then the knights of fear and hate that eq1 was, perhaps a line of disease based debuffs and dots (vile coil as mentioned isnt cutting it as a dot). Also where is our lifetap proc that goes on our weapons, I cant believe that such a fitting proc would be replaced by grimharbringer.</FONT></DIV> <DIV><FONT size=1></FONT> </DIV> <DIV><FONT size=1>Next our concentration buffs are 'limited' in scope to a single target buff and a self defensive buff. Cant we be a little more creative? Ok maybe not creative but perhaps a GROUP contract? the 18 14 14 str sta agil buff for adept 1 contract is great but what about one that wards group from disease/poison that is actually effective in reducing damage from such attacks. How about an Aura Of Fear/Terror/Death that has an attack debuff on all mobs hit by the sk/party. Or some demonic group buffs to str/ac? Speed of the Demon, Soul Theft, Bleeding Spirit etc.</FONT></DIV> <DIV><FONT size=1></FONT> </DIV> <DIV><FONT size=1>Also as mentioned above returning the voice line of spells would be supah spiffy.</FONT></DIV> <DIV><FONT size=1></FONT> </DIV> <DIV><FONT size=1>35 Sk</FONT></DIV> <DIV><FONT size=1>26 maker of cutlery</FONT></DIV>
Dazzler-
02-20-2005, 07:00 PM
<DIV>Just like to say good work on this stuff Blackdog!</DIV> <DIV> </DIV> <DIV>Oh...and has any freekin dev actually responded at all...to any of this? The CS in EQ1 was VASTLY better then it is here, and it wasnt always that good over there either. </DIV>
Joxer
02-21-2005, 12:21 PM
<DIV>Tainted Caress stopped working for me, it currently does not give any Tainted Essences anymore</DIV>
Kimkim Team`Zeb
02-21-2005, 12:53 PM
<DIV>:smileysurprised: still broken ! break out the nerf bat for pally heal leave us alone !</DIV>
The_Witchfind
02-21-2005, 01:46 PM
<DIV>Well, it's been nearly two weeks since Blackguard "passed this list along", and in that time things seem to have got worse!</DIV> <DIV> </DIV> <DIV>The other two guys in the office who play have ditched EQII in favour of WoW. They keep bending my ear to join them, but I want to play my Shadowknight.</DIV> <DIV> </DIV> <DIV>Anyway, I don't have anything new to add, other than I've noticed something strange about the racial enemy abilities. Skeleton Master strike says it's a 25% chance to proc the strike on a successful hit, but 10% would be more accurate. I don't think this is related to Shadowknights specifically though.</DIV> <DIV> </DIV> <DIV>I guess the bigges thing I've noticed is the change in atmosphere around here. Go back 10 pages and you'll see lots of positive vibes, and plenty of varied discussion. Fast forward to today and look at the state of things! This alone should be an indicator of how bad things have become.</DIV><p>Message Edited by The_Witchfinder on <span class=date_text>02-21-2005</span> <span class=time_text>01:00 AM</span>
Lukivah
02-21-2005, 02:14 PM
I'm a little Shadowknight(high-elf) so I'm tall but not stout.Here is my handle(50/50 guess on whether its the handle to a hammer or a sword our only two weapon choices)Here is my spout(only thing draining off is my mana from casting overpriced, underpowered spells)When I pull a group encounter watch me shout!(taunt, aoe, group buff, rescue etc...)kill the first owlbear and watch the remaining 3 knock the mage out!
vwlsskng
02-21-2005, 07:39 PM
<BR> <BLOCKQUOTE> <HR> Lukivah wrote:<BR>I'm a little Shadowknight(high-elf) so I'm tall but not stout.<BR><BR>Here is my handle(50/50 guess on whether its the handle to a hammer or a sword our only two weapon choices)<BR><BR>Here is my spout(only thing draining off is my mana from casting overpriced, underpowered spells)<BR><BR>When I pull a group encounter watch me shout!(taunt, aoe, group buff, rescue etc...)<BR><BR>kill the first owlbear and watch the remaining 3 knock the mage out!<BR> <HR> </BLOCKQUOTE><BR> This is my rifle, this is my gun . . .
EDavis
02-21-2005, 08:24 PM
[Removed for Content] - Too true, too true...
MirageKnight
02-21-2005, 09:06 PM
<DIV> <DIV>Graphic Issue :</DIV> <DIV> </DIV> <DIV>SK horse</DIV> <DIV> <BLOCKQUOTE> <HR> <DIV>When do they finish shadow knight horse graphic?</DIV> <DIV> </DIV> <DIV>Paladins complained for look of their horse graphic, but SK horse graphic isn't completed even.</DIV> <DIV> </DIV> <DIV>As many knows, SK summon horse doesn't even have line to hold; rider grabbing air.<BR> <HR> </DIV></BLOCKQUOTE></DIV></DIV> <P> </P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=grph&message.id=6304" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=grph&message.id=6304</A></P>
bigdumbchi
02-22-2005, 12:34 AM
You can not do that while in this form.I know its been mentioned many times but since I just got lucans pact a couple levels ago ......Please please fix this. While not the most pressing of our issues it sure is one of the most annoying
Sonic X
02-22-2005, 04:25 AM
Is it just me or did they forget to fix some of the issues related to linked reuse timers on spells and arts?Especially for Shadow Knights, i can't comment on other fighter classes but both my mage and scout can still use their newbie level arts/spells in conjunction with later ones.For example, both call to arms and unholy order are both linked yet they stack when used. Sickening Decay and Assault are on the same re-use timer. Both charge and kick are. Wild Swing and Faithful Swing. And maybe more later on. I know the taunts do but i can see why. Anyone know anything?
Siner
02-22-2005, 08:19 PM
<blockquote><hr>Sonic X wrote:Is it just me or did they forget to fix some of the issues related to linked reuse timers on spells and arts?Especially for Shadow Knights, i can't comment on other fighter classes but both my mage and scout can still use their newbie level arts/spells in conjunction with later ones.For example, both call to arms and unholy order are both linked yet they stack when used. Sickening Decay and Assault are on the same re-use timer. Both charge and kick are. Wild Swing and Faithful Swing. And maybe more later on. I know the taunts do but i can see why. Anyone know anything?<hr></blockquote>Unholy order and Call to arms do not stack. Check your skills, you will see the higher of the 2 will overwrite (usually UO ifyou have upgraded it).
Siner
02-22-2005, 08:24 PM
Black since this list has become the unofficial consolidation of SK fixes, can you also add links in the first post to threads in Abilities forum. So ALL the sks can channel our efforts into 1 or 2 threads. We need a 56 pager if we are gonna get stuff accomplished. Right now we have a lot of sks trying to fight the good fight but our efforts in the other forums (read: the forums actually read by SOE) are sporadic and uncoordinated. We need to focus and leverage.
strath
02-22-2005, 08:27 PM
<DIV>OK another update from me, not sure if anyones posteed this, but ive been noticing a massive discrepancy between the description of my spells/abilities and the effects. like sorrow lists as doing 120ish -200ish damage...it does 80...spiked boot listed as doing 100ish -170ish..it does mebbe as high as 100, grim sowrd lists as past 200, it doesnt even come close...some of them are less than half whats listed on the spell. is this an issue? or are the spell descriptions just that gimped. </DIV> <DIV> </DIV> <DIV>also swarming spirits has no AE, other than a kewl looking graphic( not really) and does less than half the damage its listed as doing.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>heavy use of tainted essence the last couple days, solo...not a single essence gained.</DIV> <DIV> </DIV> <DIV>Painbringer, again damage way below listed values...and as an added bonus lists as decreasing strength by a whole 2!!</DIV> <DIV>seems woefully inadequate to me, in the middle 30s</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>draw strength...gives me a whole 7 (YAY!) strength points froma mob...for 3minutes, at the cost of 60 power...tossed that one after the first couple uses.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by strathas on <span class=date_text>02-22-2005</span> <span class=time_text>07:29 AM</span>
Bronz13
02-22-2005, 10:45 PM
<DIV>And if you would have upgraded draw strength it would give a whole ZERO, not even 7.</DIV> <DIV> </DIV> <DIV>Meh, why do I even bother with the SK anymore?</DIV>
Sonic X
02-22-2005, 11:44 PM
Bah just realized it, figured they were since both of the icons were showing up in the maintained spells window.And Tainted Essence also fails to work for me and i just got it.<p>Message Edited by Sonic X on <span class=date_text>02-22-2005</span> <span class=time_text>10:44 AM</span>
JoarAddam
02-23-2005, 09:39 AM
<DIV>Please add this to the list.</DIV> <DIV> </DIV> <DIV>graven embrace does not affect persons riding a horse in the proper manner. You feign death, but stay mounted and the mob continues to pound on you</DIV> <DIV>Graven embrace will not work if combined with tainted caress. if you have the debuffing, essence farming (BROKEN) spell on, and you try to GE off aggro, forget it. it won't work.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Graven Embrace timer change PLUS the Horse runspeed change together create a huge decrease in the mobility of the class. One or the other is fine, but both together is mean.</DIV> <DIV> </DIV> <DIV>Please set up a vendor somewhere with tainted essences until the spell is fixed, or let us trade in something for it... skeleton hands... at least then we're farming for it, right?</DIV> <DIV>If you make a vendor or turn in mob for it, how about nektulos, it's what sk's at that level are passing thru on the way to... everywhere</DIV> <DIV> </DIV> <DIV>And 2 more things</DIV> <DIV> </DIV> <DIV>Ghoulbane. It starts with a quest that can ONLY be done by a goodie. It's a heritage quest, we should all have a chance.</DIV> <DIV> </DIV> <DIV>Sword of thunder. Please change this to a corpse drop. Maybe this isn't the TOP sk issue, but really, it isn't that we mind having to travel all the way to stormhold to do it, it's that we're not there during armor quests, like the Qeynosians, and by the time armor quests are completed all the way over in fallen gate (the stormhold equivalent) and then in nektulos, we're really too high to be going there for much besides a little quest fun anyways. This means going deep, and taking a group that would much rather be in Ruins of Varsoon or other places than farming a sworrd of thunder for your scrawny SK butt. Making SK's Bonebladed claymore less cool than "Goodie" classes in the process. I know that some say that we can just buy these off the market, and dusty blue stones too, but i'll tell you, I haven't seen them for sale on my server.</DIV> <DIV> </DIV>
DurfeaTrec
02-23-2005, 12:05 PM
<DIV> <DIV>DurFea Trecal, Shadow Crusader of Antonia Bayle</DIV> <DIV> </DIV> <DIV>I have several issues with the Shadow Knight sub-class as seen from the roleplaying point of view.</DIV> <DIV> </DIV> <DIV>First and foremost, as a member of the FIGHTER Archetype, the Shadow Knight should be able to wield any basic weapon in the game system. The very basis of the character springs from a knowledge of the use of weapons to inflict harm upon others. That should inlcude the entire range of basic weapons, including the simplest of ranged weapons. If I wish to be a level 50 Shadow Knight and use a simple maple bow that I made myself when I was a level 8 artisan than I should be able to do so. I should also be able to equip and fight with Heritage Weapons such as the Shiny Brass Halberd. From my basic training as a fighter I would know what such an item was used for, I would recognize the bladed end from the holding end, and I should be able to hit something over the head with it enough times to eventually kill it.</DIV> <DIV> </DIV> <DIV>Second, as the purely evil opposite of the iconic noble knight, a Shadow Knight should gain pleasure in dealing misery and death to his enemies. As a player base, we expect and understand that we can neither do as great amount of damage as a pure fighter, nor have the spell selection of a pure mage....our class in general is mostly a roleplaying class. Therein is the argument for our skills, abilities and spells to carry a flare that other classes may not have. The Shadow Knight Pet is my biggest dissappointment based on this premise. If I only get one pet...and he only lasts for one kill....and I have to slay hundreds of creatures to gather enough essences to conjure that one pet....then when I call forth that pet, my comrades should stand in awe, and my enemies should tremble in fear at the mere sight of this fowl demon which comes to do my bidding. One made the suggestion of a ghostly hound, or hell hound perhaps.....yes, that is an excellent start. I envisioned a ghostly presence of the creature whose essence I had actually captured, based purely on the spell descriptions. But my comrade said it best...and I too am not impressed with the "floating brown [Removed for Content]".</DIV> <DIV> </DIV> <DIV>Thirdly, as I am a Shadow Knight of the City of Freeport, and a walking omen upon the battlefield of my enemies....my horse was my first true banner of my chosen path. We were among the first to ride into the Commonlands upon our trusted mounts...to the envy of those around us. And as much as those horses came to be a part of the traditional icon of the knights of the middle ages and on into the final years of the mounted cavalry, to see any player upon a horse was to acknowledge that player's rank and purpose. It was at first, a dissappointment that the mounts carried no beating hoof sounds...and it is at best, an insult that a mount cannot cross a stream or survive swimming across a body of water. But to take the very speed from our mounts, that only served us while traveling and fighting in solitude...is truly to show disdain for the Overlord of Freeport Himself....who by his very appearance, can only be judged to be a Shadow Knight at heart. Why can any character in the game simply fork over the plunder of treasure, and attain not only the same status symbol of my rank and class, but best it as well?</DIV> <DIV> </DIV> <DIV>And finally....I bring your attention to HARM TOUCH and GRAVEN EMBRACE.</DIV> <DIV>Graven Embrace is not needed in the existing mechanics of the game. The ability to put down one of my own group members as opposed to simply having the fortitude to taunt the attacker from my comrade, is nothing more than a pale attempt to solve one problem by providing a useless "fluff" ability. If RESCUE performed as it should, then Graven Embrace becomes nothing more than a fluff...a magic trick. As it stands now, niether one works like it should and the result is a Shadow Knight who expends his power into useless abilities at the cost of the loss of control over the encounter, the loss of possibly multiple group members, and in the worst cases, a good evening of well enjoyed game time. Give the Shadow Knight his commanding presence on the battlefield, and forget about Graven Embrace.</DIV> <DIV> </DIV> <DIV>As for Harm Touch, a Shadow Knight learns all that he can about how to deal damage with the weapons at his disposal. He learns all that he can about his enemies' tactics, their weaknesses and strengths....he studies the arcane sciences for only the purpose to deliver pain and death.....but in the end, his greatest ability, the most cherrished of all Shadow Knight knowledge....should be that one dark secret...the ultimate power at his fingertips...the power to take life with a single, fatal blow....the Harm Touch. There should be no living, breathing, thinking creature on the face of Norrath, that shouldn't think twice before attacking a Shadow Knight. Because a Shadow Knight of any level wields his greatest weapon in the fear that Harm Touch should bestow upon his enemies. Fear. There is a thought for you developers and other Shadow Knights. For if I can't take down an enemy with a single Harm Touch, then he should run wailing in pain from the strike....or better yet....let him fall to a crumple upon the ground, with his life force slowly bleeding from his paralyzed body. And while we finish his companions, let him lay motionless upon the ground and watch them fall around him....then let him rise again, injured, crippled, weakened....and we shall then put him out of his misery.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>These are the things that make a Shadow Knight.</DIV> <DIV>Power consumption and the intricacies of spell effects mechanics are great for comparing the damage capability of one class to another....but they do not tell you what a class is about, and they do not themselves make a class fun to play. They only form the framework within which we players play the game. I think alot of players can accept some mechanical querks within the game system as long as the elements that make the game fun to play are still there. And I realize that the fun elements are different from player to player. I see where there have been some major patches to game mechanics that were directly targeted to Shadow Knights and Paladins...most notably the reduction in mount speeds. That patch had absolutely no affect on the vast majority of all other player classes...but it effected EVERY, SINGLE Shadow Knight and Paladin in the game system....tens of thousands of players...directly. In my opinion, I think a change that significant should be for the betterment of the class and with the due amount of scrutiny and "customer" feedback.</DIV> <DIV> </DIV> <DIV>So thank you for this thread...I do sincerely hope that our concerns become the concerns of those capable of voicing and affecting change.</DIV> <DIV> </DIV> <DIV>In the service of Freeport, so shall it be written.</DIV> <DIV>Durfea~Trecal</DIV></DIV>
The_Witchfind
02-23-2005, 01:54 PM
<DIV>Just a couple of issues with the above post.</DIV> <DIV> </DIV> <DIV>Firstly, the main reason we don't get to wield all weapons is that it would make us too powerful. We already hit very hard with our spells and current weapon selection. Imagine how godly we'd become with a Shiny Brass Halberd in our hands.</DIV> <DIV> </DIV> <DIV>Secondly, I don't think harm Touch should do more damage. It should recharge more quickly, but I can think of one very good reason why Harm Touch should <STRONG>NOT</STRONG> do high damage: NPC/Monster Shadowknights!</DIV> <DIV> </DIV> <DIV>In general, I agree with you about the flavour aspects of the class, but I think that the bug fixes are more urgent in the grand scheme of things. The horse speed issue has been done to death, and frankly, the speed needed reducing. Be thankful that it now stacks with speed buffs.</DIV>
Blackdog183
02-23-2005, 03:07 PM
<BR> <BLOCKQUOTE> <HR> The_Witchfinder wrote:<BR> <DIV>Just a couple of issues with the above post.</DIV> <DIV> </DIV> <DIV>Firstly, the main reason we don't get to wield all weapons is that it would make us too powerful. We already hit very hard with our spells and current weapon selection. Imagine how godly we'd become with a Shiny Brass Halberd in our hands.</DIV> <DIV> </DIV> <DIV>Secondly, I don't think harm Touch should do more damage. It should recharge more quickly, but I can think of one very good reason why Harm Touch should <STRONG>NOT</STRONG> do high damage: NPC/Monster Shadowknights!</DIV> <DIV> </DIV> <DIV>In general, I agree with you about the flavour aspects of the class, but I think that the bug fixes are more urgent in the grand scheme of things. The horse speed issue has been done to death, and frankly, the speed needed reducing. Be thankful that it now stacks with speed buffs.</DIV><BR> <HR> </BLOCKQUOTE>Witch Ive not been one to disagree with you on anything, but the weapon issue is just that, an issue. We have a very limited selection if crappy weapons. Im a level 30 SK using a Pristine forged carbonate Schimitar, and u know whats funny, it does more dps than any other weapon ive come across.....that we can use. I dont think the ability to use more weapons would overpower us, it would add diversity.<BR>
The_Witchfind
02-23-2005, 04:43 PM
<BLOCKQUOTE> <HR> Blackdog183 wrote:<BR><BR>Witch Ive not been one to disagree with you on anything, but the weapon issue is just that, an issue. We have a very limited selection if crappy weapons. Im a level 30 SK using a Pristine forged carbonate Schimitar, and u know whats funny, it does more dps than any other weapon ive come across.....that we can use. I dont think the ability to use more weapons would overpower us, it would add diversity.<BR> <BR> <HR> </BLOCKQUOTE> <DIV> <DIV>I'm in the same boat as you. I dinged lvl 30 alst night (yay for pristine forged feyiron vanguard!) I currently carry a Twisted Sceptre and a Twisted [Removed for Content] Sword. Both decent weapons, and I reckon they'll probably last me another level or two. I have a weakened Ghoulbane in the bank, but it doesn't look like a competetive weapon for the mid-30s.</DIV> <DIV> </DIV></DIV> <DIV>I don't think it's a matter of letting us wield more types of weapons - it's more a matter of creating more swords and hammers. Swords seem to be extremely thin on the ground, but you would think they'd be the most common weapon type of all.</DIV> <DIV> </DIV> <DIV>While I'd love to be able to wield the Shiny Brass Halberd I'm currently questing for, I can see the problems that would arise from letting us use such a weapon.</DIV><p>Message Edited by The_Witchfinder on <span class=date_text>02-23-2005</span> <span class=time_text>03:49 AM</span>
Blackdog183
02-23-2005, 04:46 PM
<DIV>I would see bith advantages and disadvantages to using a greater selection of weapons, I personally prefer 1 handed weapons, simply because from a tank standpoint, I dont want to lose to the benifits of a shield. The ability to use weapons such as the Shiny Brass Halbred, would come at a tradeoff. The tradeoff is yes you hit harder, while sacrificing alot of AC. Wouldnt make us overpowered, would allow for us to have options, thus making the class more enjoyable to play.</DIV>
cocoa_boy
02-24-2005, 08:43 AM
<DIV>5 stars. Thankyou for taking the time to chronicle this information and our current issues as Shadowknights. </DIV> <DIV>You're doing the lord's work, sir.</DIV>
Siner
02-24-2005, 10:23 PM
/nudge
Buadyen
02-24-2005, 11:34 PM
<blockquote><hr>strathas wrote:<DIV>OK another update from me, not sure if anyones posteed this, but ive been noticing a massive discrepancy between the description of my spells/abilities and the effects. like sorrow lists as doing 120ish -200ish damage...it does 80...spiked boot listed as doing 100ish -170ish..it does mebbe as high as 100, grim sowrd lists as past 200, it doesnt even come close...some of them are less than half whats listed on the spell. is this an issue? or are the spell descriptions just that gimped. </DIV><DIV> </DIV><DIV>also swarming spirits has no AE, other than a kewl looking graphic( not really) and does less than half the damage its listed as doing.</DIV><DIV> </DIV><DIV> </DIV><DIV>heavy use of tainted essence the last couple days, solo...not a single essence gained.</DIV><DIV> </DIV><DIV>Painbringer, again damage way below listed values...and as an added bonus lists as decreasing strength by a whole 2!!</DIV><DIV>seems woefully inadequate to me, in the middle 30s</DIV><DIV> </DIV><DIV> </DIV><DIV>draw strength...gives me a whole 7 (YAY!) strength points froma mob...for 3minutes, at the cost of 60 power...tossed that one after the first couple uses.</DIV><DIV> </DIV><DIV> </DIV><DIV> </DIV><p>Message Edited by strathas on <span class=date_text>02-22-2005</span> <span class=time_text>07:29 AM</span><hr></blockquote>What you're seeing Strathas is likely the result of a mob's natural resistances/defences. I'm not a Shadowknight, but I and others have noticed the same things with our combat arts. The only way we can get close to the maximum damage listed in the descriptions is if the debuffs are laid down heavy and thick.Either that, or the spell descriptions are bugged.
Baelzharon
02-24-2005, 11:50 PM
<blockquote><hr>Buadyen wrote:<blockquote><hr>strathas wrote:<DIV>OK another update from me, not sure if anyones posteed this, but ive been noticing a massive discrepancy between the description of my spells/abilities and the effects. like sorrow lists as doing 120ish -200ish damage...it does 80...spiked boot listed as doing 100ish -170ish..it does mebbe as high as 100, grim sowrd lists as past 200, it doesnt even come close...some of them are less than half whats listed on the spell. is this an issue? or are the spell descriptions just that gimped. </DIV><DIV> </DIV><DIV>also swarming spirits has no AE, other than a kewl looking graphic( not really) and does less than half the damage its listed as doing.</DIV><DIV> </DIV><DIV> </DIV><DIV>heavy use of tainted essence the last couple days, solo...not a single essence gained.</DIV><DIV> </DIV><DIV>Painbringer, again damage way below listed values...and as an added bonus lists as decreasing strength by a whole 2!!</DIV><DIV>seems woefully inadequate to me, in the middle 30s</DIV><DIV> </DIV><DIV> </DIV><DIV>draw strength...gives me a whole 7 (YAY!) strength points froma mob...for 3minutes, at the cost of 60 power...tossed that one after the first couple uses.</DIV><DIV> </DIV><DIV> </DIV><DIV> </DIV><p>Message Edited by strathas on <span class=date_text>02-22-2005</span> <span class=time_text>07:29 AM</span><hr></blockquote>What you're seeing Strathas is likely the result of a mob's natural resistances/defences. <b><font color=red>I'm not a Shadowknight</b></font color>, but I and others have noticed the same things with our combat arts. The only way we can get close to the maximum damage listed in the descriptions is if the debuffs are laid down heavy and thick.Either that, or the spell descriptions are bugged.<hr></blockquote>Stop trying to be some sort of <font color=red>DEV</font color> Buadyen. When you say you are not a Shadowknight you are correct, so where do you come off telling one who is they are wrong when they are simply stating something that is buggy and want to confirm it from OTHER shadowknights. You're quickly becoming a problem here on the SK boards, and I am asking you nicely to bugger off and find something else to do with your board time.
Pheeb
02-24-2005, 11:57 PM
Please don't feed the troll(s) - this thread is about to derail otherwise and a flame war is the last thing we want...
Vak Mallek
02-25-2005, 12:05 AM
Pheebau/agreeA mature response from SOE, and perhaps an apology, should be in order. I wonder if they have a live 'in person' support crew that talks to people face to face versus the adrogynous mechanical world of telephone/internet support?
Buadyen
02-25-2005, 12:26 AM
<blockquote><hr>Baelzharon wrote:<blockquote><hr>Buadyen wrote:<blockquote><hr>strathas wrote:<DIV>OK another update from me, not sure if anyones posteed this, but ive been noticing a massive discrepancy between the description of my spells/abilities and the effects. like sorrow lists as doing 120ish -200ish damage...it does 80...spiked boot listed as doing 100ish -170ish..it does mebbe as high as 100, grim sowrd lists as past 200, it doesnt even come close...some of them are less than half whats listed on the spell. is this an issue? or are the spell descriptions just that gimped. </DIV><DIV> </DIV><DIV>also swarming spirits has no AE, other than a kewl looking graphic( not really) and does less than half the damage its listed as doing.</DIV><DIV> </DIV><DIV> </DIV><DIV>heavy use of tainted essence the last couple days, solo...not a single essence gained.</DIV><DIV> </DIV><DIV>Painbringer, again damage way below listed values...and as an added bonus lists as decreasing strength by a whole 2!!</DIV><DIV>seems woefully inadequate to me, in the middle 30s</DIV><DIV> </DIV><DIV> </DIV><DIV>draw strength...gives me a whole 7 (YAY!) strength points froma mob...for 3minutes, at the cost of 60 power...tossed that one after the first couple uses.</DIV><DIV> </DIV><DIV> </DIV><DIV> </DIV><p>Message Edited by strathas on <span class=date_text>02-22-2005</span> <span class=time_text>07:29 AM</span><hr></blockquote>What you're seeing Strathas is likely the result of a mob's natural resistances/defences. <b><font color=red>I'm not a Shadowknight</b></font>, but I and others have noticed the same things with our combat arts. The only way we can get close to the maximum damage listed in the descriptions is if the debuffs are laid down heavy and thick.Either that, or the spell descriptions are bugged.<hr></blockquote>Stop trying to be some sort of <font color=red>DEV</font> Buadyen. When you say you are not a Shadowknight you are correct, so where do you come off telling one who is they are wrong when they are simply stating something that is buggy and want to confirm it from OTHER shadowknights. You're quickly becoming a problem here on the SK boards, and I am asking you nicely to bugger off and find something else to do with your board time.<hr></blockquote>Hello? *knocks on Baelzharon's head* Is anybody home?DID I SAY HE WAS WRONG? No, I did not. He was asking if anyone else had seen that, and if it was an issue. I responded that I had seen that (which is far ahead of what anyone else had done in this thread) in another classes combat arts as well.That was confirmation that someone else was seeing the SAME THING. And even better, it was from ANOTHER CLASS, which means that it's a wider issue than just a Shadowknight issue. Then I noted the ways I can get close to the damage levels listed in the spells -- debuffs, and lots of them. Assuming that the magnitude of the damage amounts in most spell/art descriptions is correct, then the values listed are likely based on a target having no resistance or defense to that particular damage type. (Which seems like it's the correct way to show things, actually.) Of course, the spell descriptions could flat out be wrong, which he also alluded to, or maybe they're correct and mob resistances are too effective -- we don't know.
Blackdog183
02-25-2005, 01:27 AM
<DIV>Ok folks I know it can be entertaining at time, but lets not continue to feed the troll. If he posts something, 1 star it as appropriate(if u feel the need) and move along. The only reason he is still here puking this nonsense is because we are entertining is silly little posts.</DIV>
Redneckzombie
02-26-2005, 01:01 AM
<DIV>I've been noticing something lately when I use my Demonstration of Faith skill (Adept III) </DIV> <DIV> </DIV> <DIV>It seems that it may work fine at first then, when a mob is able to wear it out before you have a chance to renew it (for me this is usually somewhere around the 2nd or 3rd casting of it in a solo fight), it's like all the damage the ward absorbed from that last cast is suddenly applied against me, or like suddenly the mob is hitting me like I'm not even wearing armor at all! I'm not sure if I'm explaining it correctly, but has anyone else seen such strange (and dangerous) behavior with mob damage when using this spell? I'm a lvl 26 SK btw.</DIV> <DIV> </DIV> <DIV>Thanks</DIV>
Ishnar
02-26-2005, 01:16 AM
<DIV>hey, that list is your best yet.</DIV> <DIV> </DIV> <DIV>Ishnar</DIV>
Blackdog183
02-26-2005, 03:41 PM
<DIV>I will be updating the list once this new patch goes to live and we can confirm that the intended fixes actually were fixes, so please post if they are working as intended or not,</DIV>
Shadame
02-27-2005, 09:34 AM
Blackdog,Thank you for the work. Hopefully we'll see something come of your labour soon.Keep updating the list!
strath
02-27-2005, 08:13 PM
<DIV>Evasive manouvers and ancient pledge timers are SOMETIMES locked together, sometimes not....reallly annoying, as well the timers on evasive and ancient pledge, are still 2 mins 30seconds...not the 10-15 mins they said they should be...and yes i realize that some disparity of the numbers is mob mitigation and resists, but cmon, HALF?? thats just a little rediculous, especiallly since we dont get any real debuffs.But at least i still got the kewlest fluff spell in the game .....Graven Embrace :smileyhappy:</DIV> <DIV> </DIV> <DIV>Oh, my usual group consistes of a guardian, a zerker, me, a defiler, a inquisitor...and one other takeing what we can take,ranges froma nother zerker, to wiz, to another inquisitor....but we have all three "tank" classes at all times...and not ONCE have i ever pulled agro off them, i used to let the MT taunt...but now ive found that i can tuant at will and not pull agro, i can beat a mob down to 25% and then have the guardian come in and assist...with me taunting the whole fight, the guardian can stil pull agro off ONE tuant, after ive done all that damage and useing taunts the whole time...not saying my agro hold is weak, being MT i can hold it just fine most of the time, but when grouped with a guardian or a zerker...if they want it they can take it every time, and nothing i can do about it.</DIV> <P>Message Edited by strathas on <SPAN class=date_text>02-27-2005</SPAN> <SPAN class=time_text>07:17 AM</SPAN></P><p>Message Edited by strathas on <span class=date_text>02-27-2005</span> <span class=time_text>07:18 AM</span>
Turkeyme
02-27-2005, 08:30 PM
<DIV>Had to stop playing SK.. it was too boring. Nothing really exciting about the class that you'd expect might be exciting. Started a brawler alt... he's level 13 now. Probably will be my main for a while until these issues are fixed. I would have sold his equipment to gear up my new char but <STRONG>all gear is attuneable now</STRONG>. :smileymad:</DIV> <DIV> </DIV> <DIV>I've given up hoping for all our issues to be addressed for a while. I saw we have 4 fixes coming, but they aren't even fixes to bugs we've been having, just a fix to tainted caress which they screwed up between then and now. That's a nice long list of fixes for swashbuckler, though. Good for them. But I can hardly care anymore. Whoop-tee-doo, to hell with SKs. I just hope bruisers dont end up screwed up like my previous class. At least they get cool moves and a Feign Death that's worth a crap.</DIV> <DIV> </DIV> <DIV>The only reason I still play is because my girlfriend and my brother play and their class abilities aren't jacked up, so they have been <EM>enjoying</EM> the game, apparently. And yes, for everyone's information, this is indeed EQ1 all over again.</DIV> <DIV> </DIV> <DIV>Anyone from SOE , if you read this: You did a good job with the game, probably spent days away from your family and teeny tiny lil' children to make this game. That's great. thats why im sorry to say so much fails to impress. hopefully playing a bruiser wont seem so <STRONG><EM><U>bland</U></EM></STRONG> is my biggest hope for this game anymore ...</DIV><p>Message Edited by Turkeymeat on <span class=date_text>02-27-2005</span> <span class=time_text>07:31 AM</span>
JimboRour
02-27-2005, 08:53 PM
<DIV>I think that the fact that pathfinding an isle spell that all scouts get is now fatser than our steed, also spirit of the wolf a driud spell, which also comes lower than level 20 (i think), is double the speed of our steed. to me this is far from being correct.</DIV>
frostgo
02-28-2005, 01:59 AM
<DIV><FONT face="Comic Sans MS" size=3>Yawn, how long Blackguard takes to pass this along...let me use my SBH!!</FONT></DIV>
omg i am just a newbie SK and read this forum for 2 weeks just 2 days ago finally lvl 20 SK!!! horse O.o omg going by feet i feel i go more fast but well isnt a problem , 14 silver isnt muchs , but well i hope they fix all the issues, before i get them hehehe , else i play another class until they decide to fix it. i have a sk in eqoa and enjoy it a lot i cant be a guardian zerker or pally if i tank i tank as SK i cant be another tank =) anyway my main is a cojurer but i love the sk class =) and enjoy it a lot well i will not scream to the devs maybe they know or maybe they pass but we are a class like the others and we have importan issues more like anothers, they are REALLY LAZY only see the pets of the necro and conjurer i cant bealive it when i saw it , CUT AND PASTE THE PETS and [Removed for Content] a troglodite pet O.o where are the elemental pets that i remember ? Huh? (who say /pizza? i mean MONEY $$$$.....1 game that i see with publicity LOL i am so scared) well this game havent much time so i hope they think about how they released a game which is a advanced beta....i feel like this...is my opinion...(sorry about my english is really bad v.v)
Nadain
02-28-2005, 02:00 PM
<DIV> <DIV> </DIV> <DIV> </DIV> <DIV>To be honest I like my SK. He can tank just fine thank you. Yes he does have some issues but what class in any game does not? The thing I cant understand is the player public attitude towards the SK. </DIV> <DIV> </DIV> <DIV>Groupy 1: We need a tank cause so and so is leaving</DIV> <DIV>Groupy 2: OH theres a guardian! Get him quick!</DIV> <DIV>Groupy 3: Already sent him a tell but hes already got a group<IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-sad.gif" width=16 border=0></DIV> <DIV>Groupy 4: How about the SK?</DIV> <DIV>Groupy 1/2/3: Are you nuts? SKs suck as main tanks!</DIV> <DIV> </DIV> <DIV>Me: No as a matter of fact we dont!</DIV> <DIV> </DIV> <DIV>Where did the public attitude come from? I dont have any issues tanking for any group I have got into (rare as that is). Last two days I played was prime time on the weekends. Put up looking for group and started soloing. Both times I did not get a single group even though I was LFG for 6 or more hours. In the past week I played 4 days at all times of the day. Got 1 group LOL.</DIV></DIV>
Blackdog183
02-28-2005, 03:34 PM
<BR> <BLOCKQUOTE> <HR> Nadain wrote:<BR> <DIV> <DIV> </DIV> <DIV> </DIV> <DIV>To be honest I like my SK. He can tank just fine thank you. Yes he does have some issues but what class in any game does not? The thing I cant understand is the player public attitude towards the SK. </DIV> <DIV> </DIV> <DIV>Groupy 1: We need a tank cause so and so is leaving</DIV> <DIV>Groupy 2: OH theres a guardian! Get him quick!</DIV> <DIV>Groupy 3: Already sent him a tell but hes already got a group<IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-sad.gif" width=16 border=0></DIV> <DIV>Groupy 4: How about the SK?</DIV> <DIV>Groupy 1/2/3: Are you nuts? SKs suck as main tanks!</DIV> <DIV> </DIV> <DIV>Me: No as a matter of fact we dont!</DIV> <DIV> </DIV> <DIV>Where did the public attitude come from? I dont have any issues tanking for any group I have got into (rare as that is). Last two days I played was prime time on the weekends. Put up looking for group and started soloing. Both times I did not get a single group even though I was LFG for 6 or more hours. In the past week I played 4 days at all times of the day. Got 1 group LOL.</DIV></DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>We certainlty dont suck as tanks, thats not what this thread is about. This thread is to adress our broken skills/abilites. We would be able to tank alot better if they were fixed, im shure of it. At least on my server, from the guardians/berserkers(which are supposedly the "best" tanks around) at my level I actually have about 200 more ac, and 200 less hps. I can hold aggro as good as any berserker/guardian I come across(as long as they arent trying to get aggro off me hehe). I mean seriously, I normally grp up with a couple friends and we can head into runnyeye and kill mobs lvl 40-(very red to me at 31) without them so much as blinking at my party members. In 6 hours of grouping yesterday, I lost aggro once to a warlock, which was quickly remedied by unholy order and GE. The other time was due to a reactive landing just as I pulled, unholy order, decree of decay fixed that.</DIV> <DIV> </DIV> <DIV>So to say that we suck as tanks is a farce, we dont, it just depends on the individual, and how much time/money youve spent into upgrading your spells/sbilities, and gear. I will say this beyond any shadow of a doubt, they need to fix our broken skills and whatnot, which it would appear they are finnaly doing. this next patch is bringing some fixes, hopefully they got them right. We shall see. As long as we get some fixes every patch, Im a happy SK.</DIV>
Bootstwadd
03-03-2005, 02:41 AM
<DIV>Blackdog,</DIV> <DIV>Would you be so kind as to post our consolidated list in the abilities forum? I see the Pally's have done so and already received a response.</DIV> <DIV> </DIV> <DIV>OR would SOMEONE kindly post our list in the Abilities forum? You will notice quite a few issues with quite a few classes that all seem to garnering a response from a Dev.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Here's hoping we can get the attention that is long overdue to our class...I REALLY want to go back to playing my main.</DIV> <DIV> </DIV> <DIV><BR> </DIV> <DIV> </DIV> <DIV> </DIV>
Shadame
03-03-2005, 02:52 AM
I second this. Blackdog, please take your list to the abilities forum ^_^
Vak Mallek
03-04-2005, 12:12 AM
/bumpHas anyone done this yet? I don't see it on that board.
Buadyen
03-04-2005, 12:33 AM
The list has already been posted posted:* <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=chars&message.id=8075#M8075">Here</a> on the Races & Player Characters forum* <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=chars&message.id=8403#M8403">Here </a>on the Races & Player Characters forum* <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=chars&message.id=8912#M8912">Here</a> on the Races & Player Characters forum* <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=chars&message.id=8825&view=by_date_ascending&page=1 " target=_blank>Here</a> on the Races & Player Characters forum* <a href="eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=28183" target=_blank>Here</a> on the Spells, Abilities, and Combat Arts forum(The Shadowknight list received the same response from Blackguard that the other classes lists have received, btw)
vwlsskng
03-04-2005, 01:19 AM
<BR> <BLOCKQUOTE> <HR> Buadyen wrote:<BR><BR>(The Shadowknight list received the same response from Blackguard that the other classes lists have received, btw)<BR> <HR> </BLOCKQUOTE>/pizza?<BR>
Shadame
03-04-2005, 01:50 AM
Buyaden,that page was not found that you linked to in the abilities folder.
Buadyen
03-04-2005, 02:08 AM
Wow, leave out a quotation mark and the board really [expletive ninja'd by Faarbot]s up a hyperlink, doesn't it?Anyway, <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=28183" target=_blank>this</a> is the correct link for the one in the Spell & Combat Arts forum.
Sinuvil
03-04-2005, 05:19 AM
<DIV>Has there been any real responses as to where things stand at all? Any status on where we stand on a revamp or fixes or even just getting our class thoroughly looked at? Im not trying to stir anything by this next comment at all, but one of the latest news articles on the main site lists unmatched customer service as a main strength of this game. To me personally, not hearing any real information on the future of my concerns is a lack of good customer service. Im not trying to put down anyone that works for EQ2 right now, Im sure each individual is busy with their jobs, but perhaps one suggestion could be just hiring/assigning one or two people whose only job each day is to look at the boards and try to find and reply with answers to peoples questions or concerns... just a thought here. For example as far as class issues, this could even entail just getting a daily or even weekly report on whats being done to fix or revamp different class issues. Even if real fixes were months down the line, just having the constant communication and knowledge of whats going on makes it sit a lot easier with me. Im sure there must be others who feel the same.</DIV>
pyroglyph
03-04-2005, 08:01 AM
<DIV>In the "Weapon Selection" issues, we might want to add to it our absolute lack of ranged items...</DIV> <DIV> </DIV> <DIV>Example: look at the bow Stormfire...at 28, it provides almost as many stats as my sword and shield put together. Meanwhile my ranged slot remains useless. This is balanced?</DIV> <DIV> </DIV>
Shadame
03-04-2005, 09:24 AM
No, ranged slot needs to be addressed, amoung other things. FOund the thread, thanks for the link.I *love* the person who is running through this thread 1 starring every post regardless of what it says ^_^
The_Witchfind
03-04-2005, 01:34 PM
<BLOCKQUOTE> <HR> Shadamehr wrote:<BR>I *love* the person who is running through this thread 1 starring every post regardless of what it says ^_^<BR> <HR> </BLOCKQUOTE> <DIV>I coun't care tuppence about the stars. To be honest, they should probably remove the rating system altogether.</DIV>
Blackdog183
03-04-2005, 04:17 PM
<DIV>Our issues have been posted multiple times in the Abilties forums, as well as elsewhere. There are some supposed fixes coming with the next patch, we have yet to see of they are actual fixes or screw ups like the last times theyve tried to "fix" our spells.</DIV> <DIV> </DIV> <DIV>As far as the multitude of other issues, they have been "passed along" by Blackguard...whatever the hell that means.</DIV> <DIV> </DIV> <DIV>Some kind of plan they have of fixing our class would be nice. As I promised Blackgiard though, SK's are getting some fixes....beit a couple, so I have backed off for now. Lets give them the chance to fix our issues, this next patch brings a few fixes, hopefully they continue to fix with every patch.</DIV>
imready2go
03-04-2005, 07:52 PM
<DIV>There are obviously a multitude of issues with the SK (as with just about every class if you browse the other forums). Hopefully, in the coming months when we finally leave Beta and go Live (what? this is Live????) Sony will fix the bugs and major problems with our class. With the help of the folks here like Blackdog who keep nipping at Sony's heels, they'll realize that things are in bad shape and work to get things straightened out. (Hands together in supplication ...)</DIV> <DIV> </DIV> <DIV>But, as others have mentioned, this won't fix the general issue of the SK being just plain boring. Even if you're not a full-time roleplayer, you have to admit that the SK lacks ,,, something. There is no coolness factor. "They live to inflict fear, hate, and despair." And how do we do that, exactly? By being tanks, sort of, just like the other fighters? By having spells with nasty sounding names that do the same things as every other spell? Sony has taken away everything that made the SK interesting in EQ1 - our skelly pet, the ability to summon corpses, a real FD, etc. These were not class-unbalancing powers, they just made the SK more fun. For example, a (persistent) skelly pet wouldn't need to have the abilities of a Summoner's pet, or any real abilities at all, but it would add some sort of intimidation aura to the SK. Instead, we get the short-lived [Removed for Content]. (Personally, I'd much rather have a skelly than a horse as my fluff spell - if we could turn off the cackle.) Our armor is shiny, like some [expletive ninja'd by Faarbot] paladin, not black and scary like it should be. We're fighters who can't even use half the weapons in the game.</DIV> <DIV> </DIV> <DIV>Sony needs to seriously look at the class from the top-down big-picture perspective and consider (with customer input) some major design changes. (They can do this as soon as they fix all the stupid bugs that should have been fixed long ago.) Otherwise, why even have a SK class? If there are no differences between each class - those little things that are interesting and fun but of course don't cause imbalance - then why bother even having subclass choices? Why bother having the Shadowknight title if it doesn't mean anything?</DIV> <DIV> </DIV> <DIV>/rant off</DIV>
Vak Mallek
03-04-2005, 07:54 PM
Any word as to when that patch will be coming through? I know it's in testing, I was just wondering how long these things usually take.Thank you in advance. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Shadame
03-04-2005, 08:36 PM
I keep my eye on the test server notes and I've seen nothing worthwhile for SK's come up recently, beyond the tainted essence and grim harb text fix.
<DIV>I forget if the fix tainted carress does that mean they are going to break something else useful like our wards?</DIV>
Nadain
03-07-2005, 06:42 AM
<DIV>I am not sure about this so please correct me if I am wrong but I think the list misses one. Unyielding advance. Thats our bash taunt that we have to have a shield equipted to use. I cant find the app 2 on the trainer or the scribe and I have never seen any version of it on any broker (freeport or black market). I have also never heard of the adept one book droping.</DIV>
Pyrokinet
03-07-2005, 08:45 AM
<DIV>Our final slam skill, Destructive Slam, does not work on the boss mobs in Meeting of the Minds (or any other mob that's 50+ and named for raiding), whereas the Paladin final slam skill Courageous Dash DOES work on those same named mobs.</DIV> <DIV> </DIV> <DIV>Self-buffs, compared to the Paladin self-buffs, do not increase our stats proportionally as the Paladins do, even when compared that (in this example) my buffs are Adept 3 and Master 1, and the compared Paladin has both at Adept 1.</DIV> <DIV> </DIV>
<BR> <BLOCKQUOTE> <HR> Nadain wrote:<BR> <DIV>I am not sure about this so please correct me if I am wrong but I think the list misses one. Unyielding advance. Thats our bash taunt that we have to have a shield equipted to use. I cant find the app 2 on the trainer or the scribe and I have never seen any version of it on any broker (freeport or black market). I have also never heard of the adept one book droping.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV> </DIV> <DIV> </DIV> <DIV>I have adept 1 Unyielding Advance and you really arent missing anything, its a crusader spell I believe hence a pallie/sk issue about drop rates, all it did for me was around 20 damage plus the regular knockdown/stun and made me think several times before i broke down and bought decrepit slam app IV, which is godly in comparison.</DIV> <DIV></FONT> </DIV> <DIV>So while yes it might have a buggy drop rate (I bought mine I have gone 38 levels and seen all of 3 adept/master books drop but I am just lucky, I think, if it wasnt for bad luck Id have no luck at all).</FONT></DIV>
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