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EDG
12-26-2004, 09:04 AM
<DIV>I'll keep this updated as often as I can, I'm stickying it so I can keep it updated.  </DIV> <DIV> </DIV> <DIV>Please post only <FONT color=#ffff00>"bugged" skills</FONT>, <EM><STRONG>not</STRONG></EM> suggestions on how to make them better, this is not a wishlist, but something, hopefully, we can use to keep track of everything that's broken with our class, and request bug fixes.  Any input would be appreciated.</DIV> <DIV> </DIV> <DIV><STRONG>Broken Shadowknight Skill List:</STRONG></DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ffff00>Lucans Pact</FONT></STRONG> -  Cannot ride horse, cannot ride griffons, spammed "You cannot do that".  (Undead form - <STRONG><FONT color=#009900>FIXED</FONT></STRONG>)<BR><STRONG><FONT color=#ffff00>Tainted Sacrement</FONT></STRONG> - Removes all debuffs from a mob<BR><FONT color=#ffff00><STRONG>Power Cleave</STRONG></FONT> - App2 does not exist on trainers, app3 cannot be crafted (<STRONG><FONT color=#009900>FIXED</FONT></STRONG>)<BR><STRONG><FONT color=#ffff00>Draw Strength</FONT></STRONG> - Drawn strength does not stack with other buffs<BR><STRONG><FONT color=#ffff00>Sorrow</FONT></STRONG> - Does not AOE as it says, supposed to require a 2-handed weapon but it doesn't (<FONT color=#009900><STRONG>FIXED</STRONG></FONT>)</DIV> <DIV> <DIV><STRONG><FONT color=#ffff00>Decrepit Slam</FONT></STRONG> - Supposed to require a sheild but doesn't (<FONT color=#009900><STRONG>FIXED</STRONG></FONT>)<BR><STRONG><FONT color=#ffff00>Vigor of Thrust</FONT></STRONG> - No Upgrade available past App II<BR><STRONG><FONT color=#ffff00>Decree of Decay </FONT></STRONG>- Lifetap only works for SK, no group lifetap (<FONT color=#009900><STRONG>FIXED</STRONG></FONT>)</DIV> <DIV><STRONG><FONT color=#ffff00>Swarming Spirits</FONT></STRONG> - AE lifetap - no lifetap in the ae, just does damage<BR><STRONG><FONT color=#ffff00>Insatiable Hunger</FONT></STRONG> - Group offense buff + group lifetap proc - upgrading it to app3 removes the group buff part of the spell (<STRONG><FONT color=#339900>FIXED</FONT></STRONG>)<BR><STRONG><FONT color=#ffff00>Charge</FONT></STRONG> - Does not provide the stun effect</DIV> <DIV><STRONG><FONT color=#ffff00>Dreadful Wrath</FONT></STRONG> - Doesn't slow the enemy</DIV> <DIV><STRONG><FONT color=#ffff00>Tainted Carress </FONT></STRONG>- Tainted essence goes to random party members, not always the SK</DIV> <DIV> <DIV><STRONG><FONT color=#ffff00>Cursed Sacrement</FONT></STRONG> - Removes all debuffs from a mob</DIV> <DIV><FONT color=#ffff00><STRONG>Cursed Carress</STRONG></FONT> - Goes into random inventory of any party member</DIV> <DIV><STRONG><FONT color=#ffff00>Agonizing Cry</FONT></STRONG> - Replaces Sorrow, is not an AE and does not have a dot nor does it require a 2 hander</DIV> <DIV><STRONG><FONT color=#ffff00>Disease Cloud</FONT></STRONG> - taunt compenent is resisted when damage component is resisted</DIV> <DIV> </DIV></DIV> <DIV><STRONG>Minor bug list:</STRONG></DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ffff00>Unholy Steed</FONT></STRONG> - Players "float" above the horse, also spammed error message "you cannot do that while sitting"<BR><STRONG><FONT color=#ffff00>Grim Sword</FONT></STRONG> - Power usage is greater than damage output at App 1</DIV> <DIV><FONT color=#ffff00><STRONG>Lucans Pact</STRONG></FONT> - Less effective than its prerequisite "Knights Stance", not really an upgrade<BR><STRONG><FONT color=#ffff00>Rescue</FONT></STRONG> - Rarely works as intended, often resisted</DIV> <DIV> </DIV> <DIV><STRONG>Class Generalities:</STRONG></DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ffff00>Power Consumption</FONT></STRONG> - SK's power consumption is not in-line with other classes, power usage exceeds the efficiency of other classes.<BR><FONT color=#ffff00><STRONG>Taunts</STRONG></FONT> - Generally too weak to *re-gain* aggro, they work fine to attain and maintain aggro, however</DIV> <DIV><FONT color=#ffff00><STRONG>Weapon Selection</STRONG></FONT> - Very few weapon choices (limited to hammer/sword)<BR><STRONG><FONT color=#ffff00>Lifetaps</FONT></STRONG> - lifetaps just seem terribly underpowered and inconsistent</DIV> <DIV> </DIV></DIV> <DIV><EM>I'll add any other broken skills to this list, if anyone posts any information.  </EM></DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>** edit</FONT> - added "minor" bug (?) listing for unbalanced and non-game-hindering spell effects.<BR><FONT color=#ff0000>** edit</FONT> - added general class hinderances for unbalanced or broken class-wide problems</DIV> <DIV><FONT color=#ff0000>** edit</FONT> - marked fixed skills</DIV><p>Message Edited by EDGEY on <span class=date_text>01-10-2005</span> <span class=time_text>07:05 PM</span>

Trystwy
12-26-2004, 10:14 AM
<DIV>Some shadowknights (esp darkelf females) actually float about a foot above their 'Unholy Steed' rather than sit upon it.</DIV>

ki11g0
12-26-2004, 10:20 AM
rescue doesnt do what it should either. decree of decay doesnt proc the lifetap like it should, and neither does infernaL pact. afik.

WuphonsReach
12-26-2004, 08:03 PM
Rescue has worked for me about 9 out of 10 times. What is it supposed to do that it isn't doing?

Xi
12-26-2004, 08:13 PM
<BR> <BLOCKQUOTE> <HR> ki11g0r3 wrote:<BR>rescue doesnt do what it should either.<STRONG> decree of decay doesnt proc the lifetap like it should</STRONG>, and neither does infernaL pact. afik.<BR> <HR> </BLOCKQUOTE><BR> <DIV>Bolded part may be only you.  But I have zero problem with this skill.</DIV> <DIV> </DIV> <DIV>If I remember corrctly it is an AoE replacement for Shout with a<EM> CHANCE </EM>at Lifetap (which happens quite frequently for me)</DIV><p>Message Edited by Xiux on <span class=date_text>12-26-2004</span> <span class=time_text>10:13 AM</span>

Shadame
12-26-2004, 10:40 PM
My DoD procs pretty frequently, actually. The only problem is that it is **worthless!!!!!**8 Hitpoints? Come on? That's not even enough to help me hold agro in a group situation!Hypothetically, SK skills should be pretty good at holding agro. We have all these skills that deal damage, and then have a heal effect. So, that should be twice as much agro for the same amount of mana. Except, the skills are so minute that they don't dent the hate list of a guy getting beat on by a rogue.

Savanja
12-27-2004, 02:43 AM
<DIV>Unholy Steed is bugged, as others have mentioned on other threads.  Even when canceled, I still get the "you cannot do that" error while sitting.  </DIV> <DIV>The horse doesn't zone with you, and it can't go across water, which seems silly, but I don't know that these are bugs, perhaps just poor design.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

EDG
12-27-2004, 03:56 AM
<BR> <BLOCKQUOTE> <HR> Trystwych wrote:<BR> <DIV>Some shadowknights (esp darkelf females) actually float about a foot above their 'Unholy Steed' rather than sit upon it.<BR> <HR> </DIV></BLOCKQUOTE>that's cosmetic, not a bugged skill, i'd rather attempt to hand a report of broken game-hinderances that flashy graphics problems (although i agrre its very silly looking).<BR>

EDG
12-27-2004, 03:57 AM
<BR> <BLOCKQUOTE> <HR> ki11g0r3 wrote:<BR>rescue doesnt do what it should either. decree of decay doesnt proc the lifetap like it should, and neither does infernaL pact. afik.<BR> <HR> </BLOCKQUOTE><BR> rescue does work, just not as good as we would like (ive had it do absolutely nothing at times, and work like a charm at others).  Other classes get skills much more useful that cannot be resisted (evac anyone?)

EDG
12-27-2004, 03:58 AM
<BR> <BLOCKQUOTE> <HR> ki11g0r3 wrote:<BR>decree of decay doesnt proc the lifetap like it should<BR> <HR> </BLOCKQUOTE>the proc does work, but it only works for the SK not on the group (which many people though it did), it is not consistent as it "may" privide a lifetap.

Trystwy
12-27-2004, 06:22 AM
<BR> <BLOCKQUOTE> <HR> EDGEY wrote:<BR><BR> <BLOCKQUOTE> <HR> Trystwych wrote:<BR> <DIV>Some shadowknights (esp darkelf females) actually float about a foot above their 'Unholy Steed' rather than sit upon it.<BR> <HR> </DIV></BLOCKQUOTE>that's cosmetic, not a bugged skill, i'd rather attempt to hand a report of broken game-hinderances that flashy graphics problems (although i agrre its very silly looking).<BR> <P><BR> <HR> <P></P> <P>It might be cosmetic, but  it certainly negatively impacts on 'my' personal game enjoyment.</P> <P>Your thread title called for bugged Shadowknight skills. Unholy Steed 'is' a shadowknight spell, it 'is' bugged for many shadowknights, so it should be added to list of skills/spells that aren't working properly. It should be up to the developers to decide what level of importance should be given to its fix - we as shadowknights should only submit what we feel isn't working as intended - and I'm certain that floating a foot above a summoned mount 'isn't' what you would call a properly working spell...</P> <P>A bug is a bug whichever way you look at it.</P></BLOCKQUOTE><p>Message Edited by Trystwych on <span class=date_text>12-26-2004</span> <span class=time_text>05:23 PM</span>

Mene
12-27-2004, 08:05 AM
<DIV>Vigor of Trust is still missing upgrades i believe.</DIV>

Draq
12-27-2004, 04:51 PM
<BR> <DIV><STRONG><FONT color=#ffff00>Sorrow</FONT></STRONG> - also doesn't require a 2handed weapon</DIV> <DIV><STRONG><FONT color=#ffff00>Decrepit Slam</FONT></STRONG> - does not require a shield, although it is the upgrade to unyielding advance</DIV> <DIV><FONT color=#ffff00><STRONG>Grant of Armament </STRONG></FONT>- does not work on a Guardian 32+. probably another buff blocking it because it worked on a fury with the same level</DIV> <DIV> </DIV> <DIV>Im only 32 atm so thats all I have to add so far <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Macki
12-28-2004, 01:27 AM
<P>Add these to the list of brokens, Ill add more as I level only at 40 now.</P> <P>32 - Grim Sword : Attack + Disease DD - useless spell, high power cost for less damage than our 30 power DDs<BR>35 - Swarming Spirits : AE lifetap - no lifetap in the ae, just does damage<BR>37 - Insatiable Hunger Group offense buff + group lifetap proc<BR>- upgrading it to app3 removes the group buff part of the spell, it remains on the SK.</P> <P> </P>

EDG
12-28-2004, 02:00 AM
<BR> <BLOCKQUOTE> <HR> Draq wrote:<BR><BR> <DIV><STRONG><FONT color=#ffff00>Sorrow</FONT></STRONG> - also doesn't require a 2handed weapon</DIV> <DIV><STRONG><FONT color=#ffff00>Decrepit Slam</FONT></STRONG> - does not require a shield, although it is the upgrade to unyielding advance</DIV> <DIV><FONT color=#ffff00><STRONG>Grant of Armament </STRONG></FONT>- does not work on a Guardian 32+. probably another buff blocking it because it worked on a fury with the same level</DIV> <DIV> </DIV> <DIV>Im only 32 atm so thats all I have to add so far <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>yes, the first 2 are bugged (actually in our favor <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />) , the last one is likely due to buff stacking, the same as if you tried any buff or debuff and a higher level player or higher level skill is already in place.</FONT></DIV>

EDG
12-28-2004, 02:03 AM
<BR> <BLOCKQUOTE> <HR> Mackius wrote:<BR> <P>Add these to the list of brokens, Ill add more as I level only at 40 now.</P> <P>32 - Grim Sword : Attack + Disease DD - useless spell, high power cost for less damage than our 30 power DDs<BR>35 - Swarming Spirits : AE lifetap - no lifetap in the ae, just does damage<BR>37 - Insatiable Hunger Group offense buff + group lifetap proc<BR>- upgrading it to app3 removes the group buff part of the spell, it remains on the SK.<BR> <HR> </P></BLOCKQUOTE>Thanks for the higher level input <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  grim sword is useless, not sure if thats by design or not (could low damage be considered a bug?)  As for the second 2 you posted, are these 100% no work bugs?  For example decree of decay *may* provide a lifetap, could this also be the case with the SS and IH, or is this a guarenteed will not work at all?<BR>

Macki
12-28-2004, 03:30 AM
<DIV>I use swarming spirits all the time, 100% it doesnt have a lifetap effect, it has the lifetap sound but only does damage and gives me no health in return. </DIV> <DIV> </DIV> <DIV>Insatiable Hunger worked as a group buff (takes over Unholy Order) when I got it at 37, it proced an effect called Voracious Soul (spelling) which did about 30-40 dmg and gave me 15 hp or so back, I upgraded it to App3 it proced for 50-60 dmg and gave me roughly 30-50 hp back but did not provide a buff to the group as it did before I upgraded it, on the plus side, it procs quite often, I also found that Unholy Aura (which replaces Grim Harbringer) procs alot more than grim, but when it does proc it still says "Your Grim Harbringer etc".</DIV> <DIV> </DIV> <DIV>As for decree of decay, it always gave me a lifetap when I used it 90% of the time, I use shriek of terror now which I havent seen work as a lifetap since I've got it.</DIV>

R.Dane
12-28-2004, 03:55 AM
Lucan's Pact also does not really do anything. It is actually less powerfull/usefull then Knights Stance, which it replaces. I would put that under the list of bugged/needs to be looked at.I also had a problem with Charge. Before I upgraded it to appIII it did not do anything - no damage, stun or anything. Now it does damage but the stun still does not work.

EDG
12-28-2004, 04:27 AM
<BR> <BLOCKQUOTE> <HR> R.Daneel wrote:<BR>Lucan's Pact also does not really do anything. It is actually less powerfull/usefull then Knights Stance, which it replaces. I would put that under the list of bugged/needs to be looked at.<BR><BR>I also had a problem with Charge. Before I upgraded it to appIII it did not do anything - no damage, stun or anything. Now it does damage but the stun still does not work.<BR> <HR> </BLOCKQUOTE> <P>We'll have to do more testing (and report the numbers) of knights stance vs lucans pact to see the true effect.</P> <P>and yes, i agree, Charge does not stun... the stun effect is quite visible with decrepit slam (you can see the mob stop whatever its doing, dead in its tracks), however with charge... no stun effect, the damage however is quite substantial.</P>

WuphonsReach
12-28-2004, 04:40 AM
From playing a scout up to level 9.Their "stun" spell works as follows. Stun the mob - and as long as you don't hit it - it will not do anything for a few seconds. For a quick-fingered scout, it lets them slip behind the mob and execute a flanking attack before the mob recovers.Charge is good for interrupting casters, but you've gotta be quick. (Might be worth it to /feedback that it should have a slightly faster cast time.)

EDG
12-28-2004, 07:42 AM
<BR> <BLOCKQUOTE> <HR> WuphonsReach wrote:<BR>From playing a scout up to level 9.<BR><BR>Their "stun" spell works as follows. Stun the mob - and as long as you don't hit it - it will not do anything for a few seconds. For a quick-fingered scout, it lets them slip behind the mob and execute a flanking attack before the mob recovers.<BR><BR>Charge is good for interrupting casters, but you've gotta be quick. (Might be worth it to /feedback that it should have a slightly faster cast time.)<BR> <HR> </BLOCKQUOTE> <P>You can 1-star me all you like, the stun-effect doesn't exist in this spell.  You can prove this by using the spell on a mob while running backwards, the mob never gets interupted.  There is no "being quick", it's a broken skill, that does not work as intended.  We have 1 other spell that actually DOES stun, and works, so it's fairly obvious to compare when another skill with a stun isn't working correctly.  So no, you are wrong.  Charge will never interupt a caster, no matter how "quick" you are.</P> <P>Charge is broken.  (the damage component still works on it)<BR></P>

Macki
12-28-2004, 02:16 PM
<DIV>Level 40 - Dreadful Wrath - Doesn't slow the enemy</DIV>

Poena_De
12-28-2004, 06:55 PM
<DIV>Grim sword-  I have to agree that the price on the ability seems a bit high but to my knowledge there is no "attack" part of the ability.  It just does straight disease damage to the target but looks like a sword swing.  I don't know if it is missing the physical attack associated with it or if it just looks like that due to the name.  In either sense I have hit for over 200 with it at level 35 with adept 1.  I would say the damage that it puts out is HIGHLY susceptiple to disease resistance.</DIV>

Xiene
12-28-2004, 08:24 PM
<DIV> <DIV>-Contract of Shadow is upgrade to Vigor of Trust, or SK version of Vigor of Trust.</DIV> <DIV> </DIV> <DIV>Well correct me if I'm wrong.</DIV></DIV>

Poena_De
12-28-2004, 11:20 PM
<DIV>I think he meant that there are no linear upgrades to vigor of trust. (ie app3, adept1, adept3, master1)</DIV>

EDG
12-29-2004, 09:57 AM
<DIV>It's scary how long this list is getting.  </DIV>

Shadame
12-30-2004, 08:39 AM
<- holds out patiently for the big patch

Grimgrun
12-30-2004, 01:54 PM
<DIV>Anyone seen if these are fixed (or at least some of them) on the Test Server?</DIV> <DIV> </DIV> <DIV>...after all, if they ain't on the test server, they ain't in the next big patch that's coming! <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV>

Kredoc
12-30-2004, 06:38 PM
<DIV>Great list. Every shadow knight should /bug this weekly so we can insure SOE gives us some love.</DIV> <DIV> </DIV>

WuphonsReach
12-30-2004, 07:22 PM
Spamming the system with /bug reports will end up getting SKs *no love*. It just clogs the system and takes away time that could be spent on fixing the issue rather then closing a zillion identical bug reports.When you discover that a bug doesn't work, and you can figure out *how* it doesn't work and can verify or tell the testers how to reproduce the issue, then you should file a *single* bug report.

12-30-2004, 08:17 PM
<DIV>Cursed Sacrement - do the same as Tainted</DIV> <DIV>Cursed Carress - Goes into random inventory of any party member (This seems like, the one who do most dmg is likely to get one?)</DIV> <DIV> </DIV> <DIV>I still think Disease Cloud (app3) is underpowered/bugged, it resist way to much, even on blue and green con mobs.</DIV>

Draq
12-30-2004, 10:40 PM
<BR> <BLOCKQUOTE> <P> <HR> </P> <P>EDGEY wrote:<BR><BR><STRONG><FONT color=#ffff00>Grim Sword</FONT></STRONG> - Power usage is greater than damage output</P> <DIV> </DIV> <DIV> <HR> </DIV></BLOCKQUOTE>I don't think Grim Sword is underpowered. I got myself Adept 1 and was often doing 200+ melee dmg with it (Ebon Eye War Maul) It has high mana cost but imo it's not too high for the highest dmg attack in my spell list (without HT). Maybe the boost is coming from the Adept book but at least on my server there are a lot of them on the broker.<BR>

Bowyn
12-31-2004, 01:45 AM
Edgey -- I just wanted to let you know that Charge does actually interrupt spell casters, and quite often I might add. It doesn't interrupt with a stun (I have never gotten stun to work with this skill). The interruption comes from the knockdown ability. If I had to choose between the 2, I would keep the knockdown --- nothing is funnier than knocking mobs on their backs...it always cracks me up. Just my 2cp...

EDG
12-31-2004, 10:51 PM
<BR> <BLOCKQUOTE> <HR> Draq wrote:<BR><BR> <BLOCKQUOTE> <P> <HR> <P></P> <P>EDGEY wrote:<BR><BR><STRONG><FONT color=#ffff00>Grim Sword</FONT></STRONG> - Power usage is greater than damage output</P> <DIV> </DIV> <DIV> <HR> </DIV></BLOCKQUOTE>I don't think Grim Sword is underpowered. I got myself Adept 1 and was often doing 200+ melee dmg with it (Ebon Eye War Maul) It has high mana cost but imo it's not too high for the highest dmg attack in my spell list (without HT). Maybe the boost is coming from the Adept book but at least on my server there are a lot of them on the broker.<BR> <BR> <HR> </BLOCKQUOTE><BR> Yep, you're correct.  The App 1 version, the power usage is greater than the damage output.  Once you upgrade to Adept 1 (which seems to drop frequently) it becomes a usefull spell.  I think it's a damage multiplier based on the weapon you're using, because depending on which weapon I use it on, I get different results.

EDG
12-31-2004, 10:53 PM
<BR> <BLOCKQUOTE> <HR> BowynnD wrote:<BR>Edgey -- I just wanted to let you know that Charge does actually interrupt spell casters, and quite often I might add. It doesn't interrupt with a stun (I have never gotten stun to work with this skill). The interruption comes from the knockdown ability. If I had to choose between the 2, I would keep the knockdown --- nothing is funnier than knocking mobs on their backs...it always cracks me up. Just my 2cp...<BR> <HR> </BLOCKQUOTE><BR> I've actually seen mobs power bar go down while theyre KDed, so theyre still casting...  maybe it only work sometimes?  I figure, if you knock a caster on their [expletive ninja'd by Faarbot], it should stop them from casting everytime.  The odd thing is, if you KD a mob and run backwards it looks like you're dragging them with a rope...

Greggthegrmreapr
01-01-2005, 02:39 AM
<DIV>I have discovered that There are some places in game that i cannot dismount my horse.  unless i am mistaken, the only way i have been able to dismount without zoning or hitting the water (which then causes the spam bug) is to click the summon icon, which then stores the horse.  </DIV> <DIV> </DIV> <DIV>Outside the gates to Fallen Gate, i cannot store the horse this way, and there is a quite large area in Nektulos Forest that i was not able to store last night.</DIV>

Rakn
01-01-2005, 03:24 PM
how can you people not think grim sword is underpowered ? we have magic spells that use 20-30 power and do over 120 yet a skill with really high power usage does barely more dmg than it uses.does 150 for me with a feysteel mace and uses 99.tried some mad double hander with something stupid like 90-150 dmg for me @ 34 and i still only hit for around 150 even though the weapon hits twice as hardbtw i have it at adept 1<p>Message Edited by Raknor on <span class=date_text>01-01-2005</span> <span class=time_text>02:24 AM</span>

Macki
01-01-2005, 05:39 PM
<DIV>yea like I said earlier, dont use grim sword, its a waste of power, we have 2 DD's that do more damage for a fraction of the power cost, once you get  Dreadful Wrath you will feel better, 200-350 unresistable (probably bugged) damage every 10 seconds, Adept 1 uses only 81 power at 40.</DIV>

EDG
01-01-2005, 11:53 PM
<BR> <BLOCKQUOTE> <HR> Mackius wrote:<BR> <DIV>yea like I said earlier, dont use grim sword, its a waste of power, we have 2 DD's that do more damage for a fraction of the power cost, once you get  Dreadful Wrath you will feel better, 200-350 unresistable (probably bugged) damage every 10 seconds, Adept 1 uses only 81 power at 40.</DIV><BR> <HR> </BLOCKQUOTE><BR> maybe we could make a table of powerusage/damageoutput for each spell and see how far out of line grim sword is.

Rakn
01-02-2005, 03:44 AM
but anyway just to see how underpowered it is look at thisCondemming Spirit App 3 = 25power for around 100-130 dmgFetid Grasp Adept 1 = 26 power for around 140-170 (used in HO with decree of decay will hit all mobs in the encounter Grim Sword doesnt)Grim Coil App III = 69 power and does 4x 53-56 dotsnow for 120 power i can do minimum 452 dmgGrim Sword Adept I = 119 power for around 140-170 dmgnow do you people realise just how worthless that skill is?oh yea i forgot to add all those spells and skills have the exact same 20second recast timer.so its not like you could do 452 dmg for 120 power only once in the fight this is everytime u could use grimsword<p>Message Edited by Raknor on <span class=date_text>01-01-2005</span> <span class=time_text>02:48 PM</span>

MF2K|Wh
01-02-2005, 02:04 PM
<P><BR><STRONG><FONT color=#ffff00>Insatiable Hunger</FONT></STRONG> - Group offense buff + group lifetap proc - upgrading it to app3 removes the group buff part of the spell<BR></P> <P>Can verify that even at app1, this spell does not buff the entire group<BR></P>

R.Dane
01-03-2005, 11:55 PM
Infernal Pact - The lifetap proc on this is broken too I believe.Rescue - Completely worthless. I have yet to have this spell work, even when it lands. Often it is resisted. (and it's on a 30 minute timer!!!)I can not drive home the point enough that our taunts need to be made unresistable. A tank with broken taunts is not a tank at all, he's worthless. I do not see any other tank class having their taunts resisted, it's bogus.Also, power consumption on our spells/abilities is way out of line with other classes. I have access to equal/higher level Guardian and Berzerker characters and they get far more functionality out of their abilities with far less power consumtion - It takes an SK half to 3/4ths of theor power bar to achieve results that those classes can get out of one bubble or less of power.Decrepid Slam - I had read a statement at some point as to the effect thet Decrepid Slam actually was intended to not require a shield (like 'Slam' in EQ1). This could be incorrect but I thought I would bring it up just the same.<p>Message Edited by R.Daneel on <span class=date_text>01-03-2005</span> <span class=time_text>01:04 PM</span>

Mavios
01-04-2005, 09:41 AM
<DIV> </DIV><p>Message Edited by Mavios on <span class=date_text>01-03-2005</span> <span class=time_text>10:57 PM</span>

Mavios
01-04-2005, 09:42 AM
<DIV>Double post.. Got some crazy error saying I was posting more than one message in 3600 seconds and that was flooding?</DIV><p>Message Edited by Mavios on <span class=date_text>01-03-2005</span> <span class=time_text>08:43 PM</span>

Macki
01-04-2005, 11:16 AM
<DIV>42.6 Agonizing Cry - Replaces Sorrow, is not an AE and does not have a dot nor does it require a 2 hander</DIV>

strath
01-04-2005, 04:21 PM
<DIV>How about our weapon skills? ive been looking to upgrade on a 28 shadow, prepareing for the 30s, and ive found nothing thats better than my skullcrusher, a gaurdian friend recently picked upa shiney brass halberd, that does over twice my damage, at lvl 28....i cant find anythign to even come close to matching that till in my 40s. The manual says axe,sword,polearm,flail,hammer,mace,staff and more. In game, i have sword , hammer, flail. Is this a mistake in the manual, or is this a mistake in the game, also, i have yet to find a single useable range weapon for a shadow, far as i can tell the only melee class that gets no range weapons at all? Not being able to use axes or spears, hurts our offence as much or more as any of these skill/spell bugs, as well as reduces our agro ability considerably.</DIV>

Rakn
01-04-2005, 08:03 PM
bloodstained hammer from the zek boat ride is a good upgrade from skull crusher.yea it sucks we dont get to use any big weapons like polearms.im not really fussed about ranged weapons i doubt many other SK's are either my spells have long enough range. it would be kinda cool if we had crossbows though but there are only normal bows ingame as far as ive seen and i doubt the devs would add them for us or even let us use them anyway

Mene
01-04-2005, 08:37 PM
<DIV>in your class generalities section, i would like to see something about the manual ( even the updated , "final" one ), mentioning our weapon types, that are in fact, not usable.</DIV> <DIV> </DIV> <DIV>eg. pole arms</DIV>

R.Dane
01-04-2005, 11:44 PM
FYI the high level Berserker 'bash' skills also do not require a shield to use. These abilities might very well be intended to work like this. I think they have simply taken the idea of racial 'slam' abilities (bash with no shield) from eq1 and made them class based instead.

strath
01-05-2005, 02:03 PM
<DIV>im not so worried about range weapons either, other than not being able to use any, we lose stats for t hat slot that every other class seems to get, melee class anyway.as for the blodstained hammer, is it comparable to the shiney brass halberd?dont think i remeber it being that good, i look at the list of available weapons every day, and the best i can see is pristine carbonite ....which is no better really than skullcrusher.</DIV>

Rakn
01-05-2005, 03:32 PM
its not brilliant but its decent.+4int +5 agi +2str +2 wis +24hp +24 power26-77 dmg @ 362.0 seconds delay..btw we really do need axes!i did the greenhood quests earlyer and got awarded the "mammoth" axe+5int +6agi +6str +7wis +44hp +44 pwrtwo handed55-165 @ 43 with 2 seconds delay if you can actually use it.guess what everyone else in the group got? WEAPONS THEY CAN USE

Greggthegrmreapr
01-05-2005, 09:05 PM
<DIV>we really should be allowed to use axes...  knights are supposed to be good with a wide array of weapons</DIV>

Aion
01-06-2005, 11:10 PM
<DIV>Tainted Caress can be used in HOs as a Horn, even though under examination it uses a strong arm icon. Don't know whether this is a bug in terms of it is not meant to do this or a graphic bug that it is using the wrong icon, but it does work like a taunt (at least in terms of advancing HOs).</DIV>

Feni
01-07-2005, 06:08 AM
34 SK here. I only just discovered this thread. Thank you for getting it going and maintaining it.I can verify from experience that Charge does indeed interupt spells, but does not provide a 'stun' effect beyond the interuption. As to the scout classes that have a stun that stops the mob from doing anything for a second or 2, perhaps you should look at Decrepit Slam for that effect, because the scout class also has a 'stun' that only seems to interupt the spell but is often resisted.I have Knight's Stace Adept 3 & it is SIGNIFICANTLY more effective than my Lucan's Pact at Adept 1. Personally I do not see this as a minor bug. I would like to think that as I advance my character, I can expect to continue to advance the effectiveness of my abilities, and NOT have to worry that they may be less effective than my earlier abilities.I have only seen Rescue work as I expected it to work, based on the wording of the spell, 2 times in the game. I have even tried to do it so I hit Rescue and Taunt consecutively, and had no effect. Our taunt is our biggest bug, imho. Both Guardians & Berzerkers have total command of agro in almost all situations, if they play their character correctly, but I find that to be far from the truth for we SKs. I have often grouped w/ a Zerker friend & I have never seen him pull a mob only to have it head straight for the Bard upon the pull, but I have that happen regularly. Not to mention that Zerkers and Guards both have an ability that increases their hate with the group on every melee hit. Everything I read when the game came out lead me to believe that I would be as much a tank as a Zerker or Guardian, but would possibly have slightly more survivability than either, which is what lead me to select SK. I have been supremely disappointed in my class when compared to either of those classes regarding agro management.I make sure I am always using good drink & food, so I almost never have any trouble with being too low on mana. I do notice that my mana usage seems to match that of the cleric's, but don't see that as a problem because we have to wait for him to regen his mana as well. I think that mana consumption is relative to the amount you have, if you do not keep yourself in the best gear you can find, then you should not expect to have much mana by comparison to someone who keeps their gear upgraded.I would like to hear some insights on the effectiveness of the Big Patch from today (Jan 6). What you found to be good selections or not. What you suggest for the Specialization selections (orc, Skelly, Treant, etc...)

Macki
01-07-2005, 06:34 AM
<DIV>Still Broken</DIV> <DIV> </DIV> <DIV>Draw Strength doesnt stack with our 12 hour buff</DIV> <DIV>Sorrow/Agonizing Cry - still doesnt act as an AE</DIV> <DIV> </DIV> <DIV>ill test out others later.</DIV>

MageChild
01-07-2005, 06:38 AM
<DIV>I haven't seen an issue with <FONT color=#ffff00><STRONG>Charge, </STRONG></FONT></FONT>as it seemed to operate normally to me (although resisted alot before I upgraded to app 2, less with 3 and rarely now with Adept 1).</DIV> <DIV> </DIV> <DIV>Power Consumption seems to be in line with the rest of my party members and less than some, as when I am Tanking I forgo straight damage skills and concentrate on all my agro skills, and when Assisting I forgo agro for the most part and do primarily damage skills. Actually, my wife (who plays a Coercer) states that she very rarely has to hit me with Breeze while she has to hit damned near everyone else in the party, even when I am MT.</DIV> <DIV> </DIV> <DIV>As far as agro goes, as long as i pull with an agro skill (usually DoD) and lead off the actual fight with an HO (I make sure the party knows not to jump in until after I pull off my HO), I don't have any issues with maintaining agro, and can pull them off the party members if things get hairy without too much trouble (and while making that happen, can hit the affected member with my ward for additional agro as well as saving their butt from a beating). It is all a matter of style. Read your skills, learn what they do and you will be suprised what you can do. As a 25 SK, I can compete on a fairly level playing field with my Guardian counterparts.</DIV>

MageChild
01-07-2005, 06:42 AM
<DIV>I haven't seen an issue with <FONT color=#ffff00><STRONG>Charge, </STRONG></FONT></FONT>as it seemed to operate normally to me (although resisted alot before I upgraded to app 2, less with 3 and rarely now with Adept 1).</DIV> <DIV> </DIV> <DIV>Power Consumption seems to be in line with the rest of my party members and less than some, as when I am Tanking I forgo straight damage skills and concentrate on all my agro skills, and when Assisting I forgo agro for the most part and do primarily damage skills. Actually, my wife (who plays a Coercer) states that she very rarely has to hit me with Breeze while she has to hit damned near everyone else in the party, even when I am MT.</DIV> <DIV> </DIV> <DIV>As far as agro goes, as long as i pull with an agro skill (usually DoD) and lead off the actual fight with an HO (I make sure the party knows not to jump in until after I pull off my HO), I don't have any issues with maintaining agro, and can pull them off the party members if things get hairy without too much trouble (and while making that happen, can hit the affected member with my ward for additional agro as well as saving their butt from a beating). It is all a matter of style. Read your skills, learn what they do and you will be suprised what you can do. As a 25 SK, I can compete on a fairly level playing field with my Guardian counterparts.</DIV>

Feni
01-07-2005, 07:58 AM
Try playing w/ a Bard type class, it seems their songs sometimes count as buffs being cast during the pull. I don't know about the rest of you, but I have found the hate for the buffer to be very high, and therefor often very difficult to taunt off: an issue that is compounded even more when our taunts are resisted.Yes, I use my Rune and often resort to my GE to get the mob off the undesired target. I always pull w/ a Dot, and try to hit my Taunt as I am bringing the mob to the group (since it can be cast even while running). I then lead w/ the other Taunt, then Rune, then do an HO...All are supposed to be very high agro spells. There is no doubt in my mind that agro management is a 'Group' responsibility. But when the Enchanter gains agro from the group because he mez's one mob on the pull, or the Bard gets the whole group pounding on his frail defense because he is doing what bards do; playing songs, then we as a class had better be able to gain agro back in a hurry. That has not been the case in my experience.I want to see a post here about how you get the agro off the Cleric who 'Accidentally' lands a buff as you are in the process of pulling. So far for me, the mob is at about 20% life when I finally get it off the cleric, unless I resort to using my GE. Yes, that is after hitting Rescue, both taunts, Rune, using my DoT and Life Tap.Much, if not All of this would be addressed if they would only make our Taunts irresistable and perhaps give them just a fraction more hate per taunt.

Macki
01-07-2005, 10:09 AM
<DIV>Still Broken</DIV> <DIV> </DIV> <DIV>Draw Strength doesnt stack with our 12 hour buff</DIV> <DIV>Sorrow/Agonizing Cry - still doesnt act as an AE</DIV> <DIV>Swarming Spirits - no liftap effect</DIV> <DIV>Insatiable Hunger - still not a group buff</DIV> <DIV> </DIV> <DIV>ill test out others later.</DIV>

Shadame
01-08-2005, 01:55 AM
Anyone know if they made our lvl 26 pet worthwhile?

EDG
01-08-2005, 04:36 AM
<BR> <BLOCKQUOTE> <HR> Shadamehr wrote:<BR>Anyone know if they made our lvl 26 pet worthwhile?<BR> <HR> </BLOCKQUOTE><BR> I haven't called a pet out in some time...  the fact that it removes debuffs from the mob (like our AGI debuff and our STR debuff), and the fact that I haven't had any tainted essence in a my inventory in I don't know how long (because it goes to everyone elses inventory), I haven't had the chance to test if it's any different.

Greggthegrmreapr
01-08-2005, 05:38 PM
<DIV>I was under the impression that Lucan's Pact was more offensive, not defensive like knights stance...  maybe i'm wrong...  but Iksar rarely are</DIV>

Macki
01-08-2005, 06:07 PM
<DIV>Wrong, Lucan's Pact is an "upgrade to Knight's Stance"</DIV> <DIV> </DIV> <DIV>Dreadful Wrath still doesnt slow mobs.</DIV> <DIV> </DIV> <DIV>Cursed Sacrament lasts 3 minutes but still removes debuffs.</DIV>

khuurb
01-08-2005, 08:44 PM
<DIV>If you read Tainted Caress, It says that a essence will go to anyone who damages the mobs, not just the SK. So a scout who hits the mob 2-3x as often as the SK will probably have TC proc for them. So it is not bugged the skill just does not work how <U>you</U> think it should work.</DIV>

EDG
01-08-2005, 11:20 PM
<DIV><SPAN class=headline>Update Notes: January 08, 2005<I> 1/8/2005 7:00 AM</I></SPAN> <BR> <P>- The level 37 shadowknight spell Insatiable Hunger now buffs the entire group as it was meant to do. </P></DIV>

Macki
01-24-2005, 03:55 AM
<DIV>Blasphemy - doesnt do dmg to all enemies in the encounter</DIV> <DIV>Despoiling Mist - resisted 99% of the time</DIV> <DIV>Cursed Sacrament - removes all friendly spell effects on the mob acting as a debuff (bad)</DIV> <DIV>Agonizing Cry - still doesnt act as an AE in any manner</DIV> <DIV>Swarming Spirits - still doesnt have lifetap effect</DIV> <DIV>Cursed Caress - I say its bugged because out of casting it on about 1000 mobs I've gotten 1 essence</DIV> <DIV>Dreadful Wrath - no slow effects, "slow effect" in maintained window sometimes doesnt leave after mob is dead</DIV> <DIV>Siphon Strength - doesnt stack with our 12 hour, insane power usage for 30 seconds of buff.</DIV> <DIV>Lucan's Infernal Bargain - no agility bonus built into the buff</DIV> <P>Message Edited by Mackius on <SPAN class=date_text>01-23-2005</SPAN> <SPAN class=time_text>05:58 PM</SPAN></P><p>Message Edited by Mackius on <span class=date_text>01-25-2005</span> <span class=time_text>07:18 PM</span>

RMyers
01-24-2005, 12:19 PM
<DIV>My question is, is it worth listing all this stuff down?  Do the Dev's or anyone else for that matter, look at these threads?  I have been banging my head on the keyboard trying to find upgrades, better weapons, and various upgrades to try and catch up with my other guildies I regularly hunt with.  We have a serious lack of weapons to choose from, finished the SBH quest today and well, we can't use it. Can't sell it. Can't do much of anything with it.  Been trying to find a way to get the Ghoulbane, and with NPC not willing to talk to us, makes that quest pointless.  I am currently useing a Twisted Bastardsword, but it is turning blue on me and will soon max out.  If there is any sugestions on quests to do for a new weapon, I would appreciate it greatly.  Okay, I'm done venting now. :smileytongue:  Althoe that spam we get for Skelly form is getting REALY annoying!!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Chasmyrr Syvinn'Dyrr</DIV> <DIV>30 Dark Elf Shadowknight of Cazic Thule</DIV> <DIV>Officer of House Syvinn'Dyrr</DIV> <DIV>Oggok</DIV>

Coercit
01-24-2005, 05:39 PM
Mind if we add our TOTAL UNABILITY to equip ANYTHING in ranged slot ?It is a real concern when compared to every other single fighter class (but Pals, of course). We simply lose a stat modifier slot, which is way more important than many skills that sound broken...

Macki
01-25-2005, 01:34 AM
<DIV>I like to write bugged spells down so nobody gets their hearts broken when a spell doesn't work if they know beforehand <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV>

Bhodi
01-25-2005, 09:42 PM
<DIV>Draw Strenghts Adept 1 </DIV> <DIV>seems to bugged...used to steal 4-6 STR of mob with APP1...upgraded to Adept 1...get 0 all the time</DIV>

Siner
01-27-2005, 05:21 AM
yes, we must document this stuff and we must be consistent about it.http://eq2players.station.sony.com/en/news_archive.vm?id=336&section=Development&month=current"Daily Community Reports. Every day, the community team for both the US and International servers gathers up the hottest issues from all of the <b><u><i>FORUMS</i></u></b>. It's not uncommon for the biggest issues to result in special broadcast emails to the entire team to ensure that the hot issues are addressed as quickly as we can."<p>Message Edited by Sineri2 on <span class="date_text">01-26-2005</span><span class="time_text">04:22 PM</span></p><p>Message Edited by Sineri2 on <span class="date_text">01-26-2005</span><span class="time_text">04:23 PM</span></p><p>Message Edited by Sineri2 on <span class=date_text>01-26-2005</span> <span class=time_text>04:23 PM</span>

Macki
01-30-2005, 12:22 AM
<DIV>bump</DIV>

Roukl
01-30-2005, 11:43 AM
<DIV>More weapon choice dont care if its more hammers and swords but its pretty sad ive had a skull crusher for 10 lvls and not a single weapon compares for stats att/dly. My wifes a dirge shes changed weapons every few lvls for better ones .</DIV> <DIV> </DIV> <DIV>I can hold agro fine IF i get the first hits in but anyone sneezes at the mob I am screwed till mob is at about 20%. Tainted cares needs to be a sk only receive spell. Kinda not on we generate cash for everyone else using our spell.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

Hitop
01-30-2005, 05:10 PM
<DIV>Can someone make an updated list since the original author hasn't in a while?  Would be very nice )</DIV>

Shadame
01-31-2005, 07:28 AM
I used the f'n skullcrusher all the way until I got my ghoulbane at 32.That's how sad our weapon selection is, and what's worse is that the player crafted stuff wasn't nearly as good stat or damage wise as the skullcrusher.And yeah, draw strength is worthless, and lucan's pact is pretty worthless as well. I only use it when I am off tanking with a 2hs in order to bump my disease resist up.

Siner
01-31-2005, 08:45 AM
another bug. When evasive manuvers buff wears off it greys out your casting icon again for recast time even though it was clear before the buff expired. Make sure you recast it before it expires and you can skip this additonal time penalty.

Macki
02-01-2005, 06:22 AM
<DIV>Sineri I dont think thats a bug, all my "buff on others" spells do that.. maybe it is, I'm not sure, I usually recast at 20-30 secs.</DIV>

Siner
02-02-2005, 07:15 PM
Edgey can you update the original post. I would like to link this to the Abilties forum to make sure that SK gettign the dev love. Thanks.

Baelzharon
02-02-2005, 07:28 PM
Vigor of Thrust, I found an Adept 1 on the broker yesterday for 1g. So some where it is dropping an upgrade. As of yet however I can not make Apprentice versions as an Alchemist/Scholar. So its 1/2 fixed?

Siner
02-02-2005, 07:48 PM
More reason to get a list of our bugged skills/spells from the community - take form the fury thread in the abilities forum.Blackguard wrote:Just wanted to chime in and let you know that we have been paying attention to this thread since its creation. While we may not comment on anything specific, we appreciate the feedback and are not ignoring it.The Fury thread is specific and has the weight of the fury community behind it. If we get somethig like this, we will get noticed too.

strath
02-02-2005, 08:02 PM
<DIV>Aye, its high time we stood together as one. an army of shadowknights, riding to war agaisnt the evil and heretical developers!</DIV> <DIV> </DIV> <DIV>then we can cry really loud and hope they fix us too :smileyhappy:</DIV>

vwlsskng
02-02-2005, 09:11 PM
<BR> <BLOCKQUOTE> <HR> Sineri2 wrote:<BR>More reason to get a list of our bugged skills/spells from the community - take form the fury thread in the abilities forum.<BR><BR>Blackguard wrote:<BR>Just wanted to chime in and let you know that we have been paying attention to this thread since its creation. While we may not comment on anything specific, we appreciate the feedback and are not ignoring it.<BR><BR>The Fury thread is specific and has the weight of the fury community behind it. If we get somethig like this, we will get noticed too.<BR> <HR> </BLOCKQUOTE><BR> What makes you think they aren't paying attention to this thread, too?

Chari
02-03-2005, 12:10 AM
<blockquote><hr>vwlssknght wrote:<BR><BLOCKQUOTE><HR>Sineri2 wrote:<BR>More reason to get a list of our bugged skills/spells from the community - take form the fury thread in the abilities forum.<BR><BR>Blackguard wrote:<BR>Just wanted to chime in and let you know that we have been paying attention to this thread since its creation. While we may not comment on anything specific, we appreciate the feedback and are not ignoring it.<BR><BR>The Fury thread is specific and has the weight of the fury community behind it. If we get somethig like this, we will get noticed too.<BR><HR></BLOCKQUOTE><BR>What makes you think they aren't paying attention to this thread, too?<hr></blockquote> Maybe the fact that they responded to the fury thread, and not yet to this one.

vwlsskng
02-03-2005, 12:14 AM
<BR> <BLOCKQUOTE> <HR> Charisi wrote:<BR><BR> <BLOCKQUOTE> <HR> vwlssknght wrote:<BR><BR> <BLOCKQUOTE> <HR> Sineri2 wrote:<BR>More reason to get a list of our bugged skills/spells from the community - take form the fury thread in the abilities forum.<BR><BR>Blackguard wrote:<BR>Just wanted to chime in and let you know that we have been paying attention to this thread since its creation. While we may not comment on anything specific, we appreciate the feedback and are not ignoring it.<BR><BR>The Fury thread is specific and has the weight of the fury community behind it. If we get somethig like this, we will get noticed too.<BR> <HR> </BLOCKQUOTE><BR> What makes you think they aren't paying attention to this thread, too?<BR> <HR> </BLOCKQUOTE><BR>Maybe the fact that they responded to the fury thread, and not yet to this one.<BR> <HR> </BLOCKQUOTE><BR> <P>Bah! <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P>Okay, devs, let us know that a higher power is watching!</P> <P>/raindance</P>

Siner
02-03-2005, 09:06 AM
Well the fact that this had fallen off the first page and the I had to bump it to get it back. Moreover the OP hadnt' updated it in some time as well so the info is possibly stale. You need to show the devs community that know what is it talking with current up-to-date info.

Siner
02-03-2005, 10:05 AM
Again more reason for the SK community to get united and <i>specific</i>. Conjuror community thread gets response from Blackguard in "Abilites" forum -Blackguard said:Thanks for the list everyone. Also, is the dot stacking issue occuring with any other classes? If so, please provide specific examples of spells that should be stacking but are not. Thanks!

strath
02-03-2005, 10:46 PM
<DIV>34 shadowknight , just dinged today =) ill start checking what i can later today and post here.</DIV><p>Message Edited by strathas on <span class=date_text>02-03-2005</span> <span class=time_text>09:47 AM</span>

Siner
02-04-2005, 06:37 PM
Bump. Are there any more bugged spells that we know of? Lets make sure we have a current list to present to the devs.

strath
02-04-2005, 07:58 PM
<DIV>Lucan's pact still spams me to the nuthouse, sorrow is kinda broken, the DoT is AE but the melee attack is not, this may mor may not be proper, graven embrace is still completly worhtless , other thana good laugh with the guild :smileyhappy<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> i love these useless fun spells =P)i just got spiked boot, seems kinda pointless, costs 50 power for 50-60 damage at appt 1, making it the absolute worst power/damage ratio ability i have, Harm tickle still works =),i havent really noticed my disease cloud being resisted, so that may be fixed.</DIV> <DIV> </DIV> <DIV> I think the range limit on our encounter AE taunt should be removed, not a bug persay but when a group gets split up , which happens fairlyl often, you get 3 mobs hitting you and you have to hold the AE taunt till the 4th gets in, well that usually means the two mobs your not targetting splitting off to the healers or nukers, and since th bard type mobs in nek were AEing my group tonight in nek even tho we were split across the ENTIRE zone, they can do this.</DIV>

ArsenaI
02-04-2005, 09:45 PM
<DIV>only the disease is supposed to be AOE with Sorrow:</DIV> <DIV> </DIV> <DIV><EM>Requires a two handed weapon. Deals slashing damage over time to the enemy and releases an area of effect disease attack.</EM></DIV> <DIV><EM></EM> </DIV> <DIV>Saw Sorrow Master I for sale on broker on Mistmoore. Didn't have 47g to spare... wish I knew where that dropped <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV>

Abrah
02-04-2005, 10:48 PM
<DIV>there is an adept 1 version out there. have only seen 2 so far on the merchant both sold by the same person, 1 was selling for 35g the other for 23g</DIV>

Macki
02-06-2005, 12:44 AM
<DIV>sorrow is still broken I think.</DIV>

strath
02-06-2005, 01:20 AM
<DIV>Weapon selection, while not bugged, is absolutly horrendous, i just did the shiny brass halberd quest, i cant use it. No alternate weapon choice allowed, not even a sword. ALL the decent weapons are axe and spear, we get hammer and sword. and no ranged weapon kinda hurts too, at lvl 34, im losing 4-6 points to each prime stat and 30-40 hp/power over any other fighter class.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Graven Embrace is a complete waste of a "class ability" its barely worht a few laughs ina  guild group now, 30 min reuse timer AND it doesnt work to boot.</DIV><p>Message Edited by strathas on <span class=date_text>02-06-2005</span> <span class=time_text>05:23 PM</span>

Siner
02-06-2005, 04:05 AM
Bump. Edgey can you update the list. Also paying recast time after the spell cast and again after the buff wears off for our buffs e.g. offering of armament, evasive manuvers, etc. needs to be added to the list.

Jes
02-06-2005, 09:57 AM
<DIV>Lv 40 Training: Lucan's Infernal Bargain is broken.</DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=4227" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=4227</A></DIV> <DIV> </DIV>

Vas
02-06-2005, 10:49 AM
<DIV>44.4 - Malevolent Circle : Decreases offense for increased defense and disease based AC buff</DIV> <DIV><BR> </DIV> <DIV>This spell buffs your disease resist and has no effects on Ac beyond the increased defense spell.</DIV> <DIV>Either the text needs to be changed or the spell should, I don't know, have an ac buff of some sort.</DIV><p>Message Edited by Vasan on <span class=date_text>02-05-2005</span> <span class=time_text>09:55 PM</span>

Siner
02-08-2005, 03:16 PM
Edgey can you update this list please. It is laid out well and I think there is a good chance the devs will give it a consideration.