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Jezekie
11-10-2004, 11:38 PM
Credit to Stormreaver on the beta forums to compiling it.--------------1.8 - Wild Swing : Extra low damage attack3 - Taunt : Taunt4 - Toughness : Increases AC5 - Kick : Crushing damage attack7 - Assualt : PBAE attack8 - Shout : AE taunt9 - Call to Arms : Group slashing,crushing and piercing skill buff10 - Blessed Weapon : Chance to do Divine damage with each swing11 - Righteous Blow : Divine damage attack12 - Demonstration of Faith : Single Target Ward13 - Righteous Anger : Divine DD14 - Cry of Conviction : AE Divine damage attack - 6 targets max15.6 - Faithful Swing : Attack which heals crusader a bit17 - Offering of Armament : Give some of your AC to another party member17.6 - Inflame : Taunt19 - Vigor of Trust : Single Target STR + STA buff19.6 - Charge : Medium damage attack with knockdown20 - Harm Touch : Instant powerless disease DD20 - Unholy Steed : Summon horse21 - Graven Embrace : Reduce hate on target21.6 - Sickening Decay : AE disease attack22 - Grim Coil : Disease DoT22.6 - Decree of Decay : Increases hate and curses all enemies with a lifetap shield23 - Unholy Order : Group offense + disease resist buff23 - Shriek of Terror : Taunt + AE disease debuff24 - Tainted Caress : Curses enemy, chance anyone hitting it steals part of its soul24.6 - Grim Harbinger : Each strike has a chance to do extra disease damage25 - Fetid Grasp : Disease attack26 - Tainted Sacrament : Summons shade to fight for you briefly. Requires tainted soul26.6 - Infernal Pact : Ward party member and gain a chance to lifetap foes27 - Decrepit Slam : Stun + Disease damage27.6 - Condemning Spirit : Disease DD28 - Consume Vitae : Disease DD, some converted to caster health28.6 - Cruel Intent : AE disease attack + slashing DoT29 - Painbringer : Attack with STR debuff29 - Sorrow : Slashing DoT + AE disease attack (requires 2h weapon)30 - Draw Strength : STR debuff + STR self buff30.6 - Lucan’s Pact : Reduces offense for defense, resistances + undead form (woot!)31 - Disease Cloud : Taunt + Disease DoT31.6 - Grant of Armament :32 - Grim Sword : Attack + Disease DD32.6 - Evasive Maneuvers : Shield party member from attacks + parry buff33 - Spiked Boot : Medium damage piercing attack33.6 - Contract of Shadows : STR + STA+ AGI buff34 - Malefic Touch : Harm Touch upgrade35 - Swarming Spirits : AE lifetap37 - Insatiable Hunger : Group offense buff + group lifetap proc38 - Unhallowed Aura : STR + disease damage proc38.6 - {Tainted Caress} - Obviously a vendor bug, let me know what goes here39 - Baleful Smite : Disease attack + AE disease DD40 - Dreadful Wrath : High damage attack + move speed debuff40 - Summon Squire : Summons a willing squire40.4 - Unholy Blessing : Wards target + increases damage40.8 - Cursed Sacrament : Tainted Sacrament upgrade41 - Destructive Slam : Stun + Stifle (requires shield)42 - Devour Vitae : Upgrade to Consume Vitae42.6 - Agonizing Cry : Slashing DoT + AE Disease attack + AGI debuff (requires 2h weapon)42.6 - Unending Pain : AE disease attack + slashing DoT + AGI debuff43 - Pariah’s Mark : Attack + Taunt44.4 - Malevolent Circle : Decreases offense for increased defense and disease based AC buff44. 6 - Plague Sword : Upgrade to Grim Sword44.8 - Siphon Strength : Upgrade to Draw Strength45 - Insidious Whisper : Taunt + Disease DoT + Attack Debuff45.6 - Gift of Armament : Give some of your AC to a party member46 - Calculated Evasion : Shield part member from attacks, AGI buff47 - Soulrend : Medium damage attack + WIS debuff47.6 - Unholy Strength : STR + STA + AGI buff48 - Ruinous Touch : Harm Touch upgrade49 - Death Cloud : AE Disease DoT50 - Blasphemy : Taunt + AE divine attack50 - Despoiling Mist : AE AC debuff50 - Hand of Lucan : Glowing hand effect50 - Wicked Coil : Disease DoT

Tirsa
11-10-2004, 11:42 PM
> 38.6 - {Tainted Caress} - Obviously a vendor bug, let me know what goes hereCursed Caress - Tainted Caress upgrade.

Stormreaver
11-11-2004, 06:42 AM
<DIV>Cheers <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

SuDang
11-11-2004, 12:24 PM
<BR> <BLOCKQUOTE> <HR> 10 - Blessed Weapon : Chance to do Divine damage with each swing<BR><BR> <HR> </BLOCKQUOTE><BR> <DIV>Is this really a proc now?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>as well as</DIV> <DIV> </DIV> <DIV>13 - Righteous Anger : Divine DD<BR></DIV> <DIV> </DIV> <DIV>I think to remember that in the alst beta days this had a knockdown as well...</DIV> <DIV> </DIV> <DIV>well. all pretty low but i am addicted to IoR and can'T get off it....</DIV> <DIV> </DIV><p>Message Edited by SuDanger on <span class=date_text>11-10-2004</span> <span class=time_text>11:26 PM</span>

Stormreaver
11-11-2004, 03:22 PM
<DIV>Blessed weapon is a proc buff, yeah. Righteous Anger is just a standard divine damage attack.</DIV>

Anash
11-11-2004, 11:29 PM
Righteous Anger had a knock down effect in beta like charge but it was changed, used to have that graphic with the gigantic axe and explosion and it was changed also.

Bellic
11-13-2004, 10:38 PM
<DIV>a horse at lvl 20 just for being a SK .... bad a$$</DIV>

ankleBit
11-14-2004, 04:08 AM
<DIV>Sticky this, please <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Trollb
11-14-2004, 06:14 PM
<DIV>Hmm, dont look like we get a real pet... but ah well. Hopefully the steed is cool.</DIV> <DIV> </DIV> <DIV> </DIV>

Geox
11-15-2004, 11:51 AM
<DIV>20 - Unholy Steed : Summon horse<BR></DIV> <DIV> </DIV> <DIV>Ding Ding ur wrong sir i guess they gimped Sk's now iam lv21 no mount</DIV>

Graksk
11-15-2004, 11:59 AM
you have to buy it from the shadowknight trainer.

Payb
11-15-2004, 11:26 PM
<DIV>Who is the shadowknight trainer?  I went back to the person in freeport militia that gave me my shadownight quest and nothing.</DIV>

Tako
11-15-2004, 11:29 PM
<DIV>By trainer Grak means the trainers that sell your scrolls.  I found mine scroll trainer near the sewer entrance in NFP, there are 3 of them by a tree.  Scroll costs 14 silver.</DIV>

Payb
11-15-2004, 11:34 PM
<DIV>Thanks much!</DIV>

Roland_Descha
11-16-2004, 09:07 PM
<DIV>sweet thx all</DIV>

scath
11-17-2004, 11:56 PM
<DIV>with our proc biffs, which stat determines how often we proc?</DIV> <DIV>also is it the same stat for weapon procs?</DIV>

Arlon
11-19-2004, 03:13 PM
13 - Righteous Anger : Divine DDSmall update to this: 13.6I got it yesterday.Good list, thanks!

Zwa
11-22-2004, 12:18 PM
<DIV>40 - Summon Squire : Summons a willing squire</DIV> <DIV> </DIV> <DIV>Willing to do what??</DIV> <DIV>If it's a girl, I will get naugty thoughts... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

11-22-2004, 05:53 PM
<DIV>26 - Tainted Sacrament : Summons shade to fight for you briefly. Requires tainted soul<BR></DIV> <DIV>OK, only level 11, and working hard onit, Sony Snafu'd on my CE so I'm getting a late start.</DIV> <DIV>Where does one obtain a 'tainted soul' and what is it?</DIV>

CptTrips
11-22-2004, 06:38 PM
This maybe a silly question.. How do I decide what combat art/spell do I invest my money into to upgrade? I assume that some of these arts will not be used at higher levels.

Ravaan
11-23-2004, 03:46 AM
<DIV> <DIV>now when it says AE ... is that encounter or will those spells effect mobs out of encounters. if so that kinda sucks and could get the SK in a lot of trouble. I mean i have Cry of conviction and only use it once in a great while. just seems like they are useless spells to me.</DIV></DIV>

Bellic
11-23-2004, 05:02 AM
<DIV>Cry of Conviction works great to help keep AE taunt, that shout and assult when used in the proper context can help you keep up to 6 mobs off the casters and healers situations in Fallen Gate and Commons i use it a lot.</DIV>

GreatReor
11-23-2004, 06:28 AM
<DIV>awesome thread. Answered alot of questions thank you </DIV>

Payb
11-23-2004, 11:06 AM
<DIV>No shriek of terror at 23.</DIV>

BustaGrinds8
11-23-2004, 08:38 PM
<BR> <BLOCKQUOTE> <HR> Anash wrote:<BR>Righteous Anger had a knock down effect in beta like charge but it was changed, used to have that graphic with the gigantic axe and explosion and it was changed also.<BR> <HR> </BLOCKQUOTE><BR> <P>It was actually a red transparent swirling great hammer (at least in October) that exploded into confetti shards <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Very awesome, and I've seen Orc priests use this on me, so I guess they gave PC Priests this animation for one of their spells now.  Righteous Anger now uses the Priest's original smite spell animation.  I wonder if Smite now has the hammer.</P> <P>Both spells look cool though.  And didn't Sky Cleave use to have a blue lightning bolt strike down?  Now it makes the monster look like a scout using evade.  Doesn't really make sense to me.</P> <P>I wish subclasses had additional Heroic Opportunities.  Or at least a choice like *do you want to trade Sky Cleave for... Hells Wrath* or something like that.  That'd be cool to individualize the characters more.  And since HOs arent used in groups too much, I don't think groups would care that the HOs differ.  You never see them being used except on accident anyway because everyone cancels each others.</P>

JIB20
11-23-2004, 09:28 PM
<DIV> <DIV>Hey don't forget, lvl 15 you earn "Power Cleave", its right before "Faithful Swing"</DIV> <DIV>Just tryin to keep the list complete :smileywink:</DIV> <DIV> </DIV> <DIV> </DIV></DIV>

Rapinis
11-23-2004, 09:39 PM
<DIV>I read a few sites that shadowknights get a group evac, has this been yanked?</DIV>

JIB20
11-23-2004, 09:47 PM
<DIV>Man I sure hope not, I was really lookin forward to saving my groups butt when the outlook of the battle is grim. :smileymad:</DIV>

GreatReor
11-24-2004, 01:20 AM
<DIV>have to say looking at this list that we get a really some really impressive moves. Can't wait to get higher level</DIV>

Payb
11-25-2004, 10:53 AM
<DIV>Fetid grasp and Rescue on dinging 25</DIV>

Tyd
11-26-2004, 09:31 PM
<DIV>23 - Shriek of Terror : Taunt + AE disease debuff<BR></DIV> <DIV> </DIV> <DIV>=================================</DIV> <DIV> </DIV> <DIV>We need it but we didnt get it.. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV>

IBSomnifer
11-27-2004, 12:42 AM
22.6 - Decree of Decay : Increases hate and curses all enemies with a lifetap shieldDoesn't have lifetap shield. I Hate the fact that we havn't gotten a single life tap yet...crusader faithful blow...is pathetic. I thought i saw +12 a couple times on but that was just us doing faithful blow.

Graksk
11-27-2004, 02:28 AM
Don't worry I've used lifetap maybe 5 times in the last 4 levels. It sucks too.

Anash
11-28-2004, 04:58 AM
<DIV>Yeah Shriek of Terror doesn't exist, we need a upgrade to shout, ShadowKnight style badly.</DIV>

IBSomnifer
11-28-2004, 08:24 PM
rescue SUCKS BADLY!!!! its a long reuse timer...its supposed to be a last ditch taunt that will pull agro off anyone. but...it doesn't. inflame did a better job pulling agro. Why have we been screwed with this lame ability...when people get stuff like "escape" a group evac...which is the coolest ever. I've /bug-ed this lame spell in hopes they at least make it WORK.

Tyd
11-28-2004, 08:35 PM
<DIV>I agree - one of the reason is chose SK was that we got group evac. They even gave it as an example to what was our specialities sort of.. Gonna try and find it again unless SOE has whiped it under the carpet.</DIV>

Shadame
11-29-2004, 11:33 AM
Could someone post an updated SK 1-50 arts list please, with information on where to buy spells/ skills if they are not automatically given?Thanks!

GreatReor
11-30-2004, 06:23 AM
<DIV><FONT size=2>Hope this is up to date - copied from another list but has all delays and that sort of thing. Thought it might be handy</FONT></DIV> <P><FONT size=2>Skill  Cast  Recover  Recast Concent.</FONT></P> <DIV><FONT size=2>1.8<B>Wild Swing</B> Martial Arts 1.0s 0.5s 10.0s 0 An extra attack that does low damage. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>3<B>Taunt</B> Martial Arts 1.0s 0.5s 8.0s 0 Increases your hate level with the target.</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>4<B>Toughness</B> Martial Arts 2.0s 0.0s 3 min. 0 Increases your physical mitigation for a short time.</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>5<B>Fighting Chance</B> Martial Arts 0.0s 0.0s 10.0s 0 Allows a fighter to begin a heroic opportunity.</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>5<B>Kick</B> Martial Arts 0.6s 0.5s 10.0s 0 A kicking attack that deals crushing damage to the target.</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>6<B>Intervene</B> Martial Arts 2.2s 0.5s 10.0s 2 This ability allows you to sometimes take damage dealt to the target while you remain nearby. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>7<B>Assault</B> Martial Arts 3.0s 0.5s 30.0s 0 An area effect attack that damages enemies near you.</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>8<B>Shout</B> Martial Arts 1.0s 0.5s 30.0s 0 Taunts all enemies in a single encounter.</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>9<B>Call to Arms</B> Martial Arts 2.0s 0.5s 30.0s 0 Increases you and your allies slashing, crushing and piercing techniques for a short time. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>10<B>Blessed Weapon</B> Faith 3.0s 0.5s 4.0s 1 Grants an instant divine damage ability to the crusader that has the possibility of being triggered with each melee attack. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>11<B>Righteous Blow</B> Faith 1.0s 0.5s 20.0s 0 Melee attack that does divine damage. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>12<B>Demonstration of Faith</B> Faith 1.0s 0.5s 15.0s 0 Places a ward on a group member. This ward will absorb a certain amount of health damage. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>13<B>Righteous Anger</B> Faith 1.0s 0.5s 20.0s 0 Does instant divine damage. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>14<B>Cry of Conviction</B> Faith 1.0s 0.5s 30.0s 0 Does instant divine damage to up to six valid targets wtihin an area of effect around the caster. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>15<STRONG>Power Cleave </STRONG>Faith<STRONG> </STRONG> 1.0s 0.5s 10s A high Damage Attack - (requires a Two Handed Weapon)</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>15.6<B>Faithful Swing</B> Faith 1.0s 0.5s 10.0s 0 Extra attack that grants a small amount of hit points to the crusader. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>17.6<B>Inflame</B> Faith 1.0s 0.5s 8.0s 0 Slightly increases hate towards the crusader. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>17<B>Offering of Armament</B> Faith 1.0s 0.5s 16.0s 0 Increases a group member's armor class at the cost of armor class from the crusader. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>19<STRONG>Vigor Of Trust </STRONG>Single Target Stamina and Strength Buff </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>19.6<B>Charge</B> Faith 0.6s 0.5s 10.0s 0 An extra medium damage attack that deals a brief knockdown stun. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>20<B>Harm Touch</B> Determined Zeal 0.0s 0.5s 30 min. 0 Does instant disease damage to the target. This damage does not have a casting time, nor does it cost power. It does have a significant re-use timer, however. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>20<B>Unholy Steed</B> Determined Zeal 1.0s 0.5s 10 min. 0 Summons an unholy steed. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>21<B>Graven Embrace</B> Determined Zeal 1.0s 0.5s 5 min. 0 Causes an ally to feign death. This will often cause npcs to ignore that player and attack other members of your party instead. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>21.6<B>Sickening Decay</B> Determined Zeal 3.0s 0.5s 30.0s 0 Multi-enemy instant disease attack. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>22.6<B>Decree of Decay</B> Determined Zeal 1.0s 0.5s 30.0s 0 Increases hate and curses all enemies with a lifetap shield. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>22<B>Grim Coil</B> Determined Zeal 1.0s 0.5s 20.0s 0 Does disease damage over time. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>23<B>Shriek of Terror</B> Determined Zeal 1.0s 0.5s 30.0s 0 Increases hate towards the shadowknight and decreases the disease resistance of all enemies in an encounter. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>23<B>Unholy Order</B> Determined Zeal 2.0s 0.5s 30.0s 0 Increases hte offense and disease resistance of the group. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>24.6<B>Grim Harbinger</B> Determined Zeal 3.0s 0.5s 4.0s 0 Curses shadowknight's weapon causing it to sometimes deal disease damage.</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>24<B>Tainted Caress</B> Determined Zeal 1.0s 0.5s 20.0s 0 Sends a deathly essence to cage your target. Sometimes a fragment of its soul is drawn to anyone that damages it. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>25<B>Fetid Grasp</B> Determined Zeal 1.0s 0.5s 20.0s 0 Inflicts disease damage. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>25<B>Rescue</B> Martial Arts 0.0s 0.5s 30 min. 0 This ability puts you 1 point higher on the hate list than anybody else. This is an emergency taunt that can rescue a player. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>26.6<B>Infernal Pact</B> Determined Zeal 1.0s 0.5s 15.0s 0 Wards a target group member and grants a chacne to lifetap foes. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>26<B>Tainted Sacrament</B> Determined Zeal 3.0s 0.5s 30.0s 0 Drags the souls of your victims from their final place of rest. They briefly fight for you then disappear into nothingness. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>27.6<B>Condemning Spirit</B> Determined Zeal 1.0s 0.5s 20.0s 0 Inflicts disease damage. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>27<B>Decrepit Slam</B> Determined Zeal 0.6s 0.5s 30.0s 0 Requires a shield, stuns the enemy and deals disease damage. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>28<B>Consume Vitae</B> Determined Zeal 1.0s 0.5s 20.0s 0 Does instant disease damage to the target, and returns a portion of this damage as ealth replenishment to the caster. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>28<B>Consume Vitae</B> Determined Zeal 1.0s 0.5s 20.0s 0 Does instant disease damage to opponent, and returns a portion of that damage as health replenishemnt to the caster. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>28.6<B>Cruel Intent</B> Determined Zeal 1.0s 0.5s 30.0s 0 Inflicts area of effect disease damage instantly then slashing damage over time. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>29<B>Painbringer</B> Determined Zeal 1.0s 0.5s 10.0s 0 Extra melee attack that slightly decreases the strength of the enemy. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>29<B>Sorrow</B> Determined Zeal 1.0s 0.5s 10.0s 0 Deals slashing damage over time and releases an area of effect disease attack. Requires a two handed weapon. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>30.6<B>Lucans Pact</B> Determined Zeal 2.2s 0.5s 3 min. 3 Sacrifices offense for increased defense, resistances and undead form. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>31<B>Disease Cloud</B> Determined Zeal 1.0s 0.5s 8.0s 0 Increases hate and has an additional disease damage over time effect. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>31.6<B>Grant of Armament</B> Faith 1.0s 0.5s 16.0s 0 Increases armor class of a group members, at the cost of armor class from the crusader. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>32.6<B>Evasive Maneuvers</B> Determined Zeal 3.0s 0.0s 30.0s 0 Allows the shadowknight to shield their ally from attacks and increases their parry skill. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>32<B>Grim Sword</B> Determined Zeal 1.0s 0.5s 20.0s 0 Launches an extra attack that focuses on death and decay on your weapon. A successful hit deals disease damage to your target. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>33.6<B>Contract of Shadows</B> Determined Zeal 3.0s 0.5s 4.0s 1 Increases strength, stamina and agility. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>33<B>Spiked Boot</B> Determined Zeal 0.6s 0.5s 10.0s 0 A medium damage piercing attack. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>34<B>Malefic Touch</B> Determined Zeal 0.0s 0.5s 30 min. 0 Does instant disease damage to the target. This damage does not have a casting time, nor does it cost power. It does have a signifigant re-user timer (30 minutes), however.  </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>35<B>Swarming Spirits</B> Determined Zeal 3.0s 0.5s 30.0s 0 A multi-enemy lifetap. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>36<B>Vile Coil</B> Determined Zeal 1.0s 0.5s 20.0s 0 Disease damage over time. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>37<B>Insatiable Hunger</B> Determined Zeal 2.0s 0.5s 30.0s 0 Increases the offense of the group and grants all members a chance to lifetap with each attack. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>38.6<B>Tainted Caress</B> Determined Zeal 1.0s 0.5s 20.0s 0 Sends a deathly essence to cage your target. Sometimes a fragment of its soul is drown to anyone that damages it.  </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>38<B>Unhallowed Aura</B> Determined Zeal 3.0s 0.5s 4.0s 1 Surrounds the shadowknight in an unholy aura, granting some strength and sometimes striking enemies with disease damage. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>39<B>Baleful Smite</B> Determined Zeal 1.0s 0.0s 20.0s 0 Inflicts disease damage over time and inflicts additional disease damage to the target's companions. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>40<B>Cursed Sacrament</B> Determined Zeal 3.0s 0.5s 30.0s 0 Drags souls of your victims from their final resting place. They briefly fight for you then dissapear in to nothingness. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>42<B>Devour Vitae</B> Determined Zeal 1.0s 0.5s 20.0s 0 Does instant disease damage to target, and returns a portion of that damage as health replenishment to the caster. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>44.8<B>Siphon Strength</B> Determined Zeal 1.0s 0.5s 30.0s 0 Siphons strength from opponent and gives some of it to you. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>45.6<B>Gift of Armament</B> Faith 1.0s 0.5s 16.0s 0 Increases a group members armor class at the cost of armor class from the crusader. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>46<B>Calculated Evasion</B> Determined Zeal 3.0s 0.0s 30.0s 0 Allows the shadowknight to shield their ally from attacks and increases the agility of the shadowknight. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>46<B>Plague Sword</B> Determined Zeal 1.0s 0.5s 20.0s 0 Launches an extra attack that focuses death and decay on your weapon. A successful hit deals disease damage to your target. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>50<B>Blasphemy</B> Determined Zeal 1.0s 0.5s 30.0s 0 Increases hate towards the shadowknight and deals a small amount of divine damage to all enemies in an encounter. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>50<B>Despoiling Mist</B> Determined Zeal 1.0s 0.5s 21.0s 0 Decrease armor class on target and surrounding encounter members. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>50<B>Wicked Coil</B> Determined Zeal 1.0s 0.5s 20.0s 0 Disease Dot</FONT></DIV><p>Message Edited by GreatReorx2 on <span class=date_text>12-14-2004</span> <span class=time_text>05:54 PM</span>

Tyd
11-30-2004, 03:16 PM
<DIV>Same old same old. How about looking at the text before copy-pasting it?</DIV>

AphexTwin
11-30-2004, 05:15 PM
I dinged 13 last night but I didn't receive Rightous Anger... (well, pretty sure I didn't) I'm at work now and can't remember name of spell I got, but the animation is a shoulder barge and it stuns the target for a short duration... (That's not Rightous Anger is it?) I'll check again when I get back home (hehe it was a late one last night)

Ruann
11-30-2004, 07:58 PM
<DIV>Righteous Anger seems to be 13.5 now.  That's when I got it.</DIV>

AphexTwin
11-30-2004, 10:56 PM
Ah cool.. thanks.. that'd be why I havn't got it yet <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

GreatReor
12-01-2004, 12:23 AM
<BR> <BLOCKQUOTE> <HR> Tydde wrote:<BR> <DIV>Same old same old. How about looking at the text before copy-pasting it?</DIV><BR> <HR> </BLOCKQUOTE><BR> How about reading what I said? "Has delays, re cast time and stuff - thought it might be handy". Instead of trolling the good effort put in by the original poster and my attempt to let people see a few more stats, how about you put in a little effort yourself and improve on what has been provided to these boards with the best intentions.  

Drax
12-02-2004, 03:51 PM
<DIV>Great post GreatReorx2. Found that list helpful, cleared up some confusion on a few spells like Escape for me as well.</DIV>

GreatReor
12-03-2004, 07:15 AM
<DIV>Added Power Cleave at Level 15 - this comes before Faithful Swing</DIV>

Kharon
12-03-2004, 05:15 PM
<DIV>Actually Decree of Decay does give you a lifetap proc for about 10 seconds or so.</DIV> <DIV>It does a whopping 6-7 damage or so at level 27.  Yay, I feel so overpowered right now.</DIV> <DIV> </DIV> <DIV>And Decree of Decay is the upgrade to Shout.</DIV> <DIV>What I find myself really wanting right now is a upgrade to the single target taunt Inflame..</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

IBSomnifer
12-03-2004, 07:32 PM
If decree of decay is an upgrade to shout...they did a horrible job coding it that way. Shout works much better for AoE taunt then DoD. both at adept1.

GreatReor
12-06-2004, 02:10 AM
<DIV>Faithful Swing at level 15ish was a bit of a disapointment. "Heals Crusader a bit". A bit being 20 Health - has anyone got adept 1 or app 3 in this? and how good does it get when you upgrade?</DIV>

Anash
12-12-2004, 01:10 PM
<DIV>bump this cause its great info !</DIV> <DIV> </DIV>

Arlon
12-13-2004, 12:04 PM
I think that this thread should be made sticky (wasn't that the correct term).I already have it floating on top...

Seolta
12-14-2004, 03:10 PM
<DIV>I miss the flaming axe explosion <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I think they changed it for release because Righteous Anger is on a fast timer and if you remember, the explosion effect was HUGE. Guess they were thinking of ppl with crappy video cards.</DIV>

Tyd
12-20-2004, 05:37 PM
<DIV>It doesnt say, but it seem as if Painbringer also heals you for about 20-40HP. (Servers are down, dont remember exact numbers, and it varies with level...)</DIV>

Autob
12-23-2004, 02:39 AM
<DIV>>44 Shadowy Elusion group evac</DIV><p>Message Edited by Autobot on <span class=date_text>12-22-2004</span> <span class=time_text>01:40 PM</span>

R.Dane
12-23-2004, 11:03 AM
<DIV>What is with the Grant of Armament /Gift of Armament line of spells? This does not seem to fit the class at all (plus it's pretty useless).</DIV>

Shadame
12-25-2004, 03:13 PM
Is Shadowy Elusion still in place?

Zeroled
12-26-2004, 02:39 AM
<BR> <BLOCKQUOTE> <HR> Trollboy wrote:<BR> <DIV>Hmm, dont look like we get a real pet... but ah well. Hopefully the steed is cool.</DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Err...kinda.  The horse looks like a regular old 'hoss' from the farm.  No cool demon effects that would really fit in.  The motion of it is a bit odd, too.  To see yourself riding, the horse just rocks back and forth like a toy, whilst your toon hovers above it in a sitting fashion.</P> <P>No worries though, cause it makes up for the lack of speed that the bigger characters (like my barbarian) suffer from.</P>

Macki
12-26-2004, 03:49 AM
<DIV>I have a static group with a Guardian, me (SK) a Wizard and an Inquisitor, obviouslly I use the of armament and evasive manuevour line of spells to give more AC to the Guardian.  You just need to find a group that isn't totally [expletive ninja'd by Faarbot] about having a SK in the group as an offtank, though it seems to be hard in this game, everybody is "omg 1 tank 1 cleric chanter and teh dps! omg!!1" </DIV>

Meinhoff
12-26-2004, 08:24 PM
Is it just me, but I get the distingt feeling that all we as SK's get is:Bash 1Bash 2Bash 3 Bash 4 with knockback graphicsBash 5 with very small damageBash 6 with..... You get the picture....No 'featured' spells..like ye old HT that actually was somewhat usefull. No pet (Im not counting a dot with a skin a pet)...doesnt matter how lame the EQ1 pet was, it still was a 'feature' that made SK's special.There is no SK 'feeling' at all in the game/chars/look. We're just another /skin insert_race_here with skills /copy fighter_some_skills + add not_so_usefull_spells. Nothing special. Same armour, same weapons..well, almost, we're ubergimped in the weapons department. No Lifetaps until lvl 27.6. What are we? Gimped Warriors without Towershield and a wide weaponselection."Shadowknights are insidious dark crusaders who use the power of evil to advance their causes. They live to inflict fear, hate and despair on all those who cross their paths."Yeah right.What are the purpose of the SK? Tanks? Well, ok yes, but the Guardians tank better. DPS? Heh...no. Buffers? No no no.We have no purpose in the game. Its just poor implementation if you ask me. The higher I get, the more frustrated I get on what my role is. Can we be much more useless?// Shadowknight on Unrest Server<p>Message Edited by Meinhoff on <span class=date_text>12-26-2004</span> <span class=time_text>04:27 PM</span>

vwlsskng
12-26-2004, 10:21 PM
<BR> <BLOCKQUOTE> <HR> Meinhoff wrote:<BR>Is it just me, but I get the distingt feeling that all we as SK's get is:<BR>Bash 1<BR>Bash 2<BR>Bash 3 <BR>Bash 4 with knockback graphics<BR>Bash 5 with very small damage<BR>Bash 6 with..... <BR>You get the picture....<BR><BR>No 'featured' spells..like ye old HT that actually was somewhat usefull. No pet (Im not counting a dot with a skin a pet)...doesnt matter how lame the EQ1 pet was, it still was a 'feature' that made SK's special.<BR>There is no SK 'feeling' at all in the game/chars/look. We're just another /skin insert_race_here with skills /copy fighter_some_skills + add not_so_usefull_spells. Nothing special. Same armour, same weapons..well, almost, we're ubergimped in the weapons department. No Lifetaps until lvl 27.6. What are we? Gimped Warriors without Towershield and a wide weaponselection.<BR><BR>"Shadowknights are insidious dark crusaders who use the power of evil to advance their causes. They live to inflict fear, hate and despair on all those who cross their paths."<BR><BR>Yeah right.<BR><BR>What are the purpose of the SK? Tanks? Well, ok yes, but the Guardians tank better. DPS? Heh...no. Buffers? No no no.<BR>We have no purpose in the game. Its just poor implementation if you ask me. The higher I get, the more frustrated I get on what my role is. Can we be much more useless?<BR><BR>// Shadowknight on Unrest Server <P>Message Edited by Meinhoff on <SPAN class=date_text>12-26-2004</SPAN> <SPAN class=time_text>04:27 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR> Thank you. I've been feeling this way since the beginning. EQ2's Shadow Knight feels like a hollow facade from that of EQ1's Shadow Knight. I miss our feign death, snare, fear, enduring breath, levitation, pet and so many others. What a generic bunch of trash they've given us with "evil-sounding" titles. Ooh. Aah. Let's call it "Unholy This," or "Painful That." How sad this all is. You hit the proverbial nail right on the head, my friend. [Removed for Content]. The Shadow Knight is a godawful bore from what it used to be.

Cazrack
12-27-2004, 04:56 AM
I couldnt agree more, i would like to point out that my lvl 27 defiler feels very gimped compared to the good old days (EQ1 shaman).Classes and races just feel badly designed and totally unintresting./Cazrack<p>Message Edited by Cazrack on <span class=date_text>12-26-2004</span> <span class=time_text>03:57 PM</span>

vwlsskng
12-27-2004, 09:33 AM
<BR> <BLOCKQUOTE> <HR> Cazrack wrote:<BR>I couldnt agree more, i would like to point out that my lvl 27 defiler feels very gimped compared to the good old days (EQ1 shaman).<BR><BR>Classes and races just feel badly designed and totally unintresting.<BR><BR>/Cazrack <P>Message Edited by Cazrack on <SPAN class=date_text>12-26-2004</SPAN> <SPAN class=time_text>03:57 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR> What they've successfully accomplished is making all characters various shades of gray. None of the classes are truly unique, as they used to be. They've "dumbed" the game down so much that it's sickening.<p>Message Edited by vwlssknght on <span class=date_text>12-26-2004</span> <span class=time_text>08:35 PM</span>

Urg
12-27-2004, 04:18 PM
38 SK here, and I agree 110%. There is zero SK feel to this class.

MF2K|Wh
12-30-2004, 08:31 AM
<DIV>You should add....</DIV> <DIV>level 36 - Shriek of Terror (Increases the hate towards the Shadowknight, and decreases the disease resistances of all enemies in the encounter. It also grants a small lifetap proc to the Shadowknight). I have confirmed that this does replace the Shout/Decree of Decay line as our next AE taunt</DIV>

Shadame
12-30-2004, 08:38 AM
Yes, but does it actually taunt mobs well enough?

MF2K|Wh
12-30-2004, 09:29 AM
<DIV>Cant say on Taunting... I havnt had a chance to buy an upgrade yet, I'll test it out some once I get at least app2.</DIV>

Shadame
12-30-2004, 09:41 AM
Any chance on someone less lazy than me updating and recompiling the entire list?

ReficulFonwaps
01-03-2005, 11:06 PM
<DIV>Great list, thx :smileyhappy:</DIV>

Rakn
01-09-2005, 07:21 PM
do we really get no new skill at 36 of any kind?

Dai'Sh
01-11-2005, 12:33 AM
According to the list we get Shriek of Terror at level 23. I do not have this for some reason. Is it like the horse and vendor bought? If so what vendor? It's not on the scribe or trainer in Longshadow Alley and I haven't seen it on the vendors/trainers in North FP. I'll check my spell book yet again but I'm pretty sure it's not in there. Anyone have any info on this?

DrAtla
01-11-2005, 08:23 PM
Thanks! (I really just want to bump this so I can keep referring back to it) <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

AironJe
01-12-2005, 05:34 AM
<DIV>A great way to use a SK is to "backup" other tanks at level 33 for instance u have Grant of armement,Evasive manuvers,Infernal Pact,Vigor of trust &aincient Pledge. Thats 5 diffrent buffs/wards you can apply toa tank offering of armement is very nice will raise AC by 150+, infernal Pact works well especially when combined with reactive armor wards. Buff your MT wiohtt hese before a fight and continue to use infernal pact as needed throught the encounter.</DIV> <DIV> </DIV> <DIV>You are also good at peeling a target off Say a healer/ Wizard who has agro.. taunt it if that dont work (RESCUE IS USELESS BY THE WAY DEVS) Grave embrace yer healer/Wiz after all the taunts they will come at ya....</DIV> <DIV> </DIV> <DIV>While doin all this make sure you are throwing every DOT u  got  at the target mob. </DIV> <DIV>Save some power for the late stages of fights for either peeling Mobs or warding the MT</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>HOW TO MT WITH A SK:</DIV> <DIV> </DIV> <DIV>Simple before a fihgt buff yourself all but grant o armor is good Dont forget your group buffs for damage and disease res.</DIV> <DIV>get al warded up and pull your group mob with condeming spirit/grim coil/ or fetid grasp all good range attacks. I like to chain a ho wiht this pull with condem start ho hit with fetid and area taunt when the mob arrives.  Turn the mob so nobody is in cone of attack and swing away..About this time you can refresh infernal pact....Draw strength... attack attack mob1 dead.. disease cloud second target in mob, attack (painbringer dot etc) refresh infernal pact auto attack ....mob dead switch to third target cloud, infernal pact condeming spirit consume vitae whatever u need till end of fight and walla good tanking!!!</DIV>

AironJe
01-12-2005, 05:34 AM
<DIV>ACK doubled down [expletive ninja'd by Faarbot] LAG</DIV><p>Message Edited by AironJedi on <span class=date_text>01-12-2005</span> <span class=time_text>01:35 AM</span>

Bylb
01-15-2005, 07:48 PM
<DIV>lvl 44 group evac 30mins refresh</DIV>

Brakkus
01-27-2005, 01:36 AM
<DIV>Good reference.</DIV> <DIV> </DIV> <DIV>*bump*</DIV>

DrAtla
02-05-2005, 05:10 AM
Bumping because I like to refer to this thread sometimes and it's getting a bit far down on the list. Why doesn't a mod sticky this thread so we don't have to keep bumping it?<p>Message Edited by DrAtlasX on <span class=date_text>02-04-2005</span> <span class=time_text>04:13 PM</span>

Shadame
02-05-2005, 05:55 AM
You can always sticky it yourself.

Macki
02-06-2005, 12:43 AM
<DIV><SPAN class=time_text></SPAN> </DIV><p>Message Edited by Mackius on <span class=date_text>02-05-2005</span> <span class=time_text>02:45 PM</span>

IBSomnifer
02-07-2005, 07:59 PM
Because this thread hasn't been updated in a very long time. There is another more updated thread back down the list. No need to sticky incorrect info please

nb10
02-13-2005, 10:06 AM
<DIV>Let me bump this thread past the horse debate so people can use it still.  </DIV>

vTenebr
02-14-2005, 05:10 AM
Curious about this spell:44.4 - Malevolent Circle : Decreases offense for increased defense and disease based AC buffIs this an upgrade to Lucan's Pact? If so, is it graphicless (can I stay a rat and use it) or does it have a graphic. I just hit 44 so I'm curious <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><p>Message Edited by vTenebrae on <span class=date_text>02-13-2005</span> <span class=time_text>04:11 PM</span>

IBSomnifer
02-14-2005, 06:56 PM
<blockquote><hr>nb1058 wrote:<DIV>Let me bump this thread past the horse debate so people can use it still.  </DIV><hr></blockquote>Guys...read the post...DONT BUMP THIS! It contains inaccurate information. It has not been edited to correct it in months. there is another, newer, thread that has more up to date info. STOP BUMPING.

Baelzharon
02-24-2005, 06:24 PM
This should be stickied.

Kobito
03-12-2007, 10:02 PM
<p><span style="font-size: small; color: #996666; font-family: trebuchet ms,geneva">What are the differences between the pet master spell and regular spell?</span></p>