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Talduke
11-04-2016, 10:25 AM
Any scouts with resolve check bored enough to put together a list of heroic zones from lowest req resolve to highest (easy - hardest) I have had a heck of a time putting together groups to test heroic content in beta and have only managed to zone into 2 instances so far. It would be really helpful when KA goes live for players to know which zones to stay away from pugging.

captainbeatty451
11-04-2016, 02:19 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Talduke"> <aside> <div class="attribution type">Talduke said: <a href="index.php?goto/post&id=6387380#post-6387380" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Any scouts with resolve check bored enough to put together a list of heroic zones from lowest req resolve to highest (easy - hardest) I have had a heck of a time putting together groups to test heroic content in beta and have only managed to zone into 2 instances so far. It would be really helpful when KA goes live for players to know which zones to stay away from pugging.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>And hopefully that list of ones to stay away from pugging would be very small like it was in ToT where MC and maybe a couple others were the only ones where it was important to have a well-geared team who were already comfortable working together.

Curmudgeon
11-04-2016, 03:42 PM
Hopefully someone will post the resolve numbers on the wiki, both for the individual dungeons and on the resolve page, assuming there is one. I recall going into Heroic Zek and since we didn't have a scout in the group we had no idea if we were meeting the resolve requirement since we couldn't find the information anywhere.

Talduke
11-05-2016, 11:56 AM
So I was bored and decided to bump an assassin to figure this out. here is what I was able to find solo:<br /> <br />There seems to be 3 Tiers to the Heroic zones if you are looking at Resolve as the determining factor. Most zones I was only able to check stats on the trash but there were a few that I was able to either run or sneak past and the named's resolve matched the trash, so these should be fairly accurate tiers. That being said Combat Mitigation did increase between trash and named usually by 200-300.<br /> <br />T1: Resolve - 189, Trash Combat Mitigation - 6044 (no T1 named tested for CM)<br />T2: Resolve - 241, Trash Combat Mitigation - 6931, Named Combat Mitigation - 7131 (tested on 2 separate zone named)<br />T3: Resolve - 290, Trash Combat Mitigation - 8041, Named Combat Mitigation - 8041 (tested on A Residual Slim with a star, not sure if considered a named or not though)<br /> <br /><b>T1 Zones:</b><br /><b>Fens of Nathsar</b><br />The Ruins of Cabilis [Heroic]<br />Kaesora: Xalgozian Stronghold [Heroic]<br />Kaesora: Tomb of the Venerated [Event Heroic]<br /> <br /><b>Areanna'se Spire</b><br />Forgotten Sanctum [Heroic]<br />Repository of Secrets [Heroic]<br />Vessel of the Sorceress [Event Heroics]<br /> <br /><b>Kunzar Jungle</b><br />Lost City of Torsis: The Spectral Market [Heroic]<br /> <br /> <br /> <br /><b>T2 Zones:</b><br /><b>Kunzar Jungle</b><br />Lost City of Torsis: Reaver's Remnants [Heroic]<br />Lost City of Torsis: The Shrouded Temple [Event Heroic]<br /> <br /><b>Obolus Frontier</b><br />Crypt of Dalnir: Baron's Workshop [Heroic]<br />Crypt of Dalnir: Ritual Chamber [Heroic]<br />Crypt of Dalnir: Wizard's Den [Event Heroic]<br /> <br /> <br /> <br /><b>T3 Zones:</b><br /><b>Kunzar Jungle</b><br />Lost City of Torsis: Reaver's Remnants [Challenge Heroic]

Curmudgeon
11-05-2016, 04:34 PM
Thank you. If I wasn't such a Luddite I'd cut and paste this straight into the wiki so it's not lost when the xpac goes live and these forums vanish.

HaphazardAllure
11-05-2016, 04:50 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Talduke"> <aside> <div class="attribution type">Talduke said: <a href="index.php?goto/post&id=6387805#post-6387805" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">So I was bored and decided to bump an assassin to figure this out...</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Thanks for taking the time to find this info and for sharing it with us! <img src="/images/smilies/smile.gif" alt="Smile" />

Ynnek
11-05-2016, 06:04 PM
Stupid question I know, but I keep getting different answers every time I ask : which classes can sniff out resolve/mit requirements?<br /> <br />I've been told only Ranger/Assassin can do it (Predators)<br /> <br />I've been told all scouts can do it (But for the life of me, I can't figure out how on my troub).

Mermut
11-05-2016, 06:06 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Ynnek"> <aside> <div class="attribution type">Ynnek said: <a href="index.php?goto/post&id=6387905#post-6387905" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Stupid question I know, but I keep getting different answers every time I ask : which classes can sniff out resolve/mit requirements?<br /> <br />I've been told only Ranger/Assassin can do it (Predators)<br /> <br />I've been told all scouts can do it (But for the life of me, I can't figure out how on my troub).</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Predators and Rogues... so assassin, ranger, swashy, briggy

Talduke
11-06-2016, 03:39 AM
<img src="/images/smilies/smile.gif" alt="Smile" /> I posted to our guild forums too so it wouldn't be lost in space hehe