View Full Version : geomancer ability list and feeedback
Uncle
10-27-2016, 12:10 AM
<span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">let talk about the Geomancer</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">NOTE: </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="color: red"><span style="font-size: small"><span style="font-family: 'Calibri'">level 1, level 5, level 10</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> all give a potency buff and at </span></span></span><span style="color: red"><span style="font-size: small"><span style="font-family: 'Calibri'">level 10</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> you get potency and fevor (at higher ranks). </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">so when you read the rest of the list you only going to see levels 3,4,6,7,8,9,10 (second ability). Abilities listed are at the EXPERT level.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">All abilities listed are at the expert level which as it stands now you'll need to research some version of these or have them crafted ill comment more on that at the bottom. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">Geomancer:</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 3: </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">increase auto attack mob by 77% and stifles caster.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 4: root encounter(including raid mobs with a standard immunity effect) and puts out area of effect damage.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 6: stuns encounter(including raid mobs with a standard immunity effect) and direct damages the first ob of the encounter you hit with it</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 7 </span></span></span><span style="color: red"><span style="font-size: small"><span style="font-family: 'Calibri'">Obsidian Mind</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">: 11.2 sec </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">immune to all control types as well as knock back effects(unknown if it works on RK raids scripts cause it beyond dumb to grind to this level in beta imho) NOTE: put the name of this ability on since there is a ring on the coin merchant in the elf city that effects this ability.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">Level 8: increase physical damage to the mob by 5.24% for 30 sec with direct damage.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 9:</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">decreases combat mitigation by 4.6% with a direct damage dot</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">now that you see what these do. Let's talk about the bad things I see with these. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">1. cast/reuse/recovery are way too high for these to be used in a regular cast order. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">See these as situation on some heroics and raid mobs.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">2. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">The way to level these is going to hurt your player base I understand 97 mil exp is needed to level 10. Being able to get 1 million exp per day if you log in daily. Then after level 4 it goes to 1 level every other week is a bit harsh. I recommend removing the 1 million limit this will also help those that may choose the wrong ascesion and switch to a more preferable one without too harsh of a pentaility.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">3. How skill upgrades are acquired. crafted which is fine but to force researching for certain upgrades without drop even if it one skill level = pay to win which is a no no. DB has made some changes to this already imho so kind of a slimy cash grab. </span></span></span>
Uncle
10-27-2016, 12:52 AM
<span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">let talk about the elementist </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">NOTE: </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="color: red"><span style="font-size: small"><span style="font-family: 'Calibri'">level 1, level 5, level 10</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> all give a potency buff and at </span></span></span><span style="color: red"><span style="font-size: small"><span style="font-family: 'Calibri'">level 10</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> you get potency and fevor (at higher ranks). </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">so when you read the rest of the list you only going to see levels 3,4,6,7,8,9,10 (second ability). Abilities listed are at the EXPERT level.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">All abilities listed are at the expert level which as it stands now you'll need to research some version of these or have them crafted ill comment more on that at the bottom. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">Elementist:</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 3: increases elemental damage by 3.85% for 30 sec with a direct damage dot.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 4: group Fevor debuff duration 20 seconds proc that on hit reduces fevor by .02 every second</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 6:</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">reduces incoming elemental damage for 15 seconds by 15 .4 %</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 7: debuff placed on the emeny that last 24 seconds decreasing combat mitigation by 1.5% per hit has 50 triggers. can only be triggered once per sec.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 8:</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">36 sec 15.4 % strikethrough debuff</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 9: </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">cold AoE </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 10: limited pet </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">now that you see what these do. Let's talk about the bad things I see with these. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">1. cast/reuse/recovery are way too high for these to be used in a regular cast order. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">See these as situation on some heroics and raid mobs.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">2. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">The way to level these is going to hurt your player base I understand 97 mil exp is needed to level 10. Being able to get 1 million exp per day if you log in daily. Then after level 4 it goes to 1 level every other week is a bit harsh. I recommend removing the 1 million limit this will also help those that may choose the wrong ascesion and switch to a more preferable one without too harsh of a pentaility.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">3. How skill upgrades are acquired. crafted which is fine but to force researching for certain upgrades without drop even if it one skill level = pay to win which is a no no. DB has made some changes to this already imho so kind of a slimy cash grab. </span></span></span>
Uncle
10-27-2016, 12:53 AM
<span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">let talk about the etherlist</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">NOTE: </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="color: red"><span style="font-size: small"><span style="font-family: 'Calibri'">level 1, level 5, level 10</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> all give a potency buff and at </span></span></span><span style="color: red"><span style="font-size: small"><span style="font-family: 'Calibri'">level 10</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> you get potency and fevor (at higher ranks). </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">so when you read the rest of the list you only going to see levels 3,4,6,7,8,9,10 (second ability). Abilities listed are at the EXPERT level.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">All abilities listed are at the expert level which as it stands now you'll need to research some version of these or have them crafted ill comment more on that at the bottom. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">etherlist</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 3:</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">AE that teleport you to a random ally after being casted</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 4: </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">38.5 potency buff that can stack up to 20 times to a group member. and increase your potency for every 1000 mana you spend while the effect is up. </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 6: teleports you to the mob casts mana burn that is based on 80% of your avaible power.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 7: 33 second fevor group buff by .1 stacking 25 times can only be triggered once every 1 sec</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 8:</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">AOE that on termination put out a big AOE Direct damage and also slows</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">effected mobs by 64.7%</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 9: 5 hit direct damage nuke</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 10: </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">buff placed on the mob that increases the group members potency by 15.4% that can stack up to 50 times. Also drains the current power of the mob by 50% and increases the potency of the group based on the power drained. ( note: since this is being placed on the mob and how the ability read it only going to effect a </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">single group of a raid force)</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">now that you see what these do. Let's talk about the bad things I see with these. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">1. cast/reuse/recovery are way too high for these to be used in a regular cast order. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">See these as situation on some heroics and raid mobs.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">2. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">The way to level these is going to hurt your player base I understand 97 mil exp is needed to level 10. Being able to get 1 million exp per day if you log in daily. Then after level 4 it goes to 1 level every other week is a bit harsh. I recommend removing the 1 million limit this will also help those that may choose the wrong ascesion and switch to a more preferable one without too harsh of a pentaility.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">3. How skill upgrades are acquired. crafted which is fine but to force researching for certain upgrades without drop even if it one skill level = pay to win which is a no no. DB has made some changes to this already imho so kind of a slimy cash grab. </span></span></span>
Uncle
10-27-2016, 12:56 AM
<span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">let talk about the Thaumaturgist</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">NOTE: </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="color: red"><span style="font-size: small"><span style="font-family: 'Calibri'">level 1, level 5, level 10</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> all give a potency buff and at </span></span></span><span style="color: red"><span style="font-size: small"><span style="font-family: 'Calibri'">level 10</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> you get potency and fevor (at higher ranks). </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">so when you read the rest of the list you only going to see levels 3,4,6,7,8,9,10 (second ability). Abilities listed are at the EXPERT level.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">All abilities listed are at the expert level which as it stands now you'll need to research some version of these or have them crafted ill comment more on that at the bottom. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">Thaumaturgist</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 3:</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">30 second group buff increasing nox damage by .15% stacks up to 50 times. can only trigger once per second.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 4:</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">25 sec debuff placed on the mob that increase nox damage to it by 3.85 %</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 6:</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">encounter AE</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 7: 30 sec self buff that on melee hit reduces the mobs base auto attack modifier by .15% stacking up to 50 times. only trigging once every second.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 8: </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">direct damage dot with a heal over time on it</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 9: 15.4% potency debuff that last 40 seconds with a 20 second verdict addend on it if it is casted at 3% </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">health. NOTE: This ability is at expert level at grandmaster the verdict threshold goes to 4%</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 10:</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">Direct damage dot that applies a 4 sec death save on the caster. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">now that you see what these do. Let's talk about the bad things I see with these. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">1. cast/reuse/recovery are way too high for these to be used in a regular cast order. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">See these as situation on some heroics and raid mobs.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">2. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">The way to level these is going to hurt your player base I understand 97 mil exp is needed to level 10. Being able to get 1 million exp per day if you log in daily. Then after level 4 it goes to 1 level every other week is a bit harsh. I recommend removing the 1 million limit this will also help those that may choose the wrong ascesion and switch to a more preferable one without too harsh of a pentaility.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">3. How skill upgrades are acquired. crafted which is fine but to force researching for certain upgrades without drop even if it one skill level = pay to win which is a no no. DB has made some changes to this already imho so kind of a slimy cash grab. </span></span></span>
Uncle
10-27-2016, 01:13 AM
<span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">let talk about the Thaumaturgist</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">NOTE: </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="color: red"><span style="font-size: small"><span style="font-family: 'Calibri'">level 1, level 5, level 10</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> all give a potency buff and at </span></span></span><span style="color: red"><span style="font-size: small"><span style="font-family: 'Calibri'">level 10</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> you get potency and fevor (at higher ranks). </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">so when you read the rest of the list you only going to see levels 3,4,6,7,8,9,10 (second ability). Abilities listed are at the EXPERT level.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">All abilities listed are at the expert level which as it stands now you'll need to research some version of these or have them crafted ill comment more on that at the bottom. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">Thaumaturgist</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 3:</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">30 second group buff increasing nox damage by .15% stacks up to 50 times. can only trigger once per second.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 4:</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">25 sec debuff placed on the mob that increase nox damage to it by 3.85 %</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 6:</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">encounter AE</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 7: 30 sec self buff that on melee hit reduces the mobs base auto attack modifier by .15% stacking up to 50 times. only trigging once every second.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 8: </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">direct damage dot with a heal over time on it</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 9: 15.4% potency debuff that last 40 seconds with a 20 second verdict addend on it if it is casted at 3% </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">health. NOTE: This ability is at expert level at grandmaster the verdict threshold goes to 4%</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">level 10:</span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">Direct damage dot that applies a 4 sec death save on the caster. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">now that you see what these do. Let's talk about the bad things I see with these. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">1. cast/reuse/recovery are way too high for these to be used in a regular cast order. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">See these as situation on some heroics and raid mobs.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">2. </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000"> </span></span></span><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">The way to level these is going to hurt your player base I understand 97 mil exp is needed to level 10. Being able to get 1 million exp per day if you log in daily. Then after level 4 it goes to 1 level every other week is a bit harsh. I recommend removing the 1 million limit this will also help those that may choose the wrong ascesion and switch to a more preferable one without too harsh of a pentaility.</span></span></span><br /> <br /><span style="font-size: small"><span style="font-family: 'Calibri'"><span style="color: #000000">3. How skill upgrades are acquired. crafted which is fine but to force researching for certain upgrades without drop even if it one skill level = pay to win which is a no no. DB has made some changes to this already imho so kind of a slimy cash grab. </span></span></span>
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