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View Full Version : Lost City of Torsis: Reaver's Remnants [Heroic]


Gninja
09-30-2016, 08:48 AM
Please leave any feedback you have for this zone here. Remember to please be constructive and detailed when reporting a bug or giving feedback! Thanks!

Krumble
10-23-2016, 04:00 AM
After killing A Spectral Beguiler, the zone crashed and reset. We went to the other side, killed the slime named. Killed A Spectral Beguiler a second time, same thing, zone crash / reset.

Alway
10-23-2016, 04:42 AM
its crashed killing the slime too

Gninja
10-23-2016, 07:05 PM
Immediately on killing the named?

Krumble
10-23-2016, 07:59 PM
Just after looting chest for us.

Yahku
11-03-2016, 04:23 AM
We cleared this zone today. Except for Neh'Ashiir, every script works fine. Neh'Ashiir has the same issue as we encountered in<br /><span style="font-size: medium"><b><span style="font-size: 13px"><a href="https://forums.daybreakgames.com/eq2/index.php?threads/lost-city-of-torsis-reavers-remnants-challenge-heroic.572628/" class="internalLink">Lost City of Torsis: Reaver's Remnants [Challenge Heroic]</a>,</span></b></span><br /> <br />the <b>A Black Reaver</b> Adds have ~79% of the HP of the named and we have not killed one. Intended? Since the adds started spawning at ~70%, its definitely not meaningful to kill one of the adds. However, in contrast to the challenge, we were able to burn the named down and did not receive an instant kill, but we had it down before too many adds spawned due to massive DPS.<br /> <br />One little thing in addition: some trash mobs in the entrence area are respawning.

Yahku
11-04-2016, 01:24 AM
I had a look into my logfile and it says we killed the following enemies (again? see below) on our second way to the last named:<br /> <br /><ul><li>a greater knight skeleton</li><li>a noxius buildup</li><li>a greater spurbone skeleton</li><li>a greater warbone skeleton</li></ul> <br />I am absolutely sure, that i pulled them and we fought them during the first passing of that area, but on the second thought, that might be related to this encounter reseting ascension issue we had several times, but i am not sure whether we had encounter resets on the trash. I reported this in the class thread:<br /> <br /><div class="bbCodeBlock bbCodeQuote" data-author="Yahku"> <aside> <div class="attribution type">Yahku said: <a href="index.php?goto/post&id=6386124#post-6386124" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">At first i have to report a bug most probably correlated to ascension classes:<br /> <br /><span style="font-family: 'Arial'"><span style="color: #200b01">We are encountering <b>random? encounter resets</b> all over the heroic zones as well as in epic content over the last few days (since the Ascesion beta buff level 10 patch?!). We are not absolutely sure, but our main suspect is the <b>Etherealists</b> spell <b>Implosion</b>. It happens not at 100%, but 1-2 Nameds per instance reset, especially annoying while fighting raid nameds (e.g. Guardian of Arcanna'se, several times today. I reported it as a bug in the corresponding raid thread and several group zones since Ascension Spells/Implosion became our suspect only after todays raid).</span></span></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div><span style="font-family: 'Arial'"><span style="color: #200b01"></span></span>

Gninja
11-04-2016, 08:44 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Yahku"> <aside> <div class="attribution type">Yahku said: <a href="index.php?goto/post&id=6386977#post-6386977" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">the <b>A Black Reaver</b> Adds have ~79% of the HP of the named and we have not killed one. Intended? Since the adds started spawning at ~70%, its definitely not meaningful to kill one of the adds. However, in contrast to the challenge, we were able to burn the named down and did not receive an instant kill, but we had it down before too many adds spawned due to massive DPS.<br /> <br />One little thing in addition: some trash mobs in the entrence area are respawning.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I will check out the Black Reavers' health. Can you be more specific about stuff that is respawning? I am not seeing anything respawn in the zone at all.

Yahku
11-10-2016, 12:25 AM
Adds of Neh'Ashiir have a fair amount of HP now.<br /> <br />The named was not killable for us today due to the ~9 minutes killtimer with its ~500 mrd HP. We had ~800 million grp dps today. DPS was a bit low compared to our last visits due to the broken mages (i don't know for what reason, but our mages were not able to do good DPS in relation to scouts, on todays beta raid as well as in here). With a second ranger instead of the wizard the named would be dead. However, combined with the killtimer, a very, very hard fight for an easy mode zone.