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Kael Grace
02-01-2007, 09:19 PM
<DIV>Am a longtime pve'er moving to pvp.   I've been ambushed several times while fighting heroics for quests, looking for nameds, etc.   I usually win if it's a solo scout attacking, and it can be a close fight against 2 people.    But I have been pulverized when i have no warning of mezzes or when any group with a healer attacks without warning.   Am looking for advice on all different types of encounters.  For example:</DIV> <DIV> </DIV> <DIV>I have been using my anti/stun,root 30 sec spell at the first sign of a hostile party.   I also use the spell resist as soon as possible.   Sometimes, it's just too late.  Any advice on that?</DIV> <DIV> </DIV> <DIV>When I'm cornered by a group and can't run, I charge, try to stun, aoe, and  use the special 100% of health damage spell.    I could use my Rallos miracle I suppose, but havent yet.    Looking for advice on how to deal with multiples -- which spells etc.</DIV> <DIV> </DIV> <DIV>How do you all use the teleport attack?   What works best in PVP?</DIV> <DIV> </DIV> <DIV>Sometimes I've run into heroic mobs to try to get my pursuers to follow.  When they do, I've fd'd so that the pursuers gain aggro before I stand up and resume attacking.  This has worked once.   Does anyone else do that?</DIV> <DIV> </DIV> <DIV>Thanks.  Appreciate any specific strategies, advice etc.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

Ameniel
02-13-2007, 04:31 PM
<cite>Kael Grace wrote:</cite><blockquote> Am a longtime pve'er moving to pvp.   I've been ambushed several times while fighting heroics for quests, looking for nameds, etc.   I usually win if it's a solo scout attacking, and it can be a close fight against 2 people.    But I have been pulverized when i have no warning of mezzes or when any group with a healer attacks without warning.   Am looking for advice on all different types of encounters.  For example: I have been using my anti/stun,root 30 sec spell at the first sign of a hostile party.   I also use the spell resist as soon as possible.   Sometimes, it's just too late.  Any advice on that?<p><span style="color: #0000ff">I'm guessing you mean closed mind and stone deaf. No matter how much you use those, you going solo vs a group is never going to work out well. </span></p><p><span style="color: #0000ff">Now as far as when to use them, depends what class you are fighting. This could take up lots of space to explain so I'll keep it as short as possible. Against a caster, would slap them on right away, but I generally like to wait until I see them attack/cast first...don't put these buffs on you only to have the caster run away and run down your timers. If you see them start to attack first they will be locked into combat. </span></p><p><span style="color: #0000ff">Against healers, stone deaf is really only good against the nuking variety, i.e. druids. I usually use toward end, while in low health to throw them off. If they think they got you theyll try to finish you off and nuke you down, hopefully slack up on healing. </span></p><p><span style="color: #0000ff">Against scouts, there's really no one good time to use closed mind, whenever you feel a stun coming or when you want to set up an attack and do not want to be interrupted by stuns. </span> When I'm cornered by a group and can't run, I charge, try to stun, aoe, and  use the special 100% of health damage spell.    I could use my Rallos miracle I suppose, but havent yet.    Looking for advice on how to deal with multiples -- which spells etc.</p><span style="color: #0000ff">Devastating fist does not work in pvp, except against pets. </span> How do you all use the teleport attack?   What works best in PVP? <span style="color: #0000ff">Sonic Fists will teleport you back, so best thing is to use it to set something up like follow it up with your mezz. </span><span style="color: #0000ff">There is also the last ability in STA line, which will instantly teleport you to your target. Unlike sonic fists it is not an attack, you will not hit your opponent when u use it, but your next hit you do within 10 seconds of using it will be a crit. I tried it, and did not find it particularly useful although some people do really like it. I prefer to put my AA points elsewhere. </span> Sometimes I've run into heroic mobs to try to get my pursuers to follow.  When they do, I've fd'd so that the pursuers gain aggro before I stand up and resume attacking.  This has worked once.   Does anyone else do that? <span style="color: #0000ff">Yes, fd ftw! </span> Thanks.  Appreciate any specific strategies, advice etc. </blockquote>

Anjelakus
02-13-2007, 08:25 PM
<cite>Ameniel wrote:</cite><blockquote>Kael Grace wrote: <blockquote><p> How do you all use the teleport attack?   What works best in PVP? <span style="color: #0000ff">Sonic Fists will teleport you back, so best thing is to use it to set something up like follow it up with your mezz. </span><span style="color: #0000ff">There is also the last ability in STA line, which will instantly teleport you to your target. Unlike sonic fists it is not an attack, you will not hit your opponent when u use it, but your next hit you do within 10 seconds of using it will be a crit. I tried it, and did not find it particularly useful although some people do really like it. I prefer to put my AA points elsewhere. </span> ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ </p><p>I tend to save Sonic Fist for those individuals who like to jump on top of buildings or other obstacles and fire arrows or cast spells at the group.  Sonic Fist paired with the EoF Drag AA will pull the target back with you to your original position and lock the target on you for a few seconds.  You can then fire off some Stuns and other Big hitters.  My preference is Eagle Spin followed by a Kidney Punch. </p></blockquote> </blockquote>

Vamlu
02-14-2007, 08:12 AM
<span style="color: #ff33cc">Using closed mind, and stonedeaf really does depend on the class you're fighting. Use it on casters... There is no way a clothie can beat a bruiser unless the caster caught you totally off guard and your stondeaf or closed mind are down. Also, I would use those abilities for some scouts.... Bards and Rangers depend highly on their snares and roots. Dont let them snare you, and stay right up on them. Thats really a killer for rangers since they dont have any real high damage attacks that are close ranged. Also, work on getting the drag ability if you're focusing on pvp. Its such an awesome spell... I use it alot when people are running away... sonic fists+drag and it brings them back to me. </span><img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" /> <span style="color: #ff33cc">Drag is also good for that staying right up on the ranger thing i was taking about. A ranger once asked for a 1v1... as soon as he said "go" i popped closed mind, stonedeaf (poison) KO combo, and drag. The ranger was dead by the time drag was over (5 secs) You can also use it on any class just to confuse them... believe me, it works. lol. As for the training thing... its kinda looked down on. The only times i've used it is to run away from groups trying to jump me in confined areas. IE in SoS. I've seen tons and tons of other monks and bruisers do it before... problem with that of course is whether your FD fails or not. Hope this helped you any... goodluck and go own faces! </span>

Thail
02-14-2007, 09:01 PM
<cite>Vamluna wrote:</cite><blockquote><span style="color: #ff33cc">Using closed mind, and stonedeaf really does depend on the class you're fighting. Use it on casters... There is no way a clothie can beat a bruiser unless the caster caught you totally off guard and your stondeaf or closed mind are down. Also, I would use those abilities for some scouts.... Bards and Rangers depend highly on their snares and roots. Dont let them snare you, and stay right up on them. Thats really a killer for rangers since they dont have any real high damage attacks that are close ranged. Also, work on getting the drag ability if you're focusing on pvp. Its such an awesome spell... I use it alot when people are running away... sonic fists+drag and it brings them back to me. </span><img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" /> <span style="color: #ff33cc">Drag is also good for that staying right up on the ranger thing i was taking about. A ranger once asked for a 1v1... as soon as he said "go" i popped closed mind, stonedeaf (poison) KO combo, and drag. The ranger was dead by the time drag was over (5 secs) You can also use it on any class just to confuse them... believe me, it works. lol. As for the training thing... its kinda looked down on. The only times i've used it is to run away from groups trying to jump me in confined areas. IE in SoS. I've seen tons and tons of other monks and bruisers do it before... problem with that of course is whether your FD fails or not. Hope this helped you any... goodluck and go own faces! </span></blockquote> Alright Ill say it. Dude are you going to kiss that frog in your sig?  Looking dreamily into his eyes and all...

Thoral
02-15-2007, 10:27 AM
LOL, its the [Removed for Content] version of Enemy Mine.

Vamlu
02-15-2007, 01:40 PM
<cite>Thail wrote:</cite><blockquote><cite>Vamluna wrote:</cite><blockquote><span style="color: #ff33cc">Using closed mind, and stonedeaf really does depend on the class you're fighting. Use it on casters... There is no way a clothie can beat a bruiser unless the caster caught you totally off guard and your stondeaf or closed mind are down. Also, I would use those abilities for some scouts.... Bards and Rangers depend highly on their snares and roots. Dont let them snare you, and stay right up on them. Thats really a killer for rangers since they dont have any real high damage attacks that are close ranged. Also, work on getting the drag ability if you're focusing on pvp. Its such an awesome spell... I use it alot when people are running away... sonic fists+drag and it brings them back to me. </span><img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" /> <span style="color: #ff33cc">Drag is also good for that staying right up on the ranger thing i was taking about. A ranger once asked for a 1v1... as soon as he said "go" i popped closed mind, stonedeaf (poison) KO combo, and drag. The ranger was dead by the time drag was over (5 secs) You can also use it on any class just to confuse them... believe me, it works. lol. As for the training thing... its kinda looked down on. The only times i've used it is to run away from groups trying to jump me in confined areas. IE in SoS. I've seen tons and tons of other monks and bruisers do it before... problem with that of course is whether your FD fails or not. Hope this helped you any... goodluck and go own faces! </span></blockquote> Alright Ill say it. Dude are you going to kiss that frog in your sig?  Looking dreamily into his eyes and all... </blockquote><span style="color: #ff33cc">Umm... the guy in the picture is my husband, and im the iksar. kk thx</span>

Thail
02-16-2007, 03:03 AM
<cite>Vamluna wrote:</cite><blockquote><cite>Thail wrote:</cite><blockquote><cite>Vamluna wrote:</cite><blockquote><span style="color: #ff33cc">Using closed mind, and stonedeaf really does depend on the class you're fighting. Use it on casters... There is no way a clothie can beat a bruiser unless the caster caught you totally off guard and your stondeaf or closed mind are down. Also, I would use those abilities for some scouts.... Bards and Rangers depend highly on their snares and roots. Dont let them snare you, and stay right up on them. Thats really a killer for rangers since they dont have any real high damage attacks that are close ranged. Also, work on getting the drag ability if you're focusing on pvp. Its such an awesome spell... I use it alot when people are running away... sonic fists+drag and it brings them back to me. </span><img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" /> <span style="color: #ff33cc">Drag is also good for that staying right up on the ranger thing i was taking about. A ranger once asked for a 1v1... as soon as he said "go" i popped closed mind, stonedeaf (poison) KO combo, and drag. The ranger was dead by the time drag was over (5 secs) You can also use it on any class just to confuse them... believe me, it works. lol. As for the training thing... its kinda looked down on. The only times i've used it is to run away from groups trying to jump me in confined areas. IE in SoS. I've seen tons and tons of other monks and bruisers do it before... problem with that of course is whether your FD fails or not. Hope this helped you any... goodluck and go own faces! </span></blockquote> Alright Ill say it. Dude are you going to kiss that frog in your sig?  Looking dreamily into his eyes and all... </blockquote><span style="color: #ff33cc">Umm... the guy in the picture is my husband, and im the iksar. kk thx</span> </blockquote>My apologies

ganjookie
02-16-2007, 06:15 PM
I am against interracial NOrrathian relationships, keep lizards and hummies seperate!!

Ameniel
02-16-2007, 06:36 PM
<cite>Anjelakus wrote:</cite><blockquote><cite>Ameniel wrote:</cite><blockquote>Kael Grace wrote: <blockquote><p> How do you all use the teleport attack?   What works best in PVP? <span style="color: #0000ff">Sonic Fists will teleport you back, so best thing is to use it to set something up like follow it up with your mezz. </span><span style="color: #0000ff">There is also the last ability in STA line, which will instantly teleport you to your target. Unlike sonic fists it is not an attack, you will not hit your opponent when u use it, but your next hit you do within 10 seconds of using it will be a crit. I tried it, and did not find it particularly useful although some people do really like it. I prefer to put my AA points elsewhere. </span> ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ </p><p>I tend to save Sonic Fist for those individuals who like to jump on top of buildings or other obstacles and fire arrows or cast spells at the group.  Sonic Fist paired with the EoF Drag AA will pull the target back with you to your original position and lock the target on you for a few seconds.  You can then fire off some Stuns and other Big hitters.  My preference is Eagle Spin followed by a Kidney Punch. </p></blockquote> </blockquote> </blockquote> As far as I know sonic fists won't work on someone at a higher elevation than you. Has this changed?...

Kasai
02-16-2007, 11:58 PM
<cite>Kael Grace wrote:</cite><blockquote> Am a longtime pve'er moving to pvp.   I've been ambushed several times while fighting heroics for quests, looking for nameds, etc.   I usually win if it's a solo scout attacking, and it can be a close fight against 2 people.    But I have been pulverized when i have no warning of mezzes or when any group with a healer attacks without warning.   Am looking for advice on all different types of encounters.  For example: I have been using my anti/stun,root 30 sec spell at the first sign of a hostile party.   I also use the spell resist as soon as possible.   Sometimes, it's just too late.  Any advice on that? <span style="color: #0066ff"><b><b>Very dependant on class.  For mages, use stone deaf if you get rooted or are unable to avoid a big nuke.  Other than that, I very rarely use stone deaf.  Close mind is useful for almost any melee fight.  Use it right before you burst so you won't be interrupted.  Vs brigands (if your exile) make sure to close mind early so they can't get thier debuffs and combos off on you.</b> </b></span> When I'm cornered by a group and can't run, I charge, try to stun, aoe, and  use the special 100% of health damage spell.    I could use my Rallos miracle I suppose, but havent yet.    Looking for advice on how to deal with multiples -- which spells etc. <b><span style="color: #0066ff">There's not really a reliable way (if any way at all) to kill multiple people unless they are very very ungeared.  No classes are supposed to be able to kill more than someone else unless the gear difference is huge.</span></b> How do you all use the teleport attack?   What works best in PVP? <b><span style="color: #0066ff">My favorite thing to do is use sonic fist and then drag from the EoF aas.  It allows you to teleport people back to whree you started and gives you a way to get up close with rangers and other classes that try to kite you.</span></b> Sometimes I've run into heroic mobs to try to get my pursuers to follow.  When they do, I've fd'd so that the pursuers gain aggro before I stand up and resume attacking.  This has worked once.   Does anyone else do that? Thanks.  Appreciate any specific strategies, advice etc. </blockquote>