View Full Version : PvP Move Order
ekNinten
12-06-2006, 02:30 AM
<DIV>Hi, as a level 14 bruiser on Vox I took a trip to Antonica with a group and went PvP'ing in the Caves and also around the Fae areas. I'm still new to EQ2 and was wondering what is a good sequence for moves, in a PvP situation.</DIV> <DIV> </DIV> <DIV>Usually, I would lead with Stamp, and then Burn Through, and then I would Shoulder Charge and use the rest of my moves. </DIV> <DIV> </DIV> <DIV>Any help would be appreciated, thanks : )</DIV>
Ameniel
12-06-2006, 02:51 AM
<BR> <BLOCKQUOTE> <HR> ekNintenDo wrote:<BR> <DIV>Hi, as a level 14 bruiser on Vox I took a trip to Antonica with a group and went PvP'ing in the Caves and also around the Fae areas. I'm still new to EQ2 and was wondering what is a good sequence for moves, in a PvP situation.</DIV> <DIV> </DIV> <DIV>Usually, I would lead with Stamp, and then Burn Through, and then I would Shoulder Charge and use the rest of my moves. </DIV> <DIV> </DIV> <DIV>Any help would be appreciated, thanks : )</DIV><BR> <HR> </BLOCKQUOTE> <P>Not sure if you want to lead with stamp, it does more dmg when followed by another kb/stun, like fierce punch/haymaker. </P> <P>If youre in a grp or solo, but in a situation where your opponent is stabilized, you could do a kb then stamp for added dmg...in other cases where theyre moving around more you could do a kb/stun, then regular CA, then anothwer kb, regular CA, kb etc...to space out your kb's and try to keep them disoriented...</P> <P>The eye gouge line are good to start with, they reduce enemy offensive ability besides the dmg. Other CAs other than utility ones(mezz, etc) are pretty much all just straight dmg, just mash em & hope for the best. </P> <P><BR> </P>
ekNinten
12-06-2006, 02:55 AM
Thank you, I thought I had read that stamp does more damage after a kb, but this was before that day I pvp'd. Hrmm, I figured you want to space out your KB's so as to keep them stunned for most of the time and giving your first ones a chance to recharge. I can't wait till I get the more fun sounding moves, i.e. haymaker and sucker punch. Also, how does Sonic Fists work out; it sounds pretty cool. If i was a Wizard and had a bruiser tp to me,i'd be like "oh.. shart.." but yeah w/e, just still enjoying being a newb at EQ2. Also, I hate how outdated other sites are when it comes to current information.. but then again this is a much better forum since everyone who plays the game is already registered.. Thanks : )
Risos
12-06-2006, 12:46 PM
<DIV>Make sure to remember to use all of your skills, when you could make use of them. You'd be suprised what you can do if you time your stuns and mezzes correctly. When you get your trauma cure its good to use against rangers and such to remove snares, roots, and other crippling effects. Even if you can't kill people any more by knocking them off heigths its still a good idea to use your fear if there is more than one just to force him to take the time to get back up. Your 10 second stun is your friend in uneven situations, 10 seconds is all you need to kill one member of a duo so remember to use it. Some of these skills you may not have yet but you will notice them when you get them.</DIV> <DIV> </DIV> <DIV>Tiifa</DIV>
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