PDA

View Full Version : Mitigation fix for Bruisers in place yesterday (Nov 21st)?


Rayche
11-23-2006, 03:30 AM
<DIV>In this patch message from Tuesday, November 21st:<BR><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=334" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=334</A><BR></DIV> <DIV>They added these notes about the Brawler class mitigation changes.</DIV> <DIV> </DIV> <DIV> <HR> <STRONG>- Monk and Bruiser defensive stances now have a minimum deflection percentage of 7.5%.<BR>- Monk and Bruiser defensive stances now have increased mitigation percentage from 15% to 20%<BR></STRONG> <HR> </DIV> <DIV> </DIV> <DIV>Did this go live? Why haven't I seen any discussion or validation on this? I was in a group in Fallen Gate last night with my 24 Bruiser in full Mastercrafted armor and I seemed to have just as much difficulty tanking ^^^ Green Heroics as I did on Monday.</DIV> <DIV>Has anyone verified the change?</DIV><p>Message Edited by Gojirax on <span class=date_text>11-22-2006</span> <span class=time_text>02:32 PM</span>

Raidi Sovin'faile
11-23-2006, 04:44 AM
It only increases actual armor, not any other pluses from gear.I think Gungo said he gained something like an extra ~150 mitigation (maybe less?). Overall net gain of about 1% extra mitigation.That would be why you didn't notice much difference.<div></div>

Devast
11-23-2006, 09:19 AM
it didnt help much.<div></div>

Astery
11-23-2006, 10:03 AM
<blockquote>Has anyone verified the change?</blockquote>nobody left in my guild to verify further beta testing changes...few brawler class even deleted before cancel. shame.<p>Message Edited by Astery on <span class=date_text>11-23-2006</span> <span class=time_text>07:06 AM</span>

Devast
11-23-2006, 10:49 AM
it really did add 5% more mitigation for me while in defensive stance. or very close to it. as for trying to kill green/blue named... a lot of the named are just not doable. they sure did nerf us. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> it wouldnt be so bad if the kos mobs hadnt gotten the 50% more hp change with eof.<div></div>

Rezzonico
11-23-2006, 02:27 PM
<DIV>increases a little bit the mitigation, changes anything. Because i wear leather anyway and every hit hurts if i can't avoid it....i don't see particular benefits on this thing...</DIV>

Thail
11-23-2006, 07:47 PM
It didn't change a [expletive haxx0red by Raijinn] thing<div></div>

kittypack
11-23-2006, 08:22 PM
Sadly enough, i think i got 0.2 more mitigation with the change. WoW

Devast
11-24-2006, 01:18 AM
i can confirm the 5% mit change. i went from around 33-34% to 38-39%. granted this doesnt help in the least when mobs are still hitting for max damage and we can hardly avoid them. that leaves us with an uncontested 7% avoidance and me with about 38% mit to defend against mobs swinging for max damage.i went through nest last night and after 4 tries on the first named i was able to kill it with a bunch of lucky avoids. i cannot even kill the first named in nest without pure luck. 2nd guy i only got down about 35% before dying. im in all legendary gear with fairly decent jewelry and str/sta/int AA line. im also mostly mastered with the rest being ad3.they really make it so you need to be fully fabled out with all masters and 100 AA to be able to do anything with new expansion. i think ours knockbacks having no effects against casting and overall interrupting because of focus changes doesnt help much either.all in all i continue to play my bruiser. im disappointed that i cant farm green/blue named anymore or farm period for that matter. but i can still do other things and i havent noticed a difference in pvp except with those [expletive haxx0red by Raijinn] god abilities 1shotting people.<div></div>

Gungo
11-24-2006, 06:57 AM
The reason brawler like me and thail see a 1% change and other see a 3-4% change is the quality of gear and diminishing returns. Since the change to mitigation in def stance ONLY includes base mitgiation w/o the +c/s/p. Brawlers who were self buffed ~4k+ mitigation only saw a 1% increase and brawlers who were around 3k+ saw a 4% increase. The change is menial especailyl in groups w group mitigation buffs, because really thats where i am having the most difficulties in tanking higher lvl heroic content to a degree, but especially ANYTHING epic. I am built for tanking and on raids i use to pick up any adds and had no difficulty doign that. Now rogues do a better job on tanking epics then i do.<p>Message Edited by Gungo on <span class=date_text>11-23-2006</span> <span class=time_text>05:59 PM</span>

DisturbedMagg
11-24-2006, 07:16 AM
<DIV>Yeh jesus christ the update was bull[expletive haxx0red by Raijinn], im glad lockeye actually bothered to look into the matter but seriously it does jack [expletive haxx0red by Raijinn] that matters.</DIV>

Owa
11-24-2006, 11:29 AM
<P><FONT face=Garamond size=5></FONT> </P><p>Message Edited by annaspider on <span class=date_text>11-24-2006</span> <span class=time_text>01:30 AM</span>

Owa
11-24-2006, 11:29 AM
<P><FONT face=Garamond size=5> </FONT></P><p>Message Edited by annaspider on <span class=date_text>11-24-2006</span> <span class=time_text>01:30 AM</span>

Owa
11-24-2006, 11:30 AM
<P><FONT face=Garamond size=5>Not happy. Well geared Scouts can tank on a par with Brawlers now. Having said that I think all tanking is [expletive haxx0red by Raijinn]ed at the moment - our Guardian MT is having a <EM>lot</EM> more trouble post-patch. </FONT></P> <P><FONT face=Garamond size=5>SoE Devs should have 'IF IT AIN'T BROKE DON'T FIX IT' tattooed on the inside of their eyelids.</FONT></P>

Sorffats
11-29-2006, 08:56 PM
<DIV>Bah, to heck with the mitigation boost (like it's worth it anyway), give me back my avoidance.</DIV>