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View Full Version : How to use CAs, Maxing your dps...


satyr-icon
11-05-2006, 12:05 AM
<DIV>Hello!</DIV> <DIV> </DIV> <DIV>Im really excited about the new expansion coming out. Since previous posts I have been running with STA INT WIS line at 4-4-8 now for a while, and im pretty happy with it, considering that the ae proc does me well for dps on raids. Im averaging about 800 dps on raids and i peak out at 1100. I currently use 60,5 dr weapons and sometimes i switch my main out for twin calamites with 57 DR, because of less swing delay.</DIV> <DIV> </DIV> <DIV>The challenge however is that when your hasted and your auto attack goes like a machine, putting in CAs will reset your autoattack timer. So just firing off all your CAs mindlessly whenever they repop dosnt mean you will do more dps than someone timing them between auto attacks. The only exception for me at least, is when i trigger knockout combo, then i try to fire off everything i got before the timer is over to make sure i get the benefit of the buff.</DIV> <DIV> </DIV> <DIV>I used to fight unarmed, and my dps would be higher even if i didnt time my CAs. However, fighting armed with good DR is actually increasing the dps if i time my CAs right.</DIV> <DIV> </DIV> <DIV>I would like to hear anyone with thoughts on this topic share them. How do you setup your CAs.. </DIV> <DIV> </DIV> <DIV>For example, i start my autoattack by firing my dot,because of reliq bp it refreshes more often and i try to keep that up for the duration of the fight, thats my main priority. I usually fire my proc x 5 whenever my CAs are down, to increase my auto attack out put. </DIV> <DIV> </DIV> <DIV>I run the knowckdown-stun CAs together, making sure i get the double dmg on the 3 rd attack.</DIV> <DIV> </DIV> <DIV>Whenever there are 3 or more mobs in the area, i fire off our AE CAs to inclict a peak on the parser, most often in combination with knockout combo for the extra points of dmg.</DIV> <DIV> </DIV> <DIV>Well, im looking for input, im on a constant hunt to increase my dps. I am always present on my guilds parser, most of the time around the top 5, just beat by some pet users, assasains and sometimes a brig and a wizard.</DIV> <DIV> </DIV> <DIV> </DIV>

Gungo
11-05-2006, 03:23 AM
<BR> <BLOCKQUOTE> <HR> satyr-icon wrote:<BR> <DIV>Hello!</DIV> <DIV> </DIV> <DIV>Im really excited about the new expansion coming out. Since previous posts I have been running with STA INT WIS line at 4-4-8 now for a while, and im pretty happy with it, considering that the ae proc does me well for dps on raids. Im averaging about 800 dps on raids and i peak out at 1100. I currently use 60,5 dr weapons and sometimes i switch my main out for twin calamites with 57 DR, because of less swing delay.</DIV> <DIV> </DIV> <DIV><FONT color=#ffff00>The challenge however is that when your hasted and your auto attack goes like a machine, putting in CAs will reset your autoattack timer.</FONT> So just firing off all your CAs mindlessly whenever they repop dosnt mean you will do more dps than someone timing them between auto attacks. The only exception for me at least, is when i trigger knockout combo, then i try to fire off everything i got before the timer is over to make sure i get the benefit of the buff.</DIV> <DIV> </DIV> <DIV>I used to fight unarmed, and my dps would be higher even if i didnt time my CAs. However, fighting armed with good DR is actually increasing the dps if i time my CAs right.</DIV> <DIV> </DIV> <DIV>I would like to hear anyone with thoughts on this topic share them. How do you setup your CAs.. </DIV> <DIV> </DIV> <DIV>For example, i start my autoattack by firing my dot,because of reliq bp it refreshes more often and i try to keep that up for the duration of the fight, thats my main priority. I usually fire my proc x 5 whenever my CAs are down, to increase my auto attack out put. </DIV> <DIV> </DIV> <DIV>I run the knowckdown-stun CAs together, making sure i get the double dmg on the 3 rd attack.</DIV> <DIV> </DIV> <DIV>Whenever there are 3 or more mobs in the area, i fire off our AE CAs to inclict a peak on the parser, most often in combination with knockout combo for the extra points of dmg.</DIV> <DIV> </DIV> <DIV>Well, im looking for input, im on a constant hunt to increase my dps. I am always present on my guilds parser, most of the time around the top 5, just beat by some pet users, assasains and sometimes a brig and a wizard.</DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Yellow = Not true</P> <P>I usually put storming fist up before pull. I tend to jump in fast use my combarts line up by recast w stuns at end.  I fire off pound then drop kick. why because if i do to much burst dps in beginning i draw agro. Then i hit knockout combo and go through my line up. Blazing lunge, 100 hand, eye gash, metor, steel fist, callous stomp, uppercut, eagle spin, kidney punch, back to pound drop kick, savage bruising, slap around, pound, drop kick... then about here kockout wears off. I tend not to queve my combat arts if i can. I hot them right after my combat art lands this give that moment to let auto atk that does queve land. I also make sure i am within 2m of the mob since auto atk is not the same range as combat arts 5m. auto atk does queve, but i have a feeling it doesnt stack. There is a dev post saying auto atk is not reset it actually lands after combat arts are done casting. </P><p>Message Edited by Gungo on <span class=date_text>11-04-2006</span> <span class=time_text>02:55 PM</span>

Raidi Sovin'faile
11-05-2006, 10:08 AM
Yeah.. they accidentally made it so autoattack would only start after the recovery was over on a CA, but that caused it so we did 0 autoattack during CA chains, and scouts and fighters suddenly lost 30% of their DPS.They said it was a mistake and changed it back.Autoattack WILL go off in between the CAs, as it's refresh will still be going while you are casting, and you can still autoattack during your recovery.Since all our non-aoe attacks are 0.5s with a 0.5s recovery, at max haste you'll still fit in an autoattack between each CA.However, faster weapons tend to have to wait during the 0.5s cast time, so it's better to have the longer delay weapons as they run into that less. Hence why DR is lower on equally powerful twohanders vs adding up two dual wields.The main way I've found to max DPS is the following (keep in mind I have strength AA's still):Start off using only the 10s and 30s recast abilities, including the crushing debuff, until the MT gets aggro. Then, once aggro is set, wait for the 30s refresh to come back up and set off KC and go through every single CA I have. Start using the two 10s abilities so that you can use them again by the end, followed up by the crushing debuff to max the damage on most of the rest of the abilities, and this should max out the most from KC. You have to be careful because in a decent group with procs and +crit chance, you can spike pretty hard.If you are in a high DPS raid, you probably won't have much time left to get any of your abilities back up. If not, I just start using abilities as they come back up and let autoattack in between.By reflex, I use a knockdown attack (uppercut or steel fist) before callous stomp... good for non-epic fighting, but doesn't do anything more for epics since they are immune to knockdowns.<div></div>As it is... with the Strength line, I'm keeping up with a fully mastered/fabled Monk, and I'm sitting with maybe 4 master 1 damage spells, 2 adept 3s. Either it's the Strength line, or the way I'm doing combat. I tend to beat out most other bruisers on raids too, although they might be more defnsively spec'd or not in the right group for damage.

TheSummoned
11-05-2006, 08:38 PM
What's your group makeup? Buffed haste/dps? How much DPS does your raid usually pull? Your DPS will vary from zone to zone if you don't change your tactics from 1 zone to another. Like in HoS, fights usually last from 40 seconds - 55 seconds (for my guild at least). You want those 1 minute recasts up for the next fight, so use them up 1st, then do the 10 second recasts, 30 second recasts, then 10 second recasts again. Always try to cast Storming Fists pre pull and you might have them up mid fight too. I try not to think too much about timing my auto attack between my CAs, but I usually get into a rythm of sorts and cast CA on every 2nd tackt. Usually the rythm depends on the speed of my weapons. <div></div>

Gungo
11-07-2006, 03:15 AM
auto atks do go off between combat arts. Somehow i have a feeling though it doesnt have a buffer. What i mean by this is If you are using low delay wpns and are extremely hasted Does your autoatks queve up on a combat art. In example if 2 autoatks would go off while a combat art is casting will 2 autoatks go off after that combat art is done? Or does the system not queve.