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View Full Version : NDA Lifted!!! Spill them beanz!


TheSummoned
11-04-2006, 06:31 AM
Wohoo! According to<a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=news_announcements&message.id=277" target=_blank> Gallenites post</a>, NDA IS LIFTED! Now give us the juicy info all you beta testers! <div></div>

deadsidedemon
11-04-2006, 06:56 AM
<P>Your Achievements Are:</P> <P> </P> <P>Conditioning Line:</P> <P>- Enhance Ignore Agony: Increase heal amount 1% (5 ranks)</P> <P>- Enhance Tenacious Will: Improve reuse by 3 seconds (5 ranks)</P> <P>- Enhance Vigorous Spirit: Increase duration 10 seconds (5 ranks)</P> <P>- Enhance Hardened Skin: Increase resists 3% (5 ranks)</P> <P>- Enhance Stone Deaf: Improve reuse by 3 seconds (5 ranks)</P> <P>- Enhance Close Mind: Improve reuse by 5 seconds (5 ranks)</P> <P>Final - Retribution of Stone: Chance to proc stoneskin on reposte</P> <P> </P> <P>Sacrifice Line:</P> <P>- Enhance Intervene/Intercept/Intercede (3 different skills, don't ask why): Improve reuse 3 seconds (5 ranks)</P> <P>Final - Soak Hit: Your max health is increase by 2% while an intervene is active (5 ranks)</P> <P> </P> <P>Attention Line:</P> <P>- Enhance Oppress: Improve reuse by .5 seconds (5 ranks)</P> <P>- Enhance Pressure: Improve reuse by .3 seconds (5 ranks)</P> <P>- Enhance Last Breath: Improve reuse by .5 seconds (5 ranks)</P> <P>- Enhance Rescue: Increase hate position by 1 (3 ranks)</P> <P>- Alternate Stance: Shiftiness -- 50% proc to decrease aggro by 98 (5 ranks)</P> <P>Final - Evade: Decrease threat by 661-1102</P> <P> </P> <P>Knockouts Line:</P> <P>- Enhance Callous Stomp: Increase damage by 2% (5 ranks)</P> <P>- Enhance Steel Fist: Increase damage by 2% (5 ranks)</P> <P>- Enhance Sacred Still: Increase duration by .5 seconds (5 ranks)</P> <P>- Enhance Kidney Punch: Increase damage by 2% (5 ranks)</P> <P>- Enhance Uppercut: Increase damage by 2% (5 ranks)</P> <P>- Enhance KO Combination: Increase damage by 2% (5 ranks)</P> <P>Final - Knockout -- Increases duration of stuns by .1 seconds (5 ranks)</P><p>Message Edited by deadsidedemon on <span class=date_text>11-03-2006</span> <span class=time_text>05:58 PM</span>

Raidi Sovin'faile
11-04-2006, 08:04 AM
<DIV>Each of the end line abilities require 15 ranks in the higher end abilities.</DIV> <DIV> </DIV> <DIV>This means to get the end Sacrifice line, you HAVE to max out 5 ranks in all three of the intercepting abilities. Unlike most other options, you basically have to waste 10 points on improving lesser abilities that are on the same timer.</DIV> <DIV> </DIV> <DIV>No idea why they don't have that line work like the others "intervene and it's higher level versions". Maybe they think there's occasion where you'd want to take less than 100% of the damage? I've never seen offtanking min/maxed to that level before, and I personally think it's a horrible way to make that line.</DIV> <DIV> </DIV> <DIV>This basically kills any decent offtanking build... I'd rather be able to buff up personal defenses (stuff from conditioning) so I can use them when I go to take a hit as offtank... in fact, the 20 points needed to get 10% more health while taking the blow could probably be spent in better spots to get a similar benefit.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Anyways, keep that in mind while figuring out your builds. Someone needs to post a picture of the paths, so folks can start to see where they can place points... it's a lot of crisscrossing available, unlike the the Brawler AAs.</DIV>

masoninc61
11-04-2006, 08:07 AM
Can you have the deaggro stance and offensive stance up at the sametime?<div></div>

neon_24
11-04-2006, 08:53 AM
personaly i think there not all that outstanding i will prolly go down the line that increases the dmg of our CA's and mabey the deaggro proc cause even if Brawlers are able to tank as well as Guards and Zerkers after the combat changes why bother when my guild has one of the best geard guards in the game<div></div>

deadsidedemon
11-04-2006, 09:09 AM
<P>Nobody's achievements are real outstanding ... nothing to really change the way people play like some of the KoS ones do, but that was mostly due to weapon dependencies.  Each class tree has some lame ducks (Monks get Enhance Sprint, woohoo!), but compared to other classes the Bruiser one is not too bad imo, especially compared to Berserkers and Paladins - who weren't getting any real tanking improvements at all last time I checked.</P> <P>Also, the trees themself are not set up in a linear fashion like KoS.  They're kinda scattered in a way that you could use an ability from Knockouts to get further down the Attention tree, for instance. </P>

ganjookie
11-04-2006, 09:43 AM
thanks.would love to see a diagram of the tree itself <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><div></div>

sirmamabe
11-04-2006, 11:10 AM
the word tree gives the wrong idea, think more a chemistry module of a molecule or a bush for most of the trees.doloris/yazie<div></div>

Raidi Sovin'faile
11-04-2006, 11:49 AM
<div><blockquote><hr>ganjookie wrote:thanks.would love to see a diagram of the tree itself <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><div></div><hr></blockquote>Done, and more. Check out <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=7&message.id=22374" target=_blank>the post I made</a> (started fresh so as to be nice and neat for stickying).</div>

physht
11-04-2006, 01:19 PM
<DIV>Is the convenience of Retribution of Stone good?</DIV> <DIV><BR> </DIV>

Gungo
11-04-2006, 08:21 PM
<DIV>well it is suppsoe to proc at least 1.8 times a minute.</DIV>

Jigokusens
11-07-2006, 12:21 AM
<DIV>The AA lines are not all that bad for us really.</DIV> <DIV> </DIV> <DIV>The Deaggro proc is really nice it's a very high %, but it takes the place of roughhousing so we loose the additional dmg there. The end of that line has Evade is fantastic. You will never get aggro again if you don't want it. (but we DO have FD anyway lol.)</DIV> <DIV> </DIV> <DIV>The dmg tree isn't bad it gives us about 100-150 extra dmg per ability.</DIV> <DIV> </DIV> <DIV>The intercept tree is not going to go over that well because of the mit changes. Feel free to intercept when the changes go live you will see what I mean.</DIV> <DIV> </DIV> <DIV>Be prepared to get hit....hard.....alot on epic trash.</DIV> <DIV> </DIV> <DIV> </DIV>

Nocifer Deathblade
11-07-2006, 12:39 AM
<BR> <BLOCKQUOTE> <HR> Jigokusensei wrote:<BR> <DIV>The dmg tree isn't bad it gives us about 100-150 extra dmg per ability.</DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>Well it's more than just 150.  25% dmg to 1k dmg is 250 more.. There are several CAs over 1k already. Unless they are accounting for nerfed masters that no longer does 1k dmg or more..  I find it funny that they nerfed masters maybe by 25% and we get it back to unnerfed phase via the cost of AAs.. Pfft..

Jigokusens
11-07-2006, 12:43 AM
<DIV>Ya, the dmg difference was based on the change to the master1's. (which they keep playing with btw, so who knows.)</DIV> <DIV> </DIV> <DIV>I'm in love with the deaggro's though. I'm always in dps for raids. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV>