View Full Version : Diffrence between Monk and Bruiser?
PureFe
09-25-2006, 12:49 PM
What is the diffrence between monk and bruiser? I understand that their spells are diffrent, but what i mean is, is one more defensive then the other or vis versa? Which does more damage or do they do the same ammount, etc? Any help would be apreciated. Thank you.<div></div>
Quicksilver74
09-25-2006, 06:13 PM
<P>People generally say that a monk is more defensive than a bruiser, and a bruiser is more offensive, however generally I'd say a bruiser is both more defensive and more offensive than a monk due to our mitigation being far superior. </P> <P>Monks avoidance buff grants them deflection, where ours grants us agility.... Monks win in that department. But deflection is cappable without that buff if you have high end raid gear. Bruisers have a mitigation buff that last 3 minutes and has no disadvantage other than draining a small ammount of health. THAT is our biggest advantage in tanking. </P> <P>As for our abilities... some of them mirror each other. Bruiser can buff the group's DPS... where Monks can buff the group's HASTE. Bruisers can debuff crush/pierce/slash... where monks can debuff defense. bruisers get more procs, but monks can self cap haste. </P> <P>Monks win for the utility though, with Tsunami, and group feign death they have some nice features... but bruisers overall are more powerfull... do better dps, and can tank a little bit better when needed. </P>
Mantua1
09-25-2006, 06:26 PM
<P>Exactly what Crabbock said. </P>
RustyB
09-25-2006, 09:00 PM
<P>yup crabbok nailed er right on the head there.. didn't mention healing capababilities though. </P> <P>We can self heal every minute and a half (self only)</P> <P>Monks can heal themselves or others every 3 minutes I believe for about the same as us if not a little less</P> <P> </P> <P>so all and all difference between bruisers and monks Bruisers own monks except when it comes to haste <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P> </P><p>Message Edited by RustyBallz on <span class=date_text>09-25-2006</span> <span class=time_text>01:02 PM</span>
Pnaxx
09-25-2006, 10:16 PM
<P>At the moment, Monks are a bit gimped and the monk community are a bit upset. I am sure that Sony will help them out, but right now, Bruisers, after our major adjustments, ar stil kickin it pretty good.....Monks seem to be a bit broken.</P> <P>At the moment, my 42nd Bruiser, who is Mastercrafted equipt only, and mainly Adept1-3 spells, is able to watch football, play with my kids, and kill Heroics 7 levels below me as long as I keep pressin the good spells when they refresh. Monks should be able to do the same basic thing, but at the moment may not be able to by their own admission.</P><p>Message Edited by Pnaxx on <span class=date_text>09-25-2006</span> <span class=time_text>11:19 AM</span>
chOgg
09-26-2006, 01:48 AM
Nice post, Crabbok, thanks!Thoral, 57 Bruiser, Mistmoore<div></div>
Madmoon
09-26-2006, 03:20 AM
<BR> <BLOCKQUOTE> <HR> Quicksilver74 wrote:<BR> <P>As for our abilities... some of them mirror each other. Bruiser can buff the group's DPS... where Monks can buff the group's HASTE. Bruisers can debuff crush/pierce/slash... where monks can debuff defense. </P><BR> <HR> </BLOCKQUOTE> <P>What is the difference? I can buff DPS, so people hit harder, but at the same speed. Monks make people hit no harder, but more often. Is there a real difference there? The second one is seemingly even less dissimilar. We debuff all the ways you can hit someone, monks debuff the defense as a whole.</P> <P>I suppose if the bruiser arts didn't stack you could say a monk and a bruiser together is better than two bruisers or two monks... but that seems pretty thin.<BR></P>
Cocytus
09-27-2006, 02:28 AM
Debuffing crush/pierce/slash and debuffing straight defense are not the same. Debuffing crush/pierce/slash reduces the mob's accuracy. Debuffing defense reduces avoidance.
Madmoon
09-28-2006, 10:08 PM
Ah, I thought it was we debuffed their defense against crush, pierce, etc., so they would be hit easier by crush, pierce, etc. You are saying that we debuff their ability with crush, pierce, etc., and, if they are using a skill or weapon like that, they are less likely to hit us with it. I guess? I do not want to turn this into a min/max exercise, so I'll let it go if you have to start pulling out charts.
ganjookie
09-28-2006, 10:17 PM
you can debuff thier crush def with the STR AA line. the eye pluck line though diminishes thier actually fighting abilities<div></div>
Cocytus
09-30-2006, 03:26 AM
<BR> <BLOCKQUOTE> <HR> Madmoon wrote:<BR> Ah, I thought it was we debuffed their defense against crush, pierce, etc., so they would be hit easier by crush, pierce, etc. You are saying that we debuff their ability with crush, pierce, etc., and, if they are using a skill or weapon like that, they are less likely to hit us with it. I guess? I do not want to turn this into a min/max exercise, so I'll let it go if you have to start pulling out charts.<BR> <HR> </BLOCKQUOTE><BR>Well, crush/pierce/slash are the only types of melee offense, so they will be less likely to land a melee hit period.
Illustrious
10-01-2006, 02:53 AM
<P>As already said:</P> <P>ATM Bruisers are far superior solo/grp players mainly due to higher damage CA thus gaining nice burst dps, mob is normally dead b4 the skills will reset. Monks half about half the damage on our CA but also half the recast time, which in the long run would even out, doesnt matter tho in solo/grp play much as again either the mob (or you if solo) will be dead b4 they refresh anyways.</P> <P> </P> <P>Raid wise there is very little difference as i see it between dps between monks/bruisers as over time the dps seems to even out, both me (a monk) and our guild bruiser can parse 1200-1400 in a good grp easily with 2 - 2.5k on some encounters when using crane flock. The bruiser 3 min miti buff tho makes them far better than a monk for the odd bit of epic tanking. Also imo a bruisers dps buff is preffered over the monks haste buff, firstly they get a higher dps buff (24% i think compared to 21% for monk haste), dps also counts for more than haste seen as higher haste = more missed auto attacks so not as much dps gain as you might think. Also dps buffers always seem harder to get hold of than haste ones, in our guild at least.</P> <P> </P> <P>Off course things may change slightly either way in november with the class specific AA lines in EoF</P>
PhozFa
10-01-2006, 03:57 AM
<blockquote><hr>ganjookie wrote:you can debuff thier crush def with the STR AA line. the eye pluck line though diminishes thier actually fighting abilities<div></div><hr></blockquote>You mean crush mitigation?<div></div>
the_Lawbringer
10-03-2006, 10:45 AM
<BR> <BLOCKQUOTE> <HR> Pnaxx wrote:<BR> <P>At the moment, Monks are a bit gimped and the monk community are a bit upset. I am sure that Sony will help them out, but right now, Bruisers, after our major adjustments, ar stil kickin it pretty good.....Monks seem to be a bit broken.</P> <P>At the moment, my 42nd Bruiser, who is Mastercrafted equipt only, and mainly Adept1-3 spells, is able to watch football, play with my kids, and kill Heroics 7 levels below me as long as I keep pressin the good spells when they refresh. Monks should be able to do the same basic thing, but at the moment may not be able to by their own admission.</P> <P>Message Edited by Pnaxx on <SPAN class=date_text>09-25-2006</SPAN> <SPAN class=time_text>11:19 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>I'll second this notion coming from someone who has played both sides of the fence and is currently still in the mid-levels on a PvP server. As a bruiser I was destroying things...and fast. When I betrayed (for PVP, guild and RP reasons) I found I could no longer do things like I could as a bruiser and couldn't even come close to killing things I had previously at the same level. On paper it looks like most of our abilities are fairly simular. And I'll say this too, because I'm not too proud, I got my [expletive haxx0red by Raijinn] handed to me the other day by a bruiser two levels below me decked out in simular gear, and I even had a few pieces of gimmicky fabled gear that should have easily stacked the deck in my favor. This is all based on the PvP gameplay, so it might be a bit different on the other servers mechanics-wise.</P> <P>The one real benefit I've noticed that works great for me (as a solo pvp'n monk) is the monks invis ability.</P>
Schwertheiliger
10-03-2006, 02:36 PM
Bruiser get a nonphysical damage absorb, monks a physical one. In my opinion a big difference considering raid names with ae effects for example.
Illustrious
10-04-2006, 02:04 AM
<P></P> <HR> Bruiser get a nonphysical damage absorb, monks a physical one. In my opinion a big difference considering raid names with ae effects for example. <P></P> <HR> <P> </P> <P>Monks get both in fact:</P> <P>Tsunami which is 12 sec 100% riposte from front and 100% parry form all other directions for physical (although some stupid CA seem to go thruogh) ,with 3 min recast</P> <P>Outward Calm which is about a 5k ward against all non physical damage, with 2 min recast</P> <P> </P>
Ishya
10-15-2006, 07:27 PM
<div><blockquote><hr>Illustrious wrote:<div></div> <p></p> <hr> Bruiser get a nonphysical damage absorb, monks a physical one. In my opinion a big difference considering raid names with ae effects for example. <p></p> <hr> <p>Monks get both in fact:</p> <p>Outward Calm which is about a 5k ward against all non physical damage, with 2 min recast</p> <hr></blockquote>Stone Deaf is unlimited, and 3 times, is far more superior then the 5k ward in my opinionmostly on caster nameds i absorp far more then 5k in total, mostly its about 2-3k each hit</div>
Kainsei
10-15-2006, 10:07 PM
<blockquote><hr>Ishya wrote:<div><blockquote><hr>Illustrious wrote:<div></div> <p></p> <hr> Bruiser get a nonphysical damage absorb, monks a physical one. In my opinion a big difference considering raid names with ae effects for example. <p></p> <hr> <p>Monks get both in fact:</p> <p>Outward Calm which is about a 5k ward against all non physical damage, with 2 min recast</p> <hr></blockquote>Stone Deaf is unlimited, and 3 times, is far more superior then the 5k ward in my opinionmostly on caster nameds i absorp far more then 5k in total, mostly its about 2-3k each hit</div><hr></blockquote>True. <span>:smileysad:</span> 4-5k absorb was fine for T6 but now stone deaf is way way better.<div></div>
psubull
10-16-2006, 01:53 AM
tsunami blocks melee attacks only, not CAs.<div></div>
psubull
10-16-2006, 01:54 AM
and outward calm absorbs MITIGATED magic damage, so sometimes it actually lasts longer... usually not <div></div>
Mehhem
10-16-2006, 08:54 AM
can someone explain haste to me? i play a bruiser and i just started playing eq2.<div></div>
Schwertheiliger
10-16-2006, 10:48 AM
It's not the right thread for this question Mehhem and I believe there will exist already a lot of topics about haste. Hasste ist how fast you hit with you weapon, means your weapon delay get speed up until 100% with a cap of 0,8 seconds weapon delay. You can use the command /weapon to see your actual weapon delay.
Nocifer Deathblade
10-16-2006, 05:29 PM
<BR> <BLOCKQUOTE> <HR> Ishya wrote:<BR> <DIV> <BLOCKQUOTE> </BLOCKQUOTE>Stone Deaf is unlimited, and 3 times, is far more superior then the 5k ward in my opinion<BR><BR>mostly on caster nameds i absorp far more then 5k in total, mostly its about 2-3k each hit<BR><BR></DIV><BR> <HR> </BLOCKQUOTE> <P>Aye, my best absorb was tanking 3rd carpet quest as lvl 55 and my cold resist was horrible.. That mob ice-cometed me for 16k and I lived thanks to stone deaf that negated that ice comet completely..<BR></P> <P>Plus stone deaf is scalable to you for any level well beyond 70 while 5k absorb is fixed and will get weaker as you level up beyond 70.. So stone deaf is far better than that 5k..</P>
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