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Godsgift4040
06-26-2006, 10:57 PM
<DIV> <P><FONT face="Times New Roman" color=#ffffcc size=3>Well my first post was slightly negative but I was trying to make a point. This post will almost be the polar opposite of the last one. At the moment I am very happy with the bruiser class. Since in LU24 we didn’t lose our dps abilities, we are still a really kick [expletive haxx0red by Raijinn] class. At the moment, our dps is still on of the best on almost every type of mobs. Our wards, closed mind, calloused skin, vigorous spirit, and self heal allow us to sit in any type of aoe provided you have decent resistances. I have seen many times when our survivability allows us to stay in the top 5 of dps cause we can perma sit in combat unlike other classes. As a tank, no we aren’t the first choice but we are killer OT and tanks to pick up agro on mem wipe mobs and or if the MT goes down. Because I leave up rumble when dpsing, if the tank goes down, I am always one of the first 3 people to have agro (behind our assassins and or brigands). Normally I have already put vigorous spirit on and am in my off stance so just have to change that and I will have close to 6k mitigation with either high 70s or 80 percent avoidance depending on the group. As an off tank u can’t ask for more then that, we gain agro fast as the tank goes down, and have very good mitigation and avoidance for the short period of time. Plus no other tank can take the first aoes of the mob nor last through their stuns while taking agro once the tank goes down thanks to our closed mind and ward, which enables healers to switch to us if they slow or whatever. From Tarinax to Bloodbeast in HoS we can easily be a tank that OT if the tank goes down or bounce agro with the MT on memwipe mobs. As utility we still have FD which regardless is a huge skill and can still pull decently. Although the bruiser class isn’t perfect and there are some changes I would like to see, such as aa lines that give us more tank abilities and or mitigation, why do we have 100 hand punches (8 hits small dmg) while monks have a very similar skill that hits only 4 times for larger amounts of dmg (monks fast hitting type while we are slower and hit heavy……..doesnt really make sense to me but don’t really care), and also SoE playing around with our O Stance and Off stance (I still don’t understand why we have a heat proc and not a dps buff), and finally why brawlers only have 4 self buffs while every other tank type has at least 5 or 6 and zerkers must have like 8 or something like that. Why do we have only 4 buffs and every other class has more? Not really sure there. Regardless, at the moment, I am very happy with the class, we are not perfect but we are very fun class to play both grouping and also raiding. How many other classes can say they can tank or OT, pull, and dps on raids? For the time being I am very content with the class.</FONT></P> <P><FONT face="Times New Roman" color=#ffffcc size=3></FONT> </P> <P><FONT face="Times New Roman" color=#ffffcc size=3>A Tough Critic </FONT></P> <P><FONT face="Times New Roman" color=#ffffcc size=3>Denubis lvl 70 Bruiser Befallen</FONT></P></DIV>

J4k
06-26-2006, 11:09 PM
<DIV>Im pretty happy with our heat proc. DPS and haste can be maxed out proces you dont max out on <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> One thing i never understood is why they took away the extra unarmed dmg from the proc. IT would have atleast made the str line slightly better then it is atm. As far as switching to tanking it is pretty easily done. Mostly a clikc of 2 sometimes 3 buttons depending on what your are about to tank. If its an actually important fight such as a named or something If im not already in my tank gear calloused skin goes up so i have that extra 2k mit to pop on my tank gear for that particular mob be it cursh or slash dmg or even piecing. by the time this drops im rdy to kick its [expletive haxx0red by Raijinn]. I really do with it were a stifle instead of stun though. Would be easier to keep aggro while in the calloused skin rather then being stunned and having 1 taunt  =/.</DIV> <DIV> </DIV> <DIV>But really we will just have to wait and see what kind of AA's soe has instore for bruisers in EoF. Hope they rock more then the current ones <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

ganjookie
06-26-2006, 11:27 PM
<div></div>Sounds like you are doing better. We should be one of the first choices for group exp, non epics.  I know we would like more buffs but I think we are fine currently....P.S. please use paragraphs<div></div><p>Message Edited by ganjookie on <span class=date_text>06-26-2006</span> <span class=time_text>12:30 PM</span>

Gungo
06-27-2006, 12:37 AM
<P>I agree the bruiser is a well balanced and fun class to play. I also agree with dragorn. I don't want a dps % on our offesenive stance. One of the best thing about bruisers is we don't cap out as easily as other classes on stats/skills. We can just abotu cap avodiance.  we get really clsoe to caping mitigation. We can cap haste and dps in the right setups. With our fire proc its just an extra form of dps no other class can get. I see why they removed the extra unarmed proc from our offensive stance as that would probably leave our offensive stance and unarmed as the best possible form of dps. My current issues is our our offensive stance proc doesn't work on ranged like the monks haste does. Now i don't know how many bruisers realise but our str aa line actually provides 96% double atks to ranged atks. If a bruiser went str/stamina he would actually provide some sick ranged dps especially with the 3 princes pouch/taranix summoned T8 ammo. I am not saying we are rangers, but in fights like talendor i can still reach the top 8 parses easily. </P> <P>You are correct though one of the most useful things about bruisers is our utlities such as stone deaf, closed mind, self heal, mit for hp buff etc. While it doesn't make us the dps of a scout, nor the tank as a warrior. It keeps us going. if i could have one change it would be to make stone deaf melee and spell hits. this would provide a means for a bruiser to tank in those physical aoe's or take a few hits if we get hit for a large spike damage while tanking. If stone deaf is ment to be a spell ward then aa 3 hit stone skin buff would be just as adequete. All in all a bruiser is a great class to play simple because all these little skills makes us well rounded. </P>

Godsgift4040
06-27-2006, 01:02 AM
How many times have you had max dps and haste mods? I always cap one on a raid but never cap the other. This is the reason why i would want a dps mod. I like the idea of having calloused skin not stun us but i think that is the one advantage monks should have over us cause they dont get  vig spirit. A blue aoe taunt wouldnt be bad either but i guess i can dream <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.

Gungo
06-27-2006, 01:20 AM
<P>Sadly the monk version of callosu skin is a 3 sec cast time. Which makes it very unreliable as an emergency buff. a bruiser who goes the str line has 44% base dps. Add an inqusitor, the DT 23% haste item, and illusinist and a zerker and a bruiser cna hit 100% dps and haste. This group is not far from the group setup i am normally in. Generally its an offtank group, but still keeps high dps. <BR></P> <P>Inqusitor, mystic, zerker, bruiser, ilusinist, conjuror. <BR>then there is a scout group w dirge, fury, swash, brig. ranger, [expletive haxx0red by Raijinn] or monk <BR> then caster group warlock, necro, wizard, troub,sk, another healer,  <BR>and the MT group of guard,defiler,templar, coercer, dirge,warden. </P> <P>Those groups are not static since at times not all those classes are on, but generally that is the jist.</P>

Godsgift4040
06-27-2006, 02:14 AM
<DIV>where are u getting this 20 percent from the str line? U actually go unarmed..................? why? </DIV>

Gungo
06-27-2006, 02:23 AM
<P>The unarmed double atk skill gives a base 20% dps mod on top of our 24% master 1 dps buff. With the free respec from LU24 i wanted to test something. Specifically the max ranged DPS of a bruiser. Since many consider most of the brawlers dps in auto atk i wanted to see how high a bruiser can get his ranged dps. <BR><BR>going unarmed gives me 96% double atk ranged w the group above i can reach 100% dps and haste with the stamina line. each ranged atk is hitting for ~600-700 dam a hit. i just need the taranix summone dt8 ammo to see how sick a bruiser can be.  Atm i can break 1k+ DPS on ranged not to bad considering i havent even maxed my ranged potential.</P> <P>This setup also lead me to discover our offensive stance does not proc on ranged combat arts. Which i think is odd considering monks haste works on ranged or melee.</P><p>Message Edited by Gungo on <span class=date_text>06-26-2006</span> <span class=time_text>04:02 PM</span>

ganjookie
06-27-2006, 03:11 AM
WOW thats pretty [Removed for Content] ranged attack..lets stop discussing it now<font size="1">I dont want a nerf on this too</font><div></div>

DarkMirrax
06-27-2006, 11:55 AM
<BR> <BLOCKQUOTE> <HR> Gungo wrote:<BR> <P>The unarmed double atk skill gives a base 20% dps mod on top of our 24% master 1 dps buff. With the free respec from LU24 i wanted to test something. Specifically the max ranged DPS of a bruiser. Since many consider most of the brawlers dps in auto atk i wanted to see how high a bruiser can get his ranged dps. <BR><BR></P> <P>Message Edited by Gungo on <SPAN class=date_text>06-26-2006</SPAN> <SPAN class=time_text>04:02 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>erm gungo mate pls delete that please !

Gungo
06-27-2006, 06:07 PM
<P>Why its situational and  completely not overpowered. Considering if you are truly going ranged DPS you can not use any combat arts except the 1 Sta AA line atk. </P> <P>The reason Ranged dps goes so high is because while going the str AA line. You are effectively wielding a store bought 1 hander w a DR of ~70ish ( i forget the exact number). When you go ranged with 1 of 2 select raid dropped bags and T7 or if your lucky T8 ammon from the taranix bag. You are suppose to be wielding a fabled quality 2 hander. In all actuality ranged items are not on par w 2 handers Dam ratings. But thats another story.</P> <P>Anyway using the fabled ranged slot items with dam rating higher then our unarmed attacks actually makes our auto ranged atk far superior then auto atk just going unarmed. Then we have the added mantis bolt proc and the proc on the ranged item and any applied raid procs. 100% haste and 100% dps and we are mini rangers. The bad thing about 96% double atk is i can go through a bag of T7 ammo in 1 raid easily. This is several thousand stars and a massive money sink. But it is an option nonetheless. When i ever get the taranix bag and T8 Ammo i will tell you guys how good a bruiser ranger can be.  my guess it will probably be ~1,200 consistent dps ranged IF you cna summon enough T8 ammo. Which is highly unlikely.</P><p>Message Edited by Gungo on <span class=date_text>06-27-2006</span> <span class=time_text>07:11 AM</span>

DarkMirrax
06-27-2006, 06:58 PM
<BR> <BLOCKQUOTE> <HR> Gungo wrote:<BR> <P>Why its situational and  completely not overpowered. Considering if you are truly going ranged DPS you can not use any combat arts except the 1 Sta AA line atk. </P> <P>The reason Ranged dps goes so high is because while going the str AA line. You are effectively wielding a store bought 1 hander w a DR of ~70ish ( i forget the exact number). When you go ranged with 1 of 2 select raid dropped bags and T7 or if your lucky T8 ammon from the taranix bag. You are suppose to be wielding a fabled quality 2 hander. In all actuality ranged items are not on par w 2 handers Dam ratings. But thats another story.</P> <P>Anyway using the fabled ranged slot items with dam rating higher then our unarmed attacks actually makes our auto ranged atk far superior then auto atk just going unarmed. Then we have the added mantis bolt proc and the proc on the ranged item and any applied raid procs. 100% haste and 100% dps and we are mini rangers. The bad thing about 96% double atk is i can go through a bag of T7 ammo in 1 raid easily. This is several thousand stars and a massive money sink. But it is an option nonetheless. When i ever get the taranix bag and T8 Ammo i will tell you guys how good a bruiser ranger can be.  my guess it will probably be ~1,200 consistent dps ranged IF you cna summon enough T8 ammo. Which is highly unlikely.</P> <P>Message Edited by Gungo on <SPAN class=date_text>06-27-2006</SPAN> <SPAN class=time_text>07:11 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Not disputing anything you said and I agree , however theres a lot of touchy rangers out there :smileyvery-happy:</P> <P> </P> <P>Never show your strengths to your enemys</P><p>Message Edited by DarkMirrax on <span class=date_text>06-27-2006</span> <span class=time_text>03:58 PM</span>

J4k
06-28-2006, 12:28 AM
<DIV>all i gotta say is imbued rings. go</DIV>