View Full Version : Give me feedback or suggestions on the changes proposed if you can
Gungo
05-27-2006, 06:43 PM
<DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=56283" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=56283</A></DIV> <DIV>The above link is my full review of the changes on test. My gripe mostly is the gutting of the core of our class. Fighter</DIV> <DIV>As in Agro control, damage prevention/absorbtion, and spell balance. </DIV> <DIV> </DIV> <DIV>Further at the end of the thread i started to discuss hate and damage. Where is was stated by the devs 1 hate = 1 dam. Now since bruisers have the worse aoe damage and all fighters have the same aoe taunt. Why are they even reducing our aoe damage more. Every try to tank a group with a warlock w/o a troub or hate increaser in group. Its really hard. I am constanly switchign targets to genrate agro this is with master 1 aoe taunt, master 1 hate proc, master 2 aoe, master 1 savage blow upgrade. And i still lose agro. How is a bruiser every able to hold agro agaisnt a wizards 20 k fusion. we dont have agro reducing skills like gaurds or defensive hate procs. We dont have hate syphons or consecrates liek pallies. we dont have zerker aoe dps. we dont have sk aoe spell dps. even monks have a 50% hate proc comapred to our 25% hate proc and an aoe fire breath ability. so why further reduce bruiser aoe DPS. If they plan to reduce oru dam they need to increase our hate.</DIV>
Zigmun
05-27-2006, 08:20 PM
<P>Great post, I would like to add one very important argument.</P> <P>I have posted numerous times to this effect, but I seem to be the lone Bruiser with this opinion. I've never really understood why, but I will try again. Additionally, I am not trying to inflame the Monk community.</P> <P>Let me offer you 2 questions...</P> <P>If the Bruiser and the Monk class are to be similar then how come Bruisers and Monks do not have the same group and raid utility? </P> <P>If the Bruiser and the Monk classes are supposed to be similar yet "different" then what is given to the Bruiser class for not having the same utility in groups and raids?</P> <P>It's only when you answer these two questions do you really get to the heart of the matter.</P> <P>Not only are these changes already affecting raid utility but they are also hitting us sqaurely in our ability to solo.</P> <P> </P> <P> </P>
Gungo
05-27-2006, 09:38 PM
<P>Replacing our fear with a 3 hit stone skin proc. Woudl give us a small niche on raids. whiel being marginal in groups/solo. But raids as logn as we draw direct agro 3 stone skin procs with a 1 minute duration would help us stay in aoe's in order to do continous dps.</P> <P>I have PM devs, sent feedback on testserver, posted in the in testing feedback forum, This Live update is nto due out till mid june. Which mean sthey have 3 weeks to evaluate my feedback. If these changes go live w/o any acknowledgment of the issues i raised.. the only thing i can say is when is vanguard coming out July now i hear?</P> <P><EM> </EM>I play on the most populated server in EQ2. Recently merged. You know what i see. Zones with less people in them then 6 months ago. I do a /who all enchanter and find like 10-15 enchanters on AT PEAK HOURS. Take that info for what its worth. I still have fun in this game helping out firends and doing raids and progressing. I will still buy Fallen Dynasty. And i will continue to play till i stop having fun. That fun part from what i see on test is shortly about to go out the window. If i lack the abilities to solo green quests. If i lack the ability to 2 box w my 70 warden soem low green group quests. If i have no reason to bring gun's to raid. (which i don't atm i box a troubador for hate decreaser and power regen for raids). If i become the worst group tank to a point where w all master spell i can't hold agro in groups w/o some insane set up of coercer(hate for me) and troubador(deaggro for group) needed everytime i tank. Then my time in EQ2 will no longer cease to be fun for me. Because everything i remotely enjoy doing will be removed.</P><p>Message Edited by Gungo on <span class=date_text>05-27-2006</span> <span class=time_text>12:08 PM</span>
TheSummoned
05-28-2006, 02:03 AM
- To counter the monks Tsunami, we could get an ability that raises deflection/parry and has an X % - say 30% - chance at riposting the incoming frontal attacks for 30 seconds (would also help with Marr's fist, whenever they fix the proc that is...) The riposte could eventually become our niche. - I also think the STUN on both bralwers 30 second mitigation buff should be made a STIFLE or PACIFY at the very least. - Also I think that raising our aggro proc to 50% is a little too much. Say 38% would make me happy. - Our Offensive stance is only making up 3% of our total damage. They could add a 1. 20% DPS modifier or 2. 15% haste modifier. Or just plain fix the proc to work like some other procs where it doesn't take delay into account. - Definatly remove the defence modifier from the AGI AA line and give it a mitigation modifier, since well... Defence isn't as important for us as for other classes and mitigation is danm more important for us then other plates (warriors in particular). <div></div>
TheSummoned
06-06-2006, 04:42 AM
Here's one suggestion for your post Because Blazing lunge got such a big nerf to the initial damage, they could indeed raise the DoT portion of this skill to "soften" the decreased damage. <div></div>
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