View Full Version : Daze?
<DIV>What exactly will daze do now that one knockdown is changing to that?</DIV> <DIV> </DIV>
PhozFa
05-18-2006, 06:53 AM
think of daze as a melee stifle. While a target is dazed they can't auto attack but can use CA/Spells. <div></div>
<DIV>So if i am dazed I can swing my weapons normally, but I can swing them with a combat art or wave my arms with a spell?</DIV> <DIV> </DIV> <DIV>The pieces do not fit together there!</DIV> <DIV> </DIV> <DIV> </DIV>
TheSummoned
05-18-2006, 06:06 PM
Think of daze as auto attacking without power. You can still swing normally at the mobs, but you can't use combat arts. Same as pacify. <div></div>
ganjookie
05-18-2006, 10:09 PM
It will be kinda nice to get a stifle back, since LU#13 took them away <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><div></div>
Dahlrek
05-19-2006, 06:30 AM
"When a mob is dazed it cannot auto attack." - Straight from the update notes, simple as that. <div></div>
Gungo
05-20-2006, 12:37 AM
<BR> <BLOCKQUOTE> <HR> TheSummoned wrote:<BR>Think of daze as auto attacking without power. You can still swing normally at the mobs, but you can't use combat arts. Same as pacify.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>WRONG </P> <P>daze= no autoatk</P> <P>stilfe = no spell and combat arts</P> <P>stun = no autoatk and spells and combat arts</P>
TrentKillcu
05-20-2006, 12:40 AM
I can't wait to try to get behind a mob with the uber 2.5 second stuns to get the daze to work. I know it's pretty difficult sometimes to get it to work with the 2.0 second stun we currently have. Maybe that 0.5 seconds will make the difference! Doubting that. <div></div>
Zigmun
05-20-2006, 10:56 PM
<P>Daze is a joke imo.</P> <P>If Monks get a mezz - we should get a stifle or a stun.</P> <P> </P> <P> </P> <P> </P>
Gungo
05-20-2006, 11:14 PM
Um Daze> stilfe.... unless its a caster in which case stifle > daze.... but since most mobs are melee and most dps coems from auto atk daze > stilfe
Israphil
06-14-2006, 09:07 PM
<div><blockquote><hr>Gungo wrote:<div></div>Um Daze> stilfe.... unless its a caster in which case stifle > daze.... but since most mobs are melee and most dps coems from auto atk daze > stilfe<hr></blockquote>Not most, but a decent portion of it does. Which is why this spell is acceptable, unless you play on a pvp server, and then you just got screwed. oh wait, I do, and I just did. [expletive haxx0red by Raijinn].</div>
Colossaltitan
06-14-2006, 09:22 PM
<BR> <BLOCKQUOTE> <HR> Gungo wrote:<BR> <BR> <BLOCKQUOTE> <HR> TheSummoned wrote:<BR>Think of daze as auto attacking without power. You can still swing normally at the mobs, but you can't use combat arts. Same as pacify.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR> </P> <P><STRONG>daze= no autoatk, allowed movement</STRONG></P> <P><STRONG>stilfe = no spell and combat arts, allowed movement</STRONG></P> <P><STRONG>stun = no autoatk and spells and combat arts, stationary</STRONG></P><BR> <HR> </BLOCKQUOTE>The boldness is 100% correct. To add to it though....<BR>
Fromingo
06-14-2006, 11:04 PM
<DIV>I wish it was a stifle instead. This whole no autoattack thing makes no sense. I really can't think of any martial art/bruiser type moves that would stop a guy from swinging away but allow him/her to still use the really intricate combat manuvers/spells. I can however see something like a kick/punch to the jaw shutting up a spell caster or a blow to the head dazing someone so that they can still swing wildly but not do anything complicated till they shake it off. Anything that could shut down someone from swinging their arms will shut down complicated CA's and spells as well. Simple as that. This is just cheap game mechanics for a cheap no thought fix and makes the game stupid IMO. </DIV> <DIV> </DIV> <DIV> </DIV>
Geakor
06-14-2006, 11:48 PM
<blockquote><hr>TrentKillcult wrote:I can't wait to try to get behind a mob with the uber 2.5 second stuns to get the daze to work. I know it's pretty difficult sometimes to get it to work with the 2.0 second stun we currently have. Maybe that 0.5 seconds will make the difference! Doubting that. <div></div><hr></blockquote>Yes but in the notes it says - stuns will last the ENTIRE duration NO MATTER WHAT, if it hits - So as long as your stun goes off it will last 2 seconds evertime. Unlike before where you stun them for 4 seconds and it would only last 1 second half the time. For better for worse =/
RustyB
06-15-2006, 12:28 AM
<DIV>never really had trouble with stuns not lasting the entire duration.</DIV> <DIV> </DIV> <DIV>now as for daze yah it's pretty f'n lame, but from what I've read and witnessed most mobs mainly auto attack and that's about it Named and epics obviously do use combat art though.</DIV> <DIV> </DIV> <DIV>It's a nerf plain and simple and a pretty bad one too. Stuns are a bruisers lively hood without them [Removed for Content] are we?</DIV> <DIV> </DIV> <DIV>what I want to know is WHY? all we had were 4 stuns (not counting stuns from AA) why do you need to take it away?</DIV>
selch
06-15-2006, 12:55 PM
<DIV><BR> <BLOCKQUOTE> <HR> Zigmund9 wrote:<BR> <P>Daze is a joke imo.</P> <P>If Monks get a mezz - we should get a stifle or a stun.</P><BR> <HR> </BLOCKQUOTE><BR>Yeah sure... You lost KD to Daze, we lost full stun to Daze...</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by selch on <span class=date_text>06-15-2006</span> <span class=time_text>01:57 AM</span>
Gobbwin
06-15-2006, 03:05 PM
<BR> <BLOCKQUOTE> <HR> selch wrote:<BR> <DIV><BR> <BLOCKQUOTE> <P>...snip</P> <P><BR>Yeah sure... You lost KD to Daze, we lost full stun to Daze...</P></BLOCKQUOTE></DIV> <DIV>Message Edited by selch on <SPAN class=date_text>06-15-2006</SPAN> <SPAN class=time_text>01:57 AM</SPAN><BR></DIV> <HR> </BLOCKQUOTE>...and gained a CC spell. I know...6 in one, one 1/2 dozen in the other.<BR>
TheSummoned
06-15-2006, 04:48 PM
<blockquote><hr>selch wrote:<div></div> <div> <blockquote> <hr> Zigmund9 wrote: <div></div> <p>Daze is a joke imo.</p> <p>If Monks get a mezz - we should get a stifle or a stun.</p> <hr> </blockquote>Yeah sure... You lost KD to Daze, we lost full stun to Daze...</div> <div> </div> <div> </div><p>Message Edited by selch on <span class="date_text">06-15-2006</span> <span class="time_text">01:57 AM</span></p><hr> Correction Kidney Punch was a 4 second stun with KD. </blockquote><div></div>
Perfidiou
06-15-2006, 04:48 PM
<DIV><BR> <BLOCKQUOTE> <HR> Gobbwin wrote:<BR> <BR> <BLOCKQUOTE> <HR> selch wrote:<BR> <DIV><BR> <BLOCKQUOTE> <P>...snip</P> <P><BR>Yeah sure... You lost KD to Daze, we lost full stun to Daze...</P></BLOCKQUOTE></DIV> <DIV>Message Edited by selch on <SPAN class=date_text>06-15-2006</SPAN> <SPAN class=time_text>01:57 AM</SPAN><BR></DIV> <HR> </BLOCKQUOTE>...and gained a CC spell. I know...6 in one, one 1/2 dozen in the other.<BR><BR> <HR> </BLOCKQUOTE><BR>riiight... because it isn't so that the instill doubt line sucks huge and smelly horses [expletive haxx0red by Ninja Nerfer]?</DIV> <DIV>worst skill ever. broken to [expletive haxx0red by Ninja Nerfer].</DIV> <DIV>not worth hotbar space!</DIV> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Perfidious1 on <span class=date_text>06-15-2006</span> <span class=time_text>05:53 AM</span>
selch
06-15-2006, 06:29 PM
<DIV><BR> <BLOCKQUOTE> <HR> TheSummoned wrote:<BR><BR> <BLOCKQUOTE> <HR> selch wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Zigmund9 wrote:<BR> <P>Daze is a joke imo.</P> <P>If Monks get a mezz - we should get a stifle or a stun.</P><BR> <HR> </BLOCKQUOTE><BR>Yeah sure... You lost KD to Daze, we lost full stun to Daze...</DIV> <DIV> </DIV> <DIV> </DIV> <P>Message Edited by selch on <SPAN class=date_text>06-15-2006</SPAN> <SPAN class=time_text>01:57 AM</SPAN><BR></P> <HR> <BR> Correction Kidney Punch was a 4 second stun with KD.<BR></BLOCKQUOTE> <BR> <HR> </BLOCKQUOTE><BR>I apologize then...</DIV> <DIV> </DIV> <DIV>But ticks me off like it is all greener.. Hey Zigmund, betray is free for everyone.. You can come and go back if you want to try it out.</DIV> <DIV> </DIV>
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