PDA

View Full Version : Expansion Bruiser AA Suggestions


Quicksilver74
05-12-2006, 05:54 PM
<DIV>THought I'd make a post on what AA's woudl be great for bruisers for the expansion, since all subclasses will have their own specific AAs.   Here are some things I'd like to see:</DIV> <DIV> </DIV> <DIV> More Hit Point Increases - ie another 5% of max health or more.  </DIV> <DIV> </DIV> <DIV>a descent Mitigation option, at least 50 base mitigation, or at least 1000 vs a specific type ie crushing.</DIV> <DIV> </DIV> <DIV>a Self Haste option - lets say around 25% or so</DIV> <DIV> </DIV> <DIV>UTILITY!!!- Give us an option to be utility in groups and raids, ie another group buff/single target buff or debuffs.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>there are a ton of others that I can think of.. but thats a few of them.  Post your ideas here and maybe someone will notice!</DIV>

ganjookie
05-13-2006, 12:53 AM
I like those suggestions but want to add a wish on theretracking <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><div></div>

Gungo
05-13-2006, 01:30 AM
<P>I would liek certain liens to becoem more specialised</P> <P><FONT color=#ffff00>Str line</FONT></P> <P> to allow use of fist wpns</P> <P>less penalties on chi or removal of penaties</P> <P>+ riposte</P> <P>+ side and rear parry</P> <P><FONT color=#ffff00>Agi line-</FONT></P> <P>+ reduced recast timers</P> <P>+ Revenge atk (not proc or riposte, its a chnce to hit a mob that hit you unlike riposte which is parry then atk)</P> <P>+ 10 sec physical immunity to final ability</P> <P>+ deagro on fake death</P> <P><FONT color=#ffff00>stamina line-</FONT></P> <P>+ double atk ranged only (stacks w regular double atk)</P> <P>+ Aoe range atk</P> <P>+ hp regen</P> <P>+ Mitgation</P> <P>+ snare to final ability</P> <P><FONT color=#ffff00>Wis line-</FONT></P> <P>+ all 1 hand blunts or 2 hand blunts</P> <P>+ Aoe tuant</P> <P>+ HP</P> <P>+ longer duration on final ability up to 20 secs</P> <P><FONT color=#ffff00>Int line</FONT></P> <P>+ allow all fists wpns </P> <P>+ hate</P> <P>+raise the final ability % by 20% to equal under 50% health</P> <P> </P> <P>Stuff from eq1-</P> <P>+Extended water breathing duration</P> <P>+run speed</P> <P>+ power regen</P> <P>+ atk</P> <P>+ Hp regen</P> <P>+ purple health HP</P> <P>+ HP</P> <P>+ Mend HP healed</P> <P>+ spell haste</P> <P>+ strikethru</P> <P>+ chance to block</P> <P>+ to certain combat arts</P> <P>And now for my unbalancing wish lish</P> <P>+ group hp power regen</P> <P>+ animal warder</P> <P>+Paragon of spirits</P> <P>+ slow</P> <P>+ haste buff</P> <P>+ triple atk main hand only</P> <P>+ MGB</P> <P>+ Complete heal</P> <P>+ shapechange into warder form</P> <P>+ root</P> <P>+ manaburn</P> <P>I might have missed a few =p</P><p>Message Edited by Gungo on <span class=date_text>05-12-2006</span> <span class=time_text>02:34 PM</span>

Morhaxvith
05-13-2006, 06:01 AM
<P>A deaggro. Like 30% or something.</P> <P>A self-haste buff.</P> <P>Some groupbuff or another debuff.</P>

Danter
05-13-2006, 08:45 AM
<P>Deaggro proc like Rumble, but it decreases hate instead of increases it.  For the love of god, please give us this.</P> <P>Tsunami-like ability for end line of an AA tree.</P> <P>Self haste</P> <P>+mit</P> <P>-Kald, 70 Bruiser Permafrost</P><p>Message Edited by Danterus on <span class=date_text>05-12-2006</span> <span class=time_text>09:46 PM</span>

Thail
05-14-2006, 05:25 AM
STR Line:8 Points = Hoe Slap. Does aditional damage if the mob is female. Pick pockets mob.INT Line:8 Points = MILF Hunter. Tracking window pops up anytime a hot Mom is aroundAgil Line:8 Point = Nut Smash: You hit the mob in the nuts and run like hellSTA Line:8 Points = If you have 3 or more Female mobs on you you charm them for big loving and get an extra 100 sta to keep up.<div></div>

PhozFa
05-14-2006, 06:15 PM
<div></div>hmmm how about a reactive ability.... When we get hit we have a xx% chance of avoiding the next attack on us (applies to CAs/Auto Attack) And another one.. this is more utility. The intercede line is better for plate tanks due to the fact it does a mitigation check and not avoidance. How about we get an AA that intercepts the next attack on our target but we totally avoid all damage. I'll even take a side effect like a 3 second stifle/daze for that. <div></div><p>Message Edited by PhozFate on <span class=date_text>05-14-2006</span> <span class=time_text>07:19 AM</span>

Quicksilver74
05-15-2006, 09:34 AM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> PhozFate wrote:<BR> hmmm how about a reactive ability....<BR><BR>When we get hit we have a xx% chance of avoiding the next attack on us (applies to CAs/Auto Attack)<BR><BR>And another one.. this is more utility. The intercede line is better for plate tanks due to the fact it does a mitigation check and not avoidance. How about we get an AA that intercepts the next attack on our target but we totally avoid all damage. I'll even take a side effect like a 3 second stifle/daze for that.<BR> <P>Message Edited by PhozFate on <SPAN class=date_text>05-14-2006</SPAN> <SPAN class=time_text>07:19 AM</SPAN><BR> <HR> </BLOCKQUOTE> <DIV>Awesome Ideas!  Your thinking outside the box for sure!</DIV> <DIV> </DIV> <DIV>   I'd also like more fire-based attacks for those mobs who are physical immune, maybe a ranged fireball? like a Hadooken!</DIV> <DIV> </DIV> <DIV>  Perhaps a self rez as well that fits in with our survivability?<BR></DIV>

PhozFa
05-15-2006, 06:11 PM
<blockquote><hr>Quicksilver74 wrote:<div></div> <blockquote> <hr> PhozFate wrote: <div></div>hmmm how about a reactive ability....When we get hit we have a xx% chance of avoiding the next attack on us (applies to CAs/Auto Attack)And another one.. this is more utility. The intercede line is better for plate tanks due to the fact it does a mitigation check and not avoidance. How about we get an AA that intercepts the next attack on our target but we totally avoid all damage. I'll even take a side effect like a 3 second stifle/daze for that. <div></div> <p>Message Edited by PhozFate on <span class="date_text">05-14-2006</span> <span class="time_text">07:19 AM</span> </p><hr> </blockquote> <div>Awesome Ideas!  Your thinking outside the box for sure!</div> <div> </div> <div>   I'd also like more fire-based attacks for those mobs who are physical immune, maybe a ranged fireball? like a Hadooken!</div> <div> </div> <div>  Perhaps a self rez as well that fits in with our survivability?</div><hr></blockquote>I like the self rez idea. I'm sure it'd have a long recast or something negative to make it situational. But i'd love that situational option for those tough battles. As far as the fireball i'd only vote for that if we get a cool animation and graphic to go with it. Crap if we got that i wouldn't even care how much damage it'd do.<div></div>

ganjookie
05-15-2006, 11:19 PM
kudos you 2!<div></div>