View Full Version : Stop the NERF bat!
Geakor
05-11-2006, 11:57 PM
<DIV>- All short knockdowns and many short stuns that were 2s in duration have been changed to a 1.5s duration.<BR>- All knockdowns and many short stuns that were 3-4s in duration have been changed to a 2.5s duration.<BR>- All knockdown effects will not work on epics.</DIV> <DIV> </DIV> <DIV>AND</DIV> <DIV> </DIV> <DIV>- Monk: Instill Doubt - Changed from a Bruiser to a Brawler ability.<BR>- Bruiser: Intimidate - This combat art line now shares its reuse timer with Instill Doubt.<BR>- Bruiser: The Sucker Punch line now dazes opponents instead of knocking them down.</DIV> <DIV> </DIV> <DIV>Why are all of these being nerfed? First of all our stuns are over powered. Having stuns is the only thing letting me solo names (mind you NOT the same level names a few levels lower than me) Please refrain from doing. Most people don't even know how to use their stuns properly. You want to nerf the fighters again? Why not the over powered casters that can solo even con names? Not to mention our mezz/fear should NOT be on the same line it isn't for other classes? This is as bad as letting us choose a 3min invis that roots us and has 30min reuse timer on it WHY I ask? Having a fear/mez lets me take on a group of mobs at a time (again NOT even cons they whip me usually if even) 3 mobs fear 1 mezz 1 fight other and fear/mez usually run off by the time the first one is dead. If you are going to put them on the same line why not just eliminate one of them insted? Sony you have listened to the casters way to long. Stop picking on the fighters and look over at the casters laughing at us while we get stomped by mobs.</DIV> <DIV> </DIV> <DIV>Please if you don't want to get yet another nerf post on this message and bump it. It has been said before and I will say it again only way to get people to listen is to join forces and gang bang our keepers.</DIV> <DIV> </DIV> <DIV>Geiico 45 bruiser of Oasis</DIV> <DIV> </DIV> <DIV>FIGHT THE POWER!!</DIV> <DIV> </DIV> <DIV>*I am going to post this on the monk side too I know they feel the same way as we do.</DIV>
ganjookie
05-12-2006, 12:07 AM
<div></div><strike>If you repost it, one or both will be deleted...</strike>Looks like its all good <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><strike></strike><div></div><p>Message Edited by ganjookie on <span class=date_text>05-12-2006</span> <span class=time_text>11:38 AM</span>
RustyB
05-12-2006, 01:08 AM
Fear / Mezz being connected is pretty f'n lame! that is all
deadsidedemon
05-12-2006, 01:14 AM
<P>Don't take it too personally - it's an across-the-board change, not just nerfing Bruisers. Zerkers are losing their *huge* stun and I'm sure scouts are whining about the change to Cheap Shot, which is vital in their soloability.</P> <P> </P>
Raidi Sovin'faile
05-12-2006, 02:35 AM
<DIV>What I don't understand is why they are getting another ability, but we are basically losing one (now have to choose between two options).</DIV> <DIV> </DIV> <DIV>Actually, this is the first time I've ever seen two abilities with completely different effects be put on the same timer. Regardless if they have the same result (mob no longer attacking you), it is TWO ability lines... putting them on the same timer means you now have ONE ability line, that changes to something different once in a while when you upgrade.</DIV> <DIV> </DIV> <DIV>What kills me is that Monks are now getting the ability. I'm not jealous or having class envy... but I thought we were pretty balanced before (with the exception of haste vs +dps). Now they get an extra ability and we lose one. What's the point?</DIV> <DIV> </DIV> <DIV>Are we getting any Monk ability to compensate here? Feeling quite shortchanged here....</DIV>
Zigmun
05-12-2006, 04:21 AM
<P>What upsets me most about the change is that do monks really need a boost? Do they really need this new ability?</P> <P>I thought monks had more raid and group utility than us and that we soloed better?</P> <P>I thought that was the trade off?</P> <P>Now I all that I see is that monks have better raid and group utility than us - and of course now their getting more abilities that helped seperate the two classes.</P> <P>You can't argue that our dps is that much better than monks with their haste and our poor excuse for a dps boost.</P> <P>yes it upsets me that much.</P> <P> </P>
Colossaltitan
05-12-2006, 07:25 AM
Every class is getting a nerf, this will hurt Bruisers solo-ability greatly, but you guys won't suck at it even after the nerf.<BR><BR>Just be thankful that even if the solo-ability is getting nerfed, your survivability isn't (if you about to die b/c you can't solo you can still FD <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />) Lol.
Raidi Sovin'faile
05-12-2006, 09:24 AM
<P>What's with folks saying "everyone is getting nerfed"... yes, we know that. That's not the problem.</P> <P>I'm fine with an across the board nerf. I play a coercer, I've seen firsthand what a locked down encounter is like. Hell, when playing my coercer, the only reason we need a tank or a healer is if I get resisted a couple times with my long duration stuns/stifles.</P> <P>I've gone through entire sessions with a scout tanking, and even then the healer was nuking most of the time, since nothing would really get a chance to attack.</P> <P>I'm perfectly fine with a general nerfage of stuns, etc, when it's across the board like that...</P> <P> </P> <P>However, on top of that, we've basically LOST an entire line (both on same timer means we have ONE ability to use now) and on top of that it's given to Monks.</P> <P>It now looks like this: Pre-change... Bruiser Abilities = Monk Abilities... Post-change... Bruiser Abilities -1 vs Monk Abilities +1.</P> <P>Now while I'm not going to go out and delete my Bruiser, or change to Monk (god forbid), but I AM going to give my two cents on why, in my opinion this situation make no sense.</P> <P>Hell, even on the monk boards, the response is basically "I'm not going to argue, but why are we getting this? And it's not very monk-ish". Despite all that's happened before, I've never felt that the changes the Devs have made were arbitrary... it might have sucked, it might have been a general nerf, but it always seemed to be for the health of the game (economy, gameplay, etc), or because it made sense.<BR>This change doesn't seem to be either... it feels like someone went change happy with control abilities and started making arbitrary "fixes".</P> <P> </P> <P>You know... I'd even be fine with monks getting fear. What I don't get is why we get kicked in the teeth over this? What's the point of giving us the additional ability if it can't be used if we've already used another ability. It's like saying "Hundred hand punch is on the same timer as Kidney Punch"... sure they ultimately do the same thing (damage), but they have different uses at different times, and more importantly, they are ADDITIONAL. It adds to the overall power of the class, and having them on the same line lowers our level of power.</P> <P>And besides... with the change to control stuff, would it really hurt the game to allow a class like Bruiser a second control ability? It's not like we are going to suddenly lock down encounters with a second ability... not with new long recasts.</P> <P>Or if that's just too much control for one class (yeah right), then at least give us something different. Not another ability on the same timer... </P>
Elephant
05-12-2006, 05:24 PM
<BR> <BLOCKQUOTE> <HR> What's the point of giving us the additional ability if it can't be used if we've already used another ability. It's like saying "Hundred hand punch is on the same timer as Kidney Punch"... <BR> <HR> </BLOCKQUOTE><BR>Nicely said, that seemed stupid to me also... essentially this is equal to removing 1 spell line completely...<p>Message Edited by Elephanton on <span class=date_text>05-12-2006</span> <span class=time_text>06:25 AM</span>
Shipwreck_GPA
05-12-2006, 06:25 PM
<BR> <BLOCKQUOTE> <HR> deadsidedemon wrote:<BR> <P>Don't take it too personally - it's an across-the-board change, not just nerfing Bruisers. Zerkers are losing their *huge* stun and I'm sure scouts are whining about the change to Cheap Shot, which is vital in their soloability.</P> <P> </P><BR> <HR> </BLOCKQUOTE> <P><BR>They are. But if all goes live as it is, my Warlock will likely feel the nerf the worst. Stuns are his main method of survival.</P> <P>And even Enchanters have gotten stung on a lot of spells with higher recasts or resist modifiers.</P> <P>I suspect this update is gonna cause a LOT of people to struggle to adapt if it goes live anything close to what is on test.</P>
Elephant
05-12-2006, 06:30 PM
<DIV><BR> <BLOCKQUOTE> <HR> GPA_Shipwreck wrote:<BR> <BR> <P>I suspect this update is gonna cause a LOT of people to struggle to adapt if it goes live anything close to what is on test.</P> <HR> </BLOCKQUOTE><BR>I suspect this update will make a lot of people quit</DIV>
KeandraD
05-12-2006, 06:45 PM
Can't you atleast try to be a little positive? Do you enjoy playing your Bruiser?<div></div>
TrentKillcu
05-12-2006, 10:21 PM
Since they are lowering the timers on the stuns they should remove the positional requirement of the sucker punch line IMO.<div></div>
ganjookie
05-12-2006, 10:39 PM
sucker punch from side or back would be nice..you cant really sucker punch well when they see it coming<div></div>
<P><FONT size=3>Bruisers are not - if they ever were - overpowered. They are <EM>not</EM> the best tanks in terms of aggro control, they are <EM>not</EM> the best tanks in terms of MIT or avoidance and definitely <EM>not</EM> the best tanks for handling epic or orange-con nameds.</FONT></P> <P><FONT size=3>They are <EM>not</EM> the best melee DPS. </FONT></P> <P><FONT size=3>They are <EM>not</EM> the best pullers. </FONT></P> <P><FONT size=3>They are <EM>not</EM> the best buffers and they are <EM>not </EM>the best soloers. </FONT></P> <P><FONT size=3>Bruisers who <EM>are</EM> the best at these things within their guilds are so purely because they are superlative players, have fantastic equipment and are coaxing every last bit of ability from their class.</FONT></P> <P><FONT size=3>If you know a Guardian or Zerker who can't tank as well as you - you're a better player than them. If you know a Swashy or an Assassin who can't out-DPS you then they don't know what the [expletive haxx0red by Raijinn] they're doing. </FONT></P> <P><FONT size=3>If Sony wants to deal with overpowered classes why not take a look at classes who can solo orange named with one pet and still get highest DPS in a raid with another pet - all without breaking a sweat. Or who can use charm to solo pretty much everything in sight. And don't get me started on PvP balance.</FONT></P> <P><FONT size=3>We Bruisers are the 'jack of all trades, masters of none'. Do NOT turn us into jack of no trades. </FONT></P> <P><FONT size=3>Moorguard - if you're still playing a Bruiser? Pull your finger out mate and stop letting us get bent over and [expletive haxx0red by Raijinn]ed. </FONT><FONT size=3>Thanks.</FONT></P> <P> </P>
Geakor
05-12-2006, 11:19 PM
<blockquote><hr>deadsidedemon wrote:<P>Don't take it too personally - it's an across-the-board change, not just nerfing Bruisers. Zerkers are losing their *huge* stun and I'm sure scouts are whining about the change to Cheap Shot, which is vital in their soloability.</P><P> </P><hr></blockquote>I am not taking it personally. It is going to affect us bruisers but it is going to effect them more. We are great DPS and we can tank well because of avoidance, thats great in pvp. You lower the stuns thats REALLY going to hurt them in the long run =/ I am just sick of getting nerfed (scouts/fighters) while the casters laugh at us. SOE pay attention would you please.Like the other guy said if this ends up like CoH..... well yeah!
Shipwreck_GPA
05-12-2006, 11:26 PM
<BR> <BLOCKQUOTE> <HR> Geakor wrote:<BR><BR> <BLOCKQUOTE> <HR> deadsidedemon wrote:<BR> <BR> <P>Don't take it too personally - it's an across-the-board change, not just nerfing Bruisers. Zerkers are losing their *huge* stun and I'm sure scouts are whining about the change to Cheap Shot, which is vital in their soloability.</P><BR> <P> </P><BR> <HR> </BLOCKQUOTE><BR><BR><BR>I am not taking it personally. It is going to affect us bruisers but it is going to effect them more. We are great DPS and we can tank well because of avoidance, thats great in pvp. You lower the stuns thats REALLY going to hurt them in the long run =/ I am just sick of getting nerfed (scouts/fighters) while the casters laugh at us. SOE pay attention would you please.<BR><BR>Like the other guy said if this ends up like CoH..... well yeah!<BR> <HR> </BLOCKQUOTE><BR>Warlocks aren't laughing at anyone. Even Enchanters are not laughing.
Geakor
05-12-2006, 11:59 PM
<blockquote><hr>GPA_Shipwreck wrote:<BR><BLOCKQUOTE><HR>Geakor wrote:<BR><BR><BLOCKQUOTE><HR>deadsidedemon wrote:<BR><BR><P>Don't take it too personally - it's an across-the-board change, not just nerfing Bruisers. Zerkers are losing their *huge* stun and I'm sure scouts are whining about the change to Cheap Shot, which is vital in their soloability.</P><BR><P> </P><BR><HR></BLOCKQUOTE><BR><BR><BR>I am not taking it personally. It is going to affect us bruisers but it is going to effect them more. We are great DPS and we can tank well because of avoidance, thats great in pvp. You lower the stuns thats REALLY going to hurt them in the long run =/ I am just sick of getting nerfed (scouts/fighters) while the casters laugh at us. SOE pay attention would you please.<BR><BR>Like the other guy said if this ends up like CoH..... well yeah!<BR><HR></BLOCKQUOTE><BR>Warlocks aren't laughing at anyone. Even Enchanters are not laughing.<hr></blockquote>Everyone knows who I am talking about when I say casters. I don't like to point fingers at anyone. I, and I know other fighers, are getting sick of each live update dragging our skills down more and more it has to stop somewhere. I don't like to play casters I would rather give a beating. I love my bruiser I made it after coming back from a long EQ2 break and I haven't looked back yet, it's the only char that is keeping me playing. If you look at the history soon this toon is going to be nothing worth looking at or grouping with. We all need to band together and let SOE know how we feel about these nerfs (all fighers) not just bruisers.
Shipwreck_GPA
05-13-2006, 12:08 AM
<BR> <BLOCKQUOTE> <HR> Geakor wrote:<BR><BR><BR>Everyone knows who I am talking about when I say casters. <BR> <HR> </BLOCKQUOTE> <P><BR>Oh, I know who ya meant.</P> <P>:smileyvery-happy:</P>
Colossaltitan
05-13-2006, 06:07 PM
<DIV>Well said Anna <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>
PhozFa
05-15-2006, 06:22 PM
the nerfs hurt us don't get me wrong but i think its good for the class.. there is alot of people playing bruisers out there. [Removed for Content] us out for a little bit so get rid of a few players and have them roll something else. Then give us a fix and make us uber again. <div></div>
<BR> <BLOCKQUOTE> <HR> PhozFate wrote:<BR>the nerfs hurt us don't get me wrong but i think its good for the class.. there is alot of people playing bruisers out there. [Removed for Content] us out for a little bit so get rid of a few players and have them roll something else. Then give us a fix and make us uber again.<BR> <BR> <HR> </BLOCKQUOTE><BR><FONT size=3>Lol. Not a bad idea, but don't make us wait too long - I've got Qeynosians to kill...</FONT>
PhozFa
05-15-2006, 07:02 PM
<blockquote><hr>annaspider wrote:<div></div> <blockquote> <hr> PhozFate wrote:the nerfs hurt us don't get me wrong but i think its good for the class.. there is alot of people playing bruisers out there. [Removed for Content] us out for a little bit so get rid of a few players and have them roll something else. Then give us a fix and make us uber again. <div></div> <hr> </blockquote><font size="3">Lol. Not a bad idea, but don't make us wait too long - I've got Qeynosians to kill...</font><hr></blockquote>you do have a point... need to kill them sob Gaynosians! (this term gaynosian was not meant to offend any people that may be homosexual. I was trying to offend anyone stupid enough to roll a toon from qeynos. Again homosexuals are good people while Gaynosians deserve death!)<div></div>
<BR> <BLOCKQUOTE> <HR> Elephanton wrote:<BR> <BR> <BLOCKQUOTE> <HR> What's the point of giving us the additional ability if it can't be used if we've already used another ability. It's like saying "Hundred hand punch is on the same timer as Kidney Punch"... <BR> <HR> </BLOCKQUOTE><BR>Nicely said, that seemed stupid to me also... essentially this is equal to removing 1 spell line completely... <P>Message Edited by Elephanton on <SPAN class=date_text>05-12-2006</SPAN> <SPAN class=time_text>06:25 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Bingo, they might as well have completely removed it and given it to the monks, sillyness I say!
<BR> <BLOCKQUOTE> <HR> annaspider wrote:<BR> <P><FONT size=3>Bruisers are not - if they ever were - overpowered. They are <EM>not</EM> the best tanks in terms of aggro control, they are <EM>not</EM> the best tanks in terms of MIT or avoidance and definitely <EM>not</EM> the best tanks for handling epic or orange-con nameds.</FONT></P> <P><FONT size=3>They are <EM>not</EM> the best melee DPS. </FONT></P> <P><FONT size=3>They are <EM>not</EM> the best pullers. </FONT></P> <P><FONT size=3>They are <EM>not</EM> the best buffers and they are <EM>not </EM>the best soloers. </FONT></P> <P><FONT size=3>Bruisers who <EM>are</EM> the best at these things within their guilds are so purely because they are superlative players, have fantastic equipment and are coaxing every last bit of ability from their class.</FONT></P> <P><FONT size=3>If you know a Guardian or Zerker who can't tank as well as you - you're a better player than them. If you know a Swashy or an Assassin who can't out-DPS you then they don't know what the [expletive haxx0red by Raijinn] they're doing. </FONT></P> <P><FONT size=3>If Sony wants to deal with overpowered classes why not take a look at classes who can solo orange named with one pet and still get highest DPS in a raid with another pet - all without breaking a sweat. Or who can use charm to solo pretty much everything in sight. And don't get me started on PvP balance.</FONT></P> <P><FONT size=3>We Bruisers are the 'jack of all trades, masters of none'. Do NOT turn us into jack of no trades. </FONT></P> <P><FONT size=3>Moorguard - if you're still playing a Bruiser? Pull your finger out mate and stop letting us get bent over and [expletive haxx0red by Raijinn]ed. </FONT><FONT size=3>Thanks.</FONT></P> <P> </P><BR> <HR> </BLOCKQUOTE>Very well put, many overlook this and make ASSumptions. /kudo's mate!
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