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Kuulei
10-30-2015, 11:49 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Deveryn"> <aside> <div class="attribution type">Deveryn said: <a href="index.php?goto/post&id=6275396#post-6275396" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">He said it right there, but I'll rephrase it. It's way too easy. Anyone that does it knows this is the truth. There's no point in trying to argue against it because there is no valid reason for one or two people to have a guild that high up, beyond the bragging rights.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>As both, an adventurer <b>and crafter</b>, I will have to agree as well. If you want the bragging rights, you'll just have to leave the guildhall and earn status.

Iuvili
10-31-2015, 12:25 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Deveryn"> <aside> <div class="attribution type">Deveryn said: <a href="index.php?goto/post&id=6275396#post-6275396" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">He said it right there, but I'll rephrase it. It's way too easy. Anyone that does it knows this is the truth. There's no point in trying to argue against it because there is no valid reason for one or two people to have a guild that high up, beyond the bragging rights.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />I don't need you to para phrase anything for me; and, I am not arguing. I am simply asking questions and pointing things out.<br />I suppose it's so much better to make xx-amount of free lvl 90s and do the Newsies quest once a month. If the whole issue is to have different options, then why take one away? Still a valid question.<br /> <br />I really don't think anyone levels their guild solely by doing rush orders. But, it is nice to have that option available when one doesn't feel like doing anything else.

Deveryn
10-31-2015, 12:25 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Pauly"> <aside> <div class="attribution type">Pauly said: <a href="index.php?goto/post&id=6275400#post-6275400" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">but killing grey mobs in PR.. that's rough stuff that will still give status right?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The status reward on that is negligible. You'll still have faster gains on a single crafter vs. a group running through.

Deveryn
10-31-2015, 12:33 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Iuvili"> <aside> <div class="attribution type">Iuvili said: <a href="index.php?goto/post&id=6275425#post-6275425" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">, then why take one away? Still <i>an answered</i> question.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>edited

Pauly
10-31-2015, 12:40 AM
as already pointed out.. I guess its a good idea. Why stand around doing writs for hours and hours when I can just grab a Newsies quest for a few million status. As long as we have a viable way to gain status playing the way we currently already play, its not an issue. If I have to level all my crafters to do adventure content.. thats a no go.<br /> <br />As long as I can log in and say "Gonna work on guild status for a few hours" and actually have a method to do that.<br /> <br />I just fear that the method will be to award stupid amounts of status to adv solo/group dungeons.. which is not crafting related at all. Just have to wait and see. I may just be paranoid for nothing.

chordite
10-31-2015, 04:39 PM
I think that toons that are not at max level (ts or adv) should receive full benefits (personal and guild status) for their efforts at leveling via writs. On the other hand I can see why max level toons grinding writs is objectionable and why more interesting alternatives should be provided.

Griffon Lady
10-31-2015, 05:39 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6272847#post-6272847" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Repeatable quests such as writs do not add to guild exp once you hit guild level 101. We are adding a lot more ways to get status from normal gameplay though. It was just way too easy to sit and do writs over and over to level the guild making having a leveled up guild a little less meaningful.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Will it still be possible for small guilds to level up after that? Or are we trying to get people who are not thrilled with drama and such to quit the game? -.- I happen to me EXTREMELY proud of my 1 person guild. One friend and my husband helped me get it to 95, then I soloed it to 100. Would you like me to just leave since I'm not a herd beast?<br /> <br />Here's how most of the people I know personally are. We decorate. We venture out once in awhile for furniture or plat to buy more furniture or materials to make furniture. We buy currency for the marketplace to buy more furniture. Some of us made furniture on our computers to put on Player Studio. Due to all this, we don't generally commiserate with groups or raids often (With some exceptions, of course). You don't hear from us because we are entertaining ourselves with all the placeable goodies and houses, but it is a legitimate playstyle. A fair few of us have one person guild halls just so we can decorate them (And yes, that is the sole reason I got a tier 4; 2000 item count. The depots and other amenities are glorious as well. ^_^)<br /> <br />I know there are entitled people out there howling about how no one will play with them or join their guild for them to rule over, and that everyone in the game should be forced to play their way, but can't we leave a bit of leeway for other playstyles?<br /> <br />I'm not saying the world will end if this one thing happens, but I am saying it might set a trend of funnelling people together whether they like it or not, and quite frankly, the company can't afford to lose all the lone wolves that are happy the way they are.

Mermut
10-31-2015, 09:31 PM
Are crafters going to be able to contribute towards guild levels post 101 or is it going to be an 'adventure only' thing?

Deveryn
11-01-2015, 02:39 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Griffon Lady"> <aside> <div class="attribution type">Griffon Lady said: <a href="index.php?goto/post&id=6275858#post-6275858" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Will it still be possible for small guilds to level up after that? Or are we trying to get people who are not thrilled with drama and such to quit the game? -.- I happen to me EXTREMELY proud of my 1 person guild. One friend and my husband helped me get it to 95, then I soloed it to 100. Would you like me to just leave since I'm not a herd beast?<br /> <br />Here's how most of the people I know personally are. We decorate. We venture out once in awhile for furniture or plat to buy more furniture or materials to make furniture. We buy currency for the marketplace to buy more furniture. Some of us made furniture on our computers to put on Player Studio. Due to all this, we don't generally commiserate with groups or raids often (With some exceptions, of course). You don't hear from us because we are entertaining ourselves with all the placeable goodies and houses, but it is a legitimate playstyle. A fair few of us have one person guild halls just so we can decorate them (And yes, that is the sole reason I got a tier 4; 2000 item count. The depots and other amenities are glorious as well. ^_^)<br /> <br />I know there are entitled people out there howling about how no one will play with them or join their guild for them to rule over, and that everyone in the game should be forced to play their way, but can't we leave a bit of leeway for other playstyles?<br /> <br />I'm not saying the world will end if this one thing happens, but I am saying it might set a trend of funnelling people together whether they like it or not, and quite frankly, the company can't afford to lose all the lone wolves that are happy the way they are.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Congrats on getting to 100. I just recently hit 88 on my own. However, I've long been at a point where the amenities and levels don't really matter. They're there to serve me, but I do just fine accessing the bulk of what a crafter would find essential right in my home. Keeping anything too expensive is more of a burden on me than anything else.<br /> <br />So far, the amenities available appear to be limited to one that buffs stats. For someone that only decorates and occasionally make their way out of their homes and halls to make plat, it doesn't seem like you're really missing out on much.<br /> <br />I think you need to take another look at what your own situation is and reassess the value of trying to achieve some number that really adds nothing of value to your gameplay. It's letting OCD / completionist behavior (or whatever you want to call it) get the best of you.<br /> <br />The whole concept of an MMO is to funnel people together and from that, you have communities form and when you have communities of like-minded people together, it becomes easier to achieve whatever goals you might have and the game is generally more fun. However....<br /> <br /><b>tldr; if you want to keep to yourself, you're free to do that. Just learn to accept the limitations of that style of play.</b>

Brax
11-01-2015, 09:17 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6274456#post-6274456" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The plan is to make status gains come from a lot of different places.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Hope there will be "places" for crafters too.

Griffon Lady
11-01-2015, 10:31 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Deveryn"> <aside> <div class="attribution type">Deveryn said: <a href="index.php?goto/post&id=6276177#post-6276177" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Congrats on getting to 100. I just recently hit 88 on my own. However, I've long been at a point where the amenities and levels don't really matter. They're there to serve me, but I do just fine accessing the bulk of what a crafter would find essential right in my home. Keeping anything too expensive is more of a burden on me than anything else.<br /> <br />So far, the amenities available appear to be limited to one that buffs stats. For someone that only decorates and occasionally make their way out of their homes and halls to make plat, it doesn't seem like you're really missing out on much.<br /> <br />I think you need to take another look at what your own situation is and reassess the value of trying to achieve some number that really adds nothing of value to your gameplay. It's letting OCD / completionist behavior (or whatever you want to call it) get the best of you.<br /> <br />The whole concept of an MMO is to funnel people together and from that, you have communities form and when you have communities of like-minded people together, it becomes easier to achieve whatever goals you might have and the game is generally more fun. However....<br /> <br /><b>tldr; if you want to keep to yourself, you're free to do that. Just learn to accept the limitations of that style of play.</b></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I love "TLDR". It lets you know the person doesn't bother reading an entire post before replying. >.> (I always found "TLDR" to be a bit rude, actually...)<br />I could understand your "accept the limitations" if I was belly aching about not being able to get raid gear, but wanting to keep the game open to as my play styles as possible is the best thing for a game, or any business. Eliminating the solo-able stuff a little at a time is not a good path.<br />You realise that not everyone plays MMOS for the same reason, right? Your hive mind view is a bit narrow.

Deveryn
11-01-2015, 03:06 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Griffon Lady"> <aside> <div class="attribution type">Griffon Lady said: <a href="index.php?goto/post&id=6276341#post-6276341" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I love "TLDR". It lets you know the person doesn't bother reading an entire post before replying. >.> (I always found "TLDR" to be a bit rude, actually...)<br />I could understand your "accept the limitations" if I was belly aching about not being able to get raid gear, but wanting to keep the game open to as my play styles as possible is the best thing for a game, or any business. Eliminating the solo-able stuff a little at a time is not a good path.<br />You realise that not everyone plays MMOS for the same reason, right? Your hive mind view is a bit narrow.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>If tldr is rude and presumptuous, then you should have picked up the fact that I myself am not the average hive mind. The second sentence in my post was about how I have my own personal guild as well. I'm coming on 16 years of playing MMOs. I have not been blind / deaf all this time. I've played every class and every style. I know not everyone plays MMOs for the same reason.<br /> <br />You may not be belly aching about raid gear, but you're still belly aching over what boils down to a luxury. If you didn't take the tldr route, then you would note my own personal experience with a guild hall. I will add that I even bought a T3 (something I long dreamed of working on) and I ended up going back to a 1 because it felt too big for me and the extra work of writs to keep it going every week felt like too much of a chore.<br /> <br />Solo content is not being eliminated a little bit at a time. As a matter of fact, the support for it has improved greatly in recent years, since solo versions of zones were introduced. Leveling crafters became supremely easy after the vitality / bonus xp change. Solo guild leveling used to be something for the truly committed. Now anyone can breeze through it. My guild log is the best illustration of this. 50 levels took me about 4 years. The next 38, which seemed so far off, came quickly over the last year. The truth is it was never intended to be so easy for one person to do all that and you should be grateful that they've been so kind as to allow this kind of thing to go as far as it has. Again, there is nothing of value to be gained going beyond 100, if you're not going to be sharing it with anyone.<br /> <br />Let's take an honest look at writs:<br /> <br />You get most of your materials from thin air.<br />You never really lose money on the process.<br />It's the fastest, easiest, laziest way to build up status. Crafting in general is a non-activity these days, so I wouldn't hold my breath on there being another way to craft status, unless they put some work in as far as gathering materials for said crafts.<br /> <br />I believe there's a point where you should stop being rewarded for such a thing, but the other truth you're missing is, you can probably still turn enough writs into a catalog quest and level the guild that way.

Seni
11-01-2015, 06:16 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Griffon Lady"> <aside> <div class="attribution type">Griffon Lady said: <a href="index.php?goto/post&id=6276341#post-6276341" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I love "TLDR". It lets you know the person doesn't bother reading an entire post before replying. >.> (I always found "TLDR" to be a bit rude, actually...)<br />I could understand your "accept the limitations" if I was belly aching about not being able to get raid gear, but wanting to keep the game open to as my play styles as possible is the best thing for a game, or any business. Eliminating the solo-able stuff a little at a time is not a good path.<br />You realise that not everyone plays MMOS for the same reason, right? Your hive mind view is a bit narrow.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>He was providing a TLDR for others who did not want to read through what he said, he wasn't saying he took that route himself. Personally, I like it when people sum up their walls of text into a short synopsis like that so that if I do not have a huge amount of time I can skim read. If I have the time and want to dive into the details, then I can go ahead and read the entire post.<br /> <br />I understand what you're saying, Dev, but there are entire guilds that contain nothing but crafters who would possibly* be short-changed by this. If it's just me and my one-person guild then no, I don't need to attain levels over 100; what the heck would I do with all those amenities, and how would I pay for upkeep? That is just me, though - other people may want to try to achieve it and have a lot more time on their hands. They would be able to pay for the upkeep and may enjoy the additional amenities that come with higher levels. And they should be allowed to go for it. All-crafter guilds should also not be limited. Limiting factors are never good because.. well, by their nature they are limiting to some <img src="/images/smilies/smile.gif" alt="Smile" />, create dev-manufactured roadblocks to honest styles of play, and they give others the perception of being elite because they can do something while others cannot - this creates rifts in the player base and we honestly have more than enough of those already.<br /> <br />*All that being said, I have not seen what the actual changes will be, and everyone may be jumping the gun. They could be putting in many more ways for crafter/personal guilds to level rather than just do writs. I'd <i>love</i> something more interesting that doesn't put me to sleep or make my carpal tunnel worse. So I'll wait and see what the change actually is first.. <i>then</i> freak out if needed.<br /> <br /><b>TLDR; The change could be a more varied way to level - I'll wait and see.</b>

Alenna
11-01-2015, 11:10 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6276040#post-6276040" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Are crafters going to be able to contribute towards guild levels post 101 or is it going to be an 'adventure only' thing?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I"d like to know this as well

Griffon Lady
11-02-2015, 07:21 AM
Onc<div class="bbCodeBlock bbCodeQuote" data-author="Deveryn"> <aside> <div class="attribution type">Deveryn said: <a href="index.php?goto/post&id=6276410#post-6276410" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">If tldr is rude and presumptuous, then you should have picked up the fact that I myself am not the average hive mind. The second sentence in my post was about how I have my own personal guild as well. I'm coming on 16 years of playing MMOs. I have not been blind / deaf all this time. I've played every class and every style. I know not everyone plays MMOs for the same reason.<br /> <br />You may not be belly aching about raid gear, but you're still belly aching over what boils down to a luxury. If you didn't take the tldr route, then you would note my own personal experience with a guild hall. I will add that I even bought a T3 (something I long dreamed of working on) and I ended up going back to a 1 because it felt too big for me and the extra work of writs to keep it going every week felt like too much of a chore.<br /> <br />Solo content is not being eliminated a little bit at a time. As a matter of fact, the support for it has improved greatly in recent years, since solo versions of zones were introduced. Leveling crafters became supremely easy after the vitality / bonus xp change. Solo guild leveling used to be something for the truly committed. Now anyone can breeze through it. My guild log is the best illustration of this. 50 levels took me about 4 years. The next 38, which seemed so far off, came quickly over the last year. The truth is it was never intended to be so easy for one person to do all that and you should be grateful that they've been so kind as to allow this kind of thing to go as far as it has. Again, there is nothing of value to be gained going beyond 100, if you're not going to be sharing it with anyone.<br /> <br />Let's take an honest look at writs:<br /> <br />You get most of your materials from thin air.<br />You never really lose money on the process.<br />It's the fastest, easiest, laziest way to build up status. Crafting in general is a non-activity these days, so I wouldn't hold my breath on there being another way to craft status, unless they put some work in as far as gathering materials for said crafts.<br /> <br />I believe there's a point where you should stop being rewarded for such a thing, but the other truth you're missing is, you can probably still turn enough writs into a catalog quest and level the guild that way.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Once again you are ignoring the simple fact that it is a change that could (If I'm correct in my assumption that raid content and heroic content will be the new method of leveling a guild) make things more difficult or impossible for a formally acceptable method of play. Why do people fight to defend things that are not the best solution?<br /> <br />Also, When, exactly, did I say crafting was how I leveled up my guild? I have 6 accounts and I run adventure writs. I don't have any programs to run them for me, I simply log them in, send them all to my guild hall, pick up the writs on each one, take the guild flag guy to the beginning of the "path" the writs will lead me on, autofollow on my main character, and hope that none of them lag out or get stuck on terrain. A friend of mine and I teamed up getting alts through the Nebulous Newsies quest, which was fun on the few high level toons we had, but frustrating enough to make us both quit for a while on our lower level toons.<br /> <br />Another batch of words you are putting in my mouth is "not sharing with anyone". I leave all but the consumables open to visitors, I have an alt down by Nagafen's Lair that I pop a guild flag there for whenever someone needs to talk to the dragon, and I have both Depots, one for the expensive stuff, and the other open for public use. I may not be social, but I do like to help people as long as they aren't just using me (Hence my dislike for social interactions. I like to make people happy, and people cannot seem to help themselves from taking as much advantage as possible, so I just avoid most of them.. that and there are a lot of jerks out there.)<br /> <br />Writs <span style="text-decoration: underline">in general</span> were what will not be awarding guild experience. What other methods of gaining status are there? HQs (not much and have heroic/epic content required), selling shinies (and again, not much xp for the guild, not to mention much more use in selling or using shinies), and selling tokens, which give a decent amount of status, but they added that after I got max lvl on my guild, so I don't actually know if they do contribute to the guild level.<br /> <br /><b>Basically what I'm saying here is, limiting what types of people can level a guild or character or skill (or any thing in a game that requires paying patrons) when it was open to a wider audience just kills it for the people who used to be able to do whatever it was that was changed.</b>

Mermut
11-02-2015, 10:11 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6272847#post-6272847" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Repeatable quests such as writs do not add to guild exp once you hit guild level 101. We are adding a lot more ways to get status from normal gameplay though. It was just way too easy to sit and do writs over and over to level the guild making hvaing a leveled up guild a little less meaningful.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>If that is the case, are you going to make it so the status gained from selling mercs from the merc crates doesn't add to guild exp once you hit guild level 101 too? Buying guild exp with real money isn't really meaningful either.

Griffon Lady
11-04-2015, 02:03 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6277407#post-6277407" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">If that is the case, are you going to make it so the status gained from selling mercs from the merc crates doesn't add to guild exp once you hit guild level 101 too? Buying guild exp with real money isn't really meaningful either.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Oh god... That makes me wonder.... are they going to have us buy the status once they strangle out writs?

Gninja
11-04-2015, 02:05 AM
Crafting and Adventure quests and missions will give status.

Griffon Lady
11-04-2015, 02:13 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6278404#post-6278404" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Crafting and Adventure quests and missions will give status.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Will that include the writs though? Has that plan changed? Excluding guild experience from repeatable quests is the big worry here for a lot of us. Not every one grinds it out for hours. I pick them up when I'm questing and re-pick them up as I finish them if I'm still questing in the same area. (I'm not saying I don't grind for hours, but it's actually kind of relaxing after a busy day. XD)

Gninja
11-04-2015, 02:17 AM
Writs will not give your guild status toward leveling the guild above level 101. Missions and tradeskill quests WILL give staus toward leveling guilds over 101.

Mystfit
11-04-2015, 02:43 AM
A<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6278418#post-6278418" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Writs will not give your guild status toward leveling the guild above level 101. Missions and tradeskill quests WILL give staus toward leveling guilds over 101.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Are these the only methods of acquiring status for the guild (well besides trinkets and such)? I understand totally wanting to curb writs, esp rush order ts writs. I can do them in about 2 minutes and earn 30K status over and over and over, but right now I recall only one daily (ts) mission for tser's. That's like a massive culture shock!

Mystfit
11-04-2015, 11:41 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6278418#post-6278418" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Writs will not give your guild status toward leveling the guild above level 101. Missions and tradeskill quests WILL give staus toward leveling guilds over 101.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Also, will writs still give personal status? I'm trying to get 3 quests done that require 37 million status points EACH.<br />Obviously with a few missions each day, I'll be quite dead before I get enough <img src="/images/smilies/wink.gif" alt="Wink" />

Kuulei
11-04-2015, 12:22 PM
Heritage quests, Signature quests, crafting and adventure quests, killing contested named, clearing dungeons, raiding and selling status items.<br />Seems like there are and will be many ways to level the guild(s) past 101. The only way you won't be able to level past 101, is sitting in a coma-like-state crafting writ after writ.<br />It's time to venture out and smell the jum jum

Mystfit
11-04-2015, 12:49 PM
Many of the things you list are adventure things that can be repeated. Tradeskill doesn't SEEM (I realize we haven't seen it fully implemented) to have alot of repeatable options. One could go to each of the earlier expansions and do it's daily, but that's still like 4? quests a day? I don't disagree that tradeskill quests need to be..diminished in importance but we also don't need famine where there once was feast.

Gninja
11-04-2015, 04:22 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mystfit"> <aside> <div class="attribution type">Mystfit said: <a href="index.php?goto/post&id=6278561#post-6278561" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Also, will writs still give personal status? I'm trying to get 3 quests done that require 37 million status points EACH.<br />Obviously with a few missions each day, I'll be quite dead before I get enough <img src="/images/smilies/wink.gif" alt="Wink" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Yes, they will still grant personal status. There will be repeatable quests that give status over 101 just not ones where you can repeat them infinitely standing in one spot and rarely/never moving.

Mystfit
11-04-2015, 04:55 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6278666#post-6278666" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Yes, they will still grant personal status. There will be repeatable quests that give status over 101 just not ones where you can repeat them infinitely standing in one spot and rarely/never moving.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />I considered it mad skillz to be able to open my window, stand in the right spot and get writs, do them and turn them in without ever moving <img src="/images/smilies/smile.gif" alt="Smile" />

Cloudrat
11-04-2015, 06:19 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6278666#post-6278666" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Yes, they will still grant personal status. There will be repeatable quests that give status over 101 just not ones where you can repeat them infinitely standing in one spot and rarely/never moving.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br /> <br />What the heck does moving the avatar have to do with the price of tea in China?? I find it challenging to follow chats , answer questions and still not mess up a rush order. I am tired of people decided my efforts are not as good as yours that one method of play or enjoyment is better than another , that one thing is too easy because they find it so. Seriously add ways to build the guilds give more choices but STOP taking away choices to do it. The piddly amount of status given by writs and not just the high ones, can't be such a threat to the OP/ dumb down set that it should be taken away from the slower disabled different playstyle people.<br /> <br />BROKEN CRAYONS STILL COLOR !

Cloudrat
11-04-2015, 06:33 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Kuulei"> <aside> <div class="attribution type">Kuulei said: <a href="index.php?goto/post&id=6278571#post-6278571" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Heritage quests, Signature quests, crafting and adventure quests, killing contested named, clearing dungeons, raiding and selling status items.<br /> <br />Seems like there are and will be many ways to level the guild(s) past 101. The only way you won't be able to level past 101, is sitting in a coma-like-state crafting writ after writ.<br /> <br />It's time to venture out and smell the jum jum</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br /> <br />Your description of doing writs might be the way your do them. Its a shame that you can't get the fun and excitement I do when I do rush orders. Getting a toon organized, getting the right mats, making sure I have the right recipes , rushing to broker if I run out of something mid writ (and even in big guilds that can happen). Talking to others while maintaining concentration so In don't waste mats. It's fun and exhilarating and lots more fun and social than cleaning out bags and selling stuff over and over after mowing down mobs lol talk about mind numbing. Smell the elbow grease, it's better than pie<img src="/images/smilies/smile.gif" alt="Smile" />

Avirodar
11-04-2015, 07:09 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Cloudrat"> <aside> <div class="attribution type">Cloudrat said: <a href="index.php?goto/post&id=6278742#post-6278742" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Your description of doing writs might be the way your do them. Its a shame that you can't get the fun and excitement I do when I do rush orders. Getting a toon organized, getting the right mats, making sure I have the right recipes , rushing to broker if I run out of something mid writ (and even in big guilds that can happen). Talking to others while maintaining concentration so In don't waste mats. It's fun and exhilarating and lots more fun and social than cleaning out bags and selling stuff over and over after mowing down mobs lol talk about mind numbing. Smell the elbow grease, it's better than pie<img src="/images/smilies/smile.gif" alt="Smile" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>You may get an adrenaline hit from the the occasional dash to a nearby broker, to buy mats in the middle of a writ, but the logic behind the change remains sound. They want guilds leveled up beyond 100 by people actually going out and doing stuff, not standing in the exact same spot, grinding tradeskill writs for hours on end (except for those emergency broker runs).<br /><br />Chaining tradeskill writs will still be an amazing way to level a tradeskill, and also help get a guild up to 100.

Harzel
11-04-2015, 07:25 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Avirodar"> <aside> <div class="attribution type">Avirodar said: <a href="index.php?goto/post&id=6278754#post-6278754" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">You may get an adrenaline hit from the the occasional dash to a nearby broker, to buy mats in the middle of a writ, but the logic behind the change remains sound. They want guilds leveled up beyond 100 by people actually going out and doing stuff, not standing in the exact same spot, grinding tradeskill writs for hours on end (except for those emergency broker runs).<br /> <br />Chaining tradeskill writs will still be an amazing way to level a tradeskill, and also help get a guild up to 100.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The distinction in perceived value between ts writs and mindlessly killing mobs is completely subjective. There is no "logic" to it.

Moonpanther
11-04-2015, 09:04 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Cloudrat"> <aside> <div class="attribution type">Cloudrat said: <a href="index.php?goto/post&id=6278742#post-6278742" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Your description of doing writs might be the way your do them. Its a shame that you can't get the fun and excitement I do when I do rush orders. Getting a toon organized, getting the right mats, making sure I have the right recipes , rushing to broker if I run out of something mid writ (and even in big guilds that can happen). Talking to others while maintaining concentration so In don't waste mats. It's fun and exhilarating and lots more fun and social than cleaning out bags and selling stuff over and over after mowing down mobs lol talk about mind numbing. Smell the elbow grease, it's better than pie<img src="/images/smilies/smile.gif" alt="Smile" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />I guess my question is who the heck does it hurt to do it like Cloudrat chooses to play? It doesn't take away from anyone elses playstyle one bit. I get it for some of you what she does is not fun to you, but the way you do things is not her idea of fun. Taking away from someone else because you think they should play your way is a good way to drive folks away. Lots of us like to shoot the bull while crafting. We help others and answer questions while " just standing in one spot mindlessly grinding writs". I think it is rather arrogant to put down someone's play style simply because you find it boring. You are not there seeing all that is really being/getting done. Go and do your raids and mindlessly mashing buttons killing x number of mobs over and over and over again to hopefully get something you need for gear. (See how I did that? <img src="/images/smilies/biggrin.gif" alt="BigGrin" />)<br /> <br />You can't force folks to leave their houses or guild halls and play with you. Their money is just as green as yours and if they don't get something that makes them happy they will simply find a different game that allows them to do that. Not all folks have a desire to be herded like mindless cattle. <img src="/images/smilies/biggrin.gif" alt="BigGrin" /><br /> <br />I'll wait and see how it will work, not saying I won't like it. What I really dislike though is the arrogance of other players insisting that others play just like them and if they don't then they are just wasting time and doing mindless things.<br /> <br />Just my two cents.<br /> <br />Besides, who needs to raid or group these days, I can just buy what I want through SLR all while standing in one spot mindlessly crafting <img src="/images/smilies/tongue.gif" alt="Tongue" /> *giggle*

Griffon Lady
11-05-2015, 01:52 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Avirodar"> <aside> <div class="attribution type">Avirodar said: <a href="index.php?goto/post&id=6278754#post-6278754" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">You may get an adrenaline hit from the the occasional dash to a nearby broker, to buy mats in the middle of a writ, but the logic behind the change remains sound. They want guilds leveled up beyond 100 by people actually going out and doing stuff, not standing in the exact same spot, grinding tradeskill writs for hours on end (except for those emergency broker runs).<br /> <br />Chaining tradeskill writs will still be an amazing way to level a tradeskill, and also help get a guild up to 100.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Logic? Well lets see here... there are a lot of small guilds, if <span style="text-decoration: underline">repeatable quests</span> are eliminated (This is NOT limited to tradeskillers, you know), those people will be unable to level up their guild (particularly if raiding is favored by the devs as the way to gain guild xp, considering coning raid mobs are one of the few alternates to grinding writs.<br />So, the people who prefer a small group of friends over herds of raiders will most likely be forced out of the game (this being one of many "suggestions" made to force people to play in numbers and likely to be one of many steps taken to do so), decreasing the income of the game, decreasing the amount of content they can add, decreasing the fun the remaining people will have, etc...<br />SOooo... mind explaining your logic to me?<br /> <br />This is one of the times for us lone wolves to make our voices heard before our way of play becomes impossible.

Griffon Lady
11-05-2015, 01:58 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Moonpanther"> <aside> <div class="attribution type">Moonpanther said: <a href="index.php?goto/post&id=6278813#post-6278813" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Aww but on the same hand, we could say that adventurers MUST spend x amount of time doing crafting writs to earn the things they cherish the most. Slippery slope for a game that has prided itself in catering to ALL play styles. And I am a adventurer/crafter, but mainly a mad hoarding Decorator! <img src="/images/smilies/biggrin.gif" alt="BigGrin" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>They tried forcing adventurers to craft for the first HQ that required crafting. They put up such a fuss that consignment crafting was born. XD<br />And yet they keep trying to change how people play like they won't mind. o.0 More freedom! More variety! That is how you make a game more attractive to a wider audience!<br />Chopping off options is how players lose interest and move to other games. :

Gninja
11-05-2015, 02:02 AM
We aren't making crafters adventure or making adventurers craft to level guilds. Not all repeatable crafting or adventure quests wont count toward leveling above 101 just the ones that you can repeat really fast. It is not our intention to take anything away from anyone. We are just making leveling beyond a certain point require something different than you are used to doing but still within your playstyle.

Griffon Lady
11-05-2015, 02:08 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6278666#post-6278666" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Yes, they will still grant personal status. There will be repeatable quests that give status over 101 just not ones where you can repeat them infinitely standing in one spot and rarely/never moving.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Why is standing in one place any worse than running the same instance over and over, hoping RNG will bless you with the item you want? o.0 Personally, I'd rather stand and enjoy some music, mentally zone out, and repeat some crafting quest rather than run one instance till I want to puke. But I think we all know Raiding won't suddenly get shaken up. I compromise by running the same adventure writs over and over with a group of guild characters on autofollow.<br /> <br />Aren't there more important things to worry about than whether or not some people prefer grinding to level their guilds? What happened to it "Not mattering what server you made your character on", which I assumed that was cross server travel... That would have been a much more positive change for the game than making it more difficult for small guilds to level up, don't you think? (Even if it's a "members only" option, which would most likely negate any loss of income via transfer tokens...)

Griffon Lady
11-05-2015, 02:11 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6278987#post-6278987" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">We aren't making crafters adventure or making adventurers craft to level guilds. Not all repeatable crafting or adventure quests wont count toward leveling above 101 just the ones that you can repeat really fast. It is not our intention to take anything away from anyone. We are just making leveling beyond a certain point require something different than you are used to doing but still within your playstyle.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Without repeatable quests counting towards guild level after 100, how will small guilds level? Make alts and grind them to an adventuring level high enough to do whatever thing will level 100+ guilds? : Repeatables are necessary once you've run out of unrepeatable things to do.<br /> <br />To help ease the stress for those of us who are worried we're being herded, can you drop any hints of soloable guild xp that will not hit a limit?

Gninja
11-05-2015, 02:13 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Griffon Lady"> <aside> <div class="attribution type">Griffon Lady said: <a href="index.php?goto/post&id=6278993#post-6278993" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Without repeatable quests counting towards guild level after 100, how will small guilds level? Make alts and grind them to an adventuring level high enough to do whatever thing will level 100+ guilds? : Repeatables are necessary once you've run out of unrepeatable things to do.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Please reread what I said and you quoted. <img src="/images/smilies/smile.gif" alt="Smile" />

Griffon Lady
11-05-2015, 02:16 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6278995#post-6278995" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Please reread what I said and you quoted. <img src="/images/smilies/smile.gif" alt="Smile" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Any hints at what there will be for solo/small guilds after lvl 100?

Gninja
11-05-2015, 02:18 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Griffon Lady"> <aside> <div class="attribution type">Griffon Lady said: <a href="index.php?goto/post&id=6278996#post-6278996" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Any hints at what there will be for solo/small guilds after lvl 100?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Missions (crafting and adventure), lootables, ToT quests(crafting and adventure), achievements, etc.

Griffon Lady
11-05-2015, 02:25 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6278999#post-6278999" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Missions (crafting and adventure), lootables, ToT quests(crafting and adventure), achievements, etc.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>New crafting missions by any chance? (And are they going to have the 24 hour timer? /cringe) Although, would be pretty cool to have a good reason to do the old Mara crafting missions. XD I loved building the ship and robo godzilla. XD<br />Will the lootables be worth massive amounts, or tiny like when shinies got converted?<br />The ToT quests are awesome, but that's the non-repeatables, aren't they? (Or are there repeatables?), so busy IRL I've barely done much of the sig quest in Beta.)<br />Or are we to be kept in suspense? >.><br /> <br />Thank you for the bit of reassuring though. ^_^

Gninja
11-05-2015, 02:50 AM
I believe there are new crafting missions but I would have to check with Domino as that is her area. I do know she did a bunch of cool crafting stuff for the ToT expansion though. She rocks <img src="/images/smilies/smile.gif" alt="Smile" />

Cloudrat
11-05-2015, 05:48 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6279012#post-6279012" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I believe there are new crafting missions but I would have to check with Domino as that is her area. I do know she did a bunch of cool crafting stuff for the ToT expansion though. She rocks <img src="/images/smilies/smile.gif" alt="Smile" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Nice try at passing the buck hehe, but this applies to adv as well as crafting writs. It also gives new people a bad look at the game if they join a guild and can see their work is not contributing. Come on the gazillion points it takes to level a guild and you want to put and end to the miniscule amount from writs. I have a level 100 guild and it's only because of newsies and I guarantee you. no way on God's green earth I would try to writ it to 150, but don't tell me what I do doesn't contribute and is too easy pfffffffft

Avirodar
11-05-2015, 08:30 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Harzel"> <aside> <div class="attribution type">Harzel said: <a href="index.php?goto/post&id=6278772#post-6278772" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The distinction in perceived value between ts writs and mindlessly killing mobs is completely subjective. There is no "logic" to it.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>No logic in the distinction between something that can be repeated ad nauseam while standing in the exact same spot in a guild hall, versus something that involves going out and doing stuff? Keep telling yourself that.

Moonpanther
11-05-2015, 08:30 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Errrorr"> <aside> <div class="attribution type">Errrorr said: <a href="index.php?goto/post&id=6273999#post-6273999" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Could easily add high status rewards to daily and weekl crafting quests etc, apprentices and so on. Heck, give those guides more nebulous quests.<br /> <br />Grinding writs has always been meh, be nice to see changes.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />I like that idea!

Moonpanther
11-05-2015, 08:33 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Kuulei"> <aside> <div class="attribution type">Kuulei said: <a href="index.php?goto/post&id=6275403#post-6275403" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">As both, an adventurer <b>and crafter</b>, I will have to agree as well. If you want the bragging rights, you'll just have to leave the guildhall and earn status.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Aww but on the same hand, we could say that adventurers MUST spend x amount of time doing crafting writs to earn the things they cherish the most. Slippery slope for a game that has prided it self in catering to ALL play styles. And I am a adventurer/crafter, but mainly a mad hording Decorator! <img src="/images/smilies/biggrin.gif" alt="BigGrin" />

Moonpanther
11-05-2015, 08:42 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Griffon Lady"> <aside> <div class="attribution type">Griffon Lady said: <a href="index.php?goto/post&id=6275858#post-6275858" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Will it still be possible for small guilds to level up after that? Or are we trying to get people who are not thrilled with drama and such to quit the game? -.- I happen to me EXTREMELY proud of my 1 person guild. One friend and my husband helped me get it to 95, then I soloed it to 100. Would you like me to just leave since I'm not a herd beast?<br /> <br />Here's how most of the people I know personally are. We decorate. We venture out once in awhile for furniture or plat to buy more furniture or materials to make furniture. We buy currency for the marketplace to buy more furniture. Some of us made furniture on our computers to put on Player Studio. Due to all this, we don't generally commiserate with groups or raids often (With some exceptions, of course). You don't hear from us because we are entertaining ourselves with all the placeable goodies and houses, but it is a legitimate playstyle. A fair few of us have one person guild halls just so we can decorate them (And yes, that is the sole reason I got a tier 4; 2000 item count. The depots and other amenities are glorious as well. ^_^)<br /> <br />I know there are entitled people out there howling about how no one will play with them or join their guild for them to rule over, and that everyone in the game should be forced to play their way, but can't we leave a bit of leeway for other playstyles?<br /> <br />I'm not saying the world will end if this one thing happens, but I am saying it might set a trend of funnelling people together whether they like it or not, and quite frankly, the company can't afford to lose all the lone wolves that are happy the way they are.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />You make excellent points. I'm one of those silly folks who is leveling a guild myself so I can decorate it lol. I know silly, but its what I like. I also belong to another guild and am usually supporting them as my guild is a side project. <br /> <br />I do all my own harvesting, crafting, sell on the broker, decorate and when I feel like it go questing. I did the whole raid/group thing before and it got to be more like a job trying to keep all my stats and gear just so and never getting it quite right. I ended up just not logging into that game anymore because folks were always fussing at me to come heal for their groups etc when all I wanted to do was to enjoy the game a bit.<br /> <br />I think Daybreak needs to look at just how many of their paying folks do what for what percentage of time. Not everyone wants to, has time to, or is physically able to hand the demands of constant group/raid play styles. Most the folks I know in game are more like myself and Griffon Lady. I don't want a job or be forced to put up with folks dramas/egos or need to lead my game play for me. I put up with enough of that in real life. I play to get away from such things and hang out with others of like mind.<br /> <br />Now if you add more crafting questlines, dailies, missions, I have no issue with that.<br /> <br />Just my two cents.

Pauly
11-05-2015, 10:47 AM
If I can log in my lvl 100 tailor and work on guild xp for six hours on any given day I will be happy. If I'm limited to doing a single quest/mission per day.. not happy at all. That just gives me a reason to log out once that single quest is done.<br /> <br /> I find it odd that standing in one spot to level to 100 is ok.. but to earn status doing it is bad. Standing in that spot doesn't get me the mats to do those writs. The goblins/ponys don't give enough raws to do more than a few writs.<br /> <br />30k per writ is too much? How much do those adventure CC quests reward again? How many million? I'd have to do writs for 3 straight weeks to get the status that one of those quests give. This is like a Major League player saying the bat boy makes too much.

Mystfit
11-05-2015, 11:41 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6279012#post-6279012" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I believe there are new crafting missions but I would have to check with Domino as that is her area. I do know she did a bunch of cool crafting stuff for the ToT expansion though. She rocks <img src="/images/smilies/smile.gif" alt="Smile" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />I've beta tested the crafting side. There are 6 or so daily crafting missions and one weekly. At the time I tested they were giving 50 status each (which I assume was borked). <br />Even doing them on all 7 of my crafting alts, that's but a dent in the bucket compared to what I could accomplish. Granted, that's part of the point from your perspective, that you want a sort of resetting of what we can accomplish but it might be a good idea to acknowledge this is a massive change!!! <br />Now, perhaps this is an arguement/discussion that needs to be made on TS and I'll go over there and start one if there isn't one yet. But, the mechanic of removing writs and replacing them with a micro portion of what was there before may need to be thought on a bit more! Unless, of course, I continue to not understand the options open to us.

Foretold
11-05-2015, 02:26 PM
I'm one of those well-rounded players who does everything in game - from decorating to end game raiding - and I'm a bit worried by this change. I also have my own vanity guild sitting proudly at level 65 <img src="/images/smilies/biggrin.gif" alt="BigGrin" /><br /> <br />I hope there are enough crafting "missions" or the status they reward is high enough to mitigate the loss of writ leveling, or the crafting community will come at you with extremely sharp pitchforks. Proceed with caution...

Finora
11-05-2015, 03:52 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Griffon Lady"> <aside> <div class="attribution type">Griffon Lady said: <a href="index.php?goto/post&id=6278991#post-6278991" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Why is standing in one place any worse than running the same instance over and over, hoping RNG will bless you with the item you want? )</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br /> <br />Good question. I imagine it falls under the same umbrella as past comments about how crafted gear shouldn't be too good because all that had to be done was beat on some rocks to get it.<br /> <br />I know leveling from 95-100 was super fast and easy. I wasn't even trying and got there trying to get my sage high enough to make the various spell casters & priests I know spells right after AOM released. That was the fault of the devs just making those levels too short though, not the players doing the writs.<br />My question is if the devs think that leveling a guild is just WAY too easy, why don't they increase the amount of status required to do it? And I mean significantly. Keep crafting/adventure writs contributing, but at the same rate they do currently. Then make the newer daily/weekly/missions/drops/etc count for significantly more than the infinitely repeatable writs. Sure some people would still stand around but most won't be willing to just stand there for extremely long time periods to do writs and the newer apparently preferred methods would be more rewarding.<br /> <br />That keeps people still able to contribute and remedies the complaints about how easy it is to level a guild.

Gninja
11-05-2015, 04:16 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mystfit"> <aside> <div class="attribution type">Mystfit said: <a href="index.php?goto/post&id=6279124#post-6279124" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I've beta tested the crafting side. There are 6 or so daily crafting missions and one weekly. At the time I tested they were giving 50 status each (which I assume was borked).<br />Even doing them on all 7 of my crafting alts, that's but a dent in the bucket compared to what I could accomplish. Granted, that's part of the point from your perspective, that you want a sort of resetting of what we can accomplish but it might be a good idea to acknowledge this is a massive change!!!<br />Now, perhaps this is an arguement/discussion that needs to be made on TS and I'll go over there and start one if there isn't one yet. But, the mechanic of removing writs and replacing them with a micro portion of what was there before may need to be thought on a bit more! Unless, of course, I continue to not understand the options open to us.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Yes, the 50 per mission was a bug. Should be fixed now.

Foretold
11-05-2015, 05:06 PM
<i>Tradeskill daily quests now also reward an Arcannium Coin which can be used for guild status.</i><br /> <br />Wonder if this is all daily tradeskill quests, or just ToT?

Griffon Lady
11-06-2015, 12:55 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6279012#post-6279012" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I believe there are new crafting missions but I would have to check with Domino as that is her area. I do know she did a bunch of cool crafting stuff for the ToT expansion though. She rocks <img src="/images/smilies/smile.gif" alt="Smile" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>That she does! So glad she's back!!!<br /> <br /> <br />Something else crossed my mind though (me not actually having guildmates >.>) Will low level players still be able to contribute to guild level after their guild is 101? I may not be a herd beast, but I know investing in a guild makes one less likely to leave, and I know more herd beasty people don't want their herd members to leave. >.> Big guilds are important to the game, they're just not the <i>only</i> way to play.<br /> <br />The tokens that are locked in chests due to not being high enough adventurer level in my lvl 100 crafter inventories are still bumming me out. :

Estal
11-06-2015, 02:47 PM
Due to the low demand for crafted items guild levels was pretty much the only reward left for crafting, so no, I do not like this change one bit.<br /> <br />Besides, once you pass guild lvl 70 or so you have more than enough amenity slots any way, plus how many people actually solo a guild to lvl 100+ in a legit manner? 2? 5? I doubt it was widespread enough to warrant any change.

Moonpanther
11-06-2015, 02:59 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Estal"> <aside> <div class="attribution type">Estal said: <a href="index.php?goto/post&id=6279739#post-6279739" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Due to the low demand for crafted items guild levels was pretty much the only reward left for crafting, so no, I do not like this change one bit.<br /> <br />Besides, once you pass guild lvl 70 or so you have more than enough amenity slots any way, plus how many people actually solo a guild to lvl 100+ in a legit manner? 2? 5? I doubt it was widespread enough to warrant any change.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />*raises hand* I created mine as a side project so I could decorate a evil side guild hall. With the exception of only one of my toons being able to complete the newsies quest, I'm actually leveling mine the painfully slow way doing adventure writs, crafting writs, and selling the status items I come across. And through those other quests that award status. It is slow as watching paint dry trust me. LOL I really don't see the need to take away being able to do the crafting writs if that is something someone wants to do. I mix it up because grinding crafting writs does get boring unless there is a season added to one of my favorite series on netflix lol. <br /> <br />To make to where we can only do one daily or weekly quest for status is really disheartening.

Deveryn
11-06-2015, 07:49 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Moonpanther"> <aside> <div class="attribution type">Moonpanther said: <a href="index.php?goto/post&id=6279752#post-6279752" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">*raises hand* I created mine as a side project so I could decorate a evil side guild hall. With the exception of only one of my toons being able to complete the newsies quest, I'm actually leveling mine the painfully slow way doing adventure writs, crafting writs, and selling the status items I come across. And through those other quests that award status. It is slow as watching paint dry trust me. LOL I really don't see the need to take away being able to do the crafting writs if that is something someone wants to do. I mix it up because grinding crafting writs does get boring unless there is a season added to one of my favorite series on netflix lol.<br /> <br />To make to where we can only do one daily or weekly quest for status is really disheartening.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Mileage does vary with crafters and their writs. I've only pulled out about 6 to 10 levels (post 50) over the course of a weekend, but I'm sure there are others that could easily double that and take it to ridiculous levels with help from one or two others. I could have done so myself, but my patience does have limits. Nowadays, my free time does too. This is why writs are no longer going to contribute to leveling.<br /> <br /><div class="bbCodeBlock bbCodeQuote" data-author="Estal"> <aside> <div class="attribution type">Estal said: <a href="index.php?goto/post&id=6279739#post-6279739" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Due to the low demand for crafted items guild levels was pretty much the only reward left for crafting, so no, I do not like this change one bit.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Crafting's real reward was in supporting the adventure side of the game. Sadly, the demand has gone down since crafting became so easy that even those that originally said they would never do it now have all nine classes covered. Despite certain timesink measures, there's still a pretty saturated market out there.<br /> <br /><div class="bbCodeBlock bbCodeQuote"> <aside> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Besides, once you pass guild lvl 70 or so you have more than enough amenity slots any way, plus how many people actually solo a guild to lvl 100+ in a legit manner? 2? 5? I doubt it was widespread enough to warrant any change.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I'm certain it was widespread enough and there was nothing illegitimate about the methods used. It's just how easy things have become as we saw, not one or two, but 3 methods arise for getting harvests without stepping outside of a hall. Apprentices and their Progress potions made the process a lot more bearable and more immediately rewarding.

suka
11-06-2015, 11:43 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Trakanom"> <aside> <div class="attribution type">Trakanom said: <a href="index.php?goto/post&id=6272886#post-6272886" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I've been leveling the guild via the cataloging quests sold by the status merchants for 37m status.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>nice but most of us don't have 37 mil to spend on a quest.

suka
11-06-2015, 11:48 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Deveryn"> <aside> <div class="attribution type">Deveryn said: <a href="index.php?goto/post&id=6274578#post-6274578" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I agree with this move. It's becoming easier and easier to level a guild, especially with the new catalog quests. Run them at the right time and the guild gains about 5 levels per turn in (at level 60+), plus 1 for each person doing the work to get the quest item. I've taken my own guild from 60-88 over the past 15 months, where it took 3 years to get the first 50 (2010-2013).<br /> <br />tldr: crafting alone shouldn't get you everything.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>says someone with 37 mil to spend in status for a quest. most of us don't have that kind of status. it is slow and painful for us. i like the idea of having new ways to get status, but i don't like the idea of taking away a method that has helped us a lot in the past. if you want us to do the catalog quests, you need to make them cheaper. i haven't had 37 mil on all of my toons put together and they can't share status. wish they made status count account wide like loyalty tokens

suka
11-06-2015, 11:51 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Deveryn"> <aside> <div class="attribution type">Deveryn said: <a href="index.php?goto/post&id=6275396#post-6275396" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">He said it right there, but I'll rephrase it. It's way too easy. Anyone that does it knows this is the truth. There's no point in trying to argue against it because there is no valid reason for one or two people to have a guild that high up, beyond the bragging rights.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>so if you have a bunch of people, you have a right to have a high level guild? but if you are a small guild you don't have the same rights?? somehow that sounds elitist and prejudicial

suka
11-06-2015, 11:52 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Iuvili"> <aside> <div class="attribution type">Iuvili said: <a href="index.php?goto/post&id=6275425#post-6275425" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I don't need you to para phrase anything for me; and, I am not arguing. I am simply asking questions and pointing things out.<br />I suppose it's so much better to make xx-amount of free lvl 90s and do the Newsies quest once a month. If the whole issue is to have different options, then why take one away? Still a valid question.<br /> <br />I really don't think anyone levels their guild solely by doing rush orders. But, it is nice to have that option available when one doesn't feel like doing anything else.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>i agree with you

suka
11-06-2015, 11:55 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Griffon Lady"> <aside> <div class="attribution type">Griffon Lady said: <a href="index.php?goto/post&id=6275858#post-6275858" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Will it still be possible for small guilds to level up after that? Or are we trying to get people who are not thrilled with drama and such to quit the game? -.- I happen to me EXTREMELY proud of my 1 person guild. One friend and my husband helped me get it to 95, then I soloed it to 100. Would you like me to just leave since I'm not a herd beast?<br /> <br />Here's how most of the people I know personally are. We decorate. We venture out once in awhile for furniture or plat to buy more furniture or materials to make furniture. We buy currency for the marketplace to buy more furniture. Some of us made furniture on our computers to put on Player Studio. Due to all this, we don't generally commiserate with groups or raids often (With some exceptions, of course). You don't hear from us because we are entertaining ourselves with all the placeable goodies and houses, but it is a legitimate playstyle. A fair few of us have one person guild halls just so we can decorate them (And yes, that is the sole reason I got a tier 4; 2000 item count. The depots and other amenities are glorious as well. ^_^)<br /> <br />I know there are entitled people out there howling about how no one will play with them or join their guild for them to rule over, and that everyone in the game should be forced to play their way, but can't we leave a bit of leeway for other playstyles?<br /> <br />I'm not saying the world will end if this one thing happens, but I am saying it might set a trend of funnelling people together whether they like it or not, and quite frankly, the company can't afford to lose all the lone wolves that are happy the way they are.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>i so agree

suka
11-07-2015, 12:00 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Deveryn"> <aside> <div class="attribution type">Deveryn said: <a href="index.php?goto/post&id=6276177#post-6276177" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Congrats on getting to 100. I just recently hit 88 on my own. However, I've long been at a point where the amenities and levels don't really matter. They're there to serve me, but I do just fine accessing the bulk of what a crafter would find essential right in my home. Keeping anything too expensive is more of a burden on me than anything else.<br /> <br />So far, the amenities available appear to be limited to one that buffs stats. For someone that only decorates and occasionally make their way out of their homes and halls to make plat, it doesn't seem like you're really missing out on much.<br /> <br />I think you need to take another look at what your own situation is and reassess the value of trying to achieve some number that really adds nothing of value to your gameplay. It's letting OCD / completionist behavior (or whatever you want to call it) get the best of you.<br /> <br />The whole concept of an MMO is to funnel people together and from that, you have communities form and when you have communities of like-minded people together, it becomes easier to achieve whatever goals you might have and the game is generally more fun. However....<br /> <br /><b>tldr; if you want to keep to yourself, you're free to do that. Just learn to accept the limitations of that style of play.</b></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>but why do you get to decide what is valid and what is not? who can actually justify deciding for someone else what is important to them? how would you like it if we decided your playstyle was not valid and launched a campaign to destroy it or tried to belittle you over it? your tone is belittling and condescending and totally inappropriate.

suka
11-07-2015, 12:07 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Deveryn"> <aside> <div class="attribution type">Deveryn said: <a href="index.php?goto/post&id=6276410#post-6276410" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">If tldr is rude and presumptuous, then you should have picked up the fact that I myself am not the average hive mind. The second sentence in my post was about how I have my own personal guild as well. I'm coming on 16 years of playing MMOs. I have not been blind / deaf all this time. I've played every class and every style. I know not everyone plays MMOs for the same reason.<br /> <br />You may not be belly aching about raid gear, but you're still belly aching over what boils down to a luxury. If you didn't take the tldr route, then you would note my own personal experience with a guild hall. I will add that I even bought a T3 (something I long dreamed of working on) and I ended up going back to a 1 because it felt too big for me and the extra work of writs to keep it going every week felt like too much of a chore.<br /> <br />Solo content is not being eliminated a little bit at a time. As a matter of fact, the support for it has improved greatly in recent years, since solo versions of zones were introduced. Leveling crafters became supremely easy after the vitality / bonus xp change. Solo guild leveling used to be something for the truly committed. Now anyone can breeze through it. My guild log is the best illustration of this. 50 levels took me about 4 years. The next 38, which seemed so far off, came quickly over the last year. The truth is it was never intended to be so easy for one person to do all that and you should be grateful that they've been so kind as to allow this kind of thing to go as far as it has. Again, there is nothing of value to be gained going beyond 100, if you're not going to be sharing it with anyone.<br /> <br />Let's take an honest look at writs:<br /> <br />You get most of your materials from thin air.<br />You never really lose money on the process.<br />It's the fastest, easiest, laziest way to build up status. Crafting in general is a non-activity these days, so I wouldn't hold my breath on there being another way to craft status, unless they put some work in as far as gathering materials for said crafts.<br /> <br />I believe there's a point where you should stop being rewarded for such a thing, but the other truth you're missing is, you can probably still turn enough writs into a catalog quest and level the guild that way.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>my you do know how to step on your own tail don't you. it bothers me that people often post in the forums who think they have all of the answers and the only way to play is their way. <br /> <br />what she is trying to tell you is that there are different playstyles from yours and they are valid. "so kind as to allow it"?:? who? people with a vision to see that by having different playstyles they are catering to a diverse culture and therefore to the longevity of the game? i think you don't have to look far to see that games that don't cater to a variety of people and what they are looking for in a game don't survive long.

suka
11-07-2015, 12:10 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Griffon Lady"> <aside> <div class="attribution type">Griffon Lady said: <a href="index.php?goto/post&id=6276878#post-6276878" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Onc<br />Once again you are ignoring the simple fact that it is a change that could (If I'm correct in my assumption that raid content and heroic content will be the new method of leveling a guild) make things more difficult or impossible for a formally acceptable method of play. Why do people fight to defend things that are not the best solution?<br /> <br />Also, When, exactly, did I say crafting was how I leveled up my guild? I have 6 accounts and I run adventure writs. I don't have any programs to run them for me, I simply log them in, send them all to my guild hall, pick up the writs on each one, take the guild flag guy to the beginning of the "path" the writs will lead me on, autofollow on my main character, and hope that none of them lag out or get stuck on terrain. A friend of mine and I teamed up getting alts through the Nebulous Newsies quest, which was fun on the few high level toons we had, but frustrating enough to make us both quit for a while on our lower level toons.<br /> <br />Another batch of words you are putting in my mouth is "not sharing with anyone". I leave all but the consumables open to visitors, I have an alt down by Nagafen's Lair that I pop a guild flag there for whenever someone needs to talk to the dragon, and I have both Depots, one for the expensive stuff, and the other open for public use. I may not be social, but I do like to help people as long as they aren't just using me (Hence my dislike for social interactions. I like to make people happy, and people cannot seem to help themselves from taking as much advantage as possible, so I just avoid most of them.. that and there are a lot of jerks out there.)<br /> <br />Writs <span style="text-decoration: underline">in general</span> were what will not be awarding guild experience. What other methods of gaining status are there? HQs (not much and have heroic/epic content required), selling shinies (and again, not much xp for the guild, not to mention much more use in selling or using shinies), and selling tokens, which give a decent amount of status, but they added that after I got max lvl on my guild, so I don't actually know if they do contribute to the guild level.<br /> <br /><b>Basically what I'm saying here is, limiting what types of people can level a guild or character or skill (or any thing in a game that requires paying patrons) when it was open to a wider audience just kills it for the people who used to be able to do whatever it was that was changed.</b></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>and don't forget those expensive catalog quest that takes you forever to get enough status for if you don't raid.. I so agree with all you are saying

suka
11-07-2015, 12:19 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Moonpanther"> <aside> <div class="attribution type">Moonpanther said: <a href="index.php?goto/post&id=6278817#post-6278817" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">You make excellent points. I'm one of those silly folks who is leveling a guild myself so I can decorate it lol. I know silly, but its what I like. I also belong to another guild and am usually supporting them as my guild is a side project.<br /> <br />I do all my own harvesting, crafting, sell on the broker, decorate and when I feel like it go questing. I did the whole raid/group thing before and it got to be more like a job trying to keep all my stats and gear just so and never getting it quite right. I ended up just not logging into that game anymore because folks were always fussing at me to come heal for their groups etc when all I wanted to do was to enjoy the game a bit.<br /> <br />I think Daybreak needs to look at just how many of their paying folks do what for what percentage of time. Not everyone wants to, has time to, or is physically able to hand the demands of constant group/raid play styles. Most the folks I know in game are more like myself and Griffon Lady. I don't want a job or be forced to put up with folks dramas/egos or need to lead my game play for me. I put up with enough of that in real life. I play to get away from such things and hang out with others of like mind.<br /> <br />Now if you add more crafting questlines, dailies, missions, I have no issue with that.<br /> <br />Just my two cents.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>i so agree with you.

suka
11-07-2015, 12:21 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Moonpanther"> <aside> <div class="attribution type">Moonpanther said: <a href="index.php?goto/post&id=6278829#post-6278829" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I guess my question is who the heck does it hurt to do it like Cloudrat chooses to play? It doesn't take away from anyone elses playstyle one bit. I get it for some of you what she does is not fun to you, but the way you do things is not her idea of fun. Taking away from someone else because you think they should play your way is a good way to drive folks away. Lots of us like to shoot the bull while crafting. We help others and answer questions while " just standing in one spot mindlessly grinding writs". I think it is rather arrogant to put down someone's play style simply because you find it boring. You are not there seeing all that is really being/getting done. Go and do your raids and mindlessly mashing buttons killing x number of mobs over and over and over again to hopefully get something you need for gear. (See how I did that? <img src="/images/smilies/biggrin.gif" alt="BigGrin" />)<br /> <br />You can't force folks to leave their houses or guild halls and play with you. Their money is just as green as yours and if they don't get something that makes them happy they will simply find a different game that allows them to do that. Not all folks have a desire to be herded like mindless cattle. <img src="/images/smilies/biggrin.gif" alt="BigGrin" /><br /> <br />I'll wait and see how it will work, not saying I won't like it. What I really dislike though is the arrogance of other players insisting that others play just like them and if they don't then they are just wasting time and doing mindless things.<br /> <br />Just my two cents.<br /> <br />Besides, who needs to raid or group these days, I can just buy what I want through SLR all while standing in one spot mindlessly crafting <img src="/images/smilies/tongue.gif" alt="Tongue" /> *giggle*</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>i so agree with this

Deveryn
11-07-2015, 12:23 AM
<div class="bbCodeBlock bbCodeQuote" data-author="suka"> <aside> <div class="attribution type">suka said: <a href="index.php?goto/post&id=6280082#post-6280082" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">so if you have a bunch of people, you have a right to have a high level guild? but if you are a small guild you don't have the same rights?? somehow that sounds elitist and prejudicial</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The game was designed a certain way and the devs historically have a dislike for anyone speeding through their content (as do all devs.) I can be a bit elitist, but this is not one of those instances. I even admitted to doing exactly the same thing as others, who are looking for the quick road to 150.<br /> <br /><div class="bbCodeBlock bbCodeQuote" data-author="suka"> <aside> <div class="attribution type">suka said: <a href="index.php?goto/post&id=6280092#post-6280092" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">my you do know how to step on your own tail don't you. it bothers me that people often post in the forums who think they have all of the answers and the only way to play is their way</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I never said that. I have pointed out my awareness of <i><span style="text-decoration: underline">and participation</span><span style="text-decoration: underline"> in</span></i> <b>all</b> playstyles.<br /> <br /><div class="bbCodeBlock bbCodeQuote"> <aside> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">what she is trying to tell you is that there are different playstyles from yours and they are valid. "so kind as to allow it"?:? who? people with a vision to see that by having different playstyles they are catering to a diverse culture and therefore to the longevity of the game? i think you don't have to look far to see that games that don't cater to a variety of people and what they are looking for in a game don't survive long.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>This game continues to cater to all styles, but there are those playing whatever styles that expect the world to be handed to them for their chosen path and can't accept the fact that different styles will always be rewarded differently. The devs will seldom take away what's already in place, but they will make sure certain activities are only so rewarding.<br /> <br /><div class="bbCodeBlock bbCodeQuote" data-author="suka"> <aside> <div class="attribution type">suka said: <a href="index.php?goto/post&id=6280080#post-6280080" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">says someone with 37 mil to spend in status for a quest. most of us don't have that kind of status. it is slow and painful for us. i like the idea of having new ways to get status, but i don't like the idea of taking away a method that has helped us a lot in the past. if you want us to do the catalog quests, you need to make them cheaper. i haven't had 37 mil on all of my toons put together and they can't share status. wish they made status count account wide like loyalty tokens</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>It's not a quick and easy process for me either. In fact, I haven't even kept up with the apprentice questing as I should to be able to sustain a good flow of progress potions. The fact is there are those more devoted than me, who make me look like a slacker, but you either won't hear from them or they won't admit it because they're trying to pull a fast one on the devs.<br /> <br /><b>If you respond to just one thing, I would like it to be this:</b> What is it, exactly, that you would truly <b>need</b> from another 49 levels. How is life really going to be impacted without access to a higher number?

suka
11-07-2015, 12:26 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6278999#post-6278999" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Missions (crafting and adventure), lootables, ToT quests(crafting and adventure), achievements, etc.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>will any of these be repeatable?

Deveryn
11-07-2015, 12:29 AM
<div class="bbCodeBlock bbCodeQuote" data-author="suka"> <aside> <div class="attribution type">suka said: <a href="index.php?goto/post&id=6280109#post-6280109" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">will any of these be repeatable?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>some of the repeatables will give status.

suka
11-07-2015, 12:40 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Deveryn"> <aside> <div class="attribution type">Deveryn said: <a href="index.php?goto/post&id=6280104#post-6280104" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The game was designed a certain way and the devs historically have a dislike for anyone speeding through their content (as do all devs.) I can be a bit elitist, but this is not one of those instances. I even admitted to doing exactly the same thing as others, who are looking for the quick road to 150.<br /> <br /> <br />I never said that. I have pointed out my awareness of <i><span style="text-decoration: underline">and participation</span><span style="text-decoration: underline"> in</span></i> <b>all</b> playstyles.<br /> <br /> <br />This game continues to cater to all styles, but there are those playing whatever styles that expect the world to be handed to them for their chosen path and can't accept the fact that different styles will always be rewarded differently. The devs will seldom take away what's already in place, but they will make sure certain activities are only so rewarding.<br /> <br /> <br />It's not a quick and easy process for me either. In fact, I haven't even kept up with the apprentice questing as I should to be able to sustain a good flow of progress potions. The fact is there are those more devoted than me, who make me look like a slacker, but you either won't hear from them or they won't admit it because they're trying to pull a fast one on the devs.<br /> <br /><b>If you respond to just one thing, I would like it to be this:</b> What is it, exactly, that you would truly <b>need</b> from another 49 levels. How is life really going to be impacted without access to a higher number?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>from what i understand, there is a buff for guild members that comes with those levels. and we don't know what amenities they may offer. i have a small guild, but they work hard and should have access to every reward for their work. i didn't get to100 alone. but we are mostly solo players and don't need to be a big guild to feel we are accomplishing something. to make them seem as though their accomplishment means nothing just because it is not the way some people think they should play is unfair - and simply not right. and to tell them that because we are a small guild they don't matter and have no right to be level 150 for any reason that we choose to be, is also unfair. so no matter how you put it, nothing justifies your condescending attitudes and the way you simply write off the little guilds. they have as much right here as anyone else and their money is just as green.

Deveryn
11-07-2015, 12:45 AM
<div class="bbCodeBlock bbCodeQuote" data-author="suka"> <aside> <div class="attribution type">suka said: <a href="index.php?goto/post&id=6280120#post-6280120" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">from what i understand, there is a buff for guild members that comes with those levels. and we don't know what amenities they may offer. i have a small guild, but they work hard and should have access to every reward for their work. i didn't get to100 alone. but we are mostly solo players and don't need to be a big guild to feel we are accomplishing something. to make them seem as though their accomplishment means nothing just because it is not the way some people think they should play is unfair - and simply not right. and to tell them that because we are a small guild they don't matter and have no right to be level 150 for any reason that we choose to be, is also unfair. so no matter how you put it, nothing justifies your condescending attitudes and the way you simply write off the little guilds. they have as much right here as anyone else and their money is just as green.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>No one is telling anyone they don't matter. This is a matter of a borderline exploit being addressed. I invite you to read my texts over again, because you're severely misinterpreting what it is I'm saying and it's downright insulting.

suka
11-07-2015, 01:06 AM
i think most should be said in a pm if you want.<br /> <br />edited because i don't think that should be here<br /> <br />as for lazy, i don't consider someone willing to put in hours of their time crafting writs or doing adventure writs lazy. i think they are more industrious than i have been lately.<br /> <br /> <br /> <br />also, a lot of times when we come to the forums to voice our opinions, we just want our voices heard. we want the devs and others to know we don't agree with an action. we don't want to be talked out of our opinions- they are our opinions and we have the right to them and to express them. we have as much right to make our opinions heard as you do. so if everyone would stop telling us we are wrong and let us get our voices heard without criticism, you might find we usually do the same for you.

Dedith
11-07-2015, 08:57 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Moonpanther"> <aside> <div class="attribution type">Moonpanther said: <a href="index.php?goto/post&id=6279752#post-6279752" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">To make to where we can only do one daily or weekly quest for status is really disheartening.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Gninja has said, repeatedly now, nearly every quest not labeled as repeatable (and even some of those) will give status for guild xp, raid mobs, missions, weeklies, dialies, etc.. That is for both crafting and adventuring characters. There will be much more than a single daily or weekly quest.<br /> <br />If you don't feel they've opened enough methods for leveling the guild past 100, then don't go over guild level 100.

Pauly
11-08-2015, 04:56 AM
IF the devs think crafting writs are no longer a viable playstyle, maybe they just want those players to leave the game? Seems like a dumb move for a game that is losing so many subs already.<br /> <br />To claim that leveling guilds with writs is 'easymode' is laughable at best and obviously has never been tried by those making the claim.<br /> <br />Perhaps those EASY group dungeons shouldn't give xp to your tithe and green adorns.. only raiders should get it since its so exploity getting xp the easymode way.

suka
11-08-2015, 06:57 AM
don't explain to them- just tell the devs that you are not happy with the changes. just as arguing won't change our minds, it also won't change anyone else on the forums. we just need the devs to know that we are not happy with it and why. we don't need to argue our case or hear others tell us how wrong they think we are. we do need to make our case to the devs so we need to make sure we tell them why we are not happy.

Errrorr
11-08-2015, 10:59 AM
I fully support the removal of writs for levelling 100+.<br /><br />At the very least, it gets people out of their guild halls and into the open world once in a while.<br /><br />As long as there is a suitable alternative for all play styles (which it sounds like there is with crafting quests etc) then why not?

Kuulei
11-08-2015, 12:57 PM
<div class="bbCodeBlock bbCodeQuote" data-author="suka"> <aside> <div class="attribution type">suka said: <a href="index.php?goto/post&id=6280120#post-6280120" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">from what i understand, there is a buff for guild members that comes with those levels. and we don't know what amenities they may offer. i have a small guild, but they work hard and should have access to every reward for their work. i didn't get to100 alone. but we are mostly solo players and don't need to be a big guild to feel we are accomplishing something. to make them seem as though their accomplishment means nothing just because it is not the way some people think they should play is unfair - and simply not right. and to tell them that because we are a small guild they don't matter and have no right to be level 150 for any reason that we choose to be, is also unfair. so no matter how you put it, nothing justifies your condescending attitudes and the way you simply write off the little guilds. they have as much right here as anyone else and their money is just as green.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The "Guild Buff Banner" is the only new amenity. This banner, when a guild member clicks on it, adds a new spell to your spell book "Guild Buff" which you cast and is maintained until cancelled. It seems to slightly improve every 10 levels and pretty much the attributes are geared towards the adventure classes.<br />Buffs at level 120 include:<br /><ul><li>418.5 to your main stat (int, wiz, str, agi)</li><li>5% increase to the amount of status contributed to the guild</li><li>5% speed increase to mounts (ground and flying) and in-combat run-speed.</li><li>4% increase to base critical chance.</li></ul>Talking to others, level 130 adds a small increase to Hit-points. So far nothing new, aside from the new guild banner, for the actual guilds and halls has been noted.<br /> <br />From what I have seen, this expansion reiterates that in order to succeed in this game, your character needs to be both;<b> A <span style="text-decoration: underline">100 crafter and 100 adventurer</span>. </b>Rewards are far greater if you are both! With greater access to status with adventuring, to rewards for new "shiny" plushy to feed those fertilizers, bones and water to, and lets not forget new collection pieces that are <b>NO-TRADE</b> and can only be seen by those that have completed<b> BOTH the adventure and crafting timeline(s).</b><br /> <br />You are not being prevented from leveling to 150, it will just take more time is all. The definition of a "Guild" is <b>an association of people for mutual aid or the</b> <span style="text-decoration: underline"><b>pursuit of a common goal</b></span>. If that common goal is to level, you will need to work harder if your membership is small. Many smaller raid guilds will level slower than larger casual guillds.<br /> <br />For the last few expansions, level increases were hands-down owned by the crafters, with being first to level guilds to the maximum level (usually within hours of the expansion launching). It's nice to know that it will be a joint effort from adventurers, raiding and crafting to actually level up the guild.

suka
11-08-2015, 06:34 PM
ouch- no trade collections- means nothing in the collection box and lower level toons won't be able to complete them.

Mermut
11-09-2015, 02:37 AM
<div class="bbCodeBlock bbCodeQuote" data-author="suka"> <aside> <div class="attribution type">suka said: <a href="index.php?goto/post&id=6280847#post-6280847" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">ouch- no trade collections- means nothing in the collection box and lower level toons won't be able to complete them.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The only collections that are no-trade are the ones that require a toon to finish BOTH the ToT tradeskill timeline and be lvl 100 adventure. They're intended as a special reward for those who do both. All the rest of the shinies are tradeable as normal.

Trakanom
11-10-2015, 05:48 PM
<div class="bbCodeBlock bbCodeQuote" data-author="suka"> <aside> <div class="attribution type">suka said: <a href="index.php?goto/post&id=6280078#post-6280078" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">nice but most of us don't have 37 mil to spend on a quest.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />That method only works until level 110 now anyway. Status is given via a vendorable item instead of as a straight up reward.

kloree
11-13-2015, 04:24 PM
I would like to make a few statements:<br />1. My guild is a small Family guild meaning my boys who I get on weekends like to sit and play mainly craft and adv writs.<br />2. between me and my hubby we only have 1 lvl 100 adventurer Mine our tradeskillers are all maxed and it wasn't Easy or QUICK. yes we used rush writs to level our guild yes we go out and fight things following the quest not power leveling ( you should see our bank with potions galore we don't use them)<br />3. And one other thing would like a developer to answer so if a level 100+ guild has a low level member join their rush crafting writs wont count towards level kinda stupid.once you guild is maxed out that status doesn't do anything but allow you to place it on the door. A slider like xp one would be great so you could say hey put my status gain toward the door or level.<br />4. why cant toons level up either would love to see a cap raise sometime in the future.<br />No I havnt been on beta because I cant get it to download just don't want to be made to hey the only way to level up your guild now is to go out and do status quests.<br />Leader of a Level 75 guild

Mermut
11-13-2015, 05:23 PM
<div class="bbCodeBlock bbCodeQuote" data-author="kloree"> <aside> <div class="attribution type">kloree said: <a href="index.php?goto/post&id=6283078#post-6283078" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I would like to make a few statements:<br />1. My guild is a small Family guild meaning my boys who I get on weekends like to sit and play mainly craft and adv writs.<br />2. between me and my hubby we only have 1 lvl 100 adventurer Mine our tradeskillers are all maxed and it wasn't Easy or QUICK. yes we used rush writs to level our guild yes we go out and fight things following the quest not power leveling ( you should see our bank with potions galore we don't use them)<br />3. And one other thing would like a developer to answer so if a level 100+ guild has a low level member join their rush crafting writs wont count towards level kinda stupid.once you guild is maxed out that status doesn't do anything but allow you to place it on the door. A slider like xp one would be great so you could say hey put my status gain toward the door or level.<br />4. why cant toons level up either would love to see a cap raise sometime in the future.<br />No I havnt been on beta because I cant get it to download just don't want to be made to hey the only way to level up your guild now is to go out and do status quests.<br />Leader of a Level 75 guild</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Writs (adventure and tradeskill) will continue to count toward guild leveling after the expac goes live.. but only up to guild level 101. Past that you need to do other things to get status for the guild.

Cuelaen
11-13-2015, 05:48 PM
How very disappointing. I realize most people don't want to grind writs "ad nauseum" , but for me, its a mindless, stress relieving way to unwind after i get home from work, and in doing so, i was also working toward the greater goal of leveling my guild. Granted, my guild is no where near 101 at the moment, but I cannot help but feel like you have taken away an (up until now, all of a sudden) valid playstyle-which in my opinion, set this game apart from most others. I've also read several posts saying something along the lines of, "good, it will get the crafters out of the guild halls". I fail to understand why-who am i bothering, and how am i taking away from someone else's enjoyment of the game by doing my own thing? and getting me out of the guild hall to do what, exactly?If to socialize, that's why we have the crafting channel-which on most of my characters, is the only channel i have active(have you seen general chat lately?) I currently have 12 level 100 crafters, across several servers-mainly leveled by doing writs-which in turn helped the guild i was in, to level. This kind of symbiotic facet has been at the core of guilds and this game, quite honestly, since as long as i can remember. When will it be realized, that removing playstyles, and choices like this, is bad for everyone? As a side note, the argument that doing crafting writs somehow cheapens the guild leveling experience, is just ludicrous, considering the fact that you can buy merc crates off the marketplace, effectively leveling your guild for real life money-as if hitting the "add funds" button is somehow far more heroic than hailing an npc, and clicking on a crafting station hundreds of times....

Cloudrat
11-13-2015, 05:52 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Cuelaen"> <aside> <div class="attribution type">Cuelaen said: <a href="index.php?goto/post&id=6283129#post-6283129" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">How very disappointing. I realize most people don't want to grind writs "ad nauseum" , but for me, its a mindless, stress relieving way to unwind after i get home from work, and in doing so, i was also working toward the greater goal of leveling my guild. Granted, my guild is no where near 101 at the moment, but I cannot help but feel like you have taken away an (up until now, all of a sudden) valid playstyle-which in my opinion, set this game apart from most others. I've also read several posts saying something along the lines of, "good, it will get the crafters out of the guild halls". I fail to understand why-who am i bothering, and how am i taking away from someone else's enjoyment of the game by doing my own thing? and getting me out of the guild hall to do what, exactly?If to socialize, that's why we have the crafting channel-which on most of my characters, is the only channel i have active(have you seen general chat lately?) I currently have 12 level 100 crafters, across several servers-mainly leveled by doing writs-which in turn helped the guild i was in, to level. This kind of symbiotic facet has been at the core of guilds and this game, quite honestly, since as long as i can remember. When will it be realized, that removing playstyles, and choices like this, is bad for everyone? As a side note, the argument that doing crafting writs somehow cheapens the guild leveling experience, is just ludicrous, considering the fact that you can buy merc crates off the marketplace, effectively leveling your guild for real life money-as if hitting the "add funds" button is somehow far more heroic than hailing an npc, and clicking on a crafting station hundreds of times....</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I actually just wanted to hit like for this post, because I totally agree with this well made point, but the like button doesn't seem to be an option.<br />So... LIKE

Deveryn
11-14-2015, 01:46 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Cuelaen"> <aside> <div class="attribution type">Cuelaen said: <a href="index.php?goto/post&id=6283129#post-6283129" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">How very disappointing. I realize most people don't want to grind writs "ad nauseum" , but for me, its a mindless, stress relieving way to unwind after i get home from work, and in doing so, i was also working toward the greater goal of leveling my guild. Granted, my guild is no where near 101 at the moment, but I cannot help but feel like you have taken away an (up until now, all of a sudden) valid playstyle-which in my opinion, set this game apart from most others. I've also read several posts saying something along the lines of, "good, it will get the crafters out of the guild halls". I fail to understand why-who am i bothering, and how am i taking away from someone else's enjoyment of the game by doing my own thing? and getting me out of the guild hall to do what, exactly?If to socialize, that's why we have the crafting channel-which on most of my characters, is the only channel i have active(have you seen general chat lately?) I currently have 12 level 100 crafters, across several servers-mainly leveled by doing writs-which in turn helped the guild i was in, to level. This kind of symbiotic facet has been at the core of guilds and this game, quite honestly, since as long as i can remember. When will it be realized, that removing playstyles, and choices like this, is bad for everyone?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>No one said anything about taking away anyone's enjoyment, aside from folks like yourself.The devs have their intentions. They've been made pretty clear and they have nothing to do with eliminating playstyles.<br /> <br /><div class="bbCodeBlock bbCodeQuote"> <aside> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">As a side note, the argument that doing crafting writs somehow cheapens the guild leveling experience, is just ludicrous, considering the fact that you can buy merc crates off the marketplace, effectively leveling your guild for real life money-as if hitting the "add funds" button is somehow far more heroic than hailing an npc, and clicking on a crafting station hundreds of times....</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>How does this really compare? Mercs can only do so much to help a player. They certainly aren't anywhere near as helpful with adventure writs and other methods of status gain as crafting writs.

Griffon Lady
11-14-2015, 01:50 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Errrorr"> <aside> <div class="attribution type">Errrorr said: <a href="index.php?goto/post&id=6280727#post-6280727" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I fully support the removal of writs for levelling 100+.<br /> <br />At the very least, it gets people out of their guild halls and into the open world once in a while.<br /> <br />As long as there is a suitable alternative for all play styles (which it sounds like there is with crafting quests etc) then why not?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Some of us LIKE to be hermits and only pop out to help friends/fellow decorators stuck on quests that lead to furniture rewards... (or even only enjoy showing/viewing houses, as far as the social aspects of the game go.)<br />>.> Remember the people that complained about duck mounts? (I love them, and I bought a set of them XD, but just to be devil's advocate here...) How would you have liked someone to put their foot down there? You wanted duck mounts, some of us wanted duck mounts, we got duck mounts, but there were a lot of people who wanted something else (Even idiots that wanted the artists and animators to debug the game... /facepalm).<br />How can you honestly be for making some one's desired playstyle be cut off? o.0 I'm really shocked here. Some people just prefer mentally zoning out and repeating one thing over and over till guild xping done, THEN doing out and having fun with the goal guild level taken care of. It's not possible (as far as I know) to bot crafting writs, so that is a handful of people showing dedication to their cause, just like someone I know that REALLLLLY wanted a duck mount. >.><br />And as for people who think small/one person guilds will survive without the last levels... we don't know what goodies will be added for the new guild levels. I know the Depots are an amazing thing to have, even as a soloer with a one person guild.<br /> <br /> <br /><b>And for the one who thinks keeping repeatables is having things handed to us...</b> you really have noooooo idea what you are talking about. Must have missed what I said about the little amount of work per guildy in a large guild vs the enormous amount of work piled on each person in a small/one person guild. Must be selective reading. =P<br />Also... what was that about the game company being against players zipping to max level? Is that your playstyle?

Griffon Lady
11-14-2015, 01:51 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Cloudrat"> <aside> <div class="attribution type">Cloudrat said: <a href="index.php?goto/post&id=6283133#post-6283133" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I actually just wanted to hit like for this post, because I totally agree with this well made point, but the like button doesn't seem to be an option.<br />So... LIKE</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>same here. XD

Deveryn
11-14-2015, 02:03 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Griffon Lady"> <aside> <div class="attribution type">Griffon Lady said: <a href="index.php?goto/post&id=6283292#post-6283292" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">And as for people who think small/one person guilds will survive without the last levels... we don't know what goodies will be added for the new guild levels. I know the Depots are an amazing thing to have, even as a soloer with a one person guild.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>We've been over what goodies are being added.<br /> <br /><div class="bbCodeBlock bbCodeQuote"> <aside> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Must have missed what I said about the little amount of work per guildy in a large guild vs the enormous amount of work piled on each person in a small/one person guild. Must be selective reading. =P</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Much like yourself selectively reading around my own story of having a solo guild.

Griffon Lady
11-14-2015, 02:11 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Deveryn"> <aside> <div class="attribution type">Deveryn said: <a href="index.php?goto/post&id=6283291#post-6283291" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">No one said anything about taking away anyone's enjoyment, aside from folks like yourself.The devs have their intentions. They've been made pretty clear and they have nothing to do with eliminating playstyles.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>There you have it folks. "Anyone's enjoyment, aside from folks like yourself" So, is it "anyone's" or someone? Sounds like your argument is based solely on "Someone else, but not me personally". I notice you refer to "folks like yourself" in a essentially segregated way. You don't have a horse in the race, do you? o.0 You aren't affected by this change, you are just here to try and force "us folks" to accept it? (And act offended? Don't make me go find the quote where you said you were offended...)<br /> <br /><div class="bbCodeBlock bbCodeQuote" data-author="Deveryn"> <aside> <div class="attribution type">Deveryn said: <a href="index.php?goto/post&id=6283291#post-6283291" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">How does this really compare? Mercs can only do so much to help a player. They certainly aren't anywhere near as helpful with adventure writs and other methods of status gain as crafting writs.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>They certainly won't help people who craft and decorate and don't enjoy "killing" pixels as much as some people. >.> Adventuring for some of us is like the "making another left turrrrn" in racing. -.- Just more annoying since there's a lot more interference like PLer steamrolling the mobs we need, or a named we can't handle roaming the area, or some jackanapes trolling/KSing for fun. (And various other actions that have put me off from PUGing or even reading chat over the years).<br /> <br />Crafting writs are not something that can be trolled (aside from that one time I joined a guild, gave them all my harvested goods, and then they promptly set the depots to Trustee only... Last multi person guild I ever joined, if you don't count the one I helped my friend level, then left.)<br />The near perfect troll proof nature of crafting writs are why I love them!

Griffon Lady
11-14-2015, 02:19 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Deveryn"> <aside> <div class="attribution type">Deveryn said: <a href="index.php?goto/post&id=6283295#post-6283295" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">We've been over what goodies are being added.<br /> <br /> <br />Much like yourself selectively reading around my own story of having a solo guild.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Ah, so you prefer doing repeatable crafting writs (which, I believe is the choice at stake here)? You didn't mention that. You're a self hatin crafting writ grinder? speaking of self in second person like "folks like yourself" can't be a sign of good mental health. >.>

Deveryn
11-14-2015, 02:30 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Griffon Lady"> <aside> <div class="attribution type">Griffon Lady said: <a href="index.php?goto/post&id=6283301#post-6283301" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Ah, so you prefer doing repeatable crafting writs (which, I believe is the choice at stake here)? You didn't mention that. You're a self hatin crafting writ grinder? speaking of self in second person like "folks like yourself" can't be a sign of good mental health. >.></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Nope. You just like to twist what I write, like other folks around here.

Lucus
11-15-2015, 03:30 AM
If they are going to stick to no guild xp for repeatable quests then they need to make non repeatable quests/collections/HQ/Sig quests in expansions grant guild xp even if they don't award personal status as well as keeping writs giving guild xp but capping the amount a guild can gain per day so writaholics can't jsut grind away guild levels but casual crafters can contribute a bit.

Deveryn
11-15-2015, 01:12 PM
There are repeatables that will grant guild status, but they're dailies. <b><i><span style="text-decoration: underline">Everyone</span></i></b> will still be able to contribute.

Griffon Lady
11-15-2015, 07:51 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Deveryn"> <aside> <div class="attribution type">Deveryn said: <a href="index.php?goto/post&id=6283302#post-6283302" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Nope. You just like to twist what I write, like other folks around here.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>XD You're funny.<br />"Nope" would mean you are not one who repeats crafting writs to level the guild, correct? Hence no horse in this race. ^_^ Simple enough there? No twists in anything but the "s"s in the writing there? ^_^

Griffon Lady
11-15-2015, 07:56 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Lucus"> <aside> <div class="attribution type">Lucus said: <a href="index.php?goto/post&id=6283693#post-6283693" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">If they are going to stick to no guild xp for repeatable quests then they need to make non repeatable quests/collections/HQ/Sig quests in expansions grant guild xp even if they don't award personal status as well as keeping writs giving guild xp but capping the amount a guild can gain per day so writaholics can't jsut grind away guild levels but casual crafters can contribute a bit.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Making the HQs worth as much as the Nebulous Newsies would be a nice change, if they are truly sticking with killing off the repeatables guild xp. I've forgotten how much (if any) the crafting quest lines give. o.0 I never really paid attention since I was after the recipes or items. XD<br /> <br />For the sake of the game, more positive changes need to be made and less of these negative removal of options type changes.

Cloudrat
11-16-2015, 04:21 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Lucus"> <aside> <div class="attribution type">Lucus said: <a href="index.php?goto/post&id=6283693#post-6283693" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">If they are going to stick to no guild xp for repeatable quests then they need to make non repeatable quests/collections/HQ/Sig quests in expansions grant guild xp even if they don't award personal status as well as keeping writs giving guild xp but capping the amount a guild can gain per day so writaholics can't jsut grind away guild levels but casual crafters can contribute a bit.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>What is wrong with writaholics? Why persecute a group who is not doing you any harm or getting in your way or manipulating the market or stealing your kills or harassing you in chat?? These are the people who are a threat to the game and must be forced to do something else after 10 years???? <br />People please add all you want, entice all you can, but stop taking from those doing no harm.

Lucus
11-16-2015, 04:40 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Cloudrat"> <aside> <div class="attribution type">Cloudrat said: <a href="index.php?goto/post&id=6283974#post-6283974" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">What is wrong with writaholics? Why persecute a group who is not doing you any harm or getting in your way or manipulating the market or stealing your kills or harassing you in chat?? These are the people who are a threat to the game and must be forced to do something else after 10 years????<br />People please add all you want, entice all you can, but stop taking from those doing no harm.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I'm not saying they are doing harm, but the developers don't want people rushing guild levels is how they come across with this change, i'd rather we can do TS writs and earn the guild past level 101 some XP then not being able to give level 101+ guilds any guild xp at all from writs. i would love being able to continue to do as many writs as we like and having all those writs give guild xp rather then them shutting the door on that.

Airros
11-16-2015, 11:24 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sephris"> <aside> <div class="attribution type">Sephris said: <a href="index.php?goto/post&id=6273996#post-6273996" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Maybe that "normal game play" will be in the form of crafting quest lines where the completion of each quest rewards status? I know in the theory of "hey, you complete a quest you get status" its not much different that a writ but it may get crafters out of their guild halls and about the world a little bit.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>LOL, that's like telling a person with Social phobia that they have to go out and interact with others...most of those Hermits, like the comfy of their enclosed square room, and their own confined Guild Hall/House... <img src="/images/smilies/tongue.gif" alt="Tongue" />

Vainamoinen
11-17-2015, 12:48 AM
What about those players that want to level their guilds with some kind of passive, offline upgrade? I don't really want to play the game at all, so if I can just buy some sort of upgrade that allows me to gain a minimal amount of status per second while offline that would be much more satisfying. Also, when I am logged in (only to check what level my guild and characters are), I would like to be able to click a certain area in the game window that increases my status per second gain. Not sure why my playstyle has not been specifically addressed after all of these years.

Deveryn
11-17-2015, 12:54 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Vainamoinen"> <aside> <div class="attribution type">Vainamoinen said: <a href="index.php?goto/post&id=6284314#post-6284314" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">What about those players that want to level their guilds with some kind of passive, offline upgrade? I don't really want to play the game at all, so if I can just buy some sort of upgrade that allows me to gain a minimal amount of status per second while offline that would be much more satisfying. Also, when I am logged in (only to check what level my guild and characters are), I would like to be able to click a certain area in the game window that increases my status per second gain. Not sure why my playstyle has not been specifically addressed after all of these years.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>There are free facebook games for people like yourself <img src="/images/smilies/tongue.gif" alt="Tongue" />