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View Full Version : Make AGI more useful for brawlers : +PP ?


CaptainDaveyJones
04-08-2006, 10:29 PM
<div>I know that crusaders get this for WIS, but perhaps to some lessor degree, brawlers could get a certain addition to their PP based on AGI?  </div><div> </div><div>Honestly and sadly, AGI doesn't play a big enough role in brawlers statsto a degree where most believe it should.</div><div> </div><div>Ideas, thoughts, comments?</div><div></div>

Landaros
04-09-2006, 11:05 AM
Hmm, till now I am relatively satisfied with AGI. I constantly have 70+% of avoidance and I think it helps alot. Compared to other tanks (I also play Pala, SK, Guard) we are quite effective already.<div></div>

Corasik
04-09-2006, 02:27 PM
<div>Only thing I would like to see, is Agi playing a bigger part in 'avoiding' CA's. Its not to hard to be 70% avoidance in defensive stance against autoattack damage, but if you start parsing the combat arts they hit more like 80% of the time.</div><div> </div><div>Well thats fine for arts which check against resists, as resistances on leather gear isnt really any better or worse than on the equivilant tier of plate. However in Halls of Fate, and I suspect some raid mobs, have combat arts which make a resistance check against.... Mitigation. Against these skills brawlers are at a terrible disadvantage.</div><div> </div><div>Ok, Raid mobs are one thing, I dont expect a brawler to be as good a tank on full on raid mobs, usable if a guild chooses it, but not the 'best'. But HOF is a 1 group instance, and why should a plate tank with 1 healer be slightly more efficient than a brawler with two healers. It certainly makes it much harder to get into a good group there, unless you have good friends. Not saying its impossible to have a brawler tank there, but compared to most other zones, the difference between plate, and avoidance is greatly exaggerated.</div>