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Verlaine
04-05-2006, 06:46 PM
<div>Monentumous Clubbing- speeds up recovery time</div><div>Ambidexterity- speeds up reuse timers</div><div> </div><div>My question is what is the difference between these 2 abilities?  To me they sound like the same thing.  Any insight would be greatly appreaciated.</div><div> </div><div>Mieko 34 Bruiser</div><div>Verlaine 54 Assassin</div><div>Cyran 50 Paladin</div>

Nerj
04-05-2006, 06:56 PM
<div></div><blockquote><hr>wally501 wrote:<div>Monentumous Clubbing- speeds up recovery time</div><div><font color="#ffff00">That is the 0.5 sec delay after use. usually these go to 0.4 sec</font></div><div> </div><div>Ambidexterity- speeds up reuse timers</div><div><font color="#ffff00">This is the duration timers. For example; 10% reduction in reuse means instead of the recovery time being 60 secs it's 54 secs.</font></div><div> </div><div>My question is what is the difference between these 2 abilities?  To me they sound like the same thing.  Any insight would be greatly appreaciated.</div><div> </div><div>Mieko 34 Bruiser</div><div>Verlaine 54 Assassin</div><div>Cyran 50 Paladin</div><hr></blockquote>

Jigokusens
04-05-2006, 07:09 PM
<div></div><p>Well Momentous Clubbing works like this:</p><p>It speeds up your recovery time for CA's by 20% for the duration of the abillity. At Rank 1 of MC, you get 16.6 some odd seconds of the 20% recovery increase. At Rank 3 it's 20 seconds of the 20% recovery increase, and up etc.</p><p>The big benefit of this ability (if you want to be restricted to staff/club dw in primary) is that the higher the rank the lower the reuse timer. It's original reuse is 30 sec. Yes, that's right. Sooooo:</p><p>If you get up to Rank 8 (which I intend to do hehe, I like using my Godking weapon at least until I get a better one.). You can pretty much have this abillity up all the time.</p><p>Now Ambidexterity is a Passive abillity, meaning it's always on.</p><p>At Rank 1-4 it's not that impressive, but if you max it to Rank 8 with Momentous Clubbing at Rank 8 you get the full benefit. Which is basically 28% near constant reduction on your CA Reuse Timers.</p><p>If you work the math, it's a nice little bonus. However, keep in mind that it's still not the greatest thing in the world. 28% faster on your reuse timers sounds great, but if you factor in 28% off of our standard reuse CA's.</p><p>60 sec goes to 43.2 sec.</p><p>45 sec goes to 32.4 sec.</p><p>30 sec goes to 21.6 sec.</p><p>Also note to have this work you are not only restricted to weapon choice, but you are also restricted by the numbers. Basic fact is you will always be hitting that MC button. :smileyvery-happy:</p><p>Other issue is not all fights are going to last long enough for you to see a real use on this AA ability. I personally like it and am using it, but there are many AA builds and weapon choices you may like better.</p>

LordTa
04-05-2006, 07:14 PM
But say for a bruiser, who has large CA timers and most of their dmg via CA timers...doesn't the AGI line benefit them moreso than monks?The larger your timers, the greater % in reduction and vice versa for shorter timers.Correct me if I am wrong please.<div></div>

Verlaine
04-05-2006, 07:23 PM
<div></div><div></div><p>since ambidexterity is a passive ability you are not required to use a 1 handed weapon correct?</p><p>The other question I have is that the 1 handed ability includes dual weild weps correct?</p><p>Message Edited by wally501 on <span class="date_text">04-05-2006</span><span class="time_text">10:37 AM</span></p>

Radigazt
04-05-2006, 08:15 PM
<div></div><p>I cannot answer the other questions, but no, dual wields are not one handed weapons.  If they were, you would be able to use 2 one handed weapons and dual wield them ... which you obviously cannot do. </p><p>These AA lines were designed (wrongly IMHO) to force a character to choose a weapon type and thus more individualize their character, differentiating it from others of the same class.  But, what it really does is force frustration as people desire or actually have one type of weapon that doesn't fit their AA tree.  IMHO, the Brawler AA's are very unimpressive.  When you consider that the Ranger proc nerf made a major hit to Bruisers, plus the accross the board nerfs--such as the one affecting Close Mind--have also hurt Bruisers, it's disappointing that other classes get so much from their AA's, yet Brawlers get significantly less.  As an Avoidance Tank, seeing all these Dirges with 80% avoidance compared to a Bruisers 60% avoidance ... it seems odd.  Knowing that a ultra-mitigation Guardian can also get 80% avoidance ... I figure they want Bruisers to be the DPS class ... but by nerfing our Procs we do considerably less damage too.  They nerfed our stuns and eliminated stun-lock in PvP ... so that's not exactly our niche either.  I suspect and hope that they're not done tweaking the Brawler class, because if they are, then we're just being repeatedly nerfed actively (proc nerf) and passively (junky AA's).  Hopefully this will be addressed fairly soon. </p><p>The AA's are also a bit odd.  My auto-attack ranged attack does more damage than my AA special ranged attack (Mantis Star) at Rank 4 ... by a significant margin.  Now I realize Mantis Star also debuffs Stamina, but IMHO, it should be a Snare.  Bruisers took a massive blow from the PvP Stun nerfs (7 seconds being shortened to 1.8 seconds, then granting double-duration immunity means our stuns went from overpowering perma-stunlock to only a minor situational benefit).  Bruisers went from being extremely good if they could get into mele range, to being unable to finish a fight.  Ranged auto-attacks, Sonic Fist, and Mantis Leap sure help, but IMHO, Mantis Star should be a snare, as the stun nerf really really really hit Bruisers hard in PvP. </p>

Verlaine
04-05-2006, 08:29 PM
<div></div><div>I have seen a few posts which say that ppl are using items such as fighting batons for this, and they are working, and the prismatic 2.0 which I am assuming is a dual weild also works.</div>

glumlor
04-05-2006, 11:32 PM
I was in the same line of thinking when I chose the AGI AA line.It just seemed logical that if I am able to use my abilities more often I can taunt more, heal more, use most dmg abilities more.Plus the fact that it increases the timers on a mob seems pretty usefull.Obviously Stamina is better for a tank, but I just didn't find the special abilities from the other lines as usefull <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><div></div>

Verlaine
04-06-2006, 12:35 AM
<div></div>Can someone please verify that a dual wep can be used in the agi line and not just a 1 handed wep

Jigokusens
04-06-2006, 05:25 PM
<div></div><div></div><p>Yes, any Baton like DW weapon works with this AA.</p><p>My Godking Weapon works just fine.</p><p>And Yes, I do like this AA ability because it enables me to have faster CA times, which is a benefit I feel is excellent for Bruisers since we cannot cap Haste.</p><p>Alot of our dmg is from CA's, actually most of it. This is mainly because of the haste issue. Monks hit faster we hit harder, that's supposed to be the trade off.</p><p>However, as mentioned several times this does limit your weapon choices. But, it's all about what you have available. I think it's worth it for this AA at least until you get a better weapon. Then you can go spend that 1 silver to respec if you want.</p><p>Message Edited by Jigokusensei on <span class="date_text">04-06-2006</span><span class="time_text">06:28 AM</span></p>

Kalem
04-06-2006, 05:51 PM
<div></div><p>I think I'll respec to agi tonight.  Currently Int.  I've always hated having to wait a few seconds after dumping all my CA's, for one of them to become available again.</p><p>Altruism does seem like a great thing to have.  Eagle shriek requires you to drop to 30% of your health.  I don't often drop that low in health, even when I'm the main tank (non raids).  For raiding you can place altruism on the main tank, and for xp grinding on the healer. </p><p>I love seeing my crits, but a crit doesn't always hit for the big numbers.  Faster reuse timers = more dps.  Hmmm....yep I think I'll switch tonight.</p>

Landaros
04-09-2006, 11:24 AM
I chose the AGI - AA line from the beginning on to make sure my avoidance stays above 70%. Which second line are you recommending that works with the AGI line?<div></div>

Corasik
04-09-2006, 03:13 PM
<div></div><div>Yes, dual wield, and 1h staffs both work, but as the second poster said, its the Recovery duration that is improved NOT the recast timer.</div><div> </div><div>So a skill with 0.5 second recovery, and 1 minute 90 recast, will turn into 0.4 seconds recovery and 1 minute 90 recast.  In my opinion batton flurry is a total waste of time. Its just another 'clickable' combat art that does some damage.</div><div> </div><div>All bruiser combat arts have 0.5 second recovery.</div><div> </div><div>Ambidexterity of course is passive, and that skill does reduce the recast timer, but only by 1% per rank.  At rank 8 it knocks a few seconds off the fastest skills, and around 7 seconds of mend. Its not 'bad' but honestly it doesnt give us the ability to constantly mash combat arts, you'll still be waiting for them to repop.</div><p>Message Edited by Corasik on <span class="date_text">04-09-2006</span><span class="time_text">12:17 PM</span></p>