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Shipwreck_GPA
03-24-2006, 01:22 AM
<div></div><div><strong>Brawler changes:</strong>- Bruiser and Monk primary offensive and combination stances each increase slashing and piercing skill.<b>Bruiser changes:</b>- Crash's knockdown effect no longer affects epic creatures.- Staggering Stance will now expire if the ally it was cast on is no longer present. The target must now be another player.- Close Mind's duration is now determined by the quality tier of the spell. The Master I version is required to achieve the full duration.</div><div> </div><div>Rest can be found at:</div><div><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=278" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=278</a></div><div> </div><p>Message Edited by GPA_Shipwreck on <span class="date_text">03-23-2006</span><span class="time_text">12:23 PM</span></p>

ganjookie
03-24-2006, 01:24 AM
<div><span><blockquote><hr>GPA_Shipwreck wrote:<div><strong>Brawler changes:</strong>- Bruiser and Monk primary offensive and combination stances each increase slashing and piercing skill.<b>Bruiser changes:</b>- Crash's knockdown effect no longer affects epic creatures.-<font color="#ff3300"> Staggering Stance will now expire if the ally it was cast on is no longer present. The target must now be another player.</font>- Close Mind's duration is now determined by the quality tier of the spell. The Master I version is required to achieve the full duration.</div><div> </div><hr></blockquote>That is a bummer.  I loved casting this on my lil mushroom from splitpaw, he was the only thing I found worthwhile to live for... <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></span></div>

Jezekie
03-24-2006, 02:14 AM
<div><span><blockquote><hr>ganjookie wrote:<div><span><blockquote><hr>GPA_Shipwreck wrote:<div><strong>Brawler changes:</strong>- Bruiser and Monk primary offensive and combination stances each increase slashing and piercing skill.<b>Bruiser changes:</b>- Crash's knockdown effect no longer affects epic creatures.-<font color="#ff3300"> Staggering Stance will now expire if the ally it was cast on is no longer present. The target must now be another player.</font>- Close Mind's duration is now determined by the quality tier of the spell. The Master I version is required to achieve the full duration.</div><div> </div><hr></blockquote>That is a bummer.  I loved casting this on my lil mushroom from splitpaw, he was the only thing I found worthwhile to live for... <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></span></div><hr></blockquote>We knew it was a bug though and was bound to be addressed eventually. Granted it took them what, since DoF beta? To actually get a fix sorted for it.</span></div>

ganjookie
03-24-2006, 02:32 AM
Yeah but it was a fun bug<div></div>

Da
03-24-2006, 07:00 AM
<div></div><p>I agree, it is a bit of a bummer.  The only reason I went to split paw with my bruiser was to get the mushroom pet to cast shrug off, staggering stance, etc.  I never knew this was a bug.  Perhaps, this has been a bug for a very long time?  When I played my paladin a year ago, some buffs I used had to be used on another player in the group.  But I use to use my summon squire to cast things like Aegis of Hope (If that is right, been a long time) and others.  Just a bummer losing all that agility bonus from using shrug off.  I solo mostly do to home life, and if it was a bug, I will throw away my bug spray in it's honor.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> </p><p>Nice post.</p>

Maelwy
03-24-2006, 08:28 AM
<div></div>The only good thing about this is that the nerf was accross all fighter classes.  The downside is that all fighter classes will now have a harder time when soloing.  It will also make duoing with another tank that much harder, since you cant cross cast these buffs.  ie, a monk casts his on me, and I cast mine on him...they will cancel the first applied buff out.  So if you're gonna have 2 fighters in a group, you now NEED to have at least 4 people in that group.  so much for the trio groups...

Jezekie
03-24-2006, 04:12 PM
<div><span><blockquote><hr>Maelwys1 wrote:<div></div>The only good thing about this is that the nerf was accross all fighter classes.  The downside is that all fighter classes will now have a harder time when soloing.  <font color="#ff0033">It will also make duoing with another tank that much harder, since you cant cross cast these buffs.  ie, a monk casts his on me, and I cast mine on him...they will cancel the first applied buff out.</font>  So if you're gonna have 2 fighters in a group, you now NEED to have at least 4 people in that group.  so much for the trio groups...<hr></blockquote>Highlighted Red: That isn't new.</span></div>

Maelwy
03-24-2006, 04:16 PM
<div>yes, but before we could pull out our shrooms and buff the pets t still get the agi</div>

PhozFa
03-24-2006, 05:21 PM
<div></div>nevermind<div></div><p>Message Edited by PhozFate on <span class="date_text">03-24-2006</span><span class="time_text">04:22 AM</span></p>

DarkMirrax
03-24-2006, 07:34 PM
<div></div><blockquote><hr>Dava wrote:<div></div><p>I agree, it is a bit of a bummer.  The only reason I went to split paw with my bruiser was to get the mushroom pet to cast shrug off, staggering stance, etc.  I never knew this was a bug.  Perhaps, this has been a bug for a very long time?  When I played my paladin a year ago, some buffs I used had to be used on another player in the group.  But I use to use my summon squire to cast things like Aegis of Hope (If that is right, been a long time) and others.  Just a bummer losing all that agility bonus from using shrug off.  I solo mostly do to home life, and if it was a bug, I will throw away my bug spray in it's honor.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> </p><p>Nice post.</p><hr></blockquote>TBH Never used it on me shroom , wanted to get used to life w/o it .. expect it to change ages ago its been around forver

Owa
03-24-2006, 07:48 PM
<div></div><p><font size="4">I'm extremely [Removed for Content] off about it  - not least because every Bruiser change since LU#20 seems to have been for the worst. Oh well.</font></p><p><font size="4">Anyway - why are we all agreed it was a bug? I think it all made perfect sense. The little mushroom feller was right there at your side, right? He was almost a member of your party, right? He stuck with you even if everybody else quit, right? He deserved a buff, right? </font></p><p><font size="4">Right?</font></p><p><font size="4"></font> </p><p><font size="4">OTBBFIPCPS1987</font></p>

DarkMirrax
03-24-2006, 08:06 PM
<div></div><blockquote><hr>annaspider wrote:<div></div><p><font size="4">I'm extremely [Removed for Content] off about it  - not least because every Bruiser change since LU#20 seems to have been for the worst. Oh well.</font></p><p><font size="4">Anyway - why are we all agreed it was a bug? I think it all made perfect sense. The little mushroom feller was right there at your side, right? He was almost a member of your party, right? He stuck with you even if everybody else quit, right? He deserved a buff, right? </font></p><p><font size="4">Right?</font></p><p><font size="4"></font> </p><p><font size="4">OTBBFIPCPS1987</font></p><hr></blockquote><p>Hehe No defo a bug ;0</p><p>Assassins had theres nurfed ages ago !! they could place there transfer hate buff on the shroom and use it as a mini tank lol was great while it lasted</p>

Pheeb
03-24-2006, 08:12 PM
<div></div>This was there for a VERY long time - I used to cast it on my SK (useless except for that) squire back then...oh well, one more enjoyable thing to go away...<div></div><p>Message Edited by Pheebau on <span class="date_text">03-24-2006</span><span class="time_text">09:08 AM</span></p>

DarkMirrax
03-24-2006, 08:24 PM
<div></div><p>You guys seriously dont view it as a bug ??????</p><p>being able to cast it onto someone that stands there doing nothing ? I never thought of it in any other way</p>

Pheeb
03-24-2006, 10:10 PM
<span><blockquote><hr>DarkMirrax wrote:<div></div><p><font color="#ffff00">You guys seriously dont view it as a bug</font> ??????</p><p>being able to cast it onto someone that stands there doing nothing ? I never thought of it in any other way</p><hr></blockquote>You're right <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> - I have edited my post - it is due to back then I got my SK squire - we used to debate if as the squire was completely useless or not in battles since it was going into fighing stance...but then we saw it was really useless....funny enough I was casting this buf on it knowing I would get some for me <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span><div></div>

Maelwy
03-25-2006, 12:39 AM
<div>I never viewed it as a bug...it was always a buff for me that required a target.  Sure, i'd put it on a high aggro squishie if i had one handy, but why should we have LESS agility solo, than we do in a group (barring any agi buffers in the group?) Because thats what this means.  Without a group our agility is lower.  How does it make sense to anyone that we get MORE agile with a group than without one?  To me it was always a self agility buff, with a defensive component for a friend, NOT the other way around....</div>

Lizardling
03-25-2006, 12:40 AM
<div></div>If no one noticed, they also got rid of the small heal/power gain you would get when you hit FD and when you got back up from FD. It was most definately a bug but [expletive haxx0red by Raijinn] I think ill miss it the most. What pisses me off about Shake Off is that it may be completely useless at times that im in a group with more fighters than anything else, which isnt very often but it still pisses me off.

Greggthegrmreapr
03-25-2006, 05:04 AM
<div></div><blockquote><hr>DarkMirrax wrote:<div></div><p>You guys seriously dont view it as a bug ??????</p><p><font color="#6633ff">being able to cast it onto someone that stands there doing nothing</font> ? I never thought of it in any other way</p><hr></blockquote>I dunno...  it does let us cast it on the rangers...

DarkMirrax
03-25-2006, 04:18 PM
<div></div><blockquote><hr>Greggthegrmreapr wrote:<div></div><blockquote><hr>DarkMirrax wrote:<div></div><p>You guys seriously dont view it as a bug ??????</p><p><font color="#6633ff">being able to cast it onto someone that stands there doing nothing</font> ? I never thought of it in any other way</p><hr></blockquote>I dunno...  it does let us cast it on the rangers...<hr></blockquote><p>rofl , yea but they are back to being godly dps now !! u seen bow auto attack ?!!"!</p><p> </p>

Hawgeous
03-25-2006, 08:10 PM
<div></div><p>I do think it was a bug but my problem is understanding the logic behind a buff of this type only being available for grouped players.</p><p>I mean you get all kinds of buffs depending on what classes you have in your group already.</p><p>I guess it would make more sense to me if this was only usable if solo which would be the opposite of what it now is.</p><p> </p><p>But yea,  it was a bug, i guess, not unlike the bugs for every other class in game that came out with my little shroon friend when split paw was launched.</p>

Greggthegrmreapr
03-26-2006, 03:13 AM
<div>The only thing that annoys me about this is the 59 agility i'm gonna lose.  If the buff was only an extra chance to avoid an attack, big deal...  59 agility is a lot to have only in groups...  especially when i'm not the tank.</div>

Owa
03-26-2006, 08:36 PM
<div></div><div></div><div></div><p>Hawgeous said:</p><p><font color="#ffff00">I do think it was a bug but my problem is understanding the logic behind a buff of this type only being available for grouped players.</font></p><p><font color="#ffff00">I mean you get all kinds of buffs depending on what classes you have in your group already.</font></p><p><font color="#ffff00">I guess it would make more sense to me if this was only usable if solo which would be the opposite of what it now is.</font></p><p> </p><p><font size="4">Yeah - this spell is [Removed for Content]-backwards. In the olden days Bruisers were almost guaranteed a raid spot just 'cause they could cast 'Shrug Off' on the MT. That's not the case now is it? So for a good while [until this 'bug fix'] the Shrug Off line was mainly a crutch for the soloing bruiser and a useful one at that. I concur with Hawgeous - this should be a solo CA. In groups - especially raids- its fairly meaningless compared to the buffs offered by actual buffing classes.</font></p><p><font size="4">Edit: I used to beg borrow or steal to get this line at Adept III or Master. Is anyone going to bother to upgrade this as any sort of priority now? For me, the other CAs suddenly look a lot more important.</font></p><p><font size="4">OTBBFIPCPS1987</font></p><p><span class="time_text"></span> </p><p>Message Edited by annaspider on <span class="date_text">03-26-2006</span><span class="time_text">10:47 AM</span></p>

ganjookie
03-26-2006, 11:52 PM
<div><span><blockquote><hr>annaspider wrote:<div></div><div></div><div></div><p>Hawgeous said:</p><p><font color="#ffff00">I do think it was a bug but my problem is understanding the logic behind a buff of this type only being available for grouped players.</font></p><p><font color="#ffff00">I mean you get all kinds of buffs depending on what classes you have in your group already.</font></p><p><font color="#ffff00">I guess it would make more sense to me if this was only usable if solo which would be the opposite of what it now is.</font></p><p> </p><p><font size="4">Yeah - this spell is [Removed for Content]-backwards. In the olden days Bruisers were almost guaranteed a raid spot just 'cause they could cast 'Shrug Off' on the MT. That's not the case now is it? So for a good while [until this 'bug fix'] the Shrug Off line was mainly a crutch for the soloing bruiser and a useful one at that. I concur with Hawgeous - this should be a solo CA. In groups - especially raids- its fairly meaningless compared to the buffs offered by actual buffing classes.</font></p><p><font size="4">Edit: I used to beg borrow or steal to get this line at Adept III or Master. Is anyone going to bother to upgrade this as any sort of priority now? For me, the other CAs suddenly look a lot more important.</font></p><p><font size="4">OTBBFIPCPS1987</font></p><p><span class="time_text"></span> </p><p>Message Edited by annaspider on <span class="date_text">03-26-2006</span><span class="time_text">10:47 AM</span></p><hr></blockquote>I cant see this as a solo CA. It's to allow the MT or whoever you cats it on, to have a chance to dodge using your avoidence skill.  Sure you get a nifty little Agi buff, to help with avoidence but its a group spell.If anything a nice self buff would be nice..but thats probbaly what you want to call our agi and str buff...the Shrug off line is still useful in groups, just not solo.. /shrug</span></div>

KeandraD
03-27-2006, 01:16 PM
<div><span><blockquote><hr>Maelwys1 wrote:<div>yes, but before we could pull out our shrooms and buff the pets t still get the agi</div><hr></blockquote>sorry about going a bit OT... but whats this mushroom im keep hearing about? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></div>

DarkMirrax
03-27-2006, 02:03 PM
<div>Splitpaw Adventure pack rewards for completing it u get a little mushroom that follows you around</div>

KeandraD
03-27-2006, 02:04 PM
Oh, ok, thanks for the info, i'll look into that <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>