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View Full Version : Wonderign about "eagle shriek"


Gungo
03-22-2006, 03:36 AM
<div>As the title said is our last ability in the int line any good. Seems it may be pretty good but i am not sure. How good</div><div>Same question with "crane flock" the wis 16 sec 100% double atk 100% aoe atk seems it may be insane DPS if we get high haste for raids.</div><div>It kinda reminds me of an old EQ1 disc.</div>

joe2sgirl
03-23-2006, 03:47 AM
the way i look at eagle shriek (if im thinkin the right one <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />) is... if you are below 30% most of the time you're gonna be dead within the next hit or your healer is gonna get ya up to quick for you to do some insane dmg with that, unless you are a) in pvp or b) in an AE fight and ya healer dont feel like healin you that soon <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Gungo
03-23-2006, 05:29 AM
<div></div><p>Not to sure about that. Think of it this way lets say your tanking in a decent group fighting a named or raid i cna hit ~50%-60% miti and 10k+ hp. i know i can get hit for 6-7k by this mob (hell trash mobs in halls of fate hit for 6-7k) so now i am at 30% hp (or 3000+hp) and get 100% double atk and an extra 1300 miti. Raising my mitigation ~80% this extra mtigation will likely mean the next 6-7k will hit substantially less and probably wont kill me giving time for the heal the healer jsut cast to land. In raids i can see this ability going on and off continously.</p><p>this is all speculation at this poitn but i will love to see someone who attained this ability and the 16 sec dam disc abilities feedback.</p>

WaachBack
03-23-2006, 06:34 AM
<div></div>Also, another good thing about this AA is that it is passive. I can see myself using this one.

DarkMirrax
03-24-2006, 02:10 PM
<div></div><blockquote><hr>Gungo wrote:<div>As the title said is our last ability in the int line any good. Seems it may be pretty good but i am not sure. How good</div><div><font color="#ffff00">Same question with "crane flock" the wis 16 sec 100% double atk 100% aoe atk seems it may be insane DPS if we get high haste for raids.</font></div><div>It kinda reminds me of an old EQ1 disc.</div><hr></blockquote>Ill let you know when i max it out , this is where im going atm .. and its looking good so far for sure:smileyvery-happy:

Parasite
03-24-2006, 03:57 PM
<div></div><div>I think 16 Seconds is really a minimal duration TBH.</div><div>I think it's main use is to get agro on group encounters.</div><div>As for Eagle shriek there is no point in using it unless if u only do grouping and solo content.</div><div>Looks to me that epics and HoF creatures tend to hit us for an amount far greater then 30% of hp so the real benefit of this spell goes to waste. It's good for solo where u can stay under 30% of hp quite a while.This spell would be a lot more effective if the effect stayed like 12 seconds ( read tsunami timer )after u got back over 30% of hp. And if u are at 31% of hp this spell won't do much good.It should be something more like</div><div> </div><div><font face="Comic Sans MS" color="#ffff00" size="4"><strong>"If a nast mob hits you for more then XX% of your max total hp you gain 1400 Mitigation and 75% crit chance for X duration"</strong></font></div><div><strong><font face="Comic Sans MS" color="#ffff00" size="4"></font></strong> </div><div>Now that would be a usefull passive ability and would fix the having "no mitiagion boosting AA's" problem as well.</div><div> </div><div> </div><div>Greetings</div><p>Message Edited by Parasiteke on <span class="date_text">03-24-2006</span><span class="time_text">11:58 AM</span></p>

Gungo
03-24-2006, 06:12 PM
<div></div><div></div><p>Thats actually my point para since mobs do tend to hit us for more then 30% because our mitigation is so low wouldn't eagle shriek help prevent us from getting 2 shotted alot? IMHO its really to hard to tell how useful this ability will be until it is tested and suppositions really wouldn't do it any justice. It may be this skill is kicking in alot or it may be this skill might need to be raised to 50%. We can only test and feedback the issue in that case.</p><p>Now for 16secs of double attack and all auto atks being aoe being minimal i completely disagree. EQ1 had many disciplines that lasted just as short and entire tactics were implemented to "BURN" the mob down because those miny disciplines would put in quit a bit of hurt. If auto atks are now showing up as 40-50% of our DPS and this skill effectively doubls that amount as well as effecting each NPC in the encounter you can see how very powerful short duration Burst dps can be. The real question i was asking though is how much burst DPS does this skill provide?</p><p>Message Edited by Gungo on <span class="date_text">03-24-2006</span><span class="time_text">05:12 AM</span></p>

Parasite
03-24-2006, 06:52 PM
<div></div><div>You are probably right for the epic , HoF thingies</div><div>Problem is there is no real way to test it i think. It will be mostly a game of luck i suppose for it to save you 1 more hit or do nothing at all. Mob got u down to 29% , Group regen takes u back to 31% , mob hits , dead ... while if u wud still have been at 29% u wud have survived ? Seems pretty frustrating to me actually :p</div><div> </div><div>As for the areal attack, I really don't see any use to it xcept for taking agro on a group of mobs before it gets burned down by the warlocks and wizards and other AE spells in the group / raid. On 3 targets this spell isn't really that super nice.</div><div>Have to check recast timer on it tough. Most raid mobs are single with 1 or 2 adds or a bunch of weak ones.The weak ones usually get burnet down the first 10seconds already so...</div><div> </div><div>Call me sceptic but i don't like WIS . The only use i see for it is AE taunting but it's a proc so u can't really rely on it xcept if its 20% proc chance at least. TBH the only lines worth considering are STA STR and INT. For both defensive and offensive set ups. AGI might have it's final skill being usefull as utility on raids to save the Main tank and keep him buffed so he just needs a heal to jump back in.</div><div> </div><div> </div><p>Message Edited by Parasiteke on <span class="date_text">03-24-2006</span><span class="time_text">02:59 PM</span></p>

PhozFa
03-25-2006, 08:32 PM
I have eagle shriek and i am pretty happy with it. Its there when i need it the most. Plus when i'm in -oh crap- mode (rescue used and both mit buffs on) i hit 85% ish mit and is great for trying to block that kill shot when the healering is getting ready to heal. I have more success with it having ward classes. More effcient  use of the wards while waiting for the heal to hit you. The off beniefit is nice to play with while solo'ing. Get down on life (with my heal up before) and get crit stuns for nice dps burst.<div></div>

Tsunam
03-29-2006, 03:21 PM
<div></div><div>I play mostly group content probably 80% of time, 10% solo and 10% raids, my experiences with eagle shriek so far:</div><p> </p><p>1) Its good for tough solo fights, am planning to combine it with str line so that i can get much higher dps when i drop to 30% via no weapon 96% Double attack</p><p> </p><p>2) It has made tanking in groups in HoF easier particularly if i have a shaman in group. I am not sure if i would get more benefit from maxxing parry and deflect though with the 8 aa saved.</p><p>3) I make a weak T7 raid tank now so not being used that much and cant really comment on the use of it in this situation as dont have enough pre and post observational experience.</p><p>End of the day i dont think there is a right or wrong way its all about flavour and individual preference.</p><div></div>