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View Full Version : Does Crash at lvl 24 still Knockdown?


Zigmun
03-11-2006, 02:01 AM
<div> </div><div>I have been going thru the various combat arts - I played GW's and really like the ability to knockdown.</div><div> </div><div>So I am a 14 Bruiser right now.</div><div> </div><div>At 14 I can upgrade Shoulder Charge to Master II, but from all of the advise I am getting - I will upgrade the Dodge and Strike (I play on Vox pvp server) for better str and agil and the benefits that will give me across the board.</div><div> </div><div>At 24 I get to upgrade Crash to Master II if I so choose.</div><div> </div><div>At one web site that lists Bruiser CA's it says Crash comes with a knockdown (although it is shorter in duration) ... with the recent changes does Crash still Knockdown?</div><div> </div><div>Or should I wait for Haymaker at 30?</div><div> </div><div>Thanks</div><div> </div><div> </div><div> </div><div> </div>

Ashdaren
03-11-2006, 02:05 AM
<div></div>Yes. Crash still knockdown as long as you already knocked down the mob once.

Zigmun
03-11-2006, 02:19 AM
<div>OK so from what I have seen:</div><div> </div><div>Stamp 10 > Crash 24 > Merciless Stomp 38 > Barbarous Stomp 52 > Callous Stomp 66This line works this way: If a mob has been knocked down it will knock them down again?</div><div> </div><div>I think Merciless Stomp is the only one without a kd in it...</div><div> </div><div>Shoulder Charge 13 > Fierce Punch 27 > Hammer Fist 41 > Iron Fist 55 > Steel Fist 69</div><div>This line works this way: Knocks down mobs?</div><div> </div><div>Although in write ups Fierce Punch and Hammer Fist don't seem to have a knockdown component?</div><div> </div><div> </div><div>Haymaker 30 > Crusher 44 > Uppercut 58</div><div>This line works this way: Knocks down mobs for a short time.</div><div> </div><div> </div><div>So in order to build the character the way I want to - knockdown specialist - at 14 I can upgrade Shoulder Charge to Master II with 31% resistability (is 31% really worth it?) and give up a Str and Agl upgrade (which I don't want to do)</div><div> </div><div>or wait until 24 get Crash to Master II - which needs the target to be already knocked down - (I'm assuming from me using Shoulder Charge on it)</div><div> </div><div>Will this skill (Shoulder Charge) scale well enough for me to use Shoulder Charge for the intial knockdown to then use Crash without upgrading Shoulder Charge to Master II?</div><div> </div><div>I hope I'm not being confusing.</div><div> </div><div>Thanks.</div><div> </div><div> </div>