View Full Version : Feeling lost at endgame
Ezariel
02-28-2006, 09:14 PM
<div></div><div></div><div></div><div>Last night I hit 55 bruiser, which until last week was close to endgame. I have all legendary/fabled gear and upgraded spells. But I have been comparing monk to bruiser and am wondering just where exactly I fit into the scheme of things. So I have been working up a list to compare brawlers class defining traits. And unfortunately I am starting to wonder just where exactly do bruisers shine, what is their specialty.</div><div> </div><div>1) DPS vs. Haste</div><div> </div><div>If the mob dies before I blow all my CA's. I come out on top. If not then the monk comes out on top without fail. Our DPS buff does not make up for the loss of 100% haste. </div><div> </div><div>Monk : 1</div><div>Bruiser : 0</div><div> </div><div>2) Stun/Stifle</div><div> </div><div>Monk gets more stuns and can stifle. Most mobs are casters at this level. Monk has a clear advantage in survivability here.</div><div> </div><div>Monk : 2</div><div>Bruiser : 0</div><div> </div><div>3) Heals</div><div> </div><div>My monk friend has adept 3 mend, I have adept 3 ignore. He can save group mates, mine brings nothing to a group. Not to mention they are about equal in % healed. Sure mine recasts faster, but this only helps in soloing.</div><div> </div><div>Monk : 3</div><div>Bruiser : 0</div><div> </div><div>4) Mez/fear</div><div> </div><div>Fear is the most useless skill in the game for any class. It causes more problems than it fixes. Mez is useless in groups. Either someone breaks it or it doesn't last long enough. For soloing it is nice for killing mobs I shouldn't be able to. Monk doesn't really get anything, but they are hardly losing anyhting.</div><div> </div><div>Monk : 3</div><div>Bruiser : 0</div><div> </div><div>5) Tsunami vs Stone deaf</div><div> </div><div>Tsunami is uber, noone can deny this. Stone deaf is neat, but hardly all that useful. Monks get a spell rune that is usually good enough to survive a spell or two on a pull. 100% parry is just awesome for pulling a raid mob or surviving some bad burst dps. Tsunami saves my monk friend all the time, stone deaf has never saved the day for me.</div><div> </div><div>Monk : 4</div><div>Bruiser : 0</div><div> </div><div>6) FD</div><div> </div><div>Monks can FD an entire group. I can only FD myself. Sure both save the group if I have a feather. But the monk saves the group debt and repair cost.</div><div> </div><div>Monk : 5</div><div>Bruiser : 0</div><div> </div><div>7) Mitigation and self buffs</div><div> </div><div>Early in the game our self buff is awesome. We get an edge on agility that the monk does not, giving us better survivability. Now at this level both classes can reach 400 agility in a group. Monk can still self buff wisdom. With magic being a much larger threat that wisdom buff goes a long way towards resists. We get a mitigation buff. Sure I can break 3500 mitigation solidly with it on. But monk also gets a mitigation buff in the mountain line of skills that is pretty close to ours. With most mobs being casters monk comes out on top in survivability.</div><div> </div><div>Monk : 6</div><div>Bruiser : 0</div><div> </div><div>Grand total : Monk 6, Bruiser 0</div><div> </div><div>I am feeling like I am missing something. Bruiser has to shine somewhere right? But where? If I am looking at this the wrong way I would love to know. I love my bruiser and I do some crazy solo stuff. But grouping is what the game is really about and I want to be the best that I can be. Any input?</div><div><span class="time_text"></span> </div><p>Message Edited by Ezariel on <span class="date_text">02-28-2006</span><span class="time_text">08:40 AM</span></p>
DarkMirrax
02-28-2006, 10:37 PM
<div></div><blockquote><hr>Ezariel wrote:<div></div><div></div><div></div><div>Last night I hit 55 bruiser, which until last week was close to endgame. I have all legendary/fabled gear and upgraded spells. But I have been comparing monk to bruiser and am wondering just where exactly I fit into the scheme of things. So I have been working up a list to compare brawlers class defining traits. And unfortunately I am starting to wonder just where exactly do bruisers shine, what is their specialty.</div><div> </div><div>1) DPS vs. Haste</div><div> </div><div>If the mob dies before I blow all my CA's. I come out on top. If not then the monk comes out on top without fail. Our DPS buff does not make up for the loss of 100% haste. </div><div> </div><div><font color="#ffff00">/Gimme Dps over haste any day , they do faster attacks we hit harder so they autoatack faster so the point being ? makes it even in my books</font></div><div> </div><div>Monk : 1 1</div><div>Bruiser : 0 1</div><div> </div><div>2) Stun/Stifle</div><div> </div><div>Monk gets more stuns and can stifle. Most mobs are casters at this level. Monk has a clear advantage in survivability here.</div><div> </div><div><font color="#ffff00">/We get fear and mez with are vastly superiour no way monks come out on top for this</font></div><div> </div><div>Monk : 2 1</div><div>Bruiser : 0 2</div><div> </div><div>3) Heals</div><div> </div><div>My monk friend has adept 3 mend, I have adept 3 ignore. He can save group mates, mine brings nothing to a group. Not to mention they are about equal in % healed. Sure mine recasts faster, but this only helps in soloing.</div><div> </div><div><font color="#ffff00">/Ours is a 60 sec recast and ours does heal for more , monks is a 90 sec and can be group cast but since when are we healers ? leave the heals to them , would mark 1/1 here as its not really relevent </font></div><div> </div><div>Monk : 3 2</div><div>Bruiser : 0 3</div><div> </div><div>4) Mez/fear</div><div> </div><div>Fear is the most useless skill in the game for any class. It causes more problems than it fixes. Mez is useless in groups. Either someone breaks it or it doesn't last long enough. For soloing it is nice for killing mobs I shouldn't be able to. Monk doesn't really get anything, but they are hardly losing anyhting.</div><div> </div><div><font color="#ffff00">/You are joking right ? seriously ?? no really u must be mez and fear useless ?? omg thats like saying ice comet is crap to a mage !! they are [Removed for Content] awesome tools , mez a target wait for CA timers to refresh , mez and add .. list is endless .. </font></div><div> </div><div>Monk : 3 2</div><div>Bruiser : 0 4</div><div> </div><div>5) Tsunami vs Stone deaf</div><div> </div><div>Tsunami is uber, noone can deny this. Stone deaf is neat, but hardly all that useful. Monks get a spell rune that is usually good enough to survive a spell or two on a pull. 100% parry is just awesome for pulling a raid mob or surviving some bad burst dps. Tsunami saves my monk friend all the time, stone deaf has never saved the day for me.</div><div> </div><div><font color="#ffff00">/I do like Tsunami for sure and would say monks def got the better ability here for sure BUT stone deaf has saved my butt a few times aswell</font></div><div> </div><div>Monk : 4 3</div><div>Bruiser : 0 4</div><div> </div><div>6) FD</div><div> </div><div>Monks can FD an entire group. I can only FD myself. Sure both save the group if I have a feather. But the monk saves the group debt and repair cost.</div><div> </div><div><font color="#ffff00">/Point being BOTH saves the group so what does it matter ???? whats repair costs TBH</font></div><div> </div><div>Monk : 5 3</div><div>Bruiser : 0 4</div><div> </div><div>7) Mitigation and self buffs</div><div> </div><div>Early in the game our self buff is awesome. We get an edge on agility that the monk does not, giving us better survivability. Now at this level both classes can reach 400 agility in a group. Monk can still self buff wisdom. With magic being a much larger threat that wisdom buff goes a long way towards resists. We get a mitigation buff. Sure I can break 3500 mitigation solidly with it on. But monk also gets a mitigation buff in the mountain line of skills that is pretty close to ours. With most mobs being casters monk comes out on top in survivability.</div><div> </div><div><font color="#ffff00">/Totally depends on the mobs and theres no way most mobs are casters , how can u give a monk a point here ?</font></div><div> </div><div>Monk : 6 3</div><div>Bruiser : 0 4 </div><div> </div><div>Grand total : Monk 6, Bruiser 0 (REVISED Monk 3 Bruiser 4) < k maybe a little bias</div><div> </div><div>I am feeling like I am missing something. Bruiser has to shine somewhere right? But where? If I am looking at this the wrong way I would love to know. I love my bruiser and I do some crazy solo stuff. But grouping is what the game is really about and I want to be the best that I can be. Any input?</div><div><span class="time_text"></span> </div><p>Message Edited by Ezariel on <span class="date_text">02-28-2006</span><span class="time_text">08:40 AM</span></p><hr></blockquote><p><font color="#ffff00">Sounds to me you want to be a monk then ? well in a few LU's betrayal at all levels will be here and go for it trust me i started playing my retired monk again recently to see how he compares and trust me hes decked out lvl 54 but [Removed for Content] sucks [expletive haxx0red by Raijinn] :smileysad: just dont enjoy him anymore which is such a shame .. each person has there own playstyle and the whole point of the game is to have fun and enjoy playing . im having a blast in KoS for sure .. oh and BTW i duo with a same lvl monk / ranger / mystic and assassin and i always tank .. Tsunami for a monk just makes em a puller on raids well thats fun inst it , NOT remember when wizzies were just batterys for healers on raid ? fun also right ?? </font></p><p><font color="#ffff00">Have Fun , Play well and enjoy yourself my brother :smileyvery-happy:</font></p><p></p>
Ezariel
02-28-2006, 10:42 PM
<div>I have to agree with your mindset and where you give points. For soloing your points are right on. We are solo masters. But none of your arguments give points to bruisers for the purpose of grouping. Which is what the game is really about. </div>
Cornbread Muffin
02-28-2006, 11:04 PM
<div>Honestly it looks like you had made up your mind going into the comparison. Where the bruiser does shine, you discount its strengths as unimportant and give the point to the monk anyway. Hardly makes for a fair comparison.</div><div> </div><div>It is true that the bruiser doesn't bring anything to a group that enhances the other group members. To be honest, I don't think we need to - bruiser is quite well off in groups as it is. We don't need group buffs or targetable heals to contribute to the group. Mez is awesome, and fear is a tolerable "oh [expletive haxx0red by Raijinn]" backup. I don't understand why you find them useless - the group I run with works just fine with mez even when I'm tanking. We use it to split encounters that would otherwise be too much for our healers to keep up with and it works wonders.</div><div> </div><div>As far as grouping vs. solo, I find the ability to be a one man army makes surviving encounters that start to go bad much easier. I would hate to know that when other people in the group start to drop the fight is already over and I might as well hit X and wait for the death blow in style.. As long as I am around the win is at least a possibility until the bitter end.</div><div> </div><div> </div>
DarkMirrax
02-28-2006, 11:11 PM
<div></div><div></div><blockquote><hr>Ezariel wrote:<div>I have to agree with your mindset and where you give points. For soloing your points are right on. We are solo masters. But none of your arguments give points to bruisers for the purpose of grouping. Which is what the game is really about. </div><hr></blockquote><font color="#ffff00">/We Tank :smileyvery-happy: seriously I completly agree that we are solo kings but we ARE tanks after all and we do a [expletive haxx0red by Raijinn] fine job at it too .. i cant understand why no other brusiers are grind/group xp tanks ? it what we do best . other people need to get iout of the mindset of plate tank is only tank .. if a group doesnt want u as MT form your own and sit back and laugh as they spam chat looking for tank for a few hours whilst your grinding a nice bit of xp and whooping [expletive haxx0red by Raijinn] .. every [expletive haxx0red by Raijinn] pickup group ive always tanked for has been OMG that was some [expletive haxx0red by Raijinn] awesome tanking Dood u rox (and other new age words that i can never understand) Getting old i guess </font><p>Message Edited by DarkMirrax on <span class="date_text">02-28-2006</span><span class="time_text">06:20 PM</span></p>
DarkMirrax
02-28-2006, 11:23 PM
<div></div><blockquote>Cornbread Muffin wrote:<div>Honestly it looks like you had made up your mind going into the comparison. Where the bruiser does shine, you discount its strengths as unimportant and give the point to the monk anyway. Hardly makes for a fair comparison.</div><div> </div><div> </div><div> </div><div>Completely agree with that statement by corn , YOUR a [expletive haxx0red by Raijinn] monk spy sent to test us right ?? !!!! right time to get the boys on u</div></blockquote>
DarkMirrax
02-28-2006, 11:31 PM
<div></div><p>One other thing if you feel lost or monk friends are having a very similar converation here</p><p> </p><p><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=29413">http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=29413</a></p><p> </p><p>Its allways intesting to see if the grass really is greener on the other side :smileyvery-happy: theres no problems with our class , no problems with our tanking ability the only problem lies in the mindset of others but the whole of norrath will soon see that the only real tank is a brawler :smileywink:</p>
Ezariel
02-28-2006, 11:42 PM
<div>Not a monk spy, love my bruiser. Just can't put my finger on why.</div>
<div></div><p>I understand where your frustration comes from, but your looking at this as the glass is half empty, rather then 3/4 full. I concede that monks do have alot more to offer a group then bruisers, but I would choose bruiser for my playstyle anyday.</p><p>Bruisers positives-</p><p><strong><u>Heal self every few mins</u>-</strong>awesome soloing, but pretty useful in a group, healers low on power? no worries, regen me and Ill give myself that boost of health every few mins.</p><p><strong><u>FD</u>-</strong>Usable every 15 secs, NICE, can I FD an entire group? nope, but who cares, at lvl 50+ if a person cant afford the few gold it will take to repair, that is not on you. Only thing that matters is you can rez after a wipe.</p><p><strong><u>DPS</u></strong>-I will hold my own against any brawler anyday. Will they outdamage me? maybe, but nothing to where im going to look like a templar or something.</p><p><strong><u>Stuns/Stifle/Fear</u></strong>-Not sure what is happening to where ppl dont think we are good at these. When soloing my stuns are awesome, saved my butt numerous times. Pull two or three mobs at once? Stun one, fear another and kill the third, beat on the feared one, then take out the stunned one. This doesnt just work solo either. Fighting a mob and you get an add? stun then fear his [Removed for Content] or vice versa(assuming you dont have a mezzer).</p><p>Im primarily a soloer, so it fits me perfect.</p>
Colossaltitan
03-01-2006, 12:22 AM
<div></div>Re-Roll if you don't like it OP.Honestly, most Bruisers love their Bruiser- wouldn't change it for another class ever. They've been through the nerfs, good-times & bad. And still, just love being a Bruiser.If your a class that cares about 'which character is uber this week' well then you'll never be happy playing this game.Go ahead, make a Conjuror right now! Because when you get it to 50?60?70? They'll be nerfed, and you'll want to re-roll whatever class it is after you make a post like this.If you want to exchange your rough&tough Bruiser for a pajama prancing Monk, go for it. Guranteed though, The Bruisers about will show Monks whatsup in duels nearly every fight.
Danter
03-01-2006, 12:25 AM
<div>I think Monks are better off than we are now for 2 reasons.</div><div> </div><div>1) They didn't rely on procs to do a large chunk of their damage. Engulf and Quarrel got nerfed to hell with the proc change and that hurt.</div><div> </div><div>2) Their level 65 skill is very good. Like Tsunami, Outward Calm, the AA names, and 2 pieces of Fabled in DoF that were Monk only, the devs seem to be giving Monks more attention than Bruisers.</div><div> </div><div>-Kald, 62 Bruiser Permafrost</div><div> </div>
Cornbread Muffin
03-01-2006, 01:04 AM
<div></div>Yes, monks do get better "special" spells (ancient teachings + new 65 spell)
Rrawl
03-01-2006, 01:16 AM
<div></div><font color="#ffff00"><font color="#ffff00"></font>From a Monk's perspective:</font><blockquote><hr>Ezariel wrote:<div></div><div></div><div></div><div> </div><div>1) DPS vs. Haste</div><div> </div><div>If the mob dies before I blow all my CA's. I come out on top. If not then the monk comes out on top without fail. Our DPS buff does not make up for the loss of 100% haste. <font color="#ffff00">You burst better, we've got Stamina. That's why the ladies love the Monks. (= Seriously though, in most xp groups the fights don't last long enough for either of us to go well above the other in dps. We might do more over long term fights in raids... but what % of your play time is raiding? Some very hardcore raiders, maybe over 50%... MAYBE. But by and large most folks are far less. But hell I'll still award a point to monks here, because small differences in dps matter more in raids. 1 point Monk.</font></div><div> </div><div>2) Stun/Stifle</div><div> </div><div>Monk gets more stuns and can stifle. Most mobs are casters at this level. Monk has a clear advantage in survivability here. <font color="#ffff00">If you're talking survivability, look to mez and fear... bleh. We get invis with a power drain... so we use chameleon totems anyway just like you can. Do we really have more stuns? Thought we were even on stuns. see below on mez/fear for points.</font></div><div> </div><div>3) Heals</div><div> </div><div>My monk friend has adept 3 mend, I have adept 3 ignore. He can save group mates, mine brings nothing to a group. Not to mention they are about equal in % healed. Sure mine recasts faster, but this only helps in soloing.</div><div><font color="#ffff00">Ok, personally I DO like our heal better. However yours is by far better for solo play and dueling. Each have our strengths and weaknesses here... no points...</font></div><div> </div><div>4) Mez/fear</div><div> </div><div>Fear is the most useless skill in the game for any class. It causes more problems than it fixes. Mez is useless in groups. Either someone breaks it or it doesn't last long enough. For soloing it is nice for killing mobs I shouldn't be able to. Monk doesn't really get anything, but they are hardly losing anyhting. <font color="#ffff00">*cough* bull[expletive haxx0red by Raijinn]. Just get your group better organized. Mez and Fear are life saving abilities, and can allow you to take groups of mobs you'd never be able to take down without them. Learn how to make the most of your abilites. 2 points for bruiser.</font></div><div> </div><div>5) Tsunami vs Stone deaf</div><div> </div><div>Tsunami is uber, noone can deny this. Stone deaf is neat, but hardly all that useful. Monks get a spell rune that is usually good enough to survive a spell or two on a pull. 100% parry is just awesome for pulling a raid mob or surviving some bad burst dps. Tsunami saves my monk friend all the time, stone deaf has never saved the day for me. <font color="#ffff00">12 seconds... just 12 seconds... With the mobs using more stuns and stifles and control affects now, Stone Deaf has only increased in usefulness. no points..</font></div><div> </div><div>6) FD</div><div> </div><div>Monks can FD an entire group. I can only FD myself. Sure both save the group if I have a feather. But the monk saves the group debt and repair cost. <font color="#ffff00">Ok I agree, but it's a very small difference, and it's only once every 15 minutes, and the success percents are lower, at least one person almost always fails. 1 point monk</font></div><div> </div><div>7) Mitigation and self buffs</div><div> </div><div>Early in the game our self buff is awesome. We get an edge on agility that the monk does not, giving us better survivability. Now at this level both classes can reach 400 agility in a group. Monk can still self buff wisdom. With magic being a much larger threat that wisdom buff goes a long way towards resists. We get a mitigation buff. Sure I can break 3500 mitigation solidly with it on. But monk also gets a mitigation buff in the mountain line of skills that is pretty close to ours. With most mobs being casters monk comes out on top in survivability.<font color="#ffff00"> You're right Wisdom is better then agility(overall even though they are situational), 1 point monks. You're wrong, our mountain line stuns us, and has a very long cast time, and can't be up very much of the time especially since we always have to cancel before the duration is up or lose aggro, 1 point Bruisers. So that's 1 and 1. or basically no points. </font></div><div> </div><div> </div><div>I am feeling like I am missing something. Bruiser has to shine somewhere right? But where? If I am looking at this the wrong way I would love to know. I love my bruiser and I do some crazy solo stuff. But grouping is what the game is really about and I want to be the best that I can be. Any input?</div><div><span class="time_text"></span> </div><div><span class="time_text"><font color="#ffff00">You definately are missing something, and it's twofold.</font></span></div><div><span class="time_text"><font color="#ffff00"></font></span> </div><div><span class="time_text"><font color="#ffff00">First, Monks and Bruisers are very comparable. At a general level we're very similar. When you get into the specifics of our classes you're comparing apples to oranges.</font></span></div><div><span class="time_text"><font color="#ffff00"></font></span> </div><div><span class="time_text"><font color="#ffff00">Second is same thing that just about everyone misses about the brawler classes in general. We just don't have one thing that we shine and excel at more then any other class. Either of us. We can be very decent dps, we can be very decent tanks. Other classes exist, that equipped properly and played with as much skill will do better at both jobs then us, overall. I personally like that we can do some of both, making us an excellent solo choice, and played with skill, and the cooperation of our companions, can allow us to fill either role in groups and raids quite well.</font></span></div><div><span class="time_text"></span> </div><div><span class="time_text"><font color="#ffff00">Both brawlers are [expletive haxx0red by Raijinn] sexy, [expletive haxx0red by Raijinn] fun to play, and take a lot of skill on the part of the player to make the most of. I think that's why I find us so much fine to play... mastering our class is a fine art.</font></span></div><div><span class="time_text"></span> </div><hr></blockquote>
kingfish
03-01-2006, 02:36 AM
<div></div><p>I love my Bruiser, In my eyes there is no other class i would play. In my own opinion i know the class as well as one possibly can, but there is one thing that has always bothered me, My percieved disparity between the stances of monk and bruiser. With the current changes to procs in game I feel are stances are inferior to that of the monks. A set percentage of haste far out ways a 10% chance for a proc. I very rarely see engulf proc anymore since the new expansion has come out.</p><p>I always wondered if monks get a group haste buff and bruisers get a group DPS buff why is it that we could not get a set percentage of DPS buff in our stance to match the haste% of the monks. I feel I would be much happier with this just because it is much more reliable than a proc. With the current AA system, Monks now have the possiblity to gain a proc while we have no oppurtunity for haste. That right there makes me feel monks come out ahead of bruisers</p><p>I am also concerned about are loss of class defining skills, When i first looked for a class to call my own i was excited about the prospect of being able to heal myself and to feign death. Now i understand with the current % of these skills they had reached the point where they could not be upgraded any longer. I feel they missed an oppurtunity to add something new to our collective classes. Instead of adding a ability they just removed two from our lineup. I am curious to see how many abilities we get compared to other classes in game, since 5 of our skills will no longer be upgraded. Kind of makes me not look forward to the next expansion, will we just be getting more of the same?</p><p>Steelfiste</p><p>The lonliest bruiser in the world</p><p> </p>
<div>I just have a few questions. Sorry i am not well versed on the monk class as i am happy with the Bruiser class and am not too worried if other classes are good and other people are having fun too.</div><div> </div><div> What is the monk heal timer on? Bruiser's Ignore line is on a 90 second timer, not 60 as was posted above. healing myself for 2000+ every 90 seconds however is great in my opinion. Healing the other members of the group is the job of the healers in my opinion.</div><div> </div><div>Is the monk haste group or solo only? The bruiser DPS buff is a group buff.</div><div> </div><div>Tsunami is a great tool for pulling i agree.. stone deaf can also be used in the same way against mobs that use heavy magic damage.</div><div> </div><div> </div>
PhozFa
03-01-2006, 03:04 PM
all i really need to say is ..............the grass is greener on the other sideAlot of classes have people thinking thier opposite is better. Some are right. Between monks/bruisers it sounds even. But when it comes down to to it i look at diffrent things. First Can you do your main job? I know i can. I don't tank raids or anything but i also don't get to go to many. As far as herioc tanking i feel in alot of situations we are bette than most fighters. thats my opinion. Whats funny is there is a monk on our server who i get into daily arguments. Shes a monk and refuses to tank saying she isn't a tank. I know there are monks who raid tank pretty well. Not saying monks are worse/better tanks than us just this post reminded me of it.Second are you having fun? I am, are you? If not roll another class. I used to play a SK as my main. I kinda had fun but something about it didn't strike me. After research i like the style of a roughhousing bar room brawler better. Even with the recent nerfs that happened to us i could care less cause 1, i can still tank. 2, i still have fun./bruiser_onIf you like monks so much go friggen roll one! No time for sissies around these parts. If <strike>Chuck </strike>Mr Norris catches wind of this he'll kick your ugly head clean off/bruiser_off<div></div>
<div></div><blockquote><hr>Colossaltitan wrote:<div></div>Re-Roll if you don't like it OP.<hr></blockquote><p><font size="4">Will we ever see an end to this kind of post? Do we really think that the best way to discuss people's questions or misgivings about our class is to tell them 'if you don't like it go away'?</font></p><p><font size="4">Anyway, having played both I always felt my Bruiser was more ...substantial... somehow than my Monk. I would say they're pretty close on most things though - with Monks having a <em>slight</em> edge in grouping /tanking and Bruisers having a slight edge in soloing/DPS. </font></p><p><font size="4">Fear<em> is</em> crap though. Unless you use it on an easy mob it causes more problems than it solves, just like the OP said. And if you're using it on an easy mob, why the hell are you using it on an easy mob? Gimme another stun please.</font></p><p><font size="4"></font> </p><p><font size="4">Owen the British Bruiser </font><font size="3"> - 'Fighting in pub car-Parks Since 1987'</font></p>
deadsidedemon
03-01-2006, 08:57 PM
<div></div><p>Stone Deaf and Closed Mind are the single most important skills for Bruiser survivability. If you don't think so, then you're either not using them at the right times, or not using them at all. Don't you love it when you can completely absord 7k AEs? Also, our heal is *huge* (4.5k heal with buffs? come on!) and can save both your life and your entire raid from wiping.</p><p>I think both Monks and Bruisers are great classes, and I'm not saying Bruisers are superior. But this just sounds like a case of someone thinking the grass is greener in Monk-ville.</p><p> </p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.