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host1l31
02-27-2006, 09:12 PM
Im just curious how my fellow bruisers are doing in PVP. I have done well  in duels in the past but with pvp its a totally different game. For one I can never seem to catch my enemies. If I get lucky enuff to land a stun they always seem to evade me. With no ranged capability I have no way to stop them or finish them . We really need some sort of snare that slows the enemy.  I think it may get better over time since i think alot of this can be contributed to the server lag and speed hacks. I just want to know if you are successful and what are you tricks in keeping them within arms reach. I heard about using  certain totems that help.  I would assume this is the same for all fighter classes but thats just an assumption.  Anyways please share what youve encountered and if youve found an effective method.<div></div>

Junaru
02-27-2006, 09:45 PM
I think once Bralwers start getting AA's this will change PvP. The whole STA line seems built for PvP with it's Range attacks and Mantis leap. Until then sadly I think anyone who runs in PvP is more then likely going to get away from us.As for totems. There are ones that let you see invis and stealth along with SoW, health and power regens. But none that have snare or root that I know of.<div></div>

host1l31
02-27-2006, 09:59 PM
Isnt there a totem called spirit of the wolf or something like that. I honestly could care less about seeing stealth. What pisses me off is being outrunned everytime.<div></div>

Junaru
02-27-2006, 10:39 PM
<div><span><blockquote><hr>host1l31 wrote:Isnt there a totem called spirit of the wolf or something like that. I honestly could care less about seeing stealth. What pisses me off is being outrunned everytime.<div></div><hr></blockquote>Well there is a totem with SoW (Spirit of the Wolf) but once you engage in combat the buffs stops working till combat is over. So if they are running from you and you are in combat it wont help any.I wish they would make the Mantis Star AA's have snare effect to it but sadly thats not the case.</span></div>

Colossaltitan
02-27-2006, 10:42 PM
<div></div>sprint is your friend.generally if its a class that is running from you its a class that will die fast.  hit your sprint button. catchup, even pass them. then pummel 'em w/ chain stuns

x0rtrun
02-27-2006, 11:02 PM
how bout hex dolls with slow or snare effects?<div></div>

RustyB
02-27-2006, 11:22 PM
<div>I thought "chain stunning"  wasn't possible anymore?  didn't they make it so when you stun somebody let's say for 3 secs  aren't they immune to stuns for 3 secs after the stun has passed?</div>

host1l31
02-27-2006, 11:56 PM
For those that have KOS. Are there any AAs at early levels that will help with keeping your target in range? I have also noticed that I cant chain stun opponents. I can get one stun in then, but with the lag its hard to really unload and it seems that any follow up stun doesnt work.<div></div>

DarkMirrax
02-28-2006, 12:15 AM
<div></div><blockquote><hr>Colossaltitan wrote:<div></div>sprint is your friend.generally if its a class that is running from you its a class that will die fast.  hit your sprint button. catchup, even pass them. then pummel 'em w/ chain stuns<hr></blockquote><p>Phay YOUR ALIVE !! omg !!!!! thought you were AFK from the bruiser boards :smileyvery-happy:</p><p>START SPAMMING THE INFO AGAIN PHAY</p>

Junaru
02-28-2006, 12:25 AM
<div><span><blockquote><hr>Colossaltitan wrote:<div></div>sprint is your friend.generally if its a class that is running from you its a class that will die fast.  hit your sprint button. catchup, even pass them. then pummel 'em w/ chain stuns<hr></blockquote>Clearly you don't play on the PvP server. Not bad mouthing you but your helps is way off.Sprint doesn't help cause the other person is already sprinting as well.Once you stun a person they become immune to stun for 2x the length of the stun. (same with root, snare, fear, mez ,etc etc)And the truth is EVERYONE runs.As for a hex doll. I doubt anyone would stand still long enough for you to cast one. Unless you manage to somehow sneak up on them and be able to hide long enough for it to land it's not going to happen much.Truth is without the AA's a Brawler really has no way of slowing a runner down. I don't know about the other fighters but I'm pretty sure Warriors have a snare effect.</span></div>

DarkMirrax
02-28-2006, 12:32 AM
<div></div><div></div><blockquote><hr>Junaru wrote:<div><span><blockquote><hr>Colossaltitan wrote:<div></div>sprint is your friend.generally if its a class that is running from you its a class that will die fast.  hit your sprint button. catchup, even pass them. then pummel 'em w/ chain stuns<hr></blockquote>Clearly you don't play on the PvP server. Not bad mouthing you but your helps is way off.Sprint doesn't help cause the other person is already sprinting as well.Once you stun a person they become immune to stun for 2x the length of the stun. (same with root, snare, fear, mez ,etc etc)And the truth is EVERYONE runs.As for a hex doll. I doubt anyone would stand still long enough for you to cast one. Unless you manage to somehow sneak up on them and be able to hide long enough for it to land it's not going to happen much.Truth is without the AA's a Brawler really has no way of slowing a runner down. I don't know about the other fighters but I'm pretty sure Warriors have a snare effect.</span></div><hr></blockquote><p>Erm since when did we ask a monk ? :smileyvery-happy:</p><p>I believe the question was "Im just curious how my fellow <font color="#ffff00">bruisers</font> are doing in PVP" hehehehe</p><p>Message Edited by DarkMirrax on <span class="date_text">02-27-2006</span><span class="time_text">07:33 PM</span></p>

Colossaltitan
02-28-2006, 01:19 AM
<div></div>Everyone is lame then.  And, No. I obvoiusly don't play on a PVP server.  Enjoying my PVE more than PVP.  Always have./shrug.  WTB PVP forums so we can have others leaveeeeeeeeeee if they want to make it like a totally new game. Seperate it a bit <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

tass
02-28-2006, 01:38 AM
if its even odds  u can take down just about all classes maby even 2 in a grp. and u can solo yellow cons, but the 1 thing i find the most challanging is the scout class. they send an arrow flying from anywhere and alls u can do is sprint and hope to god the arrows miss while there already running faster than u with pathfinding.<div></div>

ganjookie
02-28-2006, 04:21 AM
<div>You just want to get rid of me huh  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><span><blockquote><hr>Colossaltitan wrote:<div></div>Everyone is lame then.  And, No. I obvoiusly don't play on a PVP server.  Enjoying my PVE more than PVP.  Always have./shrug.  WTB PVP forums so we can have others leaveeeeeeeeeee if they want to make it like a totally new game. Seperate it a bit <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><hr></blockquote></span></div>

Colossaltitan
02-28-2006, 04:51 AM
<div></div><p>ganjookie u kno i luvs ya...but its invasion of the egotistical pvpers! they even dominate me with their ego~!! its scary!wtb my cold dark little corner in the world back. pst</p>

wayfaerer
02-28-2006, 10:48 AM
In actual PvP combat I fare well. There are some classes that are dangerous, such as Fury and some nuker types that can snare and kite, killing you in as few as 3 spells if they're lucky. The problem with them is that all it takes is one landed shoulder charge and theyre gone. When they're laying on the ground, a crash followed by rapid swings, bruising strike and break through and it's all over.The problems that have been described about people running away are common for most classes. Even with snare, it's easy to sprint away to safety, as all it takes is a zoneline to save you. Yes, this is a problem for me too since people can mostly get away (sprint + shoulder charge sometimes gets them), but it's just as much of a problem for everyone else as on numerous occasions ive escaped people 4-8 levels above me by just running away.The biggest problem with PvP at the moment is not running away though, it's the level gap issue. 2 levels of difference between characters will 99 times out of 100 tell you who the winner will be. Just yesterday I took on a whole group of 6 Qeynosians by myself and was only down to half life by the time I'd killed 3 of them, causing the remaining ones to scatter and flee. In situations like this a bruiser has an even bigger advantage than most classes since your avoidance makes it blatantly impossible for lower level melees to hit you.The best part of a bruiser in pvp is the huge frontloaded damage. 5-6 special attacks over a period of a couple of seconds can often be enough to kill someone before they realise theyre in danger.<div></div>

DarkMirrax
02-28-2006, 02:14 PM
<div></div><div>Am i the only one that isnt the slightest bit interested in PVP ??</div><div> </div>

wayfaerer
02-28-2006, 02:25 PM
Then this thread is not for you.<div></div>

DarkMirrax
02-28-2006, 03:22 PM
<div></div><div>i know :smileyvery-happy: but i would say there is a home for PvP discussions</div><div> </div><div><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board?board.id=pvp">http://eqiiforums.station.sony.com/eq2/board?board.id=pvp</a></div><p>Message Edited by DarkMirrax on <span class="date_text">02-28-2006</span><span class="time_text">12:03 PM</span></p>

Rontgen
02-28-2006, 04:32 PM
<div></div>I've never thought much about PvP until Zizz wrote:  <font color="#6633ff"> "Just yesterday I took on a whole group of 6 Qeynosians by myself and was only down to half life by the time I'd killed 3 of them, causing the remaining ones to scatter    and flee."</font>...even though he/she was a few levels higher than those foolish Qeynosians.<div></div>

wayfaerer
02-28-2006, 05:12 PM
Yes, there is a home for pvp discussions. There is also a home for bruiser discussions such as this one, and that home is here.The thread even had pvp in its name so that those who aren't interested in the topic can easily avoid it.<div></div>

Owa
02-28-2006, 06:37 PM
<div></div><div><font size="4">PvP is better than PvE, PvPers are better than PvEers (who are all [Removed for Content]) and if you don't believe me then you're stupid. See? What's elitist about that?</font></div><div><font size="4"></font> </div><div><font size="4">Seriously, Bruising is good fun in PVP. One on one I've beaten all classes I've encountered thus far - even orange cons.  This could just be pure chance though and as we all know, high level doesn't always mean skilled. Plus, lots of people are picking new and unfamiliar classes for PvP whilst I have the benefit of 84 levels of Bruising experience  :smileywink:</font><font size="4"></font></div><div><font size="4"></font> </div><div><font size="4">The biggest problems with playing a Bruiser on PvP (aside from getting 'ganked' by high level opponents  - a problem everyone suffers from regardless of class) are:</font></div><div><font size="4"></font> </div><div><font size="4">1. Ranged damage is pitiful: root and snare can be a nightmare, and If your opponent runs you should probably look for another victim. </font></div><div> </div><div><font size="4">2. Not being able to see stealth can be a problem -  being ambushed by a group is no fun - and vision totems haven't been  available yet. Group with someone who can see stealth whenever possible.</font></div><div><font size="4"></font> </div><div><font size="4">3. There's TOO MANY [expletive haxx0red by Raijinn]ING BRUISERS! Welcome to flavour of the month land.  Being a Bruiser is no longer a cool class for cool people like us. Could be worse though - there's 1500 Brigands to every Bruiser...</font></div><div><font size="4"></font> </div><div><font size="3">Owain 60 Bruiser (retired)</font></div><div><font size="3">Owain 24 Baby-Bruiser </font></div>

host1l31
02-28-2006, 08:42 PM
Well I actually had a lot of success last night. The trick is you have to have a group to be successful. In otherwords you got to get a speed buff from a group member to catch these runners.  Thats about the only option I see as viable. We really need some sort of snare or self speed buff. Otherwise if you like to solo pvp, a bruiser may not be the best choice.<div></div>

fireto
02-28-2006, 09:34 PM
<div></div>I'm doing ok in pvp so far. Lots of fun.Heres one tactic I've been working on if its 1-on-1, especially against those pesky Scouts that I can't catch.Don't use your big hits right away. Let him prance around and you just autoattack and low damage CAs. Try to get his health down at least halfway, but not enough that he will run. Now when your health is getting low, turn around and run like you are fleeing the battle. Encouraged, he will chase and pelt you with arrows. Run away, use your heal, and then quickly turn a corner around a rock, building, etc. and stay there. He has maybe one attack that doesnt require LOS, but its low damage. So if you're lucky, he'll come trotting around the corner close to you, and then BAM! Stun him and hit with all your power moves.    /mourn scoutI do well against scouts if I can get in close and prevent them from running, as it should be. Same with mages, they squish nicely if they let me get close. I noticed that I seem kinda weak against Furies, and some plate tanks like Pallys. Monks are challenging also.On another subject, which Master II did you guys choose at level 24?

host1l31
02-28-2006, 10:24 PM
<div></div>Those tactics sound pretty good. I have also noticed that i do real well against all scout classes. Also noticed fury or infact all healer types being pretty tuff. As far as the Master2 I picked I believe it was Crash.<div></div><p>Message Edited by host1l31 on <span class="date_text">02-28-2006</span><span class="time_text">09:25 AM</span></p>

Malad
02-28-2006, 10:34 PM
<div></div><p>I am not doing that great in PvP currently myself.</p><p> </p><p>I have the runner issue as a lot of have but if people stay and fight me I do ok but that is rare.</p><p> </p><p>The other thing is I need a better way to set up my hotbar.  As it stands I have in set up to facilitate PvE and in PvP battles would be nice if I grouped my skill differently so I coan use them in a more intellignent manner.</p>

Sahmmael
03-01-2006, 12:42 AM
I'm having a great time in PvP.  With casters and their cloth armor, as a lvl 19 I could just about solo anything up to lvl 23.  Tanks are a bit harder, but doable.  I had trouble with Furies and Templars - well, any class with strong healing spells, but I blame that on my lvl and lack of CAs which interrupt casting.  Against Scouts, I kinda tend to break even.^^^^  That whole comment was based on solo PvP experiences against players (-1/+4 lvl difference).  I'd love to face off against scouts who knows their class.. I think they have more stuns than us at lower lvls so they'd probably eat our health away until they've used all their CAs - then we'd strike back and it becomes a battle of chance.  I've not yet had the group PvP pleasure.Really, for the most part, if you know your class, you can beat anyone in PvP (seems most people just spam CAs).  Just make sure you examine your CAs to see what effect they have in PvP vs. PvE.To <b>firetoad </b>- that tactic works well on scouts.  You have to play them - make them think you're running and they''l chase, then turn around and show them the true meaning of front-end damage. ><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Something else that's fun with Bruisers - build up safe fall and see if your target will follow you over  a cliff... or toss 'em over and then follow 'em down while taking no damage.  The spire in Ant is a good place because it sits right on that hillside.Bruisers/Monks are never really in danger until they become OOP.  If you have some power flowing, there's always a chance <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>

fireto
03-01-2006, 06:17 AM
Few other things I been trying -Trying to time my CAs right so they interrupt healers and casters just as they cast.  This is hard so far in all the pandemonium.Before you can be taunted off them, pick a person in opposing group and throw that long stun on them and dont hit them. Taking warlocks or healers out of the fight at the start for a little while can determine the battle's outcome.Getting chased by gank squad, run into groups of heroic mobs and FD so if they follow you, they get aggro. Or in close quarters you can run past mobs, then FD and wait a little ways in. If they follow, they have both the mobs and you to deal with. FD also makes them drop their target off you if you want to use it real quick in battle.

Fromingo
03-01-2006, 01:24 PM
<div>I think the elitist board [Removed for Content]'s who think the bruiser boards are their personal homes need to shush and let people discuss bruiser PvP tactics if they want.   We have moderators who will move/lock threads that they think don't belong.   Personally I don't PVP myself but these are interesting reads in case I ever do. </div>

Arciahand
03-01-2006, 01:34 PM
<div></div><p><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=82401"><span>annaspider</span></a> ... dude, you did not solo an orange toon unless he was afk or near death...</p><p> </p><p>Stratagies for Healers:  What I have found is a similar stratagy to your scout stratagy (real good by the way, going to have to try that), differance is I make them start nuking rather than hitting them hard first, let them heal my auto attack.  I also will hit them with a good one real quick then let them use too large of a heal since I don't spam them, I watch their power bar, as it goes down to a quarter and mine is still relatively full I heal, then unload.  Let them run, I have my first AA, 5% run speed in combat, I will catch up, they have no power to sprint <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>I am not level 24 yet, should be tonight, but on my last bruser I picked Crash, I will do the same again.</p>

Owa
03-01-2006, 07:26 PM
<div></div><div></div><div></div><blockquote><hr>Arciahand wrote:<div></div><p><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=82401"><span>annaspider</span></a> ... dude, you did not solo an orange toon unless he was afk or near death...</p><hr></blockquote><p><font size="4">Maybe he just <em>looked</em> orange? Er...dude.</font></p><p><font size="4"></font> </p><p><font size="4">Owain the British Bruiser </font><font size="2">- 'Fighting in Pub car-Parks Since 1987'</font></p><p><span class="time_text"></span> </p><p>Message Edited by annaspider on <span class="date_text">03-01-2006</span><span class="time_text">09:29 AM</span></p>

Malad
03-01-2006, 09:36 PM
<div></div><p>I done PvP in NWN, UO, DAoC, Shadowbane, and WoW but I am still really learning what to do here.</p><p>I will freely admit at this time I basically spam my skills with a few exceptions.  I been trying to use my taunts well to mess up targetting an tried to use knock backs to knock people off high places.</p><p>Do you all fight with auto-face on or off?  It is handy but I been thinking about turning it off as it gets really confusing when there is a lot of movement in a fight.</p><p> </p>

Sahmmael
03-01-2006, 09:46 PM
<div></div><p>I've got auto-face on, but mostly because I solo.  It does suck when you get into a large battle and are trying to cream the healers/mages and keep auto-facing a Guardian because he keeps taunting you.</p><p>Haven't tried it without auto-face, so I might do that today. - current working on AQ1 on Nagafen so I'm getting all kinds of PvP "interruptions."</p>

Junaru
03-01-2006, 11:55 PM
Can you make a macro button to toggle autoface? If so that would be ideal.<div></div>

Sahmmael
03-02-2006, 12:09 AM
<div>I don't know..  I'll research it a bit.  I also want to make one that casts FD and then immediately turns it off..  like pressing the sit/stand button.  That way a target will lose you but you won't just play dead there on the ground and end up really dead.</div>

Malad
03-02-2006, 02:18 AM
<div></div><p>So how do you lay out your skills on your hotbar?</p><p> </p><p>Do you group skill together by what they do say knock down/stuns/yada yada or do you group them some other way.</p><p> </p><p>Mine are currently set up more in a PvE way.  I have my HO starter then my taunts then the HO advancers then the rest.  I think if I want to be effective I need to group them differently.</p>

Colossaltitan
03-02-2006, 06:42 AM
<div></div>my bruisers hotkey setup:1: stuns, regular dps crap, taunts, heal2: mez, fear, storming fists, eye pluck, aoe's, sprint, ranged/melee attack toggle3: buffs, temp buffs4: coq/coo, hex dolls, clicky items.5: macros to do w/e or use a CA & say somethign w/ it.order is 1 >> =i really dont think i could change it (or be used to it) any other way. /shrug..just sorta how it ended up..works fine for me in pve or dueling situations.having 2 would confuse me

Malad
03-02-2006, 07:48 PM
<div></div><p>Yeah I do not want 2 hotbar setups just 1 that works well for both.</p><p> </p><p>I did some rearrangement last night but going to mess with it some more.  Your setup sounds fairly good going to see how I can improve my setup based off your input.</p>

Junaru
03-02-2006, 08:09 PM
I have a total of 5 hotbars. 4 stacked on top for buffs, skills and CA's and 1 down the right side with my proc items (aka:horse, hexdolls, rings when they procced).Normally I group things by what they do. FD, Wind walk, Stand are all near each other. My taunt, group taunt and rescue all near each other. Then my CA's and stuns are in order that I use them when hunting PvE with my HO start on the 1st bar.<div></div>

ganjookie
03-03-2006, 04:36 AM
After upgrading my CAs to at least adept level, I have taken out a few orange scouts and a multitude of cloth weaers.Alot depends upon your position.  I prefer to defend the griffon towers where I can use kncockback CA's to well knock the pretty lil pimps from qeynos onto the ground, causeing more dmg.  Spells are hard to cast on someone up top as line of sight is skewered up there.<div></div>

ganjookie
03-03-2006, 04:49 AM
<div></div><div><strike>You <b>will NEED</b> more then 1 hotbar.  1 just isnt enough.  If you dont you might be gimping your skills</strike>[edit: you said setup, not bars, my fault]<strike></strike><span><blockquote><hr>Maladen wrote:<div></div><p>Yeah I do not want 2 hotbar setups just 1 that works well for both.</p><p> </p><p>I did some rearrangement last night but going to mess with it some more.  Your setup sounds fairly good going to see how I can improve my setup based off your input.</p><hr></blockquote></span></div><p>Message Edited by ganjookie on <span class="date_text">03-02-2006</span><span class="time_text">03:52 PM</span></p>

Owa
03-07-2006, 04:56 AM
<div></div><p><font size="4">I'm pretty much using the same CAs in the same order as in PVE - except obviously the higher level spells are missing from my new hotbar. I haven't seen the need to swap them around so far, but I'm gonna try a few things and keep an eye on these posts for new tips.  Ganjookie's right about the upgrades though - App 1 is no good to anyone...and the broker in Freeport at least is pretty empty of Adept 1s.</font></p><p>And to the Doubting Thomas dude - Another 'orange-coloured' Qeynosian bit the dust today in EL - a lvl 38 Ranger this time. (She rezzed and came back and knacked me though while I was still showing off. Oops. ) And I must admit to getting utterly owned by a blue conjuror earlier the same day. The shame....</p><p> </p><p><font size="4">Owain the British Bruiser</font> -'Fighting In Pub Car-Parks Since 1987'</p><p>60 Bruiser [rtd] Lucan</p><p>30 Bruiser  - Venekor</p>

Hossi
03-07-2006, 05:55 AM
Regarding Runners: What i have found to be absolutely effective in chasing down runners, is to keep the ranged attack hot key on your hot bar and as soon as they start running hit it.  Not only will it do damage to them as they are running but you can interrupt thier sneak cast, evade cast, root cast, and or any type of maneuver to disappear from your target window.  After much testing to this point, it seems to be a bit buggy so make sure you click it on and off while you are chasing to ensure that your ranged attacked are on and hitting.  On a side note for some reason which is a postive (bug maybe) as soon as you get in melee range your melee attack will initiate.Regarding Scouts:Jokes all of them.... plain and simple they sneak attack you and then quickly realize that you will infact whoop the crap out of them then run.  Credit to the poster with the tact of just melee until they are near instagib.  I am going to try this as soon as i log on <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Regarding Plate tanks:I have taken Pally's Guardians and Zerkers  4 levels higher than me.  It was a long and close fight to be sure but what i found to be the most effective is to simply run around them in circles varying in range.   Ultimately it comes down to Power  Use/Consumption but  the key is for you to dictate the pace and speed of the fight.  You use thier arrogance of being a plate tank against them.  Most will simple stand there and hit keys thinking they can wear you down.  But what they dont realize is that we can jump in stun and land a flurry of attacks, then quickly retreat to about 15m or so just out of range of thier own attacks.   Given the fact that the natural instinct of people is to run when they are low on health, this just simply works more in our favor.  I use the ranged attack chucking stars at them while they try and get away <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. hehe and if they turn i stay the minimum 15m and just toss ranged at them to further weaken thier health bar.  In general as a solo artist Bruiser is a patience trying difficult class to stick with.  I love a challenge though and may the lord help anyone who is caught slippin with a Bruiser on the prowl <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Hope this helps<div></div>

Haz
03-07-2006, 11:50 AM
<div>Orange Tanks Die easy with no power, make them chase so your both 0power and you will beat them down in pure melee , well i allways do.</div>

host1l31
03-07-2006, 10:50 PM
I guess this thread is still alive. Well update im currently a 36 bruiser and imo when you get master2 sucker punch at 34 you can really take out your opponents before they can run. I ve been starting out with just standard CAs and save the stuns for when you see casting and  for finishing them. And since sucker punch is a rear or side attack it seems to land easier when they run. I do however have a  few questions. When you targetting a squishy in a group and get taunted off whats the best method to retarget them.  Also as mentioned earlier in this thread is there a way to switch off auto face?<div></div>

Junaru
03-08-2006, 01:56 AM
<div><span><blockquote><hr>host1l31 wrote:I guess this thread is still alive. Well update im currently a 36 bruiser and imo when you get master2 sucker punch at 34 you can really take out your opponents before they can run. I ve been starting out with just standard CAs and save the stuns for when you see casting and  for finishing them. And since sucker punch is a rear or side attack it seems to land easier when they run. I do however have a  few questions. When you targetting a squishy in a group and get taunted off whats the best method to retarget them.  Also as mentioned earlier in this thread is there a way to switch off auto face?<div></div><hr></blockquote>EQ1 had a "Target last Targeted Enemy" button that was nice for my Bard when I swarm kited but I don't think EQ2 has it. If it does that would be the best way. If not maybe we can get SOE to add it.</span></div>

wayfaerer
03-08-2006, 06:18 AM
You can't really retarget away from people once you've been taunted, until it wears off. Feign Death seems to help sometimes, but usually I have to beat the tank to death before I can change my target.<div></div>

Pauleh
03-08-2006, 02:50 PM
<div>I just tend to spam all buttons putting a bunch of damage on usally works</div>

Mentla
03-08-2006, 07:25 PM
Hate to say this as long time Bruisa lover, but we in Q pretty much laugh at Bruisa's non-stop.  Had my lvl 14 running around CL last night and everytime I saw Chuck, Chucknorris, Norris or any variation of such on tracking I just annoucned on channels that I was about to get another easy kill.  And Meds is beating yellow Bruisa's and still in good shape after the fight.  I think I even made a post asking some of the decent players on here to come teach these fools how to play, as I'm all out of alts  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />PvP is so far giving Bruisa a bad name.  This needs to be addressed by someone with a spare alt fast IMHO.<div></div>

Radigazt
03-08-2006, 08:37 PM
<div></div>Heh, well I do pretty well even with a gimped-race bruiser.  If you roll with a decent team that complements one another, you can be utterly devastating.  As all Bruisers, I have problems with runners and roots ... but that's just about the only things I worry about.  So, I team with people who can root/snare--reducing runners--and use TeamSpeak to coordinate damage on the easy targets first--reducing rooters.  If I ever see ya Meds, I'll make sure to show you how a well played Bruiser is no easy kill.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> 

fireto
03-08-2006, 10:15 PM
<span><blockquote><hr>Mentla wrote:And Meds is beating yellow Bruisa's and still in good shape after the fight.<div></div><hr></blockquote>Let me venture a wild guess here -  you are a Fury?<span>:smileyindifferent:</span></span><div></div>

Malad
03-09-2006, 02:23 AM
<div></div><p>Well after I got Intimidate I been able to handle runners a bit better.</p><p>Basically if they start to run I intimidate to stop them.  Sure they can start running again but it often is enough to let you finish them off.</p>

familyguyfan95
03-09-2006, 03:00 AM
<div></div>Best part about bruisers in pvp....Bait!!!!  I (dirge),(assasin)(brigand)(warlock) team up with a bruiser for massive deaths.  Use them as bait for the trackers to find and think they are all by themselves....then when they think its easy prey...bam ranged attacks and nukes...sweeter than yohoo.

Oneira
03-09-2006, 11:33 AM
<div></div><div></div><span><blockquote><hr>Arciahand wrote:<div></div><p><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=82401"><span>annaspider</span></a> ... dude, you did not solo an orange toon unless he was afk or near death...</p><p> </p><p>Stratagies for Healers:  What I have found is a similar stratagy to your scout stratagy (real good by the way, going to have to try that), differance is I make them start nuking rather than hitting them hard first, let them heal my auto attack.  I also will hit them with a good one real quick then let them use too large of a heal since I don't spam them, I watch their power bar, as it goes down to a quarter and mine is still relatively full I heal, then unload.  Let them run, I have my first AA, 5% run speed in combat, I will catch up, they have no power to sprint <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>I am not level 24 yet, should be tonight, but on my last bruser I picked Crash, I will do the same again.</p><hr></blockquote><font color="#33cc00"><font color="#66ff00">Ok it's the bruiser board and maybe I shouldn't be here.   But when I read this....</font><font color="#66ff00">Like Archiahand said, Annaspider, if a greenie Bruiser attacked my 28 Warden, even if if he got the first shot, I would have him for lunch.  Gimme a break.  Bruiser are mean, no doubt about, but i've been attacked by white-con and yellow-con bruisers in group PvP more than a few times, and I have proved capable of suriviving their initial onslaught. As for strategies for healers, as a Bruiser you should.... oh wait, I'm a healer!  Archiahand your strategy is not bad, but no experienced healer is going to spam their heals and waste their power up front.  They'll get their reactive/regen/ward up first and slowly regain their health and use an emergency heal only when necessary.  Actually in my experience, it's the Bruisers that run out of power faster than me by a long shot...that's the fate of brawlers, heavy pow consumption.  Whereas I can just sit back and keep regenning, using a DH when necessary and then start....Oh wait...I'm a healer!</font></font></span><div></div><p>Message Edited by Oneira on <span class="date_text">03-08-2006</span><span class="time_text">10:35 PM</span></p><p>Message Edited by Oneira on <span class="date_text">03-08-2006</span><span class="time_text">10:47 PM</span></p>

Rorack
03-09-2006, 12:00 PM
Maybe the healers I've faced just suck or something, but theres no one that will totally dominate me.  I've lost to druids, but I've also beat more then I've lost to.  As a former warden though, if you go up against a level 45+ (I think?  thats when they get duststorm right?) just run.  Run like the wind.<div></div>

Oneira
03-09-2006, 12:28 PM
Well i can't see a bruiser getting ::owned:: by a healer, unless you want to attack a healer who is 5 levels higher than you and orange con.  Then expect to get owned.  <span><blockquote><hr>Rorack wrote:Maybe the healers I've faced just suck or something, but theres no one that will totally dominate me.  I've lost to druids, but I've also beat more then I've lost to.  As a former warden though, if you go up against a level 45+ (I think?  thats when they get duststorm right?) just run.  Run like the wind.<div></div><hr></blockquote></span><div></div>

Mentla
03-09-2006, 05:34 PM
Must have just been fighting [Removed for Content].  My Bruisa on RE server is about 45 now, and as I remember it we have more than enough stuns to allow us to demolish any PvP?  Not sure in the 30s though, poor memory.Wanted to roll Bruisa on PvP, but like the minority, I didn't want to be on the easy team.<div></div>

Ndiar
03-10-2006, 04:14 AM
<span><blockquote><hr>Mentla wrote:Must have just been fighting [Removed for Content].  My Bruisa on RE server is about 45 now, and as I remember it we have more than enough stuns to allow us to demolish any PvP?  Not sure in the 30s though, poor memory.Wanted to roll Bruisa on PvP, but like the minority, I didn't want to be on the easy team.<div></div><hr></blockquote>stun lock is non existant on PvP server.</span><div></div>

Owa
03-10-2006, 08:27 AM
<div></div><div></div><blockquote><hr>Oneira wrote:<div></div><div></div><span><blockquote> </blockquote><font color="#33cc00"><font color="#66ff00">Ok it's the bruiser board and maybe I shouldn't be here.   But when I read this....</font><font color="#66ff00">Like Archiahand said, Annaspider, if a greenie Bruiser attacked my 28 Warden, even if if he got the first shot, I would have him for lunch.  Gimme a break.  </font></font></span><hr></blockquote><p><font size="4">You're more than welcome to be here, mate. Always happy to hear anyone's opinion[s].</font></p><p><font size="4">Now, I would indeed love to 'give you a break', yet the fact remains that orange-conning characters <em>can</em> be beaten, and I'm sure I'm not the only one to experience this. Now, what class they are and with what level of skill they are played is undoubtedly a factor - <em>especially </em>how they're played. Clearly it's a highly unusual outcome - and a whole series of particular circumstances would need to be present to make it so (not least of which would be level of gear and CAs utilised and whether each class had or had not got their 'big' CA [like Sucker Punch, for instance]) - but it <em>is</em> possible. Sorry. If you read my posts I'm the first to admit I'm not the greatest Bruiser on these boards; far from. But I trust you'll also notice that I tend not to make things up - unless it's funny.</font></p><p><font size="4">In my brief experience I'd much rather a fight against a yellow or orange ranger, for example, played by a cretin -  than a blue-con fury or conjuror, for example, played by a master.</font></p><p><font size="4">Of course <em>now</em> I'm going to be swamped by orange-conning Qeynosians eager to prove me wrong :smileyvery-happy:</font><font size="4"> No doubt most of them will prove that they can beat me (and so they bloody well should) - but logically it's virtually impossible to prove that ALL orange cons can/have beat[en] me. I imagine that this kind of thing will get even less common as people perfect their playing styles and tactics - so if anyone else wants to see if they can beat an 'oranger' then I suggest the sooner the better : [Translation: C'mon guys don't let them hang me out to dry here...]</font></p><p><font size="4">So, you'll either have to take my word for it or not  - and that's kind of the end of it. :smileywink:</font></p><p>Message Edited by annaspider on <span class="date_text">03-09-2006</span><span class="time_text">11:02 PM</span></p>

R
03-10-2006, 07:46 PM
<div></div><p>Honestly, since the recent PvP changes, I don't find it far fetched to beat an orange.  Remember that on the PvP servers there are a LOT of people in very poor gear.  The majority of the players pre 20s for instance are still in some parts of the island armor.   More than a few people didn't do any crafting and are using app1-2 for the majority of their skills.</p><p> </p>

Mentla
03-14-2006, 05:43 PM
<span><blockquote><hr>Riz wrote:<div></div><p>Honestly, since the recent PvP changes, I don't find it far fetched to beat an orange. </p><p> </p><hr></blockquote>Meds was running towards TS last night and at 29 and 32 scout decided to have a go.  Beat him quite easily to be honest.Then I got one-hit by a 29 necro.  I thought they fixed that?  Or was it maybe a critical hit?  I was a little short on power from the fight but I'm pretty sure I had full health.</span><div></div>