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QQ-Fatman
10-13-2005, 11:20 PM
<DIV>I just got sonic fists today and did some tests. It teleports me to the target and punch it, and then teleport me back. I have a question here: is the teleporting back intended? I dont think it suppose to do it. If it is how it suppose to work, then it's just a useless pulling skill becuase its recast time is too long and we already can use throwing weaponsto pull. Soe please remove the teleporting back so we can use it with stun skills to save healers and mage when they're getting hit by adds. Also, reduce its damage and mana cost and make its recast time 30sec, so it can be more useful.</DIV>

Vorham
10-13-2005, 11:51 PM
<P>I don't like the port back either... also if you use it on certain sloped terrain you run the risk of falling through the world on the port back... has happened to me 4 or 5 times now. </P> <DIV>Port in (if it doesn't miss... seems to miss A LOT even in offense stance from the back)... port back out... wait another 3 or 4 seconds for mob to run to you... why not just use ranged and cut out the whole port-in-out waste of time? Or get rid of the port back so we can port in and start comboing.. ah well</DIV> <DIV> </DIV> <DIV> Was hoping for it would be much better ability but as it is I don't use it very often</DIV>

MakhailSamma
10-14-2005, 12:34 AM
<DIV>Crap ability imo.</DIV>

Jezekie
10-14-2005, 12:42 AM
No it doesn't need it's teleport back removed. It's a great Combat Art for pulling. You can use Eye Pluck or Iron Fist right after using it, before it teleports you back. If you use Iron Fist you can use a Hex doll as well and have it debuffed by the time it hits camp.<div></div>

Jezekie
10-14-2005, 12:43 AM
<span><blockquote><hr>QQFatman wrote:<div>I just got sonic fists today and did some tests. It teleports me to the target and punch it, and then teleport me back. I have a question here: is the teleporting back intended? I dont think it suppose to do it. If it is how it suppose to work, then it's just a useless pulling skill becuase its recast time is too long and we already can use throwing weaponsto pull. Soe please remove the teleporting back <font color="#ff0033">so we can use it with stun skills to save healers and mage when they're getting hit by adds. </font>Also, reduce its damage and mana cost and make its recast time 30sec, so it can be more useful.</div><hr></blockquote>I don't see how you're ever going to save someone in your group from adds when it has a minimum distance of 10m.</span><div></div>

QQ-Fatman
10-14-2005, 12:44 AM
<DIV>As monks get their 12sec "god mode" at level 55, I'd like to our sonic fists improved. They need to fix stone deaf too, it's not working at all.</DIV>

QQ-Fatman
10-14-2005, 12:51 AM
<BR> <BLOCKQUOTE> <HR> Jezekiell wrote:<BR><BR><SPAN> <BLOCKQUOTE> <HR> QQFatman wrote:<BR> <DIV>I just got sonic fists today and did some tests. It teleports me to the target and punch it, and then teleport me back. I have a question here: is the teleporting back intended? I dont think it suppose to do it. If it is how it suppose to work, then it's just a useless pulling skill becuase its recast time is too long and we already can use throwing weaponsto pull. Soe please remove the teleporting back <FONT color=#ff0033>so we can use it with stun skills to save healers and mage when they're getting hit by adds. </FONT>Also, reduce its damage and mana cost and make its recast time 30sec, so it can be more useful.</DIV><BR> <HR> </BLOCKQUOTE>I don't see how you're ever going to save someone in your group from adds when it has a minimum distance of 10m.<BR></SPAN> <BR> <HR> </BLOCKQUOTE>Healers and mage usually dont stand in melee range. They usually stay about 10-20m away from MT to avoid getting hit by barrage or assault. If a mob pops at them, we'll need to run to them and they already took 3-4 hits. A magi may be killed already if the mob is a ^^^ heroic. If sonic fists doesnt teleport us back, we can use it  to strike the add and then start our stun combo.<BR>

Teidilu
10-14-2005, 02:27 AM
<P>it did only port you to the mob and leave ya there in beta but then they put the port back... back, i liked it much better when it ported ya to the mob and left ya there</P> <P> </P>

Dovifat
10-14-2005, 02:55 AM
It's a glorified fluff spell. Kinda nice to have, but somewhat disappointing as one of three lvl 50+ abilities. <div></div>

Xande
10-14-2005, 07:13 AM
<P>I actually like this spell for pulling named mobs.  We clear a spot a good distance away from a named, I pull with sonic fist, hit a HO starter and get off the Pound advancer, I get teleported back to the group and as the mob is incoming I finish the HO with my taunt (Pressure adept 3).  Then as it just gets to me I hit Abuse (master 1) and my group gets to work.</P> <P>The big advantage to this is nice solid starting aggro as the mob comes into camp and the fact that pulling from a distance  to our cleared spot has less of a chance of adds.  The debuff idea is another good idea as a combo with sonic fists.</P>

Vorham
10-15-2005, 12:24 AM
<P>it does have it's uses as a self evac... earlier today i was at T'narev in PoF, needed to go to Giant Field.. didnt feel like runnin so I found a harpy that was uphill from me on a slope, ran parallel to it.. fired sonic fist.</P> <P>Port back under the world, fall for a few secs... poof end up back at the carpet and take it to Giant Field. Saved me a lot of time~</P>

Thail
10-15-2005, 12:33 AM
Yes, I like the Teleport back. I use it every other pull.

chocolate silk
10-15-2005, 04:19 AM
Do you autorecieve this attack, I just got level 50 and I see 3 attacks listed online that I never recieved that say they are level 50? That is Kick 'em When They're Down, Sonic Fists and Stone Deaf. I did not receive any of these and i thought only level 51 and higher combat arts would not be given at least an app1 version. <div></div>

Danan
10-15-2005, 07:42 AM
<BR> <BLOCKQUOTE> <HR> Vorham wrote:<BR> <P>it does have it's uses as a self evac... earlier today i was at T'narev in PoF, needed to go to Giant Field.. didnt feel like runnin so I found a harpy that was uphill from me on a slope, ran parallel to it.. fired sonic fist.</P> <P>Port back under the world, fall for a few secs... poof end up back at the carpet and take it to Giant Field. Saved me a lot of time~</P><BR> <HR> </BLOCKQUOTE><BR>/sigh, This was reported several times in beta :smileyindifferent:

Jezekie
10-15-2005, 01:42 PM
<span><blockquote><hr>chocolate silk wrote:Do you autorecieve this attack, I just got level 50 and I see 3 attacks listed online that I never recieved that say they are level 50? That is Kick 'em When They're Down, Sonic Fists and Stone Deaf. I did not receive any of these and i thought only level 51 and higher combat arts would not be given at least an app1 version. <div></div><hr></blockquote>The special Combat Arts aren't autogranted, they are also only available at 52, 55, and 58. Being Stone Deaf, Sonic Fists, and Close Mind. They are only available at Adept 1 and 3.</span><div></div>

Geohi
10-16-2005, 06:15 AM
Its a sweet pull spell, my bruiser buddy uses it all the time. -Geo <div></div>