View Full Version : Close Mind
Quicksilver74
10-04-2005, 09:29 PM
<DIV>Well, I'm currently still lvl 56, so don't have close mind, but clerics in my guild have an ability just like it, except it works on other people. Well here is the beautiful part guys, it also makes you immune to your OWN stuns..... therefore Devastation Fist doesn't stifle you, and even more important, Calloused Skin doesn't stun you when you use it. So basicly if your 58 and have close mind, you can use it and use skin... buff your mitigation by a buttload and have no drawback. </DIV> <DIV> </DIV> <DIV> If attempting to do this in a raid I would rather rely on a cleric's buff though, as many raid mobs have 100% power drain, and will cause your Close Mind to stop, leaving you stunned from Calloused Skin. </DIV> <DIV> Come to think of it, all our ancient spells make us excellent Raid pullers.... Stone deaf rules, and Sonic Fists.... OMG it's very nice. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> BTW if you haven't gotten on a horse, and used sonic fists targeting a Sha`ir in the sky..... your missing out! It's hillarious to see yoru horse hovering in the air for a split second... just before you feign death! he he!</DIV>
Brash
10-05-2005, 12:21 AM
<font color="#9933ff"><font size="2"><font face="Comic Sans MS">By the time you do hit 58 and get Close Mind that handy little oversight will most likely be fixed/nerfed. </font></font></font><div></div>
Quicksilver74
10-05-2005, 04:59 PM
<DIV>Doubt it. it only lasts 30 seconds, so it's not a huge exploit, just a nice way to use a buff. When a cleric casts it on someone it does the same thing for anyone, so alot of those other classes that have a cool spell that stuns them also reap the same benefits as we will. No need to nerf a buff that only lasts 30 seconds to begin with. I think it shodul actually be upgraded to a full minute. </DIV>
Jezekie
10-05-2005, 05:48 PM
<span><blockquote><hr>Quicksilver74 wrote:<div>Doubt it. it only lasts 30 seconds, so it's not a huge exploit, just a nice way to use a buff. When a cleric casts it on someone it does the same thing for anyone, so alot of those other classes that have a cool spell that stuns them also reap the same benefits as we will. No need to nerf a buff that only lasts 30 seconds to begin with. I think it shodul actually be upgraded to a full minute. </div><hr></blockquote>Regardless of the duration, if it allows you to bypass the downside to the Calloused Skin line then that, to me, is clearly an oversight by the Spell/Combat Art designer and I wouldn't count on it staying in game.</span><div></div>
Quicksilver74
10-05-2005, 05:54 PM
it does allow you to bypass it, but you have to cast another spell to use do it. Isn't that the point of Close Mind in the first place? I don't think it's much of an oversight, rather than exceptional use of our abilities.
I doubt its an oversight, bc SKs and templars get a very similiar ability and its group wide... -Tamaran- 58 Iksar Bruiser of AB <div></div>
QQ-Fatman
10-06-2005, 03:19 AM
<BR> <BLOCKQUOTE> <HR> Quicksilver74 wrote:<BR> <DIV>Doubt it. it only lasts 30 seconds, so it's not a huge exploit, just a nice way to use a buff. When a cleric casts it on someone it does the same thing for anyone, so alot of those other classes that have a cool spell that stuns them also reap the same benefits as we will. No need to nerf a buff that only lasts 30 seconds to begin with. I think it shodul actually be upgraded to a full minute. </DIV><BR> <HR> </BLOCKQUOTE>Agreed. I only gives about +20% mitigation for 30sec, far from overpowered. Monks get a 12sec 100% riposte + parry, that is physical immune! Our skin line actually needs to be updated to 1 min duration or cut its recast time in half.<BR>
Jezekie
10-07-2005, 11:28 PM
<span><blockquote><hr>I read it, but you are correct that we generally don't respond to threads that use sarcasm to try to bait a response. <p>To answer your question though, we are aware of this issue. To be fair of course, it's not bruisers that solely benefit; templars have an ability that allows their whole group (regardless of class) to remove the negative effects of powerful spells that are supposed to have a downside. This is allowing combinations of certain abilities to be more powerful than intended.</p> <p>We will be addressing this issue in all cases by having spells like Close Mind not affect spells that are flagged as beneficial. This will prevent it from making other abilities overpowered while still providing the intended utility of the spell itself.</p> <p>===========================Steve Danuser, a.k.a. MoorgardGame Designer, EverQuest II</p><hr></blockquote>Source: <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=14802#M14802" target=_blank>Link</a></span><div></div>
Gaige
10-07-2005, 11:50 PM
Anyone who thought this was intended makes me laugh, irl.
QQ-Fatman
10-08-2005, 05:15 AM
Maybe the combo was not intended, but now close mind is useless. The 30sec duration + 3 mins recast time makes it uselss. It's a great skill in PvP, but PvP isnt important at all. In PvE, you cant kill a strong mob in 30sec, and you dont need it to kill a weak mob. In groups, templars and some other classes also get similar spells that work on the whole group. Maybe close mind needs to have its duration removed and recast time set to 30sec. So we can keep it on when we need.<BR>
industrock
10-08-2005, 08:39 AM
<DIV>rofl, so true gaige.</DIV> <DIV> </DIV> <DIV>for a previous poster, it doesnt matter if you're stunned if you're a raid tank... you shouldnt be moving around in the first place unless you want to wipe your entire raid party.</DIV> <DIV> </DIV> <DIV>and for the other poster, this skill would still be beneficial to long fights. Our taunts can still work while stunned, and that's 30 secs of lowered damage on you. Every little bit helps.</DIV>
Raidi Sovin'faile
10-08-2005, 09:32 AM
<DIV><FONT color=#ffff00>for a previous poster, it doesnt matter if you're stunned if you're a raid tank... you shouldnt be moving around in the first place unless you want to wipe your entire raid party.</FONT></DIV> <DIV> </DIV> <DIV>You mean rooted right? Cuz stunned also makes it so you can't even attack, use combat abilities, or taunt or whatnot (unless it's something that can be used even while stunned, like our single taunt). A raid tank will need to still keep aggro, so root doesnt matter.. stunned does matter.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT color=#ffff00>Our taunts can still work while stunned, and that's 30 secs of lowered damage on you.</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV>That's one taunt.. our single taunt. We will lose aggro from groups in a flash if there's any AoE nukers. So basically we can get 30 seconds of extra mitigation, but then are stuck with a single taunt for aggro for 2.5 minutes... I'd end up cancelling that.</DIV> <DIV> </DIV> <DIV>Remember, it costs power for that 30 seconds. If we are talking about a raid situation, I'm not sure if the power is worth the little bit extra it's gonna give.</DIV> <DIV> </DIV> <DIV>I still see it as an emergency use thing. I'd use it if I was pulling and got nailed while my buffs were down due to out of range issues, and the healers needed time to play catch up on the heals. Since that usually doesn't take too long, 30 seconds <EM>for that situation is fine</EM>.</DIV> <DIV>That's a rather specific situation though.. won't happen every time.</DIV>
industrock
10-08-2005, 03:08 PM
<DIV>Stunned. You should have sufficient hate built up while using it, i wouldnt use it at the beginning. After that, you can taunt almost 4 times in that 30 sec period.</DIV> <DIV><BR>As for AOE casters, you shouldnt (at least my guild doesnt) have every mob on one tank. We have off tanks that take adds at the beginning, and when mobs spawn, usually at 80, 50, and 20% HP on main mob. This helps healers a lot, as usually the adds dont do much damage compared to the main raid mob.</DIV> <DIV> </DIV> <DIV>The skill costs power once at the beginning, it does not drain power from yourself. This skill is also useful when trying to conserve mana when fighting mana drain raid mobs, or when you're too low on power to keep spamming CAs (because you will probably run out of power doing this before the mob dies).</DIV> <DIV> </DIV> <DIV>The stun ends when the buff is gone, not for 2.5 minutes. But even if that were so, single target taunt refreshes every 8 sec.</DIV> <DIV> </DIV> <DIV>As for if you were pulling, this is a bad skill to use. It stuns you, so if you're out of range of buffs, and you stun yourself, even with the extra mitigation, you'd die... and you'd die quickly. I'd more likely use the Deadly Spirit line, which drains a low ammt of health for extra mitigation.</DIV> <DIV> </DIV> <DIV>I apologize for not going into detail about raid tanking earlier, but there are many places and times to use it in a raid situation.</DIV>
Colossaltitan
10-09-2005, 04:51 PM
<A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=14789" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=14789</A> <DIV><BR> <BLOCKQUOTE> <HR> Moorgard:<BR>I read it, but you are correct that we generally don't respond to threads that use sarcasm to try to bait a response. <P>To answer your question though, we are aware of this issue. To be fair of course, it's not bruisers that solely benefit; templars have an ability that allows their whole group (regardless of class) to remove the negative effects of powerful spells that are supposed to have a downside. This is allowing combinations of certain abilities to be more powerful than intended.</P> <P>We will be addressing this issue in all cases by having spells like Close Mind not affect spells that are flagged as beneficial. This will prevent it from making other abilities overpowered while still providing the intended utility of the spell itself.</P> <P>===========================<BR>Steve Danuser, a.k.a. Moorgard<BR>Game Designer, EverQuest II</P> <HR> </BLOCKQUOTE><img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Lol<BR></DIV>
Raidi Sovin'faile
10-10-2005, 11:53 PM
<FONT color=#ffff00>in that 30 sec period.</FONT> <DIV> </DIV> <DIV>I thought you meant the full use of the skill. There's a difference if it's only 30 seconds. Although when people are on full burn, you can't just rely on just single taunt.. it is a different story if they are being resisted, or holding back on purpose. Try holding aggro with just single taunt when a wizard is slamming his Ice Comet, or an Assassin just got his timers back up.</DIV> <DIV> </DIV> <DIV>I agree though.. for that 30 seconds, it probably won't make much of a difference.</DIV>
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