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Dovifat
09-14-2005, 01:55 PM
<div></div>Since we still can't see what those training choices actually do before picking them, please post screenies or descriptions here. I'll go ahead with <ul> <li>level 14 </li> </ul>           Indomitable Will (  = "Unbezwingbarer Wille" ) <ul> <li>level 24</li> </ul>           Crash ( = "Zusammenstoss" ) <ul> <li>level 34</li> </ul>           Sucker Punch ( ="Donnerfaustschlag" ) Can only log onto my 34 Bruiser currently, so no 44 training yet. <img src="http://img397.imageshack.us/img397/6627/eq20000008bt.jpg"> <div></div><p>Message Edited by Dovifat on <span class=date_text>09-14-2005</span> <span class=time_text>10:52 AM</span>

Nicj
09-14-2005, 02:48 PM
<DIV>Im only 25 but here what I took. For 14 choice, I took Martial Focus, at 24 Im still hesitating between Crash and Jeer...</DIV> <DIV>As for traditions, being an Iksar, I took +3% power pool, +5 defense and +2.5% to hp pool.</DIV> <DIV> </DIV> <DIV>Im usaly playing with a defiler and a coercer, do you guys have any hint to what is the best for me ? I do not have enough experience as a brawler to know what's good in the long run.</DIV> <DIV>Are my choices good ?</DIV>

Kitos
09-14-2005, 03:28 PM
<ul> <li>level 14 </li> </ul>           Cerebral Will <ul> <li>level 24</li> </ul>           Crash <ul> <li>level 34</li> </ul>           Sucker Punch <ul> <li>level 44</li> </ul>            Battle Fury <div></div>

Raidi Sovin'faile
09-14-2005, 06:07 PM
<P>Isn't the lvl ~40 version called Cerebral Will? I think the early Brawler version is called Indomnitable Will, is it not?</P>

Lorant
09-14-2005, 06:25 PM
<div></div>At 34 I took Hundred Hand Slap, since I tend to use that after Intimidate (all of them hit) and in regular combat as well. Edit For level 14, I took Indom Will master II, but it couldn't dispell a level 33 chest trap last night, when the App 4 used to prepatch, but not much else to pick. <div></div><p>Message Edited by Lorant on <span class=date_text>09-14-2005</span> <span class=time_text>08:10 AM</span>

Mantua1
09-14-2005, 09:05 PM
<P>And what happened to our unworldly fortitude? I respeced like everyone else and I dont recall seeing it as an available option. </P> <P> </P>

Turb
09-14-2005, 09:36 PM
It's a shame that none of the L14 trainings have any value beyond late 20's, so it doesn't really matter what you pick.There's no longer any 'unique' side effects to the skills... so respeccing at higher levels means the choices are meaningless. For example, Martial Focus doesn't stack with Bob and Weave or above...Oh well.

Dovifat
09-14-2005, 09:52 PM
<span><blockquote><hr>Raidi Sovin'faile wrote:<p>Isn't the lvl ~40 version called Cerebral Will? I think the early Brawler version is called Indomnitable Will, is it not?</p><hr></blockquote> You'r right of course, the one displayed is Indomitable Will. Also, keep this thread to screenshots/descriptions please guys, as that is it's purpose. </span><div></div>

Wasz
09-19-2005, 12:23 AM
<P>at 14 i took indominable will, although at 26 or 27 it get replaced.  the app1 is better then the master 2 so its not a huge deal.  </P> <P>at 26 we get bob and weave which replaces martial focus as well. </P> <P>at 24 i took crash and i love the huge damage it does.  I dont know if it reads correctly though cuz i dont really hit for 2 sets of damage just one for around 200-300.  </P> <P>i havent hit 34 yet but i will get their soon enuff, just dinged 31 today so maybe a week or two and i will repost about that one</P> <P>on a side note i picked my master 2's based on if i had adept 1 of the other spells yet, hence why i took crash over the other choices</P>

Nahlis
09-19-2005, 08:07 AM
<BR> <BLOCKQUOTE> <HR> Waszoo wrote:<BR> <P> </P> <P>at 24 i took crash and i love the huge damage it does.  I dont know if it reads correctly though cuz i dont really hit for 2 sets of damage just one for around 200-300. </P> <P><BR></P> <HR> </BLOCKQUOTE><BR> <DIV>Not 100% positive on this but I believe the 2 damage listings reflect the difference between the attack if used after the opponent is knocked down and the attack if used if the opponent is still standing.  This line of CA's does more damage if used following a knock-down attack than it does regularly.  :smileywink:</DIV>

vorek
09-19-2005, 09:37 PM
<BR> <BLOCKQUOTE> <HR> Vanyari wrote:<BR> <BR> <BLOCKQUOTE> <HR> Waszoo wrote:<BR> <P> </P> <P>at 24 i took crash and i love the huge damage it does.  I dont know if it reads correctly though cuz i dont really hit for 2 sets of damage just one for around 200-300. </P> <P><BR></P> <HR> </BLOCKQUOTE><BR> <DIV>Not 100% positive on this but I believe the 2 damage listings reflect the difference between the attack if used after the opponent is knocked down and the attack if used if the opponent is still standing.  This line of CA's does more damage if used following a knock-down attack than it does regularly.  :smileywink:</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>100% correct.</P> <P>There are 2 ranges because there are 2 possible conditions for the spell.</P> <P>To see the difference, use Thrust Kick or Shoulder Charge JUST before using Crash (It is actually if the mob has been KD within 5 seconds). Just try it a few times and you will eventually hit WAY over the top of the lower spread.</P> <P>It is remarkable. You will NEVER use Crash again without using one of those first again. (And it is convienient that they have the same delay in reuse too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

TheyLi
09-20-2005, 02:57 AM
<DIV>I'm close to 34 and can't decide whether to take Master II Sucker Punch of Hundred Hand Slap.. theres adept I books of both on the broker so its not like i'd be stuck with a lousy version of either of them. I'm leaning towards hundred hand slap cause it seems better for soloing and it can be used twice as often.. is there any justification i'm missing for getting master II sucker punch?</DIV>

papalove
09-20-2005, 10:18 PM
<DIV>You are right.  Definitely take one hundred hand slap at 34.  It will do about the same damage as sucker punch with about half the recast time and no positional requirements.  When using it from the front of the mob, I have noticed it hardly gets stopped early and usually completes all of its hits (unlike before the combat revamp, or maybe because its master 2?).  Its basically twice as effective as sucker punch.  </DIV> <DIV> </DIV> <DIV> </DIV>

Lorant
09-21-2005, 01:18 AM
Use Hundred Hand Slap Master II after a knockdown just like Crash.   It will guarantee all hits connnect. Eye Gouge (for debuff and higher damage on subsequent attacks), knockdown, HH, knockdown, Crash.  Awesome. <div></div>

Turb
09-28-2005, 01:35 PM
At L34 I already had Master I of Slurred Insult and Hundred Hand Slap, so was left to choose between Overtaking Blows and Sucker Punch.Since I don't offtank a lot, Sucker Punch was the easy choice. Had I not had the Masters, I would have taken the Hundred Hand Slap.If you do regularly offtank, maybe the extra 9% chance for the MT to hve you try to avoid for them is handy... you get 34% chance to try rather than 25%. But since I mainly solo Sucker Punch was much more useful.One other thing is that now taunts can be resisted, so a Master quality taunt has more use beyond just additional hate generation over Adept I or Adept III.

Lorant
09-28-2005, 05:26 PM
" Use Hundred Hand Slap Master II after a knockdown just like Crash.   It will guarantee all hits connnect. Eye Gouge (for debuff and higher damage on subsequent attacks), knockdown, HH, knockdown, Crash.  Awesome." This guy is wrong.  Pale Feeders in Splitpaw resist HH after a Knockdown.  Hell, they even resist Sucker Punch after Intimidate.   Splitpaw does not follow the same rules as the rest of the game.  Loot, exp, CA hits, etc.  All out of wack, IMO. <div></div>

Vorham
09-29-2005, 12:30 AM
<DIV>could be that those mobs are flagged as brawlers.  if so that means they have high avoidance and it's 360 degree.  on mobs like that attacking from the back makes no difference.  rubble bashers in tombs are brawlers, and its common to see arts like crushing fury, sucker punch, etc get completely blocked even though you're behind it. it's very annoying.</DIV>

Lorant
09-29-2005, 01:03 AM
Our avoidance is 360?  Never knew, thought everyone had the same 90 degree arcs for avoid and parry, etc. <div></div>

SonnyA
10-04-2005, 02:42 PM
<FONT size=2> <P>Schlagwaffenverletzungsbedingtere is a pretty cool (and long) word..</FONT></P>

Turb
10-05-2005, 05:29 PM
<blockquote><hr>Lorant wrote:Our avoidance is 360?  Never knew, thought everyone had the same 90 degree arcs for avoid and parry, etc. <div></div><hr></blockquote>We don't get 360 degree parry, that was removed in a patch, 360 degree avoidance, yes.

Jezekie
10-05-2005, 05:34 PM
<span><blockquote><hr>Turb0T wrote:<blockquote><hr>Lorant wrote:Our avoidance is 360?  Never knew, thought everyone had the same 90 degree arcs for avoid and parry, etc. <div></div><hr></blockquote>We don't get 360 degree parry, that was removed in a patch, 360 degree avoidance, yes.<hr></blockquote></span><div></div>Brawlers have a 360 degree defensive arc which allows you a chance to Parry and Block all incoming Trauma based attacks (Crushing/Slashing/Piercing). In addition to that you are allowed a Riposte (Based off Parry skill) check vs all Trauma based attacks to your front arc, that is 90 degrees to the front.

Turb
10-05-2005, 05:42 PM
Oh, OK, I saw that the rear riposte was removed and assumed they'd removed parry as well... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Dovifat
10-06-2005, 03:38 AM
<div></div><span><blockquote><hr>SonnyA wrote:<font size="2"> </font><p><font size="2">Schlagwaffenverletzungsbedingtere is a pretty cool (and long) word..</font></p><hr></blockquote> SOE's inept localisation subcompany loves to come up with new words <span>:smileyindifferent: Also notice the skillful mix of English, German and some undefinable elements.</span><span></span></span><div></div><p>Message Edited by Dovifat on <span class=date_text>10-05-2005</span> <span class=time_text>04:40 PM</span>

TheyLi
10-06-2005, 10:15 PM
<DIV>Alright, rather than make a new topic ill ask here:</DIV> <DIV> </DIV> <DIV>What are the level 54 Master II training choices? I'm almost 50 on my bruiser and have some t6 rares ready to make adept III's out of, but i'd hate to make an adept III of the skill that i'd end up making master II a few levels later..</DIV> <DIV> </DIV> <DIV>edit: just figured it out myself, they are:</DIV> <DIV> </DIV> <P>Level 54</P> <UL> <LI>Abuse</LI> <LI>Quarrel</LI> <LI>Flaming Lunge</LI> <LI>Battle Lust</LI></UL> <P>I assume battle lust (the str/agi buff upgrade) is what people are choosing? the rest seem not so important to maximize..</P> <P>Message Edited by TheyLive on <SPAN class=date_text>10-06-2005</SPAN><SPAN class=time_text>11:25 AM</SPAN></P><p>Message Edited by TheyLive on <span class=date_text>10-06-2005</span> <span class=time_text>11:25 AM</span>

Quicksilver74
10-06-2005, 11:32 PM
<BR> <BLOCKQUOTE> <HR> TheyLive wrote:<BR> <DIV> </DIV> <P>Level 54</P> <UL> <LI>Abuse</LI> <LI>Quarrel</LI> <LI>Flaming Lunge</LI> <LI>Battle Lust</LI></UL> <P>I assume battle lust (the str/agi buff upgrade) is what people are choosing? the rest seem not so important to maximize..<BR></P> <HR> </BLOCKQUOTE>Although I did choose Battle Lust, I can easily forsee how someone may have chosen Abuse, or Quarrel.  Both help with hate increase... and since I've been XPing with some very high damage people, I find holding aggro somewhat difficult at times.  It might be nice to get those instead.... as you can always have your STR and Agility buffed by someone else, but can't necessarily get alot of hate buffs.   <BR>

Gungo
10-08-2005, 11:12 PM
<P>I chose flaming lunge master 2, although i would of chosen battlelust</P> <P>I just happen to get my hands on a battle lust master 1 and already have abuse master 1 and made quarrel adept 3 already.</P>