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Mum
08-21-2005, 08:53 PM
So any chance we are gonna see a post of these?  or did I just totally miss the thread if so /bonk self <div></div>

Jezekie
08-21-2005, 09:38 PM
Eventually yes. You'll have to wait a bit longer though.<div></div>

Danan
08-22-2005, 08:56 PM
<DIV>Here is a start</DIV> <DIV> </DIV> <DIV>51 and 52 level skills and the counter part from earlier skills</DIV> <DIV> </DIV> <DIV><IMG src="http://www.[Removed for Content].com/[email protected]/51-52.JPG"></DIV>

BigRed1
08-23-2005, 08:27 PM
<P>I see Rousing Cry and Stirring Cry both use 1 con., can they be stacked if you have the concentration slots open, or does Stirring Cry over ride Rousing Cry?</P> <P> </P> <P>Kainn, 50 Bruiser </P> <P>Everfrost~~"The Horde"</P> <P>Been there, Seen that, Been killed by it, Came back and kicked its [Removed for Content]!</P>

Lizardling
08-23-2005, 09:09 PM
<P>more - </P> <P><IMG src="http://img.photobucket.com/albums/v486/nathan1337/spells.jpg"></P> <P>Sonic Fists- It currently has a 1-3sec loading screen when you use it, once its used you also lose your target. It used to teleport you to the target and back to where you were, without a loading screen and was on a 5second timer. The timer was a little short but im trying to get this spell changed again, back to what it was but with a longer timer like what its at now(30seconds).</P> <P>Kick 'em When They're Down- This spells kinda awesome, just use one of the few knockbacks we now have then hit em with this. Im sure the upgrades are pretty nice also.</P> <P>Stone Deaf- Still trying to figure it out, how it works exactly.</P> <P>Flaming Lunge - Upgrade to Burning Lunge</P><p>Message Edited by Lizardling on <span class=date_text>08-23-2005</span> <span class=time_text>10:20 AM</span>

Danan
08-24-2005, 09:16 AM
<P>54 through 57</P> <P> </P> <P><IMG src="http://www.[Removed for Content].com/[email protected]/EQ2_000110.jpg"></P>

Vorham
08-24-2005, 10:59 AM
<DIV>thx for the screenshots Dan</DIV> <DIV> </DIV> <DIV>sad to say looks like its the same old spells with different names... really nothing to look forward to as you level</DIV> <DIV> </DIV> <DIV>heres to hoping the 58-60 spells get better</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

Turb
08-24-2005, 01:11 PM
Was about to say the same Vorham.Oh well, thanks for posting them guys.It would be nice to have something cool in place of the teleport attack at least...

Gaige
08-24-2005, 08:18 PM
The 51 to 60 spells are almost exactly like how everything else works.  An upgrade every 14 levels.

Danan
08-25-2005, 12:24 AM
<P>Does anyone else but me feel like we lost some of our flavor?</P> <P> </P> <P>They took away the fear component, while annoying at times it also had its uses. Currently upgrading the mez we get does nothing, 18 sec is max and min time mezzed(this might change though). No more stifle's for us. Our only taunting attack that we had is now a debuff. Lost alot of damage but this was expected and i gladly accept it for the added tanking ability.</P> <P> </P> <P>While i dont know what we get at 58+, i surely do hope that it will add something new, because as we are now we are not that exciting :smileysad:</P> <P> </P> <P> </P>

Sabin the Gre
08-25-2005, 02:36 AM
I would have to say that the new 51-60 Bruiser CA's are even more plain Jane than the berserker ones.  <DIV>Thank God for the offensive stance and kickem while they're down, or it'd be a pretty nasty patch.</DIV> <DIV> </DIV> <DIV>Although that +796 mitigation looks pretty sexy for 100 health.  I'm going to have to nab those last 10 levels so I can alternate zerker and bruiser for the patch.   Bruiser raid tank here I come.</DIV><p>Message Edited by Sabin the Great on <span class=date_text>08-24-2005</span> <span class=time_text>05:38 PM</span>

J4k
08-25-2005, 07:30 AM
<DIV><SPAN class=time_text>Heres our combat arts level 51 - 60 at adep1 Have fun <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></SPAN></DIV> <DIV><SPAN class=time_text></SPAN> </DIV> <DIV><SPAN class=time_text><A href="http://i5.photobucket.com/albums/y194/Jakik/EQ2_000018.jpg" target=_blank>http://i5.photobucket.com/albums/y194/Jakik/EQ2_000018.jpg</A></SPAN></DIV> <DIV><SPAN class=time_text></SPAN> </DIV> <DIV><SPAN class=time_text><A href="http://i5.photobucket.com/albums/y194/Jakik/EQ2_000019.jpg" target=_blank>http://i5.photobucket.com/albums/y194/Jakik/EQ2_000019.jpg</A></SPAN></DIV><p>Message Edited by J4kik on <span class=date_text>08-24-2005</span> <span class=time_text>08:32 PM</span>

Skha
08-25-2005, 10:49 AM
So according to the pictures Jez posted, magnetic fists app1 have a 10% chance for 120-200 proc. Provoking stance ad1 has a 10% chance for 233-389. Thats lame =/ <div></div>

Turb
08-25-2005, 12:30 PM
I agree, we have lost flavour and variety. Fear was really nice as a tactical option.

Rumbi
08-25-2005, 06:01 PM
<P>Sooo.... </P> <P>Monks get a group Feign Death...</P> <P>Bruisers get a 100dmg teleport punch...</P> <P> </P> <P> </P> <P>WOHOO!</P>

Moski
08-25-2005, 10:01 PM
<div></div> Resolute Will should be an upgrade, but there is the devine cure missing And we still have that stoopic (high damage) flanking (or from behind) attack skill-tree We are Tanks - why do we have a "backstabb" ? <p>Message Edited by Moskito on <span class=date_text>08-25-2005</span> <span class=time_text>11:04 AM</span>

Danan
08-25-2005, 11:52 PM
<DIV><BR> <BLOCKQUOTE> <HR> Moskito wrote:<BR> <BR>And we still have that stoopic (high damage) flanking (or from behind) attack skill-tree<BR><BR>We are Tanks - why do we have a "backstabb" ?<BR><BR> <P>Message Edited by Moskito on <SPAN class=date_text>08-25-2005</SPAN> <SPAN class=time_text>11:04 AM</SPAN><BR> <HR> </BLOCKQUOTE>I couldn't agree more here, if we as tanks use dmg as agro we have to run around the mob like idiots to use the skills that was given to us (stun, move to back and punch). No other tank have to do this to keep agro, Give us a frontal taunting attack instead!<BR></DIV><p>Message Edited by Dananeb on <span class=date_text>08-25-2005</span> <span class=time_text>12:55 PM</span>

Sabin the Gre
08-26-2005, 02:26 AM
<BLOCKQUOTE> <HR> Dananeb wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Moskito wrote:<BR> <BR>And we still have that stoopic (high damage) flanking (or from behind) attack skill-tree<BR><BR>We are Tanks - why do we have a "backstabb" ?<BR><BR> <P>Message Edited by Moskito on <SPAN class=date_text>08-25-2005</SPAN> <SPAN class=time_text>11:04 AM</SPAN><BR> <HR> </BLOCKQUOTE>I couldn't agree more here, if we as tanks use dmg as agro we have to run around the mob like idiots to use the skills that was given to us (stun, move to back and punch). No other tank have to do this to keep agro, Give us a frontal taunting attack instead!<BR></DIV> <P>Message Edited by Dananeb on <SPAN class=date_text>08-25-2005</SPAN> <SPAN class=time_text>12:55 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>I'm going to offer 5p for the first person on my server who Hammer Punches Sol Fist and in between stuns runs around and Kidney Punches him while tanking.  That would be so pro its scary. :robotvery-happy:  5p more if Sol Fist pisses blood mid fight.<BR> <p>Message Edited by Sabin the Great on <span class=date_text>08-25-2005</span> <span class=time_text>05:29 PM</span>

Jezekie
08-26-2005, 02:37 AM
If you're tanking for groups and constantly roaming you can run up and stun the npcs then circle strafe around to hit them with Dirty punch, then continue to tank afterwards. Epic mobs won't be stunned tho so above scenario won't happen. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>

Armpit
08-26-2005, 02:46 AM
<DIV>hey jez why arent you in rebirth anymore?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>this is beldar btw <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Danan
08-26-2005, 04:01 AM
<BR> <BLOCKQUOTE> <HR> Jezekiell wrote:<BR>If you're tanking for groups and constantly roaming you can run up and stun the npcs then circle strafe around to hit them with Dirty punch, then continue to tank afterwards. Epic mobs won't be stunned tho so above scenario won't happen. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><BR> <BR> <HR> <BR>We should not have to do this!, Give me a freaking groin kick that adds some hate!!</BLOCKQUOTE>

J4k
08-26-2005, 08:33 AM
<DIV>To comment on our Sonic punch ability.. Its actually a awsome thing in fights. Nothing like a caster thinking oh yeah hes rooted now let me nuke him down and then back u disapear and repear behind them and they die :smileywink:</DIV>

Xcomdefen
08-26-2005, 08:54 AM
<span><blockquote><hr>Mumar wrote:So any chance we are gonna see a post of these?  or did I just totally miss the thread if so /bonk self <div></div><hr></blockquote>Sony took the /bonk away!!! /cry  /sit /nod</span><div></div>

Groovemeist
08-26-2005, 01:07 PM
Knockdown does effect epics.  If they changed this, well that would be beyond stupid.

Rumbi
08-26-2005, 08:11 PM
<BR> <BLOCKQUOTE> <HR> Sabin the Great wrote:<BR> <BR>I'm going to offer 5p for the first person on my server who Hammer Punches Sol Fist and in between stuns runs around and Kidney Punches him while tanking.  That would be so pro its scary. :robotvery-happy:  5p more if Sol Fist pisses blood mid fight.<BR> <P>Message Edited by Sabin the Great on <SPAN class=date_text>08-25-2005</SPAN> <SPAN class=time_text>05:29 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>I do this in every group that I tank.  Now if I could only tank epics (and transfer servers) I would be 5p richer!</P> <P>Oh, and they usually don't [Removed for Content] blood.. it's more of a gooey black bile. :smileywink:<BR></P>

Sabin the Gre
08-26-2005, 09:47 PM
<BR> <BLOCKQUOTE> <HR> Rumbite wrote: <P>I do this in every group that I tank.  Now if I could only tank epics (and transfer servers) I would be 5p richer!</P> <P>Oh, and they usually don't [Removed for Content] blood.. it's more of a gooey black bile. :smileywink:<BR></P> <BR> <HR> </BLOCKQUOTE>I do the stun and run too, but I want to see it on an epic like Fist.  That's the only way you're getting the money :robottongue:<BR>

Rumbi
08-26-2005, 10:10 PM
<BR> <BLOCKQUOTE> <HR> Sabin the Great wrote:<BR><BR>I do the stun and run too, but I want to see it on an epic like Fist.  That's the only way you're getting the money :robottongue:<BR> <BR> <HR> </BLOCKQUOTE>Ok here's the deal... you convince Devs to make Brawlers able to tank Epic mobs efficiently, and you can keep your money.  :smileyhappy:<BR>

Lizardling
08-27-2005, 07:29 AM
<P>Will add the one for Magmatic fists later(or someone else may before I get to it). The lvl 60 Master IIs will be hard to get screenies of but I will try hard to get what I can for them.</P> <P><IMG src="http://img.photobucket.com/albums/v486/nathan1337/master2s.jpg"></P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Lizardling on <span class=date_text>08-27-2005</span> <span class=time_text>03:23 PM</span>

Vorham
08-29-2005, 11:07 PM
<P>the dmg on the unarmed procs looks nice, but I still gotta ask, "whats the point if unarmed doesn't hit epics/high level mobs?"</P> <P>any word from SOE on what they're thinking? they gonna change unarmed or...?</P>

ganjookie
08-30-2005, 04:50 AM
<b>Bruiser changes:</b> - The range of Sonic Fists has been adjusted, and use of the art should no longer trigger a loading screen. from todays CC update <div></div>

Skha
08-30-2005, 10:06 AM
Just noticed SK master II training version of the level 59 single target taunt generates 1331-1626 hate every 5 seconds with 20 second duration for 75 power. Do we do like 400 dps when tanking or something to hold agro? <div></div>

Rumbi
08-30-2005, 05:50 PM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Skharr wrote:<BR>Just noticed SK master II training version of the level 59 single target taunt generates 1331-1626 hate every 5 seconds with 20 second duration for 75 power.<BR>Do we do like 400 dps when tanking or something to hold agro?<BR> <BR> <HR> </BLOCKQUOTE> <DIV>Try closer to 100 DPS.</DIV> <DIV> </DIV> <DIV>Some classes I've been grouped with (while running combat stats): Rogues get 140, and Predators get 170, where as Paladins get 70ish.<BR></DIV>

Groovemeist
08-31-2005, 09:09 AM
<P>Here are most of the level 50-60 skills at master 1 if anyone is interested.</P> <P><A href="http://home.ix.netcom.com/~groovemeister/Skills1.JPG" target=_blank>http://home.ix.netcom.com/~groovemeister/Skills1.JPG</A>  - 373k</P>

Vi
09-05-2005, 12:57 AM
<P>Well,</P> <P>i am missing upgrades to Crushing fury at 57, Ignore Agony at 58 and Savage blows at 60.</P> <P>Are they in the game?</P> <P>It would be really interesting which Tier 5 skill wont get upgraded means which will be final.</P> <P>Leia</P> <P>1st 50 Bruiser<BR>on Runnyeye</P><p>Message Edited by Vine on <span class=date_text>09-04-2005</span> <span class=time_text>10:58 PM</span>

Jezekie
09-05-2005, 07:40 PM
<span><blockquote><hr>Vine wrote:<div></div> <div></div> <p>Well,</p> <p>i am missing upgrades to Crushing fury at 57, Ignore Agony at 58 and Savage blows at 60.</p> <p>Are they in the game?</p> <p>It would be really interesting which Tier 5 skill wont get upgraded means which will be final.</p> <p>Leia</p> <p>1st 50 Bruiseron Runnyeye</p><p>Message Edited by Vine on <span class="date_text">09-04-2005</span> <span class="time_text">10:58 PM</span></p><hr></blockquote>Combat Arts & Spells are only updated once every 14 levels. This means that any Spell & Combat Art equal to and above lvl 47 won't be upgraded in levels 51-60.</span><div></div>

Pauleh
09-11-2005, 01:55 PM
<DIV>i like em</DIV>