View Full Version : STR vs AGI proposal withdrawn from revamp
Interesting:http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=406See the Aug 17th post.
Rumbi
08-18-2005, 05:58 PM
<P>For those too lazy to copy and paste...</P> <BLOCKQUOTE dir=ltr> <P></P> <HR> Blackguard wrote: <P><STRONG><FONT color=#ffcc00>*** Combat Changes ***<BR></FONT></STRONG> <BR>- <STRONG>Increasing your Strength now acts as a melee damage bonus and is no longer compared to the target's Agility.<BR></STRONG>- <STRONG>Increasing your Agility improves your avoidance and no longer mitigates your opponent's Strength bonus.<BR></STRONG>- Increasing your Intelligence now acts as a spell damage bonus and is no longer compared to the target's Wisdom.<BR>- Increasing your Wisdom improves your resistances to arcane damage types (Heat, Cold, Poison, Disease, Magic, Divine, and Mental) and no longer mitigates your opponent's Intelligence bonus.<BR>- The effectiveness of Strength, Agility, Intelligence, and Wisdom buffs has been increased. The effective cap is set at 10 times the character's level. For example, a level 30 fighter will receive an increasing melee damage bonus up to 300 Strength, while a level 40 wizard will receive an increasing bonus to spell damage up to 400 Intelligence.<BR>- Reactive procs that are triggered when taking damage will now activate properly even if the hit is fully mitigated or warded.<BR>- Defense and Deflection can now be buffed and debuffed across a wider range, making buffs and debuffs to these skills more meaningful.<BR>- <STRONG>The impact of the Parry skill has been adjusted to provide a more meaningful distinction between avoidance-based tanks and mitigation-based tanks.<BR></STRONG>- Spell examine information will now show the range at which spells and combat arts can be cast.</P> <P></P> <HR> </BLOCKQUOTE> <DIV>Along with what the OP mentioned, I also noticed the 2nd to last update in the list. Parry is going to be more meaningful... hopefully this means that we will be hit less, because as it is, our avoidance is pathetic.</DIV> <DIV> </DIV> <DIV>At 70% avoidance on Test, I am still hit way over 90% of the time by even con mobs. Hopefully this will help that out a little bit.</DIV>
Sorry, I didn't mean to be lazy, just other interesting bits in that thread too.Reading betwene the lines, we'll now get hit hard when we do get hit. With an agi 'defence' I was hoping we could boost agi and take less damage as well as avoid better...With major rethinking like that, makes me wonder how ready the revamp will be come the day it's installed...
Rumbi
08-18-2005, 06:36 PM
I was actually refering to the people who would be too lazy to copy and paste the link. You went out of your way to post the link. That's not laziness. :smileyhappy:
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