Log in

View Full Version : Quick Question..Beyond AGI, Which is more important to Bruiser, STA or STR?


Roxx
04-07-2005, 07:42 PM
Quick Question..Beyond AGI, Which is more important to Bruiser, STA or STR?<span>:smileywink:</span> thankyou <div></div>

SageMarrow
04-07-2005, 08:06 PM
<P>strength. beyond the obvious you will find yourself punching stuff more often than naught....</P> <P>and if you are in a spot punching stuff, you probably dont need stamina. And otherwise keep in mind that you have a 1000+hp heal at higher levels as well so it wont matter much if you are in a damage dealing role with a healer in group. </P> <P>Since for the most part you can handle your own damage spikes and AE damage without the need for a concentrated heal.</P> <DIV>but dont forsake one for the other in most cases, stay balanced for the most part, and keep AC your primary focus if its within reason compared to the statistical first approach.</DIV> <DIV> </DIV> <DIV>thats what i would say at least.</DIV>

Jezekie
04-07-2005, 08:50 PM
<span><blockquote><hr>RoxxJC wrote:Quick Question..Beyond AGI, Which is more important to Bruiser, STA or STR?<span>:smileywink:</span> thankyou <div></div><hr></blockquote>Depends largely on how you play and what you're doing. I find the lack of stamina on many items a hinderance so have went with more +sta through trait options and through the recently added hex dolls.</span><div></div>

TechnicsRebo
04-07-2005, 09:55 PM
For traits I have also gone with sta.  Sta is hard to come by and with many mobs that have AE attacks, I will take as much hp as I can.  Without hp I can't survive to do damage. Str is easier to come by in my opinion. <div></div>

narcoleptic_l
04-08-2005, 06:56 AM
<DIV>definately work on sta, simply as it is one of the harder atributes to raise.</DIV> <DIV> </DIV> <DIV>working one stat really high and ignoring the others is going to leave ya kinda lop sided, best bet is to shoot for a balance between str/sta/agi IMO</DIV>

SageMarrow
04-09-2005, 11:20 AM
<P>They are passively implementing armor and weapons that have specific purposes in game. Such as the filth covered gloves. +8str and +1parry and +1 deflection. </P> <P>Apparently these are going to be implemented more heavily as the game progresses. And the first of many to come will more than likely be the monk/bruiser armor sets that are specifically catored to the class.</P> <P>So keep that in mind too - dont rush it...you might just find yourself a bit lopsided for no reason when the class specific armors start digging in and you start seeing more class specific items that guide the class to its optimum efficiency by the way SOE wants the class to go. </P>