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Nem
01-18-2005, 05:04 PM
<DIV>ello all</DIV> <DIV> </DIV> <DIV>Currently my bruiser is closing in on 24 so im not all that far into bruising yet; but id still like to know if we get some nice ooh and aaah animations <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> the spin kick i learned in early brawler certainly made me go "hey very nice" but since then its all been punches mainly. Just wondering if we get skills that really pays homage to bruising. aka kickin the [expletive ninja'd by Faarbot] out of your enemy, visually. </DIV> <DIV> </DIV> <DIV>Luvin the class nonetheless</DIV> <DIV> </DIV> <DIV>thx </DIV>

Jezekie
01-18-2005, 05:28 PM
Honestly there isn't really any skills that makes me go ooohh, ahhh, wow look at that. Though there is some decent ones, like Burning Lunge that ignites your foot as you kick. But other then that it's various punches mostly without any particle effects.

Nem
01-18-2005, 08:04 PM
<DIV>Well, I dont expect the bruiser to have mage-like particle effects, but if i think about something that invloves "launches a flurry of blows" like 100 hand slap (love that name) I picture myself a really fast swinging bruiser, really overtaking the enemy with a series of devestating blows to the head. But I have no idea what SOE did with it. </DIV>

Jezekie
01-18-2005, 08:33 PM
<blockquote><hr>Nemzo wrote:<DIV>Well, I dont expect the bruiser to have mage-like particle effects, but if i think about something that invloves "launches a flurry of blows" like 100 hand slap (love that name) I picture myself a really fast swinging bruiser, really overtaking the enemy with a series of devestating blows to the head. But I have no idea what SOE did with it. </DIV><hr></blockquote>Yah, but the thing is they reuse the animations for the same skill lines more often then not. The hundred hand slap looks the same as rapid swings, dispite hitting four times more then it's predecessor.

Nem
01-18-2005, 08:42 PM
<DIV>The word lazy comes to mind here <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> well, its even worse for my dirge...who has the total of 2, maybe 3 different animations in total at lvl 23. Hope that is something that can be worked on, by means of expansions maybe and/or patches. From the dirge forums ive been hearing that in beta they had all kinds of wicked animations, flowing spirits etc etc. Why would you want to change something like that into a bunch of nodes flying outwards from your foe. That gets tiring very fast.</DIV> <DIV> </DIV> <DIV>Anywho. shame to hear that everything kinda looks the same.</DIV>