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View Full Version : List of currently bugged skills


Jezekie
01-13-2005, 06:46 AM
Bugged Combat Arts List- Brawl regardless of rank/level always givs +20 Fist, -40 Deflection skill, also takes up 5 consentration rather then 3 as Roughhouse does.- Battle Fury, It says it increases Offensive skills, but it actually increases Fist skill.- Merciless Stomp description says it grants an increase in strength when the enemy dies, it currently doesn't give any buff.- Haymaker/Crusher and Sucker Punch/Dirty Punch doesn't have a mastery skill point level listed, so they doesn't scale compared to other skills.- App4 version of Bruising Spirit is bugged and named Killing Spirit, requirements to scribe is wrong as well.- App4 version of Eye Rake is bugged and called Blinding Strike.- Retalliation increases Physicality, but this is not listed in the description of the scroll.- Meteor Punch description hints vaugely at a supposed DoT effect but currently this is not the case. It could be worded badly and not meant to have a DoT at all though.<p>Message Edited by Jezekiell on <span class=date_text>02-09-2005</span> <span class=time_text>11:50 PM</span><p>Message Edited by Jezekiell on <span class=date_text>02-09-2005</span> <span class=time_text>11:55 PM</span>

psubull
01-13-2005, 11:40 AM
<DIV>grapple stuns, it just rarely does it</DIV>

Teche
01-13-2005, 07:15 PM
<BR> <BLOCKQUOTE> <HR> psubullet wrote:<BR> <DIV>grapple stuns, it just rarely does it</DIV><BR> <HR> </BLOCKQUOTE><BR> This is true.  I use grapple to attack mobs from behind and use Sucker punch before it wears off.  I alos use it to stun the mob and swing around to the side to get a Sucker Punch off all the time.

Jow
01-13-2005, 08:33 PM
<DIV><STRONG>Staggering stance</STRONG></DIV> <DIV>-The apprentice scrolls are spelled wrong ingame. They are listed as "S<STRONG>tar</STRONG>ggering Stance" (i finally figured out whey i could never find it on search in the market). Guess SOE doesnt use spellchecker.</DIV> <DIV>-You can recast the spell before the effect wears off as much as you want, but if the effect wears off before you recast then you have to wait for refresh.</DIV> <DIV> </DIV> <DIV><STRONG>Fiery Fists AppIV </STRONG></DIV> <DIV>-Is not actually Fiery fists, its quick strike appIV but its labeled as fiery fists appIV. Even so, it upgrades neither of Fiery fists nor quick strike but instead makes a new icon in your spellbook titled Fiery Fists AppIV. So now I have 2 icons Fiery Fists appIII and Fiery Fists AppIV, neither of which do the same thing or are on the same timer.</DIV> <DIV> </DIV> <DIV><STRONG>Rapid swings</STRONG></DIV> <DIV>- Something is wrong with the range on Rapid Swings. When I am in melee combat and all other skills work fine, this skill still gives me the message "Im too far away". Most of the time I must walk into the mob for it to go off. </DIV> <DIV>-The animation continues even if we miss. IMO the animation should stop if the ability doesnt land. It should also stop once the mob is dead. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Jowaa on <span class=date_text>01-13-2005</span> <span class=time_text>07:34 AM</span>

Jak
01-13-2005, 08:49 PM
<DIV>Meteor Punch - Says it has a DoT effect.  There is none.</DIV> <DIV>Abuse - Fears the targetted mob, although no fear ability is mentioned in the description.</DIV>

Dovifat
01-14-2005, 02:06 PM
Intimidating Orders: Is supposed to <b>inc</b>rease mental resistance, but actually <b>de</b>creases it a considerable amount. At least that is what shown in your character tab.edit: its working as intended, my memory cheated on me on this one i guess<p>Message Edited by Dovifat on <span class=date_text>01-26-2005</span> <span class=time_text>07:51 AM</span>

Moski
01-14-2005, 02:58 PM
<DIV>the mental resistance decrease works as intended</DIV> <DIV> </DIV> <DIV>"Increases the offense and crushing of the group while decreasing the mental resistance of the group."</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Moskito on <span class=date_text>01-14-2005</span> <span class=time_text>02:14 AM</span>

Jezekie
01-14-2005, 08:15 PM
Allthough I never understood why we took a mental debuff with it, it does do what the description says it does Dovifat. I guess I can imagine the bruiser standing there yelling at this teammembers to get their act together and start punching that Nightblood fiend infront of them heh. Then again it could work both ways, they overcome their fear of the nightblood by being afraid of the Bruiser instead, thus the mental resistance increase? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

D
01-25-2005, 12:54 AM
<DIV>((directed here from a more recent thread))</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Poor monster tracking causes mobs to run into walls when using fear skills indoors.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>This affects a bunch of classes - we can't use fear in any dungeon unless we don't want to get credit for the encounter. :smileymad:</DIV>

ClobberSaurus
01-26-2005, 04:35 AM
<blockquote><hr>Jezekiell wrote:- Taunting Slap, description says it does minor damage, but it doesn't do any damage at all.<hr></blockquote>Just curious, but you can taunt w/o breaking a mez, right? If so, maybe it's better that it doesn't do minor damage?

Jezekie
01-26-2005, 04:47 AM
<blockquote><hr>ClobberSaurus wrote:<blockquote><hr>Jezekiell wrote:- Taunting Slap, description says it does minor damage, but it doesn't do any damage at all.<hr></blockquote>Just curious, but you can taunt w/o breaking a mez, right? If so, maybe it's better that it doesn't do minor damage?<hr></blockquote>Yah.

Yathrin
01-26-2005, 01:07 PM
"Taunting Slap, description says it does minor damage, but it doesn't do any damage at all."Its better that is doesn't do damage. The warrior classes get a 3rd taunt line that actually does what that says, the problem is it requires a succssful hit, being that that is on the same timer as the base taunt we would have a lot of trouble holding aggro on single mobs.<p>Message Edited by Yathrin on <span class="date_text">01-26-2005</span><span class="time_text">12:07 AM</span></p><p>Message Edited by Yathrin on <span class="date_text">01-26-2005</span><span class="time_text">12:08 AM</span></p><p>Message Edited by Yathrin on <span class=date_text>01-26-2005</span> <span class=time_text>12:08 AM</span>

Daran
01-31-2005, 06:11 PM
I tested Intimidating orders app1 last night, It decreased my crushing skill 4pts and increased my defense 75pts and reduced my mental resistance to 1 (my groupmates seemed to still have around 190-270). Pretty much the opposite of the description except for the mental resistance part.

Jezekie
01-31-2005, 08:01 PM
<blockquote><hr>DaranHB wrote:I tested Intimidating orders app1 last night, It decreased my crushing skill 4pts and increased my defense 75pts and reduced my mental resistance to 1 (my groupmates seemed to still have around 190-270). Pretty much the opposite of the description except for the mental resistance part.<hr></blockquote>Are you sure? as of 3pm GMT 31/01/05 the Adept 1 Intimidating Orders skill works excactly as the description says. Increases Slashing/Crushing/Piercing and lowers mental resistance.

Yathrin
02-01-2005, 09:21 AM
As of 10 seconds ago in game my app4 Intimidating orders does the following:Slash/Crush/piercing +5Attack +8Defense +89Mental resist -134So it does exactly what it says it should with the added Benifit of +defense.

Jezekie
02-01-2005, 04:32 PM
My Defense stays the same at 242 at 47. It may be capped though, otherwise I don't see where the defense from Intimidating orders comes from.Edit: Ah I see it now, you meant AC not defense. Not sure why it does that since the Defense skill isn't affected just crushing/piercing/slashing, and the other group offense boosters doesn't have the same effect.ps. What's with the 1 star newbies in this thread? Go play in traffic please.<p>Message Edited by Jezekiell on <span class=date_text>02-01-2005</span> <span class=time_text>12:37 PM</span>

Grypon
02-01-2005, 07:27 PM
<DIV>I have app iv of Fiery Fists, made it myself actually and it works fine, i even notice it going off more often.  i only made it recently tho within the last week sometime.</DIV>

Ghaleon
02-21-2005, 03:16 AM
<DIV>Add Roundhouse to this list, the stifle component of teh ability doenst seem to work.</DIV> <DIV> </DIV> <DIV> <DIV> The earlier sakill Throat Punch does however.  Dont believe me? Target an Epic type mob and use them both =P  Stifle isnt even listed in the effects list of the skill (as in the new info that was added to skills last update)  Not much of an upgrade to Throat Punch if it cant stifle <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV></DIV>

Jezekie
02-21-2005, 03:41 AM
<blockquote><hr>Ghaleon wrote:<DIV>Add Roundhouse to this list, the stifle component of teh ability doenst seem to work.</DIV><DIV> </DIV><DIV><DIV> The earlier sakill Throat Punch does however. Dont believe me? Target an Epic type mob and use them both =P Stifle isnt even listed in the effects list of the skill (as in the new info that was added to skills last update) Not much of an upgrade to Throat Punch if it cant stifle <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV></DIV><hr></blockquote>It's included in the newer list. http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=28455