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View Full Version : Interesting post by Moorguard on Berzerker changes


Jezekie
01-11-2005, 05:18 PM
<blockquote><hr>Moorgard wrote:<DIV>There have been many posts lately about recent changes to the berserker class. I thought I would talk a bit about the reasons for these changes and the goal for balancing going forward.</DIV><DIV> </DIV><DIV>Before the update on January 6, berserkers could outdamage most other classes--usually by a considerable margin. This not only unbalanced the fighter archetype, but the relative power of the other archetypes as well. This required that several berserker abilities be adjusted. While no class likes to have their damage output reduced, change was needed for the health of the game.</DIV><DIV> </DIV><DIV>In terms of damage output, berserkers are intended to fall behind bruisers and monks. Berserkers should do a bit more damage than a guardian, since they do not tank quite as well as the guardian.</DIV><DIV> </DIV><DIV>We are in the process of evaluating the damage output of all professions to see if they perform as we want them to. We will make further changes to the overall potency of spells and arts in order to achieve our desired results.</DIV><DIV> </DIV><DIV>Regardless of how we balance the classes, there will be some people who don't agree with our decisions. A lot of the distinctions in class balance are subtle ones, prone to emotional interpretation--especially when players make such an personal investment in their characters. While balance will be one of the gameplay elements we focus on over the next couple weeks, it will also be an ongoing process.</DIV><DIV> </DIV><DIV>In the wake of these changes you may not believe this, but we want berserkers to enjoy their characters and their role in the game. I hope that you can understand why changes like this happen, even if you personally don't agree with them. I regret that we didn't provide more warning that these changes were coming, especially when they affected so many players.</DIV><hr></blockquote>Taken from, http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=4608#M4608It's good to see that Bruisers/Monks are meant to be ahead of the rest of the Fighter Archtypes in terms of Damage Dealt. It somewhat reassures me that we are fine where we are currently when it comes to Damage output and tanking. It also does say alittle about, that we are most likly meant to tank the worst of them all (Guardians, Berzerkers, Paladins, Shadowknights), but by no means does that make us a poor tank, nor should we be unwanted. Though we still have the priest community to convince to let us tank more regularely rather then only getting a group invite for DPS which personally I'm getting tired of.

Groovemeist
01-11-2005, 08:22 PM
<DIV>Lol.. yeah, I love joining a group only to hear "Ok, now to find a tank"</DIV> <DIV> </DIV> <DIV>It's really is annoying.  Most of the time with all my buffs, and a warden/fury in group I only get hit about 25% of the time from ^^ yellow and orange.</DIV>

Bladewind
01-11-2005, 08:24 PM
<DIV>I'm finidng more and more pick up groups will take me on as a tank - even send me tells asking to tank.  If you look over at the templar forums, you'll find recent buzz suggests we are the fad of the month tank for them (or at least so say my templar friends as I have not made my way over there).  Anyway, when I do tank in a new/pickup group, it never fails that the preist will be amazed at how little I get hit, and thus how mana-efficient our characters are as tanks.  In short, the situation is indeed improving <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Too bad only a small fraction of the player base reads the forums - I think that is the main reason why the DPS stigma has persisted for so long.  I personally think I should be used for dps only when no rogues at all are around.  We really are second-rate for that.  Any solo encounter I have with a hard mob will reveal that, as I will use all of my power to take it to between half and two-thirds health and have to autohit to kill it.  Of course, I will not be hit once during that entire process.  Soundsto me like what would happen if a tank soloed rather than a damage dealer.</DIV>

Gropp Da'Bash
01-12-2005, 09:07 PM
Posts as this from Moorgard let me think what the heck they did in Beta ? Adjusting the color of the gras ?

Reol
01-12-2005, 09:28 PM
<DIV>I have both , zerker/brusier. While i feel change was needed I think they hit the ability to berserker too hard. That being said I am wondering how long it will take guardians to whine that we tank better than them. </DIV> <DIV> </DIV> <DIV>Say what you will, but after putting up with the guardians moaning and whining about everything under the sun regarding zerkers. I think as more bruiser start to hit the 40+ groups....your going to find alot of guardians griping, cuz bruisers get to Main tank alot. </DIV> <DIV> </DIV> <DIV>Its only my prediction, however I wanted to state it now. </DIV> <DIV> </DIV> <DIV>As for what is in the quote, I myself agree and am glad that bruisers/ok...monks too belong at the top of the fighter dps chain. I would like to know is that soe won't go and change our avoidance abilities later on after I invest another so many weeks/months on my bruiser.</DIV> <DIV> </DIV> <DIV>I just see alot of people griping and crying for nerfs, because they don't understand the difference between a tank that can avoid damage and a tank that can take a beating and keep on swinging.</DIV>

Hiso
01-13-2005, 06:12 AM
<DIV>Haha, I tanked all my way up to 50.. wish I could be DPS now and then :smileytongue:</DIV> <DIV>Muuuuuch more relaxing</DIV>