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View Full Version : Bruiser Quest Armour Appearance Change


BlueMhz
12-17-2004, 01:27 PM
<DIV>Just browsing through the Test Update notes: <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=4#M4" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=4#M4</A></DIV> <DIV> </DIV> <DIV>and noticed this...</DIV> <DIV> </DIV> <DIV>- The appearance of the level 20 bruiser quest armor has been changed.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Hmm wonder what it will look like now :smileywink:</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=263585204" target=_blank><FONT color=#c8c1b5>Malia</FONT></A> - Half Elf Bruiser on Runnyeye </DIV><p>Message Edited by BlueMhz on <span class=date_text>12-17-2004</span> <span class=time_text>08:29 AM</span>

Raidi Sovin'faile
12-17-2004, 08:21 PM
<DIV>Nice.</DIV> <DIV> </DIV> <DIV>I'm more jazzed about the following on that list:</DIV> <DIV> </DIV> <DIV><FONT color=#ff9933>- Ignore Pain should now increase in effectiveness with upgrades.<BR>- Intimidating Orders should now increase in effectiveness with upgrades.<BR></FONT><FONT color=#ff9933><U>- Break Through now has the correct skill requirement.<BR></U>- Bob and Weave should now increase in effectiveness with upgrades.<BR>- Haymaker should now increase in effectiveness with upgrades.<BR>- Bouncer had its description clarified.<BR>- Grapple now includes a stun effect.</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I'm also happy about this:</DIV> <DIV> </DIV> <DIV><FONT color=#ffff33>- The Safe Fall skill will now increase through use.</FONT></DIV> <DIV><FONT color=#ffff33>- Added eight new fighting sticks.</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I'll have to see how I feel about this:</DIV> <DIV> </DIV> <DIV><FONT color=#66ff33>- Removed the ability for bralwers, monks, and bruisers to equip shields.<BR>- Increased brawler Deflection to provide the equivalent of always having a buckler equipped.<BR>- Increased monk and bruiser Deflection to provide the equivalent of always having a round shield equipped.</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The graphics change on the quest armor is the tip of the iceberg for Bruisers/Brawlers. Can't wait to see what the patch is like in action.</DIV>

Jow
12-17-2004, 08:23 PM
<DIV>I see sooo many bruiser/monk fixes. I cant wait to log in.</DIV>

justfr
12-17-2004, 08:37 PM
<DIV>Finally something to cheer about for our beloved bruisers. </DIV> <DIV> </DIV> <DIV>Giddyup </DIV>

Jow
12-17-2004, 09:09 PM
<DIV>Even moreso that I just got AQ6 last night. Hope they fixed the chestpiece resolution.</DIV>

Ralid
12-17-2004, 09:20 PM
<DIV>On the surface looks like a very goo dpatch for Bruiser/Monks, just have o hope the 'fixed' areas don't break somthing else <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Also interested to see what I will look like now when I log in.</DIV>

Miyu-Lega
12-18-2004, 01:58 AM
Does anyone know what the class armor has been changed to? I liked it and I really hope they dont mess it up like the qeynos bananna suit =x

Oidan
12-18-2004, 02:39 AM
<DIV>Lots of nice possible changes and like you I cant wait to log in to see how useful everything is. I am happy that they added in the defelction with shields making it innate. We have defensive buffs that lessin our output damge and I was actually thinking about getting a shield, now I dont think it will be all that necessary but we shall see. </DIV> <DIV> </DIV> <DIV>I am still getting into grp's with lvl 30 folks and they still dont think we can tank at all. I used to try and correct their thinking but now I realise it just doesn't matter. If I am in a grp and I am with folks who think the above, I will do my best to take aggro and just tank for a few rounds and say something like, looks like your doing well on mana eh? I have been told more than once that "I did not know you guys could tank". </DIV> <DIV> </DIV> <DIV>As I get higher and fight higher level mobs, I do in fact see that the other fighter classes do a better job than my self against multiple mobs but on single targets I do quite well. Also for green con mobs I tank the best do to avoidance.</DIV> <DIV> </DIV> <DIV>Anyways, now if I could only log on.</DIV>

Sheperd
12-22-2004, 01:31 AM
<DIV>I used to hate patches way, way back when I had 56k now I love em heh.</DIV>

Corasik
12-22-2004, 02:27 PM
<DIV>Don't hold your breath on this patch though, its gone from last week, to early this week, to 'currently have no ETA on this patch' </DIV> <DIV> </DIV> <DIV>Sometime in 2005 no doubt.</DIV>

runamonk
12-22-2004, 08:39 PM
Hey if it keeps something from happening like last week then I'm all for it. This is a big patch and should tested throughly before applied to all the servers hehe.I want this update just as much as the next person but I wouldn't want another rollback <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Has anyone logged onto the test server to see if the bruiser NPC's that share the same armor have been updated? Maybe we could get a screenshot and post it here of what they look like now. I know there is an ogre in big bend and of course the ogre who gave us our bruiser challenge. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

littleman17
12-22-2004, 08:57 PM
<DIV>you know what they need to fix? make it so that our animations on some attacks dont look the same *coughs* flying kick *coughs* i mean whats up with it looking just like thrust kick (which would make more sense to be like a super kick) rather than what the title says it should look like.</DIV>