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Sneak
11-30-2004, 12:34 AM
<DIV>I didn't want to hijack one of the other FD threads to ask this, but what use is FD?  This isn't EQLive (thank goodness...) and you can't split off singles from a group.  That was THE bonus for having that skill.  Since you can't split them anymore, what are people using it for?  I can see a definite use in soloing, but in a group where have you been able to use it effectively?</DIV> <DIV> </DIV> <DIV>Groupwise the only thing i can come up with would be for if you were a secondary tank and needed to drop agro real fast for the MT to pick up.  My creativity has taken quite a hit in the last few years from working in a corporate environment, so I would greatly appreciate any other ideas or functions other people have found for using the skill to the best of its ability.  I just feel like I could be doing more in my groups...</DIV> <DIV> </DIV> <DIV>Kresh</DIV> <DIV>17 Brawler (soon to be Bruiser)</DIV> <DIV>Kith</DIV>

jedi-te
11-30-2004, 01:05 AM
<DIV>the only use ive found for it so far has been to pretend like i just died so my group says, "**ZOMG**?"</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>it's all about a last ditch effort for saving your life. there is no group benefit of it. it's a selfish move. </DIV> <DIV> </DIV>

Jaca
11-30-2004, 01:38 AM
<DIV>Well, if you played EQ long enough to know, FD was never meant to be a pulling tool.  FD was never intended to help split pulls, it was merely an "Evade" for Monks because they did such high damage.  FD in EQ2 is nothing like EQ1.  FD now does not wipe aggro, and is actually a very useful skill if used correctly.  When you FD in EQ2, and do a 'successful' Feign, the mob targets the next person with the most aggro.  Unforunately, when you stand up, you regain your aggro, and usually the mob turns back to you.  This can be used in 2 ways.  If you know the healer is healing another tank, and the mob transfers to you, you FD, and that is one less tank the cleric has to worry about for X amount of time.  It is also used as a Life saver in groups if you receive a Feather, etc from a healer to rez them to revive your team.</DIV> <DIV> </DIV> <DIV>FD is also a nice soloing ability.  If you gain aggro on 2, you can usually FD, and one will maybe stay on you, or both will leave you alone.  Allowing you to recoup, and try it again.  </DIV>

Coril
12-09-2004, 08:37 PM
<DIV>Does health recover when you are FD at the combat or non-combat rate?</DIV>

runamonk
12-09-2004, 08:46 PM
My main usage for it is saving my own hide if:My group dies.I'm soloing and don't/can't run.Over aggro and want to pass it back to the MT (if it's not me).Sometimes I'm tired and just want to lay down. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

psubull
12-10-2004, 12:08 AM
<DIV>FD is used for self protection.  Hence, FEIGN DEATH, or PLAY DEAD, etc.  Use it when you get near death, or get too much aggro, or you need someone to raise the healer in an almost-wipe, or in an area where invis or sneak is useless and you need someone to look ahead.  Those are the only reasons to FD in a group anyway.  Don't think of it in comparison with EQ's FD, because theyre two different games. </DIV>

Mum
12-10-2004, 01:44 AM
why yes it is more of a solo skill it is still VERY handy in groups. For instance, say the group got one too many adds, or something bad happend, and its gonna be a whipe, FD... then when they move back, stand up and use a rev shard on the priest... I have saved many a deep dungeon wipe with this one.-Tamaran 28 Iksar Bruiser / 12 Scholar- AB

EmptySki
12-10-2004, 02:18 AM
<DIV> <DIV>" FD is used for self protection.  Hence, FEIGN DEATH, or PLAY DEAD, etc.  Use it when you get near death, or get too much aggro, or you need someone to raise the healer in an almost-wipe, or in an area where invis or sneak is useless and you need someone to look ahead.  Those are the only reasons to FD in a group anyway.  Don't think of it in comparison with EQ's FD, because theyre two different games. "</DIV> <DIV> </DIV> <DIV>Thats untrue, "Feign Death" = Fake Death, "Play Dead" = Pretend to be dead.  Its not for near death situations, and definetly shouldnt be for solo qualifications.  These are not two different games, they compare to eachother very much.  Very alike, but yes different in many ways.  I think this is a bug if anything, the aggro upon group buffs should not be there, it is only there because of the out of range tact.</DIV></DIV>

Moski
12-14-2004, 03:19 PM
<DIV>FD is still usefull for the puller (not as usfull as in EQ Live but still usefull)</DIV> <DIV> </DIV> <DIV>u cant split encounters </DIV> <DIV> </DIV> <DIV>but u can FD if u have a bad pull or a respawn on ur way back to the group</DIV> <DIV> </DIV> <DIV>in my experience if u aggro a mob (with taunt or damage) and FD and ur too close to ur group the mob will run to ur group.</DIV> <DIV>but if u are far enough away the mob wont run to ur group and u can stand up after the mob has returned to his spot.</DIV> <DIV> </DIV> <DIV>if u aggro a mob (with taunt or damage) and u are headed to ur group and u any other mob aggros u (respawn for example) and u FD only the mob u have aggroed (the first one) will run to ur group if ur close to them - the second mob that aggroed u wont (and if ur far enough from ur group none of them will run to ur group)</DIV> <DIV> </DIV> <DIV>so FD for pullers is usefull - at least it saved me several times to bring a bad pull to the group</DIV>

Er
12-14-2004, 11:19 PM
<DIV>First think we need to do is Define the Terminology.</DIV> <DIV> </DIV> <DIV>"Encounter" refers to 1 or more aggro-tied npcs.   The Devs and CM have said that Multi-NPC encounters should be viewed as 1 entity. IE, if you pull 4 Orcs, you should see them as 1 8-legged, 8-armed, 4-headed creature rather than 4 seperate NPCs..</DIV> <DIV> </DIV> <DIV>This, by its definition, does not negate 'Splitting".  It just means that You have to see a Multi-Group Encounter as 1 entity.  You can split Encounters from Encounters, in fact its MUCH easier to split 1 multi-group encounter from another (You have more targets to pick from on the re-aggro).</DIV> <DIV> </DIV> <DIV>Much like any other game, its the quality of the players that decides the successfullness of the a class.</DIV> <DIV> </DIV> <DIV>A Brawler/Brusier/Monk can do wonderous things as long as they have SMART people backing them up..</DIV> <DIV> </DIV> <DIV>You've seen the posts about Wipe-Insurance (Assuming the FD goes off).. That's SMART playing.</DIV> <DIV> </DIV> <DIV>Using effective Taunts (Encounter Wide) is SMART..</DIV> <DIV> </DIV> <DIV>Having a Tank that knows which npc is part of which encounter if you bring more than 1, is SMART.</DIV> <DIV> </DIV> <DIV>Blaming the Class because you can't use it effectively isn't very Smart :smileytongue:</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

HitMan
12-15-2004, 12:39 AM
Like some of the others have already said. The encounter goes bad for the group, I shout and pull the mob while everyone else runs. After they get their head start I hit FD and all is well in the world of EQ.<p>Message Edited by HitManWA on <span class=date_text>12-14-2004</span> <span class=time_text>11:44 AM</span>

psubull
12-15-2004, 09:06 AM
<DIV>If you FD, and you are in range of a group buff, whatever is aggroed on you will aggro the buffer.  This isn't a bug.  It's the MOB realizing that you have help, and goes to attack that help, even if it knows you are dead.  If you are FD splitting pulls, make sure you FD out of group range so that the MOBs don't aggro your party.<BR><BR><BR> <BLOCKQUOTE> <HR> EmptySkies wrote:<BR> <DIV> <DIV>Thats untrue, "Feign Death" = Fake Death, "Play Dead" = Pretend to be dead.  Its not for near death situations, and definetly shouldnt be for solo qualifications.  These are not two different games, they compare to eachother very much.  Very alike, but yes different in many ways.  I think this is a bug if anything, the aggro upon group buffs should not be there, it is only there because of the out of range tact.</DIV></DIV><BR> <HR> </BLOCKQUOTE><BR>Other than an attempted flame, what was your point?  Yes, those are the definitions of the phrases.  Other than the reasons I gave to you, what other non-near-death situations would you FD?  I don't see anyone FDing a MOB when it's half dead, only to fight it again.  Yes, they ARE two different games.  Sure, there are classes from EQ in EQ2, as well as the expected spells and abilities to go along with them, and in some cases, the same roles.  It's the same world, but saying they are very alike is quite the bit of a stretch.  You can't apply knowledge from EQ to EQ2, unless its about the lore.  Knowing how to play an EQ <insert class here> doesn't help you play the EQ2 <insert class here>.  Play this game, forgetting everything known about EQ, and you'll enjoy it more.</DIV>

psubull
12-15-2004, 09:07 AM
<BR> <BLOCKQUOTE> <HR> Coril wrote:<BR> <DIV>Does health recover when you are FD at the combat or non-combat rate?</DIV><BR> <HR> </BLOCKQUOTE><BR> It depends if you are grouped or not.  If you FD in an encounter with a group, and the group is still fighting, then it is at the combat rate.  Otherwise, it's at the non-combat rate