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View Full Version : Monk Solo EoF AA's


Traxor789
12-27-2006, 12:10 PM
I need some suggestions, I know that the heal rank 5 is nessassary because since we dont get another one after 50 it makes it like we did get one at 70. Ok, The increase cure lines seem like a must , and The increase mit seems good, I dont know about the stun mit buff. I rarely use it since it stops your dps slowly and when i use it when all my skills are down , Kinda like a pause in the fight it almost never saves me any at all. Its like I should have just kept meleeing. The whole right side look like the dps line and the only thing i would ever get woud be the reduction in Recast of our single target taunt  and increase in taunt ammount of our ae taunt. "for grouping / raiding because i dont dps on my monk."Anyways , Tusnami and the Outward  Calm , and block/Masters Evasion or w/e path looks great. Ive heard some awesome things about it being usefull when You arnt really getting hit really fast for little damage but for when you are getting nailed for 2k ever now and then**mob is sllooooow** okThen I was thinking when I got  all those I would go back and get increases to our kicks , seeing as how the we only have 2 punches and one is horable and you cant get to the good one untill you get past the crappy punch , why waist all of those points. Tell me what you think. I know conjuror. Have a well equiped/ masterd monk for farming I started in august when I was getting bored with KoS and Conjurors totally stunk in SoS and I know brusiers who made like 400 plat from farming. Even though brawler classes got nurfed a little they just arnt gods but  I love monks.Anyways ty . Summona<div></div>

Dragonhelm
12-28-2006, 09:00 PM
<P>I solo 99% of the time, so I'm avoiding the more group oriented AA's at the moment. </P> <P>The ones I think are a must for a solo monk are:</P> <P><STRONG>Heal -</STRONG> We only get one and the recast timer is quite long </P> <P><STRONG>Kick (all three versions) -</STRONG> More damage is a good thing </P> <P><STRONG>Mantis Jab -</STRONG> At master level this does far more damage than any other ability I have, so a faster timer helps.</P> <P><STRONG>Will of the Void (both versions) -</STRONG> To get rid of those pesky weakening effects when they happen</P> <P><STRONG>Run -</STRONG> For when all the above fails, or you're late for the Faydwer boat!  </P> <P>From the Brawler tree I'm also choosing all the basic stat increases (can't settle on a weapon) but thinking of going down the Int route to get the improved crtiical %.</P> <P>Hope this helps!</P> <P> </P> <P> </P> <P> </P> <P> </P>

Xxooo-Coav
12-29-2006, 07:32 AM
<DIV>I have to say, being able to heal for 51.7% is great.  Tanks love it too when the priest is falling asleep at the wheel.</DIV> <DIV>The Cure upgrades are great as well.. providing 6AA (3 to each upgrade) pretty much allows our Cure to fix any dot we can get.</DIV> <DIV> </DIV>

Traxor789
12-30-2006, 01:36 PM
Seems that getting the increased mit, tusnami recast reduction , ward reduction,  2 cure aa's that cost 6 all together, and all the kicks leaves with not many options.... what do you guys think for solo aa's <div></div>

Traxor789
01-01-2007, 02:13 PM
I wanted to extend this  post to KoS , aa's . I set them up the best I thought It would benefit me ONLY for soloing and I wanted to know if I was [expletive haxx0red by Raijinn] or not pritty much.I went Sta 4446 Int 44878I got the last one on int because , unlike epic hits that can take you down 40% at a time , gaining 1400 mit and with my buffs and gear , it puts me at 96% melee crit making me burst damage when Im finishing off a named and I dont have long to live.EoF still need more aa's only have enough to get the 2 cures and put 2 points in tsunami reduction , plan on getting the kicks after the mit buff increase , and ward reduction. and block/ masters evasion w/e.<div></div>