View Full Version : AA advice?
Ever-Befallen
12-02-2006, 11:04 AM
<DIV>Okay .. it seems a bunch of the AA info (on the FAQ in particular) seems to be outdated with the release of EOF.<BR>What is a good suggestion for a newly created monk? I'm using dual wield crushing weapons (fighting batons) and adornments, so thanks for the advice.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>edit: looking for a dps route, btw</DIV><p>Message Edited by Ever-Befallen on <span class=date_text>12-02-2006</span> <span class=time_text>01:08 AM</span>
psubull
12-02-2006, 06:36 PM
<div></div>For KOS AAs, it's arguable. The most favored choice is Sta/Wis/Int 4-4-8, with that one point spare to go wherever you want it. This is because it is the highest CONSISTENT dps you can attain through the use of KOS AAs. I personally went sta 4-4-4, wis 4-4-4-4-8 and int 4-4-5 and parse better than when I was 4-4-8 sta/wis/int (zonewide, not just in certain fights) so it's up to you what you'd prefer. I really enjoy crane flock and use it as an AE rescue / burst DPS button.For EOF, if you're purely going for raid DPS and not offtanking, I recommend:3 - Kick -- Decent damage increase5 - Thrust Kick -- Great damage increase5 - heal -- Great utility increase3 - WOTV II -- Great for curing roots/stuns5 - Face of the mountain -- For if you get aggro or the MOB has a trauma AE5 - Outward Calm -- For magic AEs3 - Forward Strike -- Faster recast/casting is not bad on this skill5 - Mantis Jabs -- Flailing centipede with faster recast, .25 second cast is sickening damage in a pinch. Helps keep your Autoattack from skipping a beat5 - cold fist -- Nearly guarantees a hit, cost reductions are always good especially since many power drains were introduced in EOF5 - power strike -- see above5 - Winter's talon -- see above1 - combination -- While the skill isn't all too great, it's still an extra hit or three for free, instant cast every minute (provided you do the skills correctly). Hopefully they'll enhance it's current state sometime to make it more useful. Just another button to mash for damage.If you're doing nothing but dpsing in groups and have no delusions of raiding grandeur, then scratch outward calm and take 5 in tsunami instead. It's more useful in a group situation and can help you out if you like to solo a bunch.<div></div><p>Message Edited by psubullet on <span class=date_text>12-02-2006</span> <span class=time_text>08:38 AM</span>
Ever-Befallen
12-02-2006, 11:24 PM
<DIV>Thanks for the list, what route would you suggest going first? KOS, EOF, or a mix?</DIV>
<P>Nice thread--as a new monk myself I am wondering do people go the KOS route anymore or stick to EOF since its more specific to our ca's?</P> <P>Also a solo/dps monk and like the advice-keep it coming.</P> <P>Cheers,</P> <P>Jerril</P>
Kainsei
12-03-2006, 03:52 AM
Now that AA's are easy to get at lower lvl, I would advice you to max out the Heal in the EoF tree.It'll give you more survivability (sp ?) and having a nice almost-instant-cast heal every 3 min really help in group against tough mobs.At lvl 70 I can heal myself or others for 50% hp, not bad imho. <span>:smileyhappy:</span><div></div>
Nerill
12-03-2006, 04:39 AM
Very nice breakdown, psubullet ! :smileyhappy:
psubull
12-03-2006, 07:46 AM
<div></div>If you want to increase your DPS as fast as possible while you are leveling, get the KOS int AAs to 4-4-8. After, fill up on the punches, which will help you greatly on yellows and oranges as you progress. Continue by getting the two kicks, the heal, combination, followed by the STA 4-4-8 then the int 4-4-8. From there, (you should be 70 by this point) snag the rest of the upgrades.<div></div><p>Message Edited by psubullet on <span class=date_text>12-02-2006</span> <span class=time_text>09:48 PM</span>
Ever-Befallen
12-08-2006, 03:39 AM
<BR> <BLOCKQUOTE> <HR> psubullet wrote:<BR><BR>For EOF, if you're purely going for raid DPS and not offtanking, I recommend:<BR><BR>3 - Kick -- Decent damage increase<BR>5 - Thrust Kick -- Great damage increase<BR>5 - heal -- Great utility increase<BR>3 - WOTV II -- Great for curing roots/stuns<BR>5 - Face of the mountain -- For if you get aggro or the MOB has a trauma AE<BR>5 - Outward Calm -- For magic AEs<BR>3 - Forward Strike -- Faster recast/casting is not bad on this skill<BR>5 - Mantis Jabs -- Flailing centipede with faster recast, .25 second cast is sickening damage in a pinch. Helps keep your Autoattack from skipping a beat<BR>5 - cold fist -- Nearly guarantees a hit, cost reductions are always good especially since many power drains were introduced in EOF<BR>5 - power strike -- see above<BR>5 - Winter's talon -- see above<BR>1 - combination -- While the skill isn't all too great, it's still an extra hit or three for free, instant cast every minute (provided you do the skills correctly). Hopefully they'll enhance it's current state sometime to make it more useful. Just another button to mash for damage.<BR> <HR> </BLOCKQUOTE><BR>Are these the ability names or? I'm not seeing some of them in those names.
deathsangel44
12-08-2006, 03:57 AM
<DIV>It has been suggested to me to go str line.I have read nothing about this any comments? I do groups only and main interest is dps</DIV><p>Message Edited by deathsangel44 on <span class=date_text>12-07-2006</span> <span class=time_text>05:58 PM</span>
Almeric_CoS
12-08-2006, 05:18 AM
<DIV>I went STR/STA and kept it for a very long time up until recently when I found myself being called on to tank a lot more. I found that in my mid-60s, a level 70 well-equipped Paladin with Amends cast on me still had a hard time holding agro against triple-up single targets. I often just had to auto-attack and use almost no combat abilities to stop stealing agro most of the time.</DIV> <DIV> </DIV> <DIV>Maxed relentless punches + monk haste + mantis bolt = heaping piles of DPS.</DIV>
Garlicyesterday
12-08-2006, 08:13 PM
<DIV>i started a monk recently, since i retired my ranger...and im going down str line for punch..</DIV> <DIV> </DIV> <DIV>reason being is deals really great and makes u save lot of money since no need to buy/upgrade weapons while u lvl....can always respect later on</DIV> <DIV> </DIV> <DIV>so going str then getting crits in int line...thats my plan ) for lvling purpose that is</DIV>
Strik
12-23-2006, 10:30 AM
<div></div>So I just started EQ2 Today (came over from WoW) I played a monk in EQ1 (Human > Iksar) So decided to play another monk. Made a Half Elf first for no real reason. However I'm not exactly sure what "4-4-8" and the like mean when referring to AA's. I'd assume that something like Int "4-4-8-8" Means, 4 in the first one in the int line, 4 in the next, then 8, then 8, with 0 in the 5th? Also how many AA points do we get to spend? Able to spend some in both trees and get enough of the good stuff?<div></div><p>Message Edited by StrikeQ on <span class=date_text>12-22-2006</span> <span class=time_text>09:31 PM</span>
Nerill
12-23-2006, 10:55 AM
<P>Yes, "4-4-8 Int" would mean 4 points in the first and second ability and 8 points in the 3rd ability in the Intelligence line.</P> <P>AA is Achievement Abilities. You could not gain any AA expierence until you were lv 20 but I **think** it was lowered to level 10 although I am not 100% sure.</P> <P>AA is much like it was in EQ1 except there are lines / trees where you must spend enough in the ability above to open up the one below. Kind of like Diablo 2 if you ever played it.</P> <P>Welcome to EQ2 and I hope you enjoy the game. You will find that EQ2 is quite a bit different in many ways than EQ1 but you will still know you are in "Norrath" even if things look quite a bit different than they did 500 years ago ( EQ1 ).</P>
Strik
12-23-2006, 11:18 AM
Thanks for the reply, and you are correct they lowered it to level 10. I'm currently level 12 with 5 AA points unspent. Do you know how many AA's we get? Enough to do both Brawler and Monk trees? Or best to pick one?<div></div>
Bladewind
12-23-2006, 11:40 AM
You will eventually max out at 100 AA. Of these, you are allowed to/must spend 50 in each tree.
Strik
12-23-2006, 11:50 AM
Cool, thanks for the responses!<div></div>
atldolph
12-25-2006, 03:34 PM
great stuff but what about pvp? I personally wanted to try mantis leap so i went straight down to get it. Then EoF came out and so just before I got there I started on the "crazy sprint." I think it's amazing for pvp because not very people have been able to outrun me and, in fact, seem surprised that I caught up and pounded em. Right now I'm lvl 49 right now and have about 30 AA's. I've done STA 4-4-4-4, Sprint 5, Heal 5, and then put the rest into WIS just to have them somewhere until I figure what exactly I want to do with them and respec. (also to see how much my resists would go up so I can have an even easier time taking out those orange necros). any advice, for a pvp monk? At this point my thoughts are to continue with mantis leap because it might prove useful in jumping across the screen to combat evil and get a nice crit in. Then I kind of want to keep the sprint at 5, heal at 5 (a def must), and WOTV at 3. After that I'm probably gonna check out some of the stuff shown here and continue asking around to see if there's a well tested path or something that's worked well in pvp.<div></div>
Karamonde
12-26-2006, 08:34 PM
Until you hit level 70 and found yourself 2 dual wield wepaon with a damage rating above 60, i think Str Line is the best way.even some 2H weapon with 100+ DR dont come close.For EoF AA i love the utility of the run speed 70% and the Heal 50% witch really shine in some raid to help the MT stay alive in a damage peak<div></div>
Junaru
12-27-2006, 10:52 PM
<div></div>I just switch to hand to hand combat with the STR line and I am very pleased with the outcome. Before I have to master crafted imbued rare batons and since have increased my DPS by 40+. Currently I'm L56 Monk. My plan is STR 4,4,8 - INT 4,4,8 - and either STA 4,4,8 or WIS 4,4,8But there is no doubt if you don't have access to fable weapons the STR line is going to give you the most DPS boost.Here is my current setup.<b>Crane Wisdom</b><b>0/8</b> Crane Sweep0/8 Crane Twirl0/8 Crane Growth0/8 <i> Crane Flock</i><i>0/1</i> <b>Eagle Intelligence</b><b>4/8</b> Eagle Spin4/8 Eagle's Fury2/8 Eagle's Talon0/8 <i> Eagle Shriek</i><i>0/1</i> <b>Mantis Stamina</b><b>0/8</b> Mantis Star0/8 Mantis Bolt0/8 Deflecting Pincers0/8 <i> Mantis Leap</i><i>0/1</i> <b>Monkey Agility</b><b>0/8</b> Baton Flurry0/8 Ambidexterity0/8 Monkey Dodge0/8 <i> Altruism</i><i>0/1</i> <b>Tiger Strength</b><b>4/8</b> Pressure Point4/8 Relentless Punches8/8 Claw Reversal0/8 <i> Chi</i><i>0/1</i> <div></div>
Greyform
01-07-2007, 10:05 PM
<P>Thanks for the great info guys have my monk to 25 now and was wondering where to put the AA.</P> <P>I have only been putting them in the EoF line cause I did not understand the other line at all, this clears a ton of stuff up for me. </P> <P>Been gone a real long time, before the first AA line came out actually so my 54 guard has no AA and my 25 monk has 15 lol.</P>
SouthernAvenger
01-07-2007, 11:44 PM
From what i understand if you dont have legendary or fabled weapons, using ur hands is the best option. Which would mean the str line would be viable, however if u have those weapons, the str line would be worthless.I could be wrong, but thats how i've always looked at it.<div></div>
Bladewind
01-08-2007, 08:09 PM
<BR> <BLOCKQUOTE> <HR> SouthernAvenger wrote:<BR>From what i understand if you dont have legendary or fabled weapons, using ur hands is the best option. Which would mean the str line would be viable, however if u have those weapons, the str line would be worthless.<BR><BR>I could be wrong, but thats how i've always looked at it.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>If you don't have fabled weapons, bare hands + 4-4-8 stris better for damage. Bare hands alone is horrid, so the 16 points in strength are necessary to make it viable. If you don't have points in str, bare hands acts like a worse than treasured one-hand weapon. If you are leveling up and going the tanking route, I would get 4-4-8-8 in str asap, as the extra 5% riposte is a nice avoidance boost and gives you some much-needed passive hate generation.</P> <P>And you are correct, once you have tier-appropriate fabled weapons, you should be able to eclipse the damage you do with the str line maxxed. This makes it a waste because every skill in the str line requires you to be bare-handed.</P>
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