View Full Version : Which Diety?
Elkryn
11-16-2006, 09:05 AM
Which one is best for a dps raiding monk?<div></div>
Cusashorn
11-16-2006, 09:19 AM
<DIV>A DPS raiding monk?</DIV> <DIV> </DIV> <DIV><BR>if it's DPS you're looking for, then I'm sorry to say that Rallos Zek, Cazic Thule, and Innoruuk are not options.</DIV> <DIV> </DIV> <DIV>Go with Quellious for the deagro.</DIV>
Elkryn
11-16-2006, 09:31 AM
yeah i'm one of the lucky monks who's guild doesn't know we suck =o) as for wasting my time on diety crap that only gives me deagro no thanks. if i get aggro i'll just FD lol thanks for the info though. Sucks all the dps gods go to the bruisers.<div></div>
RyanTSi
11-16-2006, 09:42 AM
<DIV>none of them really are that great, i went with marr the cloak you get from his quest is definalty the best, he has some nice choices for dps also, like the 10 minute proc buff that works on every succeful attack, or the miracle that buffs crit% 50 and dps 50, but it also increases your hate and the immune miracle is also nice. </DIV>
SouthernAvenger
11-16-2006, 09:20 PM
lol deagro.... what a joke<div></div>
Rrawl
11-17-2006, 12:21 AM
<P>I'm really struggling with this one... Quellious is a joke... meh.</P> <P>I'd like to hear ore about which deity folks are choosing, and why.</P>
scalzo
11-17-2006, 04:21 AM
I am going Marr. Why? Cause I am a Froglok :smileytongue: He seems to be the best fit for a warrior class.
<P>I'm also a froglok monk going with Marr. I looked quickly at a list of deity blessings and miracles. Rather than put TOO much thought into it, I figure I'll give Marr a chance. Honestly, nothing there really seems earth shattering. Some helpful ones if I were to raid, but I don't. </P> <P>Atleast they made it so you can renounce your chosen god and go with another. And atleast the first 3 quests were easy and quick enough to work thru, solo, at level 64. Finished the first 3 in a couple hours total. I'll be starting the 4th quest tonight. </P> <P>I'd suggest just choosing a god and starting on the quests. The quests themselves will give you enough Favor to try out the abilities a couple of times and see if you like them. Just don't sacrifice too many other items for now, and if you don't think your choice was that great, renounce and choose another god. Honestly not that big of an issue.</P>
Vandiyan
11-17-2006, 06:00 AM
<DIV>This might be a stupid question, but are Monks able to choose evil aligned Gods? I assume not but thought I would ask just to be sure. Thanks. </DIV>
Cusashorn
11-17-2006, 08:33 AM
<DIV>Not unless you exile.</DIV>
DynamicPerforman
11-17-2006, 11:28 PM
<DIV>I'm very confused as to how deaggro is bad. Several people have scoffed at it. FD they say FD! Well. I don't do much damage with my face planted in the dirt. Our skills draw inordinant aggro for the damage they deal. Thats how we hold aggro (tested my 1k damage attack against a troubs. Even when the troub crits for 1.2k and I hit for 800 I still kept aggro. Order didn't matter.). So. Deaggro skills are very nice IMHO. </DIV> <DIV> </DIV> <DIV>Having said that, if you want to DPS as a monk Marr is the way to go. Just choose the deaggro stance and get evade and thats all the deaggro you'll neeed to go all out.</DIV>
Aeyrh
11-19-2006, 11:45 PM
unless you havent noticed theres plenty of deagro in the new aa lines too. if you cant keep yerself from consistenly gettin a buncha agro in a raid either you, your tank or the person who set up the groups is doin somethin wrong.
Sslarrga
11-20-2006, 08:49 AM
<P>We scoff at Deaggro because in a properly setup raid a monk cannot pull enough DPS to pull aggro from MT.</P> <P>Things may change in EoF. But Pre-EoF even 1500 dps wasn't enough to pull off MT.</P> <P>That said I did both Quellious and Marr. Marr is current god for DPS from cloak. Once I get a better cloak I may switch to Brell. Or if aggro somehow magically becomes a problem with Monks pitiful DPS, then I may go back to Quellious.</P> <P>Aggro for a monk is only a problem if MT/OT group isn't setup right.</P> <P>Regards,</P> <P>Croaker</P> <P>70 monk deaths door, everfrost blah blah blah.</P> <P> </P>
SouthernAvenger
11-20-2006, 09:55 AM
Exactly, if you have a decent tank you shouldnt have to worry about agro. I've never once stolen agro from a tank who knows his job.It could be that i've been blessed with a awesome MT in my guild, its just that agro is not a problem for me.<div></div>
Deathspell
11-20-2006, 09:27 PM
Can some one post some screenshots of the cloaks from the different dieties (that are brawler-related)?<div></div>
Mala-Shea
11-21-2006, 12:09 AM
<P>I am considering switching from Marr to Brell for more dps. Do you lose your cloak from your current diety when you do?</P> <P> </P>
Sslarrga
11-21-2006, 01:39 AM
<P>You don't lose your cloak, but at some point in the future it is rumored that Deity restrictions will be placed upon the cloaks special abilities.</P> <P>Regards,</P> <P>Croaker</P> <P> </P>
psubull
11-21-2006, 01:44 AM
The effectiveness of Marr's blessings and miracles when it comes to DPS is small now compared to how it was the entire time it was being tested. With divine debuffs and enough haste, you can pull out an extra 200-300 dps for ten minutes under the first tiered blessing. You can also pull that much out over the course of a minute with the swarm pet (third tier miracle). However, the targetted intercedes/HP buff have been changed from group and raid to solely group. Ah, if only you were in the MT group this would be fine, but that sadly never happens.Currently, I'm worshipping Marr, however since his benefits are... lacking... When my favor runs down from 45,000 to around 8,000, I'm going to take my cloak and then go thru to Quellious (for the cloak on the side) to either Brell for more DPS or Tunare for some sort of group utility. And if I start getting outdpsed by bards, I'm heading to Haven and worshipping Inny or Rallos (since you only lose masters when coming out of exile), or maybe even staying in Qeynos and picking up Sol Ro for incinerate.We've got a lot of options, they just take too much work, :<div></div>
psubull
11-21-2006, 01:45 AM
<div><blockquote><hr>Sslarrga wrote:<div></div> <p>You don't lose your cloak, but at some point in the future it is rumored that Deity restrictions will be placed upon the cloaks special abilities.</p> <p>Regards,</p> <p>Croaker</p> <hr></blockquote>And if this much is true, guess I should stay mith marr to be safe. Frowntown. Thanks for the info</div>
AndrewSquared
11-23-2006, 01:20 AM
Wow, okay, after being shown what the details of each diety are, nothing seems stupid awesome for monks.Guess I'll go with Marr. <div></div>
Rrawl
11-23-2006, 01:29 AM
<DIV>None of the blessings/miracles seem to be really good for us. Brell maybe if you tank a lot.</DIV> <DIV> </DIV> <DIV>I'm going Marr, becasue of the cloak, not the blessings/miracles.</DIV>
Hannalynn
11-27-2006, 11:16 AM
I actually went with Tunare. I'm not sure which miracles/blessings she gives, but her cloak adds 30 to healing spells. With 5 aa's in my heal, it now does 53%-60% heal of max health with the cloak on, which is very good imo. As for deagro, I've never had to worry about that as I group with alot of people who know how to taunt a mob, and as for dps, I don't do too bad and honestly a little more dps from a god isn't going to help the Monk Situation right now. So I went with heals as at least I can do that heal better than anyone else in the game <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> and hey with Tsunami + intercede + heals and Evade, I'm doing pretty well. So yes, Tunare for me... for now. There might come a time when I forsake her just so do the other quests... as I need to do them all one day (all quests that is)
Teksun
11-27-2006, 06:25 PM
<div><blockquote><hr>Hannalynn wrote:I actually went with Tunare. I'm not sure which miracles/blessings she gives, but her cloak adds 30 to healing spells. With 5 aa's in my heal, it now does 53%-60% heal of max health with the cloak on, which is very good imo. As for deagro, I've never had to worry about that as I group with alot of people who know how to taunt a mob, and as for dps, I don't do too bad and honestly a little more dps from a god isn't going to help the Monk Situation right now. So I went with heals as at least I can do that heal better than anyone else in the game <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> and hey with Tsunami + intercede + heals and Evade, I'm doing pretty well. So yes, Tunare for me... for now. There might come a time when I forsake her just so do the other quests... as I need to do them all one day (all quests that is)<hr></blockquote>That's actually a great idea. I'm new to the monk game, and am enjoying the heck out of it. Our heal ability is something that I honestly overlooked for the first 15 levels, but started using it this weekend and actually prevented a couple of wipes. </div>
morinfir
12-01-2006, 09:28 PM
I'm wondering if the Tunare angle is a good way to go for me as my monk is primarily a solo character. Having extra healing power could be a big boon, esp. if FD fails. I still have two lvls to get to 25 so weighing all the options atm. <div></div>
Hannalynn
12-02-2006, 09:31 AM
<div></div><div></div>Currently I have Eva's Alter so all favour costs will be based on that alter. It is the second one she gives you during the whole Tunare she-bang. The miracles/blessing are obviously aimed at Healers, with a few exceptions:Miracles:<u><b>Life's Restoration</b></u>Cost: Something like 800 I think, I have this one active so I can't seeTarget: SelfCasting: 1.5 Recovery: InstantRecast: 1 hourDuration: 1 minuteRange: Up to 15.0 metresResistability: 3% easierEffects:Inflicts 2104 heat damage to targetInflicts 1262 heat damageon target every 6 secondsMust have completed the quest "A Time of Growth"If target is undead.====<u><b>Blessing of Tunare</b></u>Cost: 1076 favourTarget: Self Casting: 1.5 Recovery: Instant Recast: 1 hour Duration: 1 minute Effects:All healing spells heal 50% more healthMust have completed he quest "Those who were Lost"====<u><b>Grove's Entanglement</b></u>Cost: 1229 favourTarget: Enemy Casting: 1.5 Recovery: Instant Recast: 1 hour Duration: 1 minuteMax AOE Targets: 6 Range: Up to 25.0 metres Resistability: 51% Harder Effects:Decreases Attack Speed of targets in AoE by 26Decreases Mitigation of targets in AoE vs heat dmg by 1750Stifles targets in AoERoots targets in AoEMust have completed the quest "Imperiled Druid Ring"Epic targets fain an immnity to Stifle effects of 3 minutes and duration is reduced to 20.0 secondsResistibility increases against targets higher than level 90====<u><b>Growth's Replenishment</b></u>Cost: 1383 fvourTarget: Group(AE) Casting: 1.5 Recovery: Instant Recast: 1 hour Duration: 1 minuteEffect Radius: 20.0 metres Effects:Heals group members (AE) for 10% of max health instantly and every 6 secondsMust have completed the quest "The Priestess of Lesser Faydark"====<u><b>Tunare's Lifeshield</b></u>Cost: 1537 favourTarget: Self Casting: 0.5 Recovery: Instant Recast: 1 hour Duration: 1 minute Effects:Reflects the effect at 50% of it's cast levelAll attacks absorded 10 timesMust have completed the quest "Faith"-------------------------Blessings:<u><b>Nature's Caress</b></u> Target: Self Casting: 1.5 Recovery: Instant Recast: 1 hour Duration: 10 minute Effects:Healing spells provide a 15% greater healing amountMust have completed the quest "A Time of Growth"====<u><b>Earthmother's Aegis</b></u>Cost: 717 favourTarget: Self Casting: 1.5 Recovery: Instant Recast: 1 hour Duration: 10 minute Effects:Increases mitigation of caster vs heat and cold dmg by 1750When target is damaged with a spell this spell has 20% change to castElemental healing on caster: Heals caster for 503-753Must have completed the quest "Those who were Lost"====<u><b>Forest Spirit</b></u>Cost: 819 favourTarget: Self Casting: 1.5 Recovery: Instant Recast: 1 hour Duration: 10 minute Effects:Summons a forest spiritWhen target uses a combat art, this spell has a 5% chance to castNature's Touch on caster, last's for 6.0 seconds: Heals group members for 291-433 Heals group members for 148-220 every 3.0 secondsOn successful hostile spell, has a chance to cast Nature's Touch on caster. Last's 6.0 seconds. This effect will trigger anaverage of 1.0 times a minute: Heals group members for 291-433 Heals group members for 148-220 every 3 secondsMust have completed the quest "Imperiled Druid Ring"====<u><b>Trueshot </b></u>Cost: 922 favour Target: Self Casting: 1.5 Recovery: Instant Recast: 1 hour Duration: 10 minute Effects:Increases Ranged Crit chance of caster by 10.0%Increases range of caster by 20Summons 100 trueshot arrowsSummons 100 trueshot throwing knivesMust have completed the quest "The Priestess of Lesser Faydark"====<u><b>Tunare's Behest </b></u>Cost: 1024 favour Target: Self Casting: 1.5 Recovery: Instant Recast: 1 hour Duration: 10 minute Effects:Summon's a pet Tunare's GuardianMust have completed the quest "Faith"----------I have no idea what the guardian does, the description fails to say. But as of today, this is what all the blessings/miracles are and costs for this alter.Edit: I am going to try out all the dieties at some point to compare to different aspects they provide help for, but for now, this helps alot in groups and on a raid, that heal could mean the life or death of a tank, and save the healers some power as well.<p>Message Edited by Hannalynn on <span class=date_text>12-02-2006</span> <span class=time_text>05:19 AM</span>
Danzriel
03-30-2007, 09:54 PM
<cite>Voxana@Permafrost wrote:</cite><blockquote>I'm wondering if the Tunare angle is a good way to go for me as my monk is primarily a solo character. Having extra healing power could be a big boon, esp. if FD fails. I still have two lvls to get to 25 so weighing all the options atm. <p></blockquote> </p><p>I'm seriously considering doing the same thing. I solo alot, and that heal I get with my monk is my "oh sh*t" button. I'm not finding a whole lot in the blessings and miracles of any of the dieties that really grab my attention, like "gotta have that," but that "oh sh*t button is pretty important for me, a solo monk. And FD <i>always</i> fails on me. I'd say it only works 10% of the time, likely because I also never, ever win a roll...that's the kind of luck I have. </p><p>Now what I'd <i>like</i> to have? Erollisi Marr needs to come back. Twu Wuv and all that. Instead of heal for "oh sh*t" we could have a "Twu Wuv" mez for da "oh sh*t" and the area effect would make all the mobs in the radius fall madly in love with me so I can prance away safely tossing flowers in my wake. Yup. I could dig that.</p>
shirka
03-31-2007, 05:30 AM
Danzryil@Antonia Bayle wrote: <blockquote>Now what I'd <i>like</i> to have? Erollisi Marr needs to come back. Twu Wuv and all that. Instead of heal for "oh sh*t" we could have a "Twu Wuv" mez for da "oh sh*t" and the area effect would make all the mobs in the radius fall madly in love with me so I can prance away safely tossing flowers in my wake. Yup. I could dig that.</blockquote>you just made my day, ROFL!!
Stabbath
04-07-2008, 07:37 PM
Cloak of tranquility seems to be the best cloak to me. 8 second stun. If target takes dmg will it break stun? Also, what are the pet buffs for Quellious, Mar, and The Tribunal? I looked at wiki and it didn't say. Brell and the above mentioned are the ones I'm trying to decide between. Thanks for any info.
Jedi_Knight_Jr
04-08-2008, 10:25 AM
<p>I didnt think it was that hard of a choice</p><p>BristleBane</p><p>| [[Grin of the Trickster]] || 750 || Increases the Crushing, Slashing, and Piercing skill of the caster, and gives the caster a 35% chance to make an additional attempt to avoid a melee attack.|-| [[Bristlebane's Hymn]] || 875 || Increases DPS mod and runspeed of caster.|-| [[Rogue's Folly]] || 1000 || Increase attack speed and lower physical mitigation of caster.|-| [[Mischief Maker]] || 1125 || Dispels Stun, Mesmerize, Root, Fear, Stifle, and Daze effects on caster, and makes caster immune to those effects for 1 minute.|-| [[Deck of the King's Court]] || 1250 || Summons one card from the Deck of the King's Court.</p><p>| [[Anvils of Fizzlethorpe]] || 1125 || Summons and drops anvils on the heads of up to 8 foes within 4 meters, stunning them for 30 seconds or until damaged.|-| [[See No Evil]] || 1312 || Increases melee and ranged crit chances of caster, decreases threat to targets in area of effect, and shapechanges caster.|-| [[Mini Militia]] || 1500 || Summons a five goblin army to aid the caster|-| [[Disappearing Act]] || 1687 || Causes your group to go stealth for 30 seconds, and makes creatures forget about your previous actions.|-| [[Swindle Fate]] || 1875 || All damage that would normally kill the player is ignored for 15 seconds.|}</p>
Ramius613
04-10-2008, 06:39 AM
Tribunal is a good choice as well. The cloak has a Stun proc, and one of the blessings is a 20% damage to health conversion, which will curb damage taken. Also the one miracle adds damage to attacks, as well as upping DPS by 40.
Morgane
04-10-2008, 01:13 PM
<p>No Karana? I thought the Miracles were pretty nice. And the boost to Wis. </p><p><b>Miracles</b></p><p><b>Shroud of Clouds</b> (922 favor) - Decreases hate gain. Caster will dodge 25% of incoming attacks. Increases spell damage. Must have completed the quest "Forging a Bond".</p><p><b>Unyielding Ice Storm</b> (1076 favor) - Decreases attacks speed, slows, decreases mitigation vs cold and inflicts cold damage on targets in area of effect.</p><p><b>Baleful Storm</b> (1229 favor) - Stuns caster. Throws target back. Inflicts magic damage. Must have completed the quest "Shards of Frost & Fire".</p><p><b>Tempest</b> (1383 favor) - Makes caster immune to root, mesmerize, stun, fear, stifle, and daze effects. Increases melee crit chance of caster by 50%. Must have completed the quest "Sticks and Stones".</p><p><b>Breath of Karana</b> (1537 favor) - Resurrects all deceased party members withint a 25 meter radius of the caster with 15% health and power. </p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.