View Full Version : Monks Need Intelligence?
Galldora
10-18-2006, 01:01 AM
I just read in another post that intelligence is important for monks. Oh dear, so far I've gone with the STR and AGI lines and I probably have the LEAST intelligent monk around. So, how badly is my dumb monk going to be hurting from his lack of intelligence? (I mean, his intelligence is about a 12 I think when all other attributes are in the hundreds.) Any suggestions for what I should do with him? I understand you can redo your AAs. Should I do that, or maybe just try to pick up intelligence with stats on armor? BTW, I mostly solo with him. He is level 62 now, has all mastercrafted or legendary armor and all ADIII or master spells, and he's an awesome soloer. What will intelligence get me that I don't have now? <div></div>
MadBarman
10-18-2006, 01:06 AM
INtelligence helps spell damage and poison, so no you don't need it. Main stats we need are strength for power and damage, agility for avoidance, stamina for health and wisdom for magic resists. <div></div>
Drinkman
10-18-2006, 05:50 AM
DPS/Solo monks go up the Intelligent AA Line mainly for Eagle's Fury (critical hit) and Eagle's Talon (parry). It just depends on how you want to play your monk.
Raidi Sovin'faile
10-18-2006, 08:05 AM
<DIV>Intelligence stat is nearly useless to Monks.</DIV> <DIV> </DIV> <DIV>The Intelligence AA line is very nice though, due to the Criticals, Parry, and even the final ability if you are looking at a total defensive build. The spin thing probably isn't all that for Monks... more a Bruiser thing for when they want to toss in a backstab attack while tanking.</DIV>
Timaarit
10-18-2006, 12:49 PM
Actually intelligence adds damage to many of monk CA's. This means any that do magic, elemental or noxious damage. If you go for DPS and have already capped str, you can get higher DPS with more int gear. <div></div>
MadBarman
10-18-2006, 02:31 PM
Intelligence has no effect on any combat arts, even those with magic damage. <div></div>
Timaarit
10-18-2006, 02:44 PM
Funny, I just tested this and str had no effect on the ones with magic, elemental or noxious damage. Intelligence had. I tested it because I was curious. Now I dont remember the actual values, but here was how I did it: As lvl 70 monk I had 560str and around 140int when I removed an item that gave +30 to all stats. The damage from the non-physical CA's went down. Then I lowered my str to under 500 and took off two hexdolls with 14str each. It had no effect on the non-physical CA's. <div></div>
AndrewSquared
10-18-2006, 05:13 PM
<DIV>Intelligence also affects the damage of your procs from weapons, buffs, and what not. Which is why you see assassins/rangers looking for int gear once they've capped other stats.</DIV>
Kelson
10-18-2006, 07:12 PM
<BR> <BLOCKQUOTE> <HR> MadBarman wrote:<BR>Intelligence has no effect on any combat arts, even those with magic damage.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>This is incorrect. Any combat art that does magical damage (i.e. not just slash, crush or pierce damage) relies on INT to determine just how much. Don't believe me? Get some int gear and watch the number range change on your CAs that do magical damage.</P> <P>Now, whether it's worth it to focus on INT before the very high tiers when you're STR is capped and you have high AGI/STA/WIS is a different discussion. IMO, that's a lot of stats to try to max, so you're going to have to pick and choose how you want to focus yourself (defensive or offensive). Even moreso with the impending stat cap removal.</P>
MadBarman
10-18-2006, 08:46 PM
Well guess I could be wrong then, I'll have to go check as I never used to see a difference. <div></div>
KazzySoJaz
10-18-2006, 10:58 PM
If you want to be a DPS monk (a dying breed btw as most have gone bruiser), INT should be #2 next to STR, not only will INT help on the magical based attacks, it will help your proc dmg (which is usually a magical attack)I am slowly leaving my DPS monk roots behind, as my new guild will need me mostly for off tanking, pulling what not, *shrugs* DPS monks FTW tho...<div></div>
JudyJudy
10-19-2006, 12:29 AM
<DIV><EM>I too have been interested in finding out more about increased INT - as our magic based attacks depend upon it - particularly our out of group AoE which is a good tool for holding group and cross-group agro.</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>From a tanking perspective: Increased DPS ==> Increased agro control</EM></DIV><p>Message Edited by JudyJudy on <span class=date_text>10-18-2006</span> <span class=time_text>01:31 PM</span>
Rrawl
10-19-2006, 01:50 AM
<BLOCKQUOTE> <HR> MadBarman wrote:<BR>Intelligence has no effect on any combat arts, even those with magic damage.<BR> <BR> <HR> </BLOCKQUOTE><FONT color=#ffff00>Prior to the release of KOS.... I tested this, and at that time MadBarman's above statement was 100% true.</FONT><BR> <BLOCKQUOTE> <P></P> <HR> <P>Kelson13 wrote:</P> <P>This is incorrect. Any combat art that does magical damage (i.e. not just slash, crush or pierce damage) relies on INT to determine just how much. Don't believe me? Get some int gear and watch the number range change on your CAs that do magical damage.</P> <P>Now, whether it's worth it to focus on INT before the very high tiers when you're STR is capped and you have high AGI/STA/WIS is a different discussion. IMO, that's a lot of stats to try to max, so you're going to have to pick and choose how you want to focus yourself (defensive or offensive). Even moreso with the impending stat cap removal.</P><BR> <HR> </BLOCKQUOTE> <P><FONT color=#ffff00>At one time, I assumed it might be this way, and performed this exact test, seeing no affect from changes in INT... again this was prior to KOS... it would look like the devs may have snuck a change in at some point... Anyone else test and confirm?</FONT><BR></P> <P>Link to a stats thread that should have been stickied but never was: <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=24778#M24778" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=24778#M24778</A></P><p>Message Edited by Rrawl on <span class=date_text>10-18-2006</span> <span class=time_text>05:56 PM</span>
Xiderpu
10-19-2006, 03:34 AM
DPS monks SHOULD raise their INT as high as possible because INT is what governs your critical hit chance from CA's and autoattacks. Higher INT = More crits.<div></div>
Raidi Sovin'faile
10-19-2006, 12:31 PM
Where'd you get that from Xiderpunk? Or are you just tossing out ideas and "what you *think*".As a bruiser, I've tried pumping up my Int with hexx dolls, and none of my heat damage abilities budged an inch. Changing my strength makes it move around quite a bit though.It's possible it was change (either on purpose or by accident) for monks... might be a good time for a Dev to finally make an appearance in the monk forum with an answer to that. As far as I've known, Fighters shouldn't need Intelligence to increase damage on their <b>Combat </b>Arts... regardless of whether it's magical or elemental damage, it's still a physical exertion, not a "nimbleness of mind".And if you pull out some Monk meditation stuff... then it at least should be based on Wisdom, not Intelligence. At least then you'd get a boost from your own self buff. But it should only be based on Strength.. you aren't a hybrid class, and every class has some elemental damage attack without having to be Intelligence based for bonus.Whoa, whoa, whoa... wait a minute here...Considering the way damage goes down the further you are from your Stat cap, and the abysmal score most fighter's Intelligence is at... could it be that Monk's low damage on some of their CA's could be because the devs goofed and made it based on Intelligence instead of Strength?Man.. talk about being kicked while you are down. <div></div>
Rrawl
10-19-2006, 05:32 PM
<BR> <BLOCKQUOTE> <HR> Xiderpunk wrote:Higher INT = More crits.<BR> <BR> <HR> </BLOCKQUOTE>Prove it. I don't believe this is the case. However, taking the INT line of your achievements to the third tier will help your crit chance... perhaps you misunderstood someone speaking of that?
MadBarman
10-19-2006, 07:55 PM
Well I did a test last night. Using 2 sets of boots. One had 15 strength and no Intelligence, the other had the exact opposite. The ones with the strength increased the damage on all my combat arts, including the Artic Talon, Frozen Palm, Cresent Strike and Soaring Dragon. The ones with intelligence but no strength caused all these skills to drop in damage. <div></div>
Kelson
10-19-2006, 11:42 PM
<P>That's good to know. Something must have changed, then. After LU13 when all the stats were changed, Intelligence was supposed to be linked to all magical damage, even CA damage from magical CAs. Non-magical CAs were Strength only. This is why hybrids have to worry about Intelligence quite a bit - many of their attacks are magic-based.</P> <P>*shrug* who knows what all the inner workings are, though.</P>
AndrewSquared
10-20-2006, 01:10 AM
<blockquote><hr>Kelson13 wrote:<div></div> <p>That's good to know. Something must have changed, then. After LU13 when all the stats were changed, Intelligence was supposed to be linked to all magical damage, even CA damage from magical CAs. Non-magical CAs were Strength only. This is why hybrids have to worry about Intelligence quite a bit - many of their attacks are magic-based.</p> <p>*shrug* who knows what all the inner workings are, though.</p><hr></blockquote>Hybrids have to worry because much of the damage is actual spells. That's why pre-relic, and specialized crafted armor, you saw dress wearing sk's and what not <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Also, hybrids power pools are partially derived from their secondary stat (wisdom for Crusaders, intelligence for bards). For a while on the crusader boards there was a lot of speculation about how half of all CA's were divine/disease based for paly's/sk's respectiveley, and if STR still increased that damage, or if int did, and back and forth, etc... etc.. I think it finally came to the conclussion that all CA damage is STR based, no matter it's origin of damage. I'm very glad that it's only based off of strength, would not have made sense otherwise, and would also have been frustrating, having played two hybrids to 70, having to worry about more than one stat, and then the others for performance increase, is just down right a pain in the [expletive haxx0red by Raijinn]! Oalu, Monk<div></div>
Rrawl
10-20-2006, 01:25 AM
<BR> <BLOCKQUOTE> <HR> AndrewSquared wrote:<BR>I think it finally came to the conclussion that all CA damage is STR based, no matter it's origin of damage. <BR> <HR> </BLOCKQUOTE><BR><FONT color=#ffff00>I believe this to be the case, and it was last time I tested.</FONT>
KazzySoJaz
10-20-2006, 03:56 PM
<BR> <BLOCKQUOTE> <HR> Xiderpunk wrote:<BR>DPS monks SHOULD raise their INT as high as possible because INT is what governs your critical hit chance from CA's and autoattacks. Higher INT = More crits.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I remember hearing the int = more crits somewhere, but I am wondering if it was EQ or something... or even another game, have played too many recently...</P> <P> </P> <P>Having intelligence increase your chance for critical hits makes sense as someone smarter would know exactly where to hit, to maximize their damage. The problem with this though, I think, is that SK's would gain a lot of DPS should it be implemented...</P>
Kelson
10-20-2006, 05:59 PM
<BR> <BLOCKQUOTE> <HR> AndrewSquared wrote:<BR><BR> <BLOCKQUOTE> <P>Hybrids have to worry because much of the damage is actual spells. That's why pre-relic, and specialized crafted armor, you saw dress wearing sk's and what not <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Also, hybrids power pools are partially derived from their secondary stat (wisdom for Crusaders, intelligence for bards). For a while on the crusader boards there was a lot of speculation about how half of all CA's were divine/disease based for paly's/sk's respectiveley, and if STR still increased that damage, or if int did, and back and forth, etc... etc.. I think it finally came to the conclussion that all CA damage is STR based, no matter it's origin of damage.</P> <P></P> <HR> </BLOCKQUOTE></BLOCKQUOTE> <P>Ah, very well then. I agree that this is for the best. I'm glad to be wrong. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P><BR> </P>
Timaarit
10-20-2006, 08:36 PM
<div></div>Funny, I redid the test I made last week. This time only Str affected all the CA's. And I am now more tired than what I was back then <span>:smileytongue:</span> Well, glad to know I dont have any reason to use dkp on int gear <span>:smileyhappy: Edit: using Fists of Pain and Wurmslayer currently, the proc in FoP does not justify it <span>:smileyvery-happy:</span> -50 int was 13 less to max damage as I removed gear. </span> <div></div><p>Message Edited by Timaarit on <span class=date_text>10-20-2006</span> <span class=time_text>07:41 PM</span>
EvilIguana9
10-23-2006, 04:42 AM
My conclusion is that while, in general, str affects CAs and int affects spells, there is no 100% guarentee that a specific ability will follow this pattern. My paladin has combat arts that use str to modify the damage of one piece and int to modify the damage of another piece. In other words, 2 seperate stats affect a single CA. Specific abilities can apparently be tied to whichever stat the devs choose. However, I might be misinterpreting the system a bit. It might be that spells and CAs are two distinct categories, but each seperate line on the inspect window of a CA gets it's own classification. That would also fit with my observations, though I'm not really approaching this scientifically. Suffice to say, my monk does not seem to get any effect from INT on any of his abilities. The only things int affect for him are the damage of the procs on his imbued weapons and the damage of proc spells he might get cast on him in a group. <div></div>
DarkMirrax
10-23-2006, 05:12 PM
<BR> <BLOCKQUOTE> <HR> Kelson13 wrote:<BR> <P>That's good to know. Something must have changed, then. After LU13 when all the stats were changed, Intelligence was supposed to be linked to all magical damage, even CA damage from magical CAs. Non-magical CAs were Strength only. This is why hybrids have to worry about Intelligence quite a bit - many of their attacks are magic-based.</P> <P>*shrug* who knows what all the inner workings are, though.</P><BR> <HR> </BLOCKQUOTE><BR>Yup basically int = less damage str = more damage , int increases the damage of poisons
Gungo
10-23-2006, 06:22 PM
<P>Int effects the magic damage proc ability (the 8 hit proc for monk) for both bruiser and monks. Inteligence effects the damage proc on the matron legs and the basilik boots or any gear for that matter. Int does not effect combat arts or the elemental combat arts. </P> <P>here is another cookie. Which character skill helps fighter lands taunts. =P Hint taunts are magic spells. IMHO taunts should be based on intelligence (not to mention a bonus on taunt value would be nice for fighters with high intelligence). IMHO every stat should serve a purpose to every class. Magic debuffs helps taunts land and I suspect subjugation helps us land them as well. </P>
DynamicPerforman
11-04-2006, 02:43 AM
<DIV>When dpsing in a raid, I often have alot of proc effects on me, and very high strength (700-800).</DIV> <DIV> </DIV> <DIV>Its very debatable, and depends alot on your group makeup.</DIV> <DIV> </DIV> <DIV>But I would think that in a diminishing returns system (the new system going into effect with EoF) that going from 45int to 75int would give more damage from procs (100% haste) that going from 745str to 775str would increase CA damage. </DIV> <DIV> </DIV> <DIV>Does anyone have a definate answer on which stat taunts are based on? I have been working recently on my int (went from 45 to over 100 now) and I feel that my taunts are resisted less, if at all. It could also be based on my group makeup and debuffs, but I am not sure so i'm asking.</DIV>
Illustrious
11-04-2006, 04:11 AM
Debuffing a mob for mental resist helps for taunts i beleive, but good point about what (if any) stat actually increases it from the player side.
Fleaba
11-04-2006, 07:13 PM
<BR> <BLOCKQUOTE> <HR> Gungo wrote: <P>here is another cookie. Which character skill helps fighter lands taunts. =P Hint taunts are magic spells. IMHO taunts should be based on intelligence (not to mention a bonus on taunt value would be nice for fighters with high intelligence). IMHO every stat should serve a purpose to every class. Magic debuffs helps taunts land and I suspect subjugation helps us land them as well. </P><BR> <HR> </BLOCKQUOTE>Aye Gungo, I've had the intel helps the taunts whispered in my ear a few times by lil birdies too. Haven't tested it cuz that is what you are for. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Now be a good friend and get me my high damage Calamity to go with the other. You know you want to ninja invite me to labs when it drops. :smileyvery-happy:<BR>
Teksun
11-15-2006, 07:48 PM
<div><blockquote><hr>AndrewSquared wrote:<div>Intelligence also affects the damage of your procs from weapons, buffs, and what not. Which is why you see assassins/rangers looking for int gear once they've capped other stats.</div><hr></blockquote>Just an FYI (I'm lurking because of my new alt):Rangers and Assassins want INT for the extra poison damage.</div>
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