PDA

View Full Version : Combat arts please


Gandelff
09-12-2006, 10:29 PM
<DIV>Im seeking assisstance on the best CA casting times and the order please.</DIV>

JudyJudy
09-12-2006, 10:38 PM
<DIV><EM>Depends really on what I'm doing:  solo'ing, dps'ing or tanking.</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>I very very rarely ever use a 2hander, but use DW fist weapons - so this is my usual set up on my perma-stuns and CA's:</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>I'll lead with our DoT and defense De-buff.</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>Then Eagle Spin, Assailing Jaguar, Flailing Centipede, Soaring Eagle, Frozen Palm, Arctic Talon and Silent Palm</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>Depending on the mob and situation, I'll switch up SP and AT.</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>If I'm tanking, I lead with both taunts, use the same set-up, but very rarely use Eagle Spin - unless I need to position the mob a different way before I release my perma-stun CA's.  If it's a good group, I won't body spin the mob, but use Eagle Spin to do so and keep it there for a good 5-7 seconds - exposing its back to everyone the entire time.  Once it turns to me, I'll body pull it away from the group.</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>But like I said, really depends on what I'm doing.</EM></DIV>

Gandelff
09-12-2006, 10:45 PM
I mostly solo and raid so, plus im guessing the AA's will make a huge diffrence too? ATM im at Full int and wis lines

Perfidiou
09-13-2006, 03:55 PM
<P>I always use the ae taunt too cause of the interrupts, when soloing. </P> <P>when you see a mob is starting to cast something you dun like (like droags hugging themselfs and rising up in the air before casting their self heal etc etc) use the ae taunt to interrupt them. works like a charm</P>

JudyJudy
09-13-2006, 07:59 PM
<P><EM>Exactly right, Tak.</EM></P> <P><EM>I like to use a well timed group taunt when solo'ing the caster mobs.</EM></P>

Perfidiou
09-13-2006, 08:11 PM
<DIV>and I'd also like to add that the use of our newly gained fear spell can be very usefull too. </DIV> <DIV>I had it made adept3 and use it quite often.</DIV> <DIV> </DIV> <DIV>like when you're up against a hard nuking mob. cycle your arts with stuns, stifles etc. interrupts, tsunami, ward etc etc and when you're out of those special abilities and wait for them to refresh, cash a fear on the mob. that way you can pretty much keep the mob from nuking you at all.</DIV> <DIV>just make sure the mob can't run feared into any other mobs that might add.</DIV> <DIV> </DIV> <DIV>the location you pull to can make or break the whole fight.</DIV>

psubull
09-18-2006, 05:07 AM
I recently betrayed to monk from bruiser (guild needed a monk) and parsed a bit lower than when I was a bruiser and about three hundred less than the guild's bruiser.  So It took some time to figure out what to do in the way of damage.  90% of things are made up in group makeup and timing.  I usually am grouped with a dirge, bruiser, inquisitor and assassin.  Sometimes we get a coercer in there or a shaman, doesn't matter much for my dps.  I start off with the debuff, DoT, dragonbreath and then follow up (staggering them about a second apart) with flailing centipede, silent palm, soaring eagle, frozen palm, arctic talon.  Usually by this time, dispatch is called alongside of cacophony.  I do nothing but autoattack during cacophony (as well as switch in lower delay weapons) and as soon as it is finished, I toss in Assailing jaguar and leaping tiger, again with a second in between attacks.Group setup is important on this.  My average DPS on a raid is between 800 and 1200, depending on what group setup I have.  I am specced agility 4-4-4-8-8 and int 4-4-5-8, and mainly am there for altruism and haste / offtanking adds.  I'd imagine 4-4-8 in sta/int/wis would be better for DPS, but we have plenty as it stands 99% of the time, so my dps is negligible<div></div>