View Full Version : Monks get fear in LU24 possibly
Rokjin
05-11-2006, 07:55 AM
<DIV>Monks are getting the Bruiser fear in LU24..</DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=53807" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=53807</A></DIV> <DIV> </DIV> <DIV> <P>- Monk: Instill Doubt - Changed from a Bruiser to a Brawler ability.</P> <P>- Bruiser: Intimidate - This combat art line now shares its reuse timer</P> <P>with Instill Doubt.</P></DIV>
Untalent
05-11-2006, 08:38 AM
mmm sounds sexah
Gungo
05-11-2006, 08:55 AM
The fear is not all that the mezz was better, but the ability to handle 2 adds with fear and mezz will be sorely missed by bruisers who solo.
Gaige
05-11-2006, 12:45 PM
Bruisers aren't losing it Gungo, its becoming a brawler ability like FD.
<DIV>Not to mention, Bruisers getting extra daze too.</DIV> <DIV> </DIV>
Cirth_Beer
05-11-2006, 12:52 PM
<P>Intimidate is the mezz of bruiser ? if that's right i think Gungo speaks of the fact that bruiser will not be able to fear AND mezz at the same time so it's kind of a nerf for bruiser. (if intimidate is not the mezz of bruiser, consider i didnt said anything <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> )</P> <P>I dont understand why they give class defining abilities to the archetype, what is their plan ? to mix bruiser and monk to make a brawler class ? well i will not complain to have one more abilitie but i fear something bad may happen in return... <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> a kind of "we gave you fear now we will delete your wind walk" ...</P>
The point is also that a bruiser can't now mes then fear, since they're on the same timer. Previously a good bruiser solo tactic was to mes... wait...unload damage... fear... wait... unload damage. The daze is a replacement for knockdown on one skill I think.The monk's grass is looking much greener in LU24.
selch
05-11-2006, 01:56 PM
<DIV><BR> <BLOCKQUOTE> <HR> Cirth_Beer wrote:<BR> <P>Intimidate is the mezz of bruiser ? if that's right i think Gungo speaks of the fact that bruiser will not be able to fear AND mezz at the same time so it's kind of a nerf for bruiser. (if intimidate is not the mezz of bruiser, consider i didnt said anything <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> )</P> <P>I dont understand why they give class defining abilities to the archetype, what is their plan ? to mix bruiser and monk to make a brawler class ? well i will not complain to have one more abilitie but i fear something bad may happen in return... <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> a kind of "we gave you fear now we will delete your wind walk" ...</P><BR> <HR> </BLOCKQUOTE><BR><img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Going for NGE to mix up all classes into 8? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Nah, dont think SOE, fool me once..</DIV> <DIV> </DIV>
Kainsei
05-11-2006, 01:57 PM
<div></div>It's always nice to have a new skill but... it does'nt make sense for me. I can't see how my gentle/tranquil/wise/kind wood elf female monk can fear someone.<span>:smileysad:</span><div></div><p>Message Edited by Kainsei on <span class=date_text>05-11-2006</span> <span class=time_text>02:58 AM</span>
selch
05-11-2006, 01:59 PM
<DIV><BR> <BLOCKQUOTE> <HR> Kainsei wrote:<BR> It's always nice to have a new skill but... it does'nt make sense for me. <BR>I can't see how my gentle/tranquil/wise/kind wood elf female monk can fear someone.<SPAN>:smileysad:</SPAN><BR> <P>Message Edited by Kainsei on <SPAN class=date_text>05-11-2006</SPAN> <SPAN class=time_text>02:58 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>You don't want to see Dark side of Wood Elves.. We are in so much hatred against Teir'dal and use it for that...</DIV> <DIV> </DIV> <DIV>On the other hand, you can always change your hairstyle from flower power ones to more serious kind <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Bald WE female could be scary , hence all of races are scary in SOGA anyway if you use those <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by selch on <span class=date_text>05-11-2006</span> <span class=time_text>03:07 AM</span>
BrainMu
05-11-2006, 07:05 PM
hmm, well at least now i will have one less skill on my hotbar. There is absolutely no point as a bruiser to use a 12s fear, when you can use a mez even if the mez had a slightly shorter duration than the fear. Mobs still cast when feared.
Untalent
05-11-2006, 07:31 PM
What lvl is this skill for monk now then anyways? Do we need to go buy it if we are already passed that lvl.
selch
05-11-2006, 07:51 PM
<BR> <BLOCKQUOTE> <HR> Untalented wrote:<BR>What lvl is this skill for monk now then anyways? Do we need to go buy it if we are already passed that lvl.<BR> <HR> </BLOCKQUOTE> <P><BR>L30 and L50 (according to Bruiser boards)</P> <P> </P>
wushupork
05-11-2006, 08:02 PM
<DIV>Not to get all EQ1 here, but Instill Doubt was a Monk/Rogue ability there so it's not really breaking new ground to have a master of the tranquil being able to strike fear into the heart of their prey :smileyhappy: just infinitely more useful as the mob won't train back a million and a half things when it wears off :smileywink:</DIV>
Errie_Tholluxe
05-11-2006, 08:09 PM
<div><blockquote><hr>BrainMuck wrote:<div></div>hmm, well at least now i will have one less skill on my hotbar. There is absolutely no point as a bruiser to use a 12s fear, when you can use a mez even if the mez had a slightly shorter duration than the fear. Mobs still cast when feared.<hr></blockquote> The mez is now a daze. Mobs can cast while dazed <span>:smileysad:</span></div>
Elephant
05-11-2006, 08:24 PM
<BR> <BLOCKQUOTE> <HR> tulien wrote:<BR> <DIV>Not to mention, Bruisers getting extra daze too.</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>We are not getting EXTRA daze...</P> <P>What previously was 4s stun became a daze (Sucker Punch line). Daze is far worse then stun, as dazed mobs can still cast CAs and spells, only thing they loose is autoattack :smileysad:</P>
BrainMu
05-11-2006, 08:47 PM
<BR> <BLOCKQUOTE> <HR> Errie_Tholluxe wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> BrainMuck wrote:<BR> hmm, well at least now i will have one less skill on my hotbar. There is absolutely no point as a bruiser to use a 12s fear, when you can use a mez even if the mez had a slightly shorter duration than the fear. Mobs still cast when feared.<BR> <HR> </BLOCKQUOTE> The mez is now a daze. Mobs can cast while dazed <SPAN>:smileysad:</SPAN><BR></DIV><BR> <HR> </BLOCKQUOTE><BR>Seriously? I musta missed that one in the notes ... ouch
Pouncer74
05-11-2006, 09:07 PM
<P>Unless I am mistaken, nothing good for bruisers is coming from this update. I am happy for you monks. The addition of a fear will at least be an upside to a very brawler unfriendly update. Bruisers have no silver lining to this update.</P>
<P>Let us not forget that both of our stuns, knockdowns and stifles are getting nerfed.</P> <P>I, personally, am concerned that they are giving monks ID. What is in LU24b me wonders.....</P>
Wargod1968
05-11-2006, 11:15 PM
Monks are getting buffed, bruisers are getting nerfed. Not pretty. Maybe bruisers could benefit from being given wind walk.
Zabjade
05-12-2006, 06:56 AM
<font color="#66ff00"><font size="2"><font face="Comic Sans MS">Actually the Instill Doubt skill, along with skills like disarm, are throwbacks to EQ1 Monks. Admittedly Clronie Shadowfist, my monk on whatever Brell is now, Instill doubt skill ability Sucked rocks because you got the skill in the late 30's early 40's but the skill started at 5. I think and you didn't get decent skill returns until 100+ </font></font></font><div></div>
Pouncer74
05-12-2006, 08:03 AM
<P>Comparing class skills to eq1 is kinda like comparing apples to oranges. They took monks and split them into monks and bruisers in eq2 like they took the rogue and divided those skills into rogue and predators. Monks should have fear just as much as Swashbucklers should have Assassinate <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></P> <P>As a side I have no problem with monks having fear....I have more of a problem with the two distinct classes becoming less distinct. We need to seperate the two brawler classes not make them the same.</P>
shirka
05-12-2006, 11:41 AM
It's becomming one big Kindergarten.nanny, nanny... he has more than meee!!!"then I won't give you anymore and take away his alltogether. Now you both have nothing"Soe is Da Biggest Salomon-fan I think <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>
Vorham
05-12-2006, 02:02 PM
Fear is actually pretty useless. I never use it in groups. Only SELDOM (never, unless need to buy time for an FD) use it solo, even against named/heroics. There's just no need. Couple that with mobs being social in the interesting zones and you DON'T want the mob running around outta range bringing his pals back to you. Really only use it in duels to buy time for self-heal.It's not like Monks getting a super powerful ability. WIll be nice for em as an option in emergency but that's about it.My biggest beef is having stun durations lowered and sucker punch lose its knockdown/stun. After the last few LUs with all the proc nerfs it's getting pretty tedious to be a bruiser.<div></div>
Deathspell
05-12-2006, 05:52 PM
Aside from a monk, i also have a Warlock and the fear factor is more of an annoyting thing then a beneficial one.ex. As caster you keep the mob rooted and you keep a distance from it.When fear kicks in the mob starts wandering off and there's a big chance it will run out of range.You can't follow the mob really, well you can, but casters can't cast anything while running and when the fear wears off the mob comes towards you twice as fast. So you've to wait for the mob to be back in your casting range and be [expletive haxx0red by Raijinn] quick to have a stun ready.IMO the fear factor is more of an annoyance then something truly helpful.
Gungo
05-12-2006, 06:20 PM
<BR> <BLOCKQUOTE> <HR> Gaige wrote:<BR> Bruisers aren't losing it Gungo, its becoming a brawler ability like FD.<BR> <HR> </BLOCKQUOTE><BR>Effectively we are gaige. It goes on the same timer as our mezz now. There is really no point in uising fear over mezz. Mezz has a longer duration, mobs have no chance at hittign anyone, doesn't break with aoe's and no chance of pulling social adds. previously i would use mezz on 1 add and fear on the other for a 3 mob group. Now its no longer an option its either i mezz or fear. With the negatives of fear over mezz why would i every use fear?
Gungo
05-12-2006, 06:21 PM
<BR> <BLOCKQUOTE> <HR> tulien wrote:<BR> <DIV>Not to mention, Bruisers getting extra daze too.</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE>We are not getting an extra daze we are losing a stun (no combat arts, no auto atk) and replacing it with daze ( no auto atk)<BR>
wesbarlow
05-13-2006, 09:16 PM
<DIV>An earlier poster mentioned that he plays a warlock in regard to the fear spell. I also have a 70 warlock and understand that pacify will now be known as daze and i can tell you from my experiences that it's a lot more useful then it sounds. We all know how squishy mages are and if i pull aggro off the MT the pacify (daze now) has a .5 cast time...i have enough time to get a pacify off and to date i've never been hit while pacify is on. This includes caster mobs. The only time i see a mob cast on me is if it's rooted and i'm waitin on timers to cool. But with a mob right on top me if i cast pacify i can easily cast a couple more stuns on the mob without gettin hit or interrupted and my stuns have a 2-4 sec casting time</DIV>
Balmore
05-14-2006, 10:27 AM
This is really cool, for Monks. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>
Raidi Sovin'faile
05-14-2006, 05:36 PM
<FONT color=#ffff00>I also have a 70 warlock and understand that pacify will now be known as daze and i can tell you from my experiences that it's a lot more useful then it sounds.</FONT> <DIV> </DIV> <DIV>Not denying usefulness of pacify. It's better than nothing.</DIV> <DIV> </DIV> <DIV>However, kidney punch line used to be a stun AND a knockdown, which would allow for higher damage on one of our other abilities. When I was conserving power, I'd use uppercut to stun, swing behind the mob, kidney punch them, then stomp them. This would produce the most damage for the least amount of power.</DIV> <DIV> </DIV> <DIV>Taking out the knockdown means I have to either use the stomp while facing the mob (higher chance for not landing), or use a more inefficient knockdown attack that burns through power quicker. Uppercut's cut duration means I'm not going to be able to backstab AND stomp in it's short window either.</DIV> <DIV> </DIV> <DIV>This is a tactic for both soloing AND while MTing btw (yes, i keep aggro by doing damage.. i have to), so it's important for a large part gaming.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>This means there's more than one nerf involved by making it Daze instead of stun/knockdown. More than just the standard "reduction in duration" that everyone is getting.</DIV>
wesbarlow
05-15-2006, 02:35 AM
<BR> <BLOCKQUOTE> <HR> Raidi Sovin'faile wrote:<BR><FONT color=#ffff00>I also have a 70 warlock and understand that pacify will now be known as daze and i can tell you from my experiences that it's a lot more useful then it sounds.</FONT> <DIV> </DIV> <DIV>Not denying usefulness of pacify. It's better than nothing.</DIV> <DIV> </DIV> <DIV>However, kidney punch line used to be a stun AND a knockdown, which would allow for higher damage on one of our other abilities. When I was conserving power, I'd use uppercut to stun, swing behind the mob, kidney punch them, then stomp them. This would produce the most damage for the least amount of power.</DIV> <DIV> </DIV> <DIV>Taking out the knockdown means I have to either use the stomp while facing the mob (higher chance for not landing), or use a more inefficient knockdown attack that burns through power quicker. Uppercut's cut duration means I'm not going to be able to backstab AND stomp in it's short window either.</DIV> <DIV> </DIV> <DIV>This is a tactic for both soloing AND while MTing btw (yes, i keep aggro by doing damage.. i have to), so it's important for a large part gaming.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>This means there's more than one nerf involved by making it Daze instead of stun/knockdown. More than just the standard "reduction in duration" that everyone is getting.</DIV><BR> <HR> </BLOCKQUOTE>ya, i completely agree. i was just stating that pacify isn't as useless as i understood earlier posts expecting it to be. was just trying to give some hope to the doomsday sayers<BR>
Omenat
05-15-2006, 01:09 PM
<DIV>Fear is allways very usefull on a PvP server (and I am playing only on PvP servers.)</DIV> <DIV>I am glad to get fear and you non-PvP monks can use it in duells.</DIV>
DarkerApprenti
05-15-2006, 11:38 PM
<blockquote><hr>Pouncer74 wrote:<div></div> <p>Comparing class skills to eq1 is kinda like comparing apples to oranges. They took monks and split them into monks and bruisers in eq2 like they took the rogue and divided those skills into rogue and predators. Monks should have fear just as much as Swashbucklers should have Assassinate <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></p> <p>As a side I have no problem with monks having fear....I have more of a problem with the two distinct classes becoming less distinct. We need to seperate the two brawler classes not make them the same.</p><hr></blockquote>I agree 100%. When I picture a bruiser I picture a huge mofo with brass knuckles and gold teeth beating down on folk. =)
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