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View Full Version : Interaction of STR AA with other AA's and Arts.


Ganthorn01
04-05-2006, 08:35 PM
First question, since our stances help crush, pierce, slash is there any plans on adding the Fist skill?Second question, why can I not use Eagle Spin barehanded, it states fist must be equipped?Has anyone heard anything about these questions?Are these items being addressed or considered "working as attended"? Thank you in advanced for any input on these questions.Ganthorn<div></div>

JudyJudy
04-05-2006, 09:38 PM
<div></div><p><em>Eagle Spin requires a *fist weapon*.  :smileywink:</em></p><p><em>This includes cestii, cestus, fistwraps, katar and claws.</em></p>

Ganthorn01
04-05-2006, 09:50 PM
Ok I understand which items allows me to use Eagle Spin, but my barehands are not fist? Because I know they are weapons<span>:smileyvery-happy:</span><div></div>

Rrawl
04-06-2006, 12:01 AM
<div>The devs have coded Eagle Spin to require a Fist weapon equipped in your primary slot, while your fists may be weapons, there's nothing equipped in your primary slot when you're using them. Considering the other restrictions on weapons, I'm pretty sure this is working as intended.</div><div> </div><div>While you do have a Fists skill, it does noth work the same as the crushing/slashing/piercing skills. When using your bare fists, your crushing skill is still part of the equation for your attack rating and chance to hit. So, I believe the stance modifiers are also working as intended. Your fists skill affects how much base damage your bare fists do.</div>