View Full Version : Two questions on two of our skills.
<div>First off, forgive me, but I don't know the names of both the skills off hand.</div><div> </div><div>The first is our AoE taunt, it says it has an interupt ability to it. Now I'm not sure if that's actually working, or that some skills / spells mobs have just can't be interupted. I was fighting bladefuries for a writ, and they have a rather slow spell so I thought I'd try to interupt it. No resist and I got nuked.</div><div> </div><div>The second is our cure poison / disease / whatever. I'm thinking it works fine, but that a lot of the mobs have skills that although under the right "type" aren't curable. It's kind of poopoo because this skill is rather useless in later zones.</div><div> </div><div>I'd just like to know if others have noticed these 2 issues of mine.</div>
Lareal
03-28-2006, 07:59 AM
Our Group taunt does interrupt, but like all taunts, it can be resistedOur cure works as well, but it only dispells a certain amount of "levels" of the mobs spells. Higher levels of the ability let you dispell more levels. I find Will of the Heavens essential for soloing in KoS, where every mob seems to have DoTs so will be getting adept III very soon.There is also an item that cures about 72 levels of Poison every 10 minutes, that is a nice to have item. It is a quest reward from the medic NPC at the dreadnever crash site. Easy quest, but here are a few to do prior to it. Starting with the Find Gingus quest.<div></div>
MadBarman
03-28-2006, 07:20 PM
I have found similar things with our cure line. I have master 1 of will of the sky (lvl55) which does 98 levels of hostile noxious, mental and elemental effects. I find especially elemental effects arn't cured every time. This mainly happens on raid mob ae's so I guess some are just not meant to be curable, at least by us, healer cures work.<div></div>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.