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View Full Version : Bruiser / Monk CAPS And Formula's !


Parasite
03-16-2006, 05:26 PM
<div></div><div></div><div><div>Hy there</div><div> </div><div>Since people keep asking about it and there seems to be a lot of discussion/Confusion about it:</div><div>I Tought it might have been usefull to make a sticky with all the formula's for calculating stuff( Proc Change , Avoidance , ... ) and all the caps we get and what stats give us in terms ofdmg / resist / avoidance / hp / Mana.</div><div> </div><div>So here is what i know so far</div><div> </div><div> </div><div><font color="#ffff00" face="Comic Sans MS" size="3">*** Formula's ***</font></div><div> </div><div>Weapon Proc Chance : ( ( Delay / 3 ) * Proc % )</div><div>CA / Spell Proc Chance: ( ( Cast timer / 3 ) * Proc % )</div><div>Maximal In Combat Power Regen: ???</div><div>Maximal In Combat HitPoint Regen: ???</div><div>Mitigation %: ( Total Mitigation / Your Level ) </div><div> </div><div><font color="#ffff00" face="Comic Sans MS" size="3">*** Caps ***</font></div><div> </div><div>Stat Caps: The Formula to see caps at your own level are: ( 20 + ( 7 * Your Level ))     = 510 @ lvl 70</div><div>Skill Caps: The Formula to see caps at your own level are: ( 6 * Your Level )                 = 420 @ lvl 70</div><div> </div><div>Total Avoidance Caps: 80% ?</div><div>Mitigation Caps: 80%</div><div>Base Defense Cap: 70% Against Green - Red Mobs and 80% Against Grey</div><div>Deflect Cap: 70% Against Green - Red Mobs and 80% Against Grey</div><div>Parry Cap: 70% Against Green - Red Mobs and 80% Against Grey</div><div>--> In Other words : Unlikely to hit Cap Anytime soon unless against Green Mobs</div><div>Haste Cap : 100%</div><div>DPS Cap: 100%</div><div> </div><div> </div><div><font color="#ffff00" face="Comic Sans MS" size="3">*** Stat / Skill - Effects ***</font></div><div> </div><div>10 Skill Points of Base Defense add  ??? To Avoidance</div><div>10 Skill Points of Deflect add ??? To Avoidance</div><div>10 Skill Points of Parry add ??? To Avoidance</div><div> </div><div>10 STR add ??? Power @ Lvl 70 ( Formula ??? )</div><div>10 STR add ??? Damage @ LvL 70 ( Formula ??? )</div><div>10 AGI add ??? Avoidance @ LvL 70 ( Formula ??? )</div><div>10 STA add ??? Hit Points @ LvL 70 ( Foruma ??? )</div><div>10 INT add ??? Dmg to Procs @ LvL 70 ( Formula ??? )</div><div>10 WIS add ??? To all Resists</div><div> </div><div>This is all i can come up with for now, Forum won't let me use search function for some reason there is to many searches going on all day long ... :s Anyways Please respond to this topic with additional info to replace the ??? or add other things u would like to know.You can also PM me on this matter if u prefer.</div><div>Also tell me if u think this topic is of any use <img border="0" src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-happy.gif" height="16" width="16">Hope to get it made Sticky Like the Items Topic.</div><div>If usefull let an administrator have it made sticky plz</div><div> </div><div>Greetings Daveke</div><div>Bruiser Of Splitpaw</div><div> </div><div>Defense, parry, and shield block (as well as the brawler skill defection) have a cap of 70% against green through reds, 80% against greys.<p>Remember that the numbers you see are against an even-level opponent. You have a lower chance against higher-con creatures. So for example, say you were sitting at exactly 70% parry and got some item that gave you an additional boost to that skill. You wouldn't see any increase in the numbers in the persona window, but you'd be benefitting from it when fighting yellows and higher.</p></div></div><p>Message Edited by Parasiteke on <span class="date_text">03-17-2006</span><span class="time_text">09:14 AM</span></p>

Cyngii
03-17-2006, 01:02 AM
<div></div><blockquote><hr>Parasiteke wrote:<div></div><div><div>Hy there</div><div> </div><div>10 STR add ??? Power @ Lvl 70 ( Formula ??? )</div><div>10 STR add ??? Damage @ LvL 70 ( Formula ??? )</div><div>10 AGI add ??? Avoidance @ LvL 70 ( Formula ??? )</div><div>10 STA add ??? Hit Points @ LvL 70 ( Foruma ??? )</div><div>10 INT add ??? Dmg to Procs @ LvL 70 ( Formula ??? )</div><div>10 WIS add ??? To all Resists</div><div> </div><div> </div><div>Greetings Daveke</div><div>Bruiser Of Splitpaw</div></div><hr></blockquote>I had started working on this aspect awhile back and the problem that i ran into was the benefits of stat gains didn't seem to be linear.  So as an example STA increases between 100-199 would be more effective than STA increases from 200-299 and so on.  I'm not sure if this is still the case, but once i get to level 70 i'll bust out some leet math skills and see what i come up with.  Anyone remember what the HP% increase was from the mid 30s trait?  was it 2.5%?

Parasite
03-17-2006, 05:24 PM
<div></div><p>Would be nice !</p><p>Hope u find em <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

zabor
03-17-2006, 07:11 PM
STA increase is linear.1 pt of Sta always gives 5 pts of HP, doesnt matter if you have 40 sta or 300 sta.

ios_
03-18-2006, 01:30 AM
1 wis is 3 to all resists i think<div></div>

Rrawl
03-18-2006, 10:42 PM
<div></div><font color="#ffff00">Really detailed info on the affects of stats:</font><font color="#ffff00"></font><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=24258"><font color="#ffff00">http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=24258</font></a><div></div><p>Message Edited by Rrawl on <span class="date_text">03-18-2006</span><span class="time_text">12:42 PM</span></p>