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Mogth
02-21-2006, 05:38 AM
<div>I think it would make a good addition to the tailors recipes. I also think it would be popular with the brawlers. Why sould the class specific armour for brawlers be quest or drop only? I don't want to look like a druid and my 37 monk is starting to suffer from wearing his AQ gi.</div>

Jezekie
02-21-2006, 05:48 AM
It's been requested a fair few times in the Monk and Bruiser section. It is likly that it's on the To Do List<font size="1">(tm)</font>, a long with various other armor/clothing ideas. Though I wouldn't get my hopes up for it anytime soon with just an expansion released and all the changes the crafting system is currently going through.<div></div>

shadyshab
02-21-2006, 06:41 AM
I rememmber EQ1 iksar monks and there gi's heheh. I never thought about it cause monk was like the only class I <i>never</i> played. Now that my main is one, I also want an <font color="#ff0000">uBaR</font> craftable one.

zabor
02-21-2006, 04:46 PM
I hope there will be no craftable gi. They should be hard to achieve and be something you can be proud of.

selch
02-21-2006, 04:49 PM
<div></div><div></div><div><blockquote><hr>zaboron wrote:I hope there will be no craftable gi. They should be hard to achieve and be something you can be proud of.<hr></blockquote>Proud of Ashen Gi? :smileyvery-happy:</div><div> </div><div>Camping is achieve, then okay <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>Oh and I agree, I would prefer we looking like a druid or commoner in crowd rather rather than monkeys faking AFK with their "new lewt" and in combat? who cares about the look , it does not save you at all</div><p>Message Edited by selch on <span class="date_text">02-21-2006</span><span class="time_text">03:52 AM</span></p>

Deathspell
02-21-2006, 05:28 PM
at Zaboron: man, that's the typical talk of someone who already has Gi. I bet you even have a few.You can perfectly have generic/standard-looking craftable gi's and have 'special' treasured gi's with stats and design of their own.<div></div>In any tier, every brawler is entitled to a standard gi.

Rrawl
02-21-2006, 06:29 PM
Gi or not, here's what I don't understand, myself being a tailor.There are three lines of armor for every tier in the tailoring world: 1 leather, 2 cloth.There are threee types of customers Tailors make armor for: Mages, Druids, and Brawlers.Why aren't the three lines 1 cloth, 2 leather? Cloth line would have stats suitable for mages, and there'd be a physical leather line for brawlers, and a more divine set for the druids...It would just make sense to me, it would be the same number of recipies that exist now, therefore no balance issues amongst the other crafters...I really think the second cloth line is carried over from waaaaaay back when being a crafter was your only class, and that armor was originally intended for crafters to wear.Bleh.<div></div>

zabor
02-21-2006, 07:32 PM
<blockquote><hr>Deathspell wrote:at Zaboron: man, that's the typical talk of someone who already has Gi. I bet you even have a few.<hr></blockquote>Yes i have some Gis. But i didn't get it by "luck". Everyone can get a Gi if he wants to.<blockquote><hr>Deathspell wrote:You can perfectly have generic/standard-looking craftable gi's and have 'special' treasured gi's with stats and design of their own.<div></div>In any tier, every brawler is entitled to a standard gi.<hr></blockquote>There are Gis all the way through the game. You just have to get them.<p>Message Edited by zaboron on <span class="date_text">02-21-2006</span><span class="time_text">03:33 PM</span></p>

PrometheusO
02-21-2006, 09:15 PM
<div></div><div>As it stands, we are the only class the relies on drops or quest for their class armor.  Every other class can have their armor crafted.  So, please dont give me this "Work for it" attitude when every class does not have to go through what we go through to attain class armor.   I would agree with that attitude if every class was in the same boat as we are now, but that is not the case.</div><div> </div><div>Gi's should be craftable.  We go through a large portion of our adventure life without anything craftable that represents the profession we belong to.  All Gi's are quested or dropped.  </div><div> </div><div>Tell me what other class has this issue with their class armor.</div><div> </div><div> </div><div>Sensai Musashi</div><div>51 level Monk</div><div>The Temple</div><div>Lucan D'Lere</div><p>Message Edited by PrometheusO on <span class="date_text">02-21-2006</span><span class="time_text">08:17 AM</span></p>

zabor
02-21-2006, 10:16 PM
<blockquote><hr>PrometheusO wrote:Tell me what other class has this issue with their class armor.<hr></blockquote>Other classes dont even have a real "class armor". You cannot compare that.

PrometheusO
02-21-2006, 10:21 PM
<div></div><blockquote><hr>zaboron wrote:<blockquote><hr>PrometheusO wrote:Tell me what other class has this issue with their class armor.<hr></blockquote>Other classes dont even have a real "class armor". You cannot compare that.<hr></blockquote><p>Please elaborate. </p><p>From what I've seen, every class resembles their intended appearance except for monk.  Nevertheless, please offer your insight because I really may be missing something.</p><p>Thanks in advance.</p><p>Sensai Musashi</p><p>51 level Monk</p><p>The Temple</p><p>Lucan D'Lere</p>

Rrawl
02-21-2006, 10:43 PM
<div></div><p>Apples and Oranges...</p><p>Brawlers are the only class that gets armor like the Gi that ONLY THEY can wear. The only class specific armors (as a category) in game.</p><p>Yes, plate tanks get to look like plate tanks. But every Crusader Warrior Cleric has the option to wear all plate, for the most part.</p><p>You're both right, you're just looking at it from two different angles.</p><p>There's class specific armor, and there's 'class intended look'.</p><p>You know who's got it really bad? The Shamen. Six different scout classes running around in chainmail, and them. At least we only have to contend with the Druids.</p>

PrometheusO
02-21-2006, 10:52 PM
<div></div><div>Thanks for the insight and clarification.  Observation noted and is appreciated.</div><div> </div><div> </div><div>Sensai Musashi</div><div>51 level Monk</div><div>The Temple</div><div>Lucan D'Lere</div>

Mogth
02-22-2006, 03:56 AM
<div></div><p>So I am to take it for a non raider the the AQ Gi (26) followed by the Blood Drenched Gi (35) from the Bloodlines adventure pack, followed by the Rujarkian Gi (50) from the DoF expansion is adequate cover. Given two of these come from add ons to the core game it doesn't really give the non-raiding monk much choice. I understand that there is a few more gis after 50 but I haven't gotten there yet.</p><p>I have bought Bloodlines and have been struggling to get groups together to get in and try and get the rare drop Blood Drenched Gi from the vampires with no luck so far. I have been wearing my AQ gi for 12 levels. Don't tell me I don't 'work' hard enough. The way it is looking I will be wearing my AQ gi until level 50 when I can get into DoF or buy a Rujarkian Gi off the broker.</p><p>(I haven't included the pre AQ Gis because my monk didn't go go through the new class progression and I don't know much about them.)</p>

ophidius
02-22-2006, 05:57 AM
<div></div><div><span><blockquote><hr>zaboron wrote:<blockquote><hr>PrometheusO wrote:Tell me what other class has this issue with their class armor.<hr></blockquote>Other classes dont even have a real "class armor". You cannot compare that.<hr></blockquote>Yeah, to me, armour in general looks rather... I dunno. I guess "ugly" is sort of generous. I think there should be more varied armour appearances in game, crafted or otherwise. More gis and harnesses for Brawlers. More piratey looks for Rogues. Find it, craft it, I just want more variety.Maybe some regular civillian clothing to wear around town? Oh well. I guess I can keep dreaming. <span>:smileysad:</span>/target "Barrister's Robe"/cling</span></div>

Zabjade
02-22-2006, 08:05 AM
<div></div><div></div><span><blockquote><hr><font size="1">zaboron wrote:I hope there will be no craftable gi. They should be hard to achieve and be something you can be proud of.</font><hr></blockquote><font size="2"><font face="Comic Sans MS"><font color="#669900">That's just Kooky talk. Sure they shouldn't be equal to fable Gi's, but they sould be a LEAST better then treasured which are basically useless.</font></font></font></span><div></div><p>Message Edited by Zabjade on <span class="date_text">02-22-2006</span><span class="time_text">12:38 AM</span></p><p>Message Edited by Zabjade on <span class="date_text">02-22-2006</span><span class="time_text">12:39 AM</span></p>

Froed20
02-22-2006, 08:50 AM
I'd rather see more reasonably accessable Gi's as drops or quest rewards than to see them as crafted items.  I don't mind the thought of working for them, but by all means, we should be able to get one without having to form huge raids or spend weeks farming certain mobs.<div></div>

Nerwen
02-22-2006, 01:25 PM
<div></div><div></div><div></div><span><blockquote><hr>zaboron wrote:I hope there will be no craftable gi. They should be hard to achieve and be something you can be proud of.<hr></blockquote>I have heard this argument presented in various forms throughout this debate.  In my opinion, the logic behind this thought is flawed.  Here's why.  (In all fairness, most of what I am about to present is "reading between the lines," things that are not stated, but implied.)The idea of "gis should be hard to achieve" implies that there is a "correct" way to procure a gi - it must be difficult to obtain.  The flip side of this statement would also hint that there is an "incorrect" way to achieve a gi, which, by implication, would suggest a gi that is easy to obtain has been obtained "incorrectly."  (Please note that, although we are working with a gi, this argument would be equally valid with any game item.)A further implication of this statement, though not directly spoken, deals with people who have obtained their gi by this "correct" method (i.e., the hard way.)  The logic of "gis must be difficult to obtain" implies that those who have gone through the difficulty of obtaining a gi are somehow marginalized if others experience less difficulty in obtaining the gi.  The thought is that the accomplishment of the first player, who has walked the "difficult" path, is somehow lessened by the experience of a second player who chooses to take a different route to achieve a similiar end. The most fundamental flaw in this thinking is in its all-or-nothing approach - in effect, "my way or the highway!"  The concept that <i><u>every</u><u> </u></i>monk must obtain </span><span><i><u>every </u></i></span><span>gi </span><span>through <i><u>one</u></i> tried-and-true method is a concept that works poorly in an MMORPG.  Lets look at some very generalized overviews of some typical sorts of playstyles:</span><ul><li>THE RAIDER:Raiders are, above all others, the group that generally drives content.  They work very hard, obtaining access to restricted zones, figuring out encounters, learning which tactics do and do not work, figuring out how to defeat various monsters, etc.  I consider them as easily the hardest-working, most intense type of player group.  (And one of the most vocal, as suits their playing style.)  These are the players that work the "difficult road."  With the highest demands, they must have the best gear - not to show off, but because top-notch gear is required for them to do their jobs. </li><li>THE CRAFTER:Crafters are a group that love to make things.  They may or may not be raiders.  Crafters spend hours and hours gathering, combining, looking for books, etc., and also face the business aspects of learning their craft - what does and doesn't sell, what prices to use, etc.  Crafting does not involve the epic-movie-style, in-your-face danger of raiding, but that does not make their challenges less legitimate or less necessary.  (For example, can you name the first man on the moon?  Probably.  Can you name <i><u>anyone</u></i> in the NASA control center at Houston?  Probably not.  But the fact remains that they were both integral to the moon landing, even though one had the in-your-face-danger job and the rest had the home-front jobs.)</li><li>THE "CASUAL" GAMERThere are enormous varieties of "casual" gamers.  Some play every day, some play a few times a week, some group, some duo, some solo.  They might be guildless, or belong to a small guild (or even a big one.)  Casual gamers generally kill "group" mobs, and as a rule of thumb, only raid occasionally.</li></ul>There are other groupings that I could suggest, but these will be sufficient for the debate.  Please note that the above categories are not intended to be precise descriptions but are simply meant as general examples of some different sorts of play styles.So, taking our three categories:No one denies that the raiders get the difficult-to-obtain gear, and deserve to have it.  They are the classic example of the "difficult to obtain" gi (I am thinking of the gi of the dark disciple specifically, but there are others.)But what about the crafter?  I easily grant you that levelling a crafter to 50 or 60 is not the same sort of accomplishments that grace the resumes of the raiders.  It is, however, an accomplishment.  Doesn't he (or she!) deserve, at level 50 or 60, to be able to make some items that are out-of-the-ordinary, in looks <i><u>as well as</u></i> in stats?How about the casual gamer?  There are now gis that drop off of named, ^^^ monsters that can be taken down with a single group, or which can be obtained via <i><u>two</u></i> series of quests that can also be done with a single group.  (Yes I know that they took the tranquil blessing tunic out but the devs have stated they will be adding a gi to replace it at some point in the future.)  Furthermore, four gis are available at lower levels than ever before - two of them at level 1, to be specific!For all other types of gear, crafters can make a treasured-chest-gear equivelant.  Crafters can make robes that are about as good as robes that drop in treasured chests.  They can make breastplates that are about as good as treasured breastplates.  What conceivable reason is there that a crafter cannot make a gi?Bringing craftable gis into the game does <i><u>not</u></i> invalidate the accomplishments of players who have obtained end-game gis.  (For example, we still remember the first man who broke the four-minute mile, <i><u>even though the four-minute mile has been broken countless times since</u></i>.)  Rather, crafted gis would serve to fill a specific niche in the game, one which is <i><u>not</u></i> filled by the current gis which are generally available. Difficult-to-obtain gis should remain in the game.  There should be rare, jaw-dropping gear reserved specifically for raiders, which all other players will be envious of.  However, other sorts of gis, such as quested <i><u>and crafte</u><u>d</u></i>, also ought to be introduced. The more gis that are generally available, the better for the monk community at large.  A crafting, questing, or casual-player monk should not be left with <i><u>nothing</u></i> to choose from.By the way, I do have gis - six, to be exact - and I still say there are not enough gis in game, and many, many more ought to be introduced, as quickly as possible!(The most immediately obvious gap, by the way, seems to be between about 30 and 50.  One can, of course, get one's AQ gi around 24 or 25, but the next in line is the blood-drenched gi, which either requires a much higher level to obtain, or a ridiculous amout of luck (and cash!) at the broker.)At any rate, <i><u>yes,</u></i> there should be player-made gis.  There should be two player-made gis for every tier - one "common" gi, and one "rare" gi, to follow the pattern already established with other types of chestpieces already present in game.Say <i><u>yes</u></i> to player made gis - and make it work!Jen <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />PS.  I am also a very big fan of adding single-group quests for which the reward is a gi.  I hope that more of these sorts of quests will be implemented in the future!<span></span><div></div><p>Message Edited by Nerwen on <span class="date_text">02-22-2006</span><span class="time_text">12:27 AM</span></p><p>Message Edited by Nerwen on <span class="date_text">02-22-2006</span><span class="time_text">12:28 AM</span></p><p>Message Edited by Nerwen on <span class="date_text">02-22-2006</span><span class="time_text">12:31 AM</span></p>

Zabjade
02-22-2006, 01:45 PM
<div><font color="#66cc00"></font></div><font color="#66cc00" size="2" face="Comic Sans MS">Perhaps meeting Sensei Motoko or the Bruiser equivalent in an instacne zone and the rewards for passing the tests in said solo zones are Gi's and some other makr of rank like a sash or headband.</font>

Kichigai Daidoji
02-22-2006, 07:52 PM
<div></div><blockquote><hr>Nerwen wrote: alot of stuff (see above)<hr></blockquote><p>i wholeheartedly agree w/ you on the topic of crafted gi's, and i have a blood drenched gi and a rujark gi to grow into (both picked up from vendor got really lucky, im lvl 41 atm) so its not an "envy" issue w/ me. i just want to see more of my fellow monks looking like monks, i want to be able to look at someone and say "hello brother/sister monk" and know that they are a monk. there is no convincing arguement against craftable gi's, he|| i dont even know how to sew and i bet i could make a gi IRL, it wouldnt have any stats tho.</p><p>the whole arguement against gi's for the masses is folks dont want to see everybody else w/ what they have because then they dont feel special and it some how will diminish their achievements. for one if thats what you are proud of accomplishing in your life maybe you need to take a step back and re-evaluate the path your on and whats important in your life, its a game and your monthly fee is the same as everyone elses because someone has more time on their hands than another doesnt mean they get to look like the standard archetype of their class, now does it? now thats not to say a crafted gi should be as good as a raided gi, he||s bells no. you put more time into the something and get more out of it thats something that should be universal in every aspect of life be it EQ2, your job, or a relationship for example.</p><p>im just tired of this elitist atitude that exists in online games (ie mandolorian armor and jedis in SWG and monk Gi s in this game) i worked for this and i feel special because i get to run around in a gi and people look at me and go "wow your cool i want a gi like that". but hey if that what you need for validation then so be it, IMHO its unhealthy. also sorry if i insult anyone not my intention (im here to help) but if you are insulted that easily you have it coming.</p>

Zabjade
02-22-2006, 11:31 PM
<div><font face="Comic Sans MS"></font></div><p><font color="#66cc00" face="Comic Sans MS" size="2">I will probably repost this in tha art section but this is my vision of what the Gi should look like by class or as best as I can do. and yes I drew this, don't kill me on the anime style. *DUCKS* :smileytongue:</font></p><p><img src="http://www.gower.net/sdragan/NuMoon/gi.jpg"></p>

Kichigai Daidoji
02-22-2006, 11:46 PM
<div></div><p>VERY NICE DRAWING!!!!!!!!!</p><p>you got skillz</p><p>also good vision, i particularly like the way bruiser looks tough w/out looking biker very nice work.</p>

SuckingItD
02-22-2006, 11:46 PM
<div>Most Impressive art work, Zab.</div>

Zabjade
02-22-2006, 11:51 PM
<div></div><p><font color="#66cc00" face="Comic Sans MS" size="2">Thanks, BTW for some odd reason the idea behind the boots on the bruiser kept me singing in my head a variation of a 60's-70's song....</font></p><p><font color="#66cc00" face="Comic Sans MS" size="2">These boots are made for stompin'</font></p>

Gaige
02-23-2006, 12:02 AM
<div></div><blockquote><hr>Kichigai Daidoji wrote:<div></div><p>the whole arguement against gi's for the masses is folks dont want to see everybody else w/ what they have because then they dont feel special and it some how will diminish their achievements.</p><hr></blockquote><p>No, its because we want the gi graphic to remain somewhat unique, and it won't if you can craft them.  I don't even have the gi of the DD and I hope they never introduce crafted gis into this game.</p><p>Just wait until deep into KoS when EVERY brawler you see has a rice paddy hat.  The best way to be unqiue then will be <em>not</em> to have one, which then ruins the point of them in the first place, imho.</p>

Mogth
02-23-2006, 03:18 AM
<div></div>Your assumption Gaige would be that SOE would recycle the graphic for one of the 'rare' gis. Given their track record you are probably correct. This would how ever not be an issue if the common or crafted gi had a different look to the 'rare' gi. You would be able to maintain your prized individuality.

Rrawl
02-23-2006, 03:29 AM
<div>Yeah, if SOE would implement more variety in the armor models in general... this would be a moot point.</div>

Nerwen
02-23-2006, 12:44 PM
<span><blockquote><hr>Zabjade wrote:<div><font face="Comic Sans MS"></font></div><p><font color="#66cc00" face="Comic Sans MS" size="2">I will probably repost this in tha art section but this is my vision of what the Gi should look like by class or as best as I can do. and yes I drew this, don't kill me on the anime style. *DUCKS* :smileytongue:</font></p><p><img src="http://www.gower.net/sdragan/NuMoon/gi.jpg"></p><hr></blockquote>Absolutely wonderful drawing!  Please submit a resume to the SOE art department, heaven knows they need the help!  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> They really do need to introduce more armor models into the game, though I doubt they will do this any time soon (considering that even the profession hats are taking a while.)  At least having additional armor graphic choices might help to cut down the number of clones around. I am still about half-convinced that Sony's art department consists of <i><u>one</u></i> guy....(And yes, I do think he is a guy, mostly because of shoe graphics, but that is neither here nor there.)Are there additional drawings in this series?  I would love to see other monk gi ideas!  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Jen <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></span><div></div>

selch
02-23-2006, 12:51 PM
<div></div><div></div><div></div><p>Even I like it, I'm really opposed to "beach boy-party girl" revaling Gi ideas, for being absurd in monk teachings. Being monk is not being semi-naked. Godsake, we are religious fighters. And if you ask what I like, I would like to see more Jedi tunics like stuff..</p><p>And about "uniqueness", more revealing dress = more females or wanna-be-females picking monk JUST because of the look.</p><p>When everyone is monk, there wont be any uniqueness.</p><p>Message Edited by selch on <span class="date_text">02-22-2006</span><span class="time_text">11:55 PM</span></p>

Nerwen
02-23-2006, 03:03 PM
<span><blockquote><hr>selch wrote:<div></div><div></div><div></div><p>Even I like it, I'm really opposed to "beach boy-party girl" revaling Gi ideas, for being absurd in monk teachings. Being monk is not being semi-naked. Godsake, we are religious fighters. And if you ask what I like, I would like to see more Jedi tunics like stuff..</p><p>And about "uniqueness", more revealing dress = more females or wanna-be-females picking monk JUST because of the look.</p><p>When everyone is monk, there wont be any uniqueness.</p><p>Message Edited by selch on <span class="date_text">02-22-2006</span><span class="time_text">11:55 PM</span></p><hr></blockquote>While I don't necessarily disagree with much of this statement, the problem is that there is so little gear in the game that we are fighting to distinguish ourselves from <i><u>druids</u></i>, let alone looking like a specific sort of monk.The problem with the "more revealing dress = more females" idea only holds true if there was ONLY monk gear which looked good (which is, sadly, almost true.)  If, somehow, more gear were to magically appear, and each class was to have gear that looked good for that class, I don't think we would see any more monks than, say, druids.  But yes, if they give one class (any class) good looking gear and put everyone else in potato sacks, everyone will gravitate towards the non-potato-sack gear.Jen <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></span><div></div>

selch
02-23-2006, 03:11 PM
<div></div><div></div><div></div><div></div><div>to be honest, I really find "druid" statement kinda irritating in those boards.</div><div> </div><div>What about Mystics / Defilers? Poor them sharing same armor with 8 scout classes...</div><div> </div><div>How about Templars? Sharing Plate armor with 10 other classes...</div><div> </div><div>How about wizards? They wear same purple robe with all 9 classes of mages.</div><div> </div><div> </div><div>We sharing only with Druids is actually we are lucky and more than that, only we having class specific gear "called Gi" , I mean more "request" for this actually makes us nothing but fashion-kids on other classes' eyes. Why are we sharing with druids? According to your other post, "our Gi that is useful" isnt it?</div><div> </div><div>At least we got specific Gi's, druids dont have that either.</div><div><span class="time_text"></span> </div><p>Before asking for more Gi's, I suggest checking other classes. Infact we must be the last class to ask for class specific gear since we are the only one having that.</p><p> </p><p>Message Edited by selch on <span class="date_text">02-23-2006</span><span class="time_text">02:27 AM</span></p>

Nerwen
02-23-2006, 05:18 PM
<span><blockquote><hr>selch wrote:<div>to be honest, I really find "druid" statement kinda irritating in those boards.</div><div> </div><div>What about Mystics / Defilers? Poor them sharing same armor with 8 scout classes...<blockquote><font color="#ccccff">As it happens, I have a Defiler alt.</font></blockquote></div><div> </div><div>How about Templars? Sharing Plate armor with 10 other classes...<blockquote><font color="#ccccff">Yes, my husband plays a Templar.</font></blockquote></div><div> </div><div>How about wizards? They wear same purple robe with all 9 classes of mages.<blockquote><font color="#ccccff">My husband has a wizard alt.  I have an illusionist, a coercer, and a conjurer.  I am intimately familiar with the problems that VLA users face.</font></blockquote></div><div> </div><div>We sharing only with Druids is actually we are lucky and more than that, only we having class specific gear "called Gi" , I mean more "request" for this actually makes us nothing but fashion-kids on other classes' eyes. Why are we sharing with druids? According to your other post, "our Gi that is useful" isnt it?<blockquote><font color="#ccccff">That is actually a good question.  I suspect that many other monks (most of them, in fact) are probably not willing to beat their heads against the wall to the extent that I do.  Gis are out there, but they are so rare that they are ridiculously difficult to get.  I </font><font color="#ccccff"><i><u>deleted</u></i></font><font color="#ccccff">my almost-level-30 monk and re-made her, just to get the newbie white gi graphic that they place on the island long after I had left it (and after they had changed the AQ gi to be yellow, not white.)  Most people aren't willing to take such drastic steps... but they shouldn't have to.  There should be a "common" gi and it should be as easy to get as, well, a leather tunic.  And if not a gi, a common-outfit-that-looks-appropriately-monkish.</font></blockquote></div><div> </div><div>At least we got specific Gi's, druids dont have that either.<blockquote><font color="#ccccff">Nope, they don't.  How do I know?  I have a Warden alt (yes, I know I am an alt-o-holic.)</font></blockquote></div><div><span class="time_text"></span> </div><p>Before asking for more Gi's, I suggest checking other classes. Infact we must be the last class to ask for class specific gear since we are the only one having that. </p><p>Message Edited by selch on <span class="date_text">02-23-2006</span><span class="time_text">02:27 AM</span></p><hr></blockquote>In other words, can my argument (monks should always look like monks) be extended to other classes?<font color="#ccccff"><u><i><b>You betcha!</b></i></u></font>  Please sell me a ticket on that train, I would like to climb on board!  Can I tug on the whistle cord?  Toooot, toooot!  Here we go!</span><ul><li>Druids ought to have druid-specific class gear.  Since they tend to be a tree-huggy sort of class, I would love to see some natural-themed designs, particularly incorporating patterns of leaves or even flowers.  Even indistinct swirls might be appealing if they were brilliant green on a muted background.</li><ul><li>Speaking of which, did I mention that it is a scandal - a SCANDAL! - that the corrupted dryads in Oakmyst forest get wreaths of sticks and berries, and player character wood elves don't?  Wood elves ought to have all sorts of wearable wreaths - ivy, flowers, berries, etc.  Whoever heard of a wood elf with a HELM?  Give me a WREATH already!</li></ul><li>Furies ought to have a stormy sort of theme for their class gear.  Shades of gray would be interesting, particularly if they incorporated stylized cloud patterns (such as was used in minimalistic Japanese paintings, with a sort of series of stacked curliques.)</li><li>Necromancers and Defilers ought to get some bony gear!  Defilers could have armor that is made from the bones of their enemies, like witch-doctors, while Necromancers ought to get stylish skeleton patterns in tones of blacks, maroon, and red, or else muted, somber colors with no patterns at all.</li><li>Paladins should have bright, gleaming holy armor.  It would be great if they had some sort of a diety symbol on it (in EQ1 clerics actually had to pick their diety.)</li><li>Shadowknights should have dark armor - mysterious dark grays or blacks.  Stylized skeleton patterns could work here also if done right.....</li></ul>I could go on in this vein, but lets move to races:<ul><li>Erudites need to have jewelry, <i><u>especially</u></i> since they are bald!  What about that loading picture of the erudite with the gem pasted to his forehead?  Where is that and how do I get one?</li><ul><li>For that matter, jewelry needs to be visible, period.  Look at all the space on my enormous elf ears!  Why exactly aren't my earrings visible?</li></ul><li>Wood elves need more nature stuff!  More wreaths, more ivy, more flowers!  How about roses?  I love roses!</li><li>High elves need more crowns.  Way, way, way more crowns.  I want a different crown for every day of the week, and two on sundays!</li><li>Barbarians need more celtic things.  I would love to see barbarian armor with celtic knotwork patterns in it.  That, and more "Conan" gear - as a girl, I do love to look at shirtless male barbarians.  Mrowr!</li></ul>I could go on there also, but I had better stop myself before I digress completely.In short, yes, <i><u>all</u></i> classes need new gear, and they need it badly.  <i><u>All</u></i> races need new gear, and they need it badly.  However, these are the monk boards, so it seems to be the appropriate place to grumble about the general lack of gis in the game.  If I wish to bemoan the lack of druid gear (and I should) then I would surf over to the druid boards to do so.The difference I perceive between monks/bruisers and all other classes is that the other classes have <b><i><u>no</u></i></b> hope of getting different gear.  None whatsoever.  Will I ever see my woodelf wear a wreath of roses?  No chance.  Will I ever find armor that has a pretty, curling ivy pattern on it?  Not going to happen.These things would require not only recoloring, but entirely new armor <i><u>models</u></i> to be introduced in the game.  I believe that new armor models are a <i><u>very</u></i> low priority on a <i><u>very</u></i> long list for Sony.  Even the hats which were advertised for this expansion will take some time to be finished.  I anticpate we will see a surge of new armor models in... hm, when <i><u>is</u></i> the game-that-shall-not-be-named due to be released again?Monks, however, are a supremely fortunate class in that there <i><u>are</u></i> gi models in the game.  Even better, the gi models are cloth armor (no annoying reflections to deal with) and seem to have a base color of white.  The potential is there.  The art department loves to recolor old armor sets, and the gi is an armor set that ought to be easy to recolor.   It could happen, because I believe I will see thirty old, recolored sets of reused armor before I will see one new, sparkly hat.  If gis became common, monks wouldn't look unique, but we don't look unique now, so what is the difference in that?  Given the fact that I <i><u>will</u></i> be the clone of someone else - there is no avoiding it since armor is so limited - I would rather be monk all the way!Jen <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /><div></div>

Deathspell
02-23-2006, 05:23 PM
I think it's not necessary to bring in other classes.If they are happy with their shared armor, fine.If they are not happy they should start their own thread and discussion.But, I think it's totally irrelevant to say that brawlers should be last in line for class specific gear, just because there are a few lootable Gi's and we opened a thread for monk defining armor.<div></div>

bluefish
02-23-2006, 06:43 PM
<div></div><p>I too hope they never allow the craftable Gi ... the game is already too easy .. I got a Gi of the Ahen disciple when I was level 53 which is VERY easy to get .. and I wear that instead the scaled leather tunic .. I prefer the look of the Gi and honestly 5 stats points are not gonna save me either ...</p><p> </p><p><font size="7" color="#ccff33">PLEASE DON'T MAKE GIs CRAFTABLE</font></p><p> </p>

Kichigai Daidoji
02-23-2006, 07:41 PM
<div></div><div>ok i noticed most of the people that are against craftable Gi's are higher lvls and everyone assumes that craftable Gi's means Ashen Graphic. which doesnt necessarily have to be the case. i for one think that the ashen graphic should be a little more common  since its been established as the basic look for a monk (go to Eldar Grove if you dont believe me)</div><div> </div><div>SOE is going to have to start giving its players what they want, there are lower lvl folks that want to look like the monks in EG then when they find out that they cant (until lvl 54) they might quit. while normally i would say "good riddance" we need new players. i dont know if you realize this but WoW is kicking this games a55, and why is that?</div>

ryuen
02-23-2006, 07:57 PM
<span><blockquote><hr>zaboron wrote:I hope there will be no craftable gi. They should be hard to achieve and be something you can be proud of.<hr></blockquote>Yup paying that 14 gold on the broker for my ashen gi sure makes me feel like I achieved something, 2 more lvls till I get to wear it around town too... will make a nice change from my AQ gi that I keep on me for show.I'm in favor of more gi's yeah, crafted or quested doesn't matter much to me but I want more gi choice. Now as far as you raiders wanting to keep the look rare and unique well... offcourse you do and you're bloody right too.Fabled gear from raids, including gi's, should be unique in looks and should look better than normal gear, to me this would be only logical.So give us more gi's BUT ensure the fabled ones are recognised as such, even at a glance.I don't want my normal gi to look the same as what that raidmonk is running around in... that would just be silly.</span><div></div>

Gaige
02-23-2006, 09:22 PM
<div></div><div></div><blockquote><hr>Kichigai Daidoji wrote:<div></div><div>SOE is going to have to start giving its players what they want, there are lower lvl folks that want to look like the monks in EG then when they find out that they cant (until lvl 54) they might quit. while normally i would say "good riddance" we need new players. i dont know if you realize this but WoW is kicking this games a55, and why is that?<hr></div></blockquote><p>/ROFL</p><p>OMG its <em>obviously</em> because EQ2 doesn't have craftable gis!</p><p>What are they thinking!!</p><p>Hurry make craftable gis and save EQ2, millions of people will subscribe and we'll be the most populated, lagtastic, queing MMO ever.</p><p>BRING ON THE GIS!!!</p><p>...</p><p>No.  Please don't.  WoW is beating this game because its easier, its Blizzard, and it released to multiple Asian markets.</p><p>I'm all for giving players what they want... when those players are right.</p><p>Message Edited by Gaige on <span class="date_text">02-23-2006</span><span class="time_text">08:23 AM</span></p>

Kichigai Daidoji
02-23-2006, 11:41 PM
<div></div><blockquote><hr>Gaige wrote:<div></div><div></div><blockquote><hr>Kichigai Daidoji wrote:<div></div><div>SOE is going to have to start giving its players what they want, there are lower lvl folks that want to look like the monks in EG then when they find out that they cant (until lvl 54) they might quit. while normally i would say "good riddance" we need new players. i dont know if you realize this but WoW is kicking this games a55, and why is that?<hr></div></blockquote><p><strong><font color="#ff0000">/ROFL</font></strong></p><p><strong><font color="#ff0000">OMG its <em>obviously</em> because EQ2 doesn't have craftable gis!</font></strong></p><p><strong><font color="#ff0000">What are they thinking!!</font></strong></p><p><strong><font color="#ff0000">Hurry make craftable gis and save EQ2, millions of people will subscribe and we'll be the most populated, lagtastic, queing MMO ever.</font></strong></p><p><strong><font color="#ff0000">BRING ON THE GIS!!!</font></strong></p><p>...</p><p>No.  Please don't.  WoW is beating this game because its easier, its Blizzard, and it released to multiple Asian markets.</p><p>I'm all for giving players what they want... when those players are right.</p><p>Message Edited by Gaige on <span class="date_text">02-23-2006</span><span class="time_text">08:23 AM</span></p><hr></blockquote><p>i like how you got that from what i wrote, or are you being sarcastic?:smileyvery-happy:</p><p>thats just one example, there are many other reasons why WoW is beating this game but the main one is SOE knows best and usually doesnt like to listen to its player base. they keep adding content to the end of the game hoping that it will give the players something to strive for but that doesnt work people will get bored and play something easier (WoW) now before someone says "Kichigai go play WoW" i have no intentions of playing that game i prefer the game im playing now thank you. i just want to see that it survives and has a life like EQ1 and becomes the predominant MMORPG out there. this game should be crushing WoW because IMHO its ten times better (graphically, gameplay wise) SOE just has to learn to listen to its customers better.</p><p>also take a drive to a martial arts dojo sometime all the students are wearing the same uniform the color of there belts usually indicate their rank. also on a side note i doubt any of those students had to get a group of them together and kill something in the woods to get their gi's they probably bought them and they were made/crafted in a sweatshop in india.</p>